Username
Password
    
Dead Rising 2
X10 Interview: Rob Barrett Talks 'Bout Dead Rising 2's Zombies & Stuff
Written By
View author's profile

I'm willing to bet a few of you out there were quite worried when Dead Rising swapped development studios for its sequel.

It's pretty much common knowledge that franchises rarely end up as successful if they get passed round development studios like the resident crack whore doing tricks for a packet of Haribo at a party does. We were apprehensive, that's for sure. With Blue Castle Games at the helm though, who are a fairly unknown entity, Capcom have found an equally as wacky developer for their equally as wacky zombiethon sequel. Executive Producer, Rob Barrett, was on hand at this year's X10 to answer a few of our burning questions.

Was it difficult to change characters from the popular icon that is Frank West, to the relatively unknown, Chuck Greene?

It was, but at the same time we wanted to introduce new mechanisms into the game and you know, Frank had photography, and that supported him as a journalist. By changing characters, we were able to introduce a new character who has different skills which allowed us to expand that into this weapon combo system because Chuck is a handyman. He gets his own mechanic in the game as well.

The weapon creation system is a new thing obviously. What sort of wacky contraptions can we expect to be assembling?

There’s a lot. There are hundreds of base weapons in the game; obviously you can’t combine them all otherwise you guys would be searching forever for the needle in the haystack. We’re not confirming how many combos, but it is a significant core to the game. It’s what drives the maximum PP earning to level your character up and just has crazy combinations. I mean we sit around with a twisted sense of humour and try to put these things together. Some of the results you’re seeing, you know, the portable lawnmower is something that’s huge with people at the show – grinding a zombie down into a stump... the paddle-chainsaw, the tesla-ball; we went crazy with the combo weapons.

What would you say in your opinion was the wackiest combination?

Most people like the portable lawnmower... I’ve been playing it so long; I always come back to something else that’s my new favourite because I find a new way to use it. I think that’s part of Dead Rising.

How often can we expect to bump into workbenches (the places to assemble the weapons)?

We tried to make them dense enough... we don’t want to frustrate the player. If we let the player combine any weapon with any weapon, we could really end up with 40,000 plus weapons, so we’ve come up with quite a deep hint system. So you can look at movie posters in the world and that would give you an idea, and suddenly you’d earn a combo card. The combo cards are like the recipe cards on how to build these things. So you can get them from levelling, you can find them in the world – you can look at those movie posters – you can get them at the pawn shop and buy prefabricated combo weapons and just by buying it, you get a recipe card with it. So there will be lots of systems that help the players to find the recipes.

It’s also open to exploration. Anyone can take two weapons to the combo room and put it on the workbench and see if they can come up with something. If they can match our twisted sense of humour, they might find plenty of weapons before we give them the card.

Can we expect to see more base weapons then?

We definitely have more than the first game. We have hundreds of base weapons and then the combo weapons on top of that.

Changed the weapon degradation system at all?

No, that’s in there too. You still get that holy crap moment when the best weapon breaks suddenly and you’re in the midst of thousands of zombies. We still want to capture that moment.

What sort of story structure can we expect to see in the sequel? Will it be similar to the first or are you shooting for something totally different?

The same. I think that’s part of the charm of Dead Rising. You can pursue the story if you wanted to; if you lost the story you could grind and level your guy up. It was unique that if you died or if you lost the story entirely, you had options, it wasn’t the end. It was more like just a turning point. You had to decide, am I going to start over again but keep my level? Or do I want to go back to a load and keep pushing hard on the original goals that I had. We’re definitely staying true to that.

What about the save system? That was one of the sticking points of the original for a lot of people?

Was it? *laughs* I think it was polarizing to the fans, you know? Obviously there were problems. There were things I think that worked in the save system as well... it always left you with a sense of dread. You know, that you couldn’t just hit a pause menu and save anytime you thought, “oh I’m about to get into a real tough situation.” We’re not revealing exactly how we’re solving it, but we’re going to try to appeal to both camps... keep that sense of dread, but try to help people out with a little bit more of a deeper system.

In the demo we saw the peep shows – a way to earn PP off the beaten path. Is that a one-time only thing or have you incorporated a few mechanics like that into the game?

The peep show is an example of an environmental way to earn PP and that’s something that we want to expand upon. There will be other areas that you can do that with, so as soon as the game opens up and you can see those, I think people will be happy. So with this one, you can go to all three different peep shows; you get points for each one and you get additional bonus points if you go into all of them. There will be lots though.

So it’s based on Vegas obviously, have you tried to recreate a similar, familiar environment or have you taken plenty of artistic license?

Oh yeah, the entire world is our own construct. Obviously we have to draw our inspirations from existing gambling towns, but it’s really this desert mecca of gambling that is just made up on casinos and hotels.

How big is the new environment?

It’s bigger than the first game certainly. We’re not revealing exactly how big, but it is bigger. You know the important thing for us in having a bigger game is keeping the density. We can’t just grow the game out and suddenly everything is sparse. Part of Dead Rising is that you’re never more than 20 foot away from a new clothing item... or a fantastic new back massager.

*laughs* Back massager? Is that what you call it?

*laughs* Yeah, sure... that’s what it is.

So the multiplayer is obviously new. Is it now just as important as the single player? Or is it more of a distraction?

It’s a supporting element. At TGS last year we showed off the Terror is Reality game show... What we’ve done is; the game show is part of the single player world. It’s part of the backdrop of the story and that is that in a post Willamette world, there’s a game show all about killing zombies. People tune into watch that, so we gave players the opportunity to play inside the game show as a standalone little feature.

So is it separate then or integrated into the single player?

We’re not really revealing any connections, but it is a separate feature.

How do the weapons work across single and multiplayer? Can we expect the same in both?

No... The multiplayer Terror is Reality game show is really set game show games that you go into and there’s a series of challenges. Their weapons are defined by what game you play, and single player is the explorative, make your own weapons system.

We see you’ve added the chainsaw to the motorbikes in certain areas. Is that a one-off vehicle-weapon combo or are there a ton more?

I think you’ll have to wait for the main game to see that, but you’ve certainly seen the “slicycle” that you can drive around.

From an engine perspective, what sort of on-screen numbers are you looking at for the zombies?

It’s a balance. Right now, there’s about 1,200 on the strip [in the X10 demo] that you can render at any one time. You can look around and see them, but by no means is that our limit. We can certainly jack that up.

And there is procedural slicing, right?

Yeah, it’s a procedural system, so things like the chainsaw and the broadsword – anything that slices. If you look, we’re slicing right where you intersect with the zombies.

Can we expect to see any new types and variations of zombies? If not, were you tempted to include any?

I think the game is based on the 70’s cliché, cheesy zombies. The slow moving zombies. Zombie variety though is important. It’s something we try... to capture the right kind of crowd that you’d see in a venue like this. You can certainly pick out your stereotypes within that crowd.

There seems to be more blood as well this time around. Was that a conscious decision?

Have we got carried away? *laughs* I don’t think so. I think we’re good. The blood is important to the genre.

Is it even possible to get carried away with blood?

*laughs*

The original was “blessed” with the dreaded 7 day survivor achievement? Is there any chance you’re going to put us through that ordeal again?

We’re going to max out our achievements... as many as we can have. We’ll see about that though. I think we’ve seen with the last game that people will get them all... they’ll get all the achievements. We want to make sure we offer a big challenge.




 
 

User Comments

Forum Posts: 22
Comment #1 by CDurrant
Tuesday, February 23, 2010 @ 03:24:27 PM
(0) Thumbs Up Thumbs Down Report Comment
looking good, definately worth a rent, possibly a purchase. Hopefully they'll jazz up the gunplay. Not being able to shoot and move did frustrate me.


Forum Posts: 17
Comment #2 by pyramid_head13
Tuesday, February 23, 2010 @ 03:24:50 PM
(0) Thumbs Up Thumbs Down Report Comment
sweet cant wait


Forum Posts: 6
Comment #3 by Plast1cSp00n
Tuesday, February 23, 2010 @ 03:28:12 PM
(0) Thumbs Up Thumbs Down Report Comment
wow, I cannot wait, I hope that they have psychopaths again, man they were insane!!!

combo cards ftw


Forum Posts: 584
Comment #4 by Blah 2k
Tuesday, February 23, 2010 @ 03:29:49 PM
(0) Thumbs Up Thumbs Down Report Comment
Looks like it is building up to be pretty decent. Will definetley buy it. Loved the first game.


Forum Posts: 40
Comment #5 by tjmunn
Tuesday, February 23, 2010 @ 03:30:04 PM
(0) Thumbs Up Thumbs Down Report Comment
Awesome. Can't wait.


Forum Posts: 239
Comment #6 by SuperWoody64
Tuesday, February 23, 2010 @ 03:30:31 PM
(0) Thumbs Up Thumbs Down Report Comment
Yeah this looks cooler than the first. hopefully the controls get tightened up a little bit. The gameshow bit sounds humorous. (land of the dead style)


Forum Posts: 319
Comment #7 by AlecArticuno
Tuesday, February 23, 2010 @ 03:31:14 PM
(0) Thumbs Up Thumbs Down Report Comment
I WANNA KNOW ABOUT STORY MODE COOP!!! or any coop zombie killing outside of some stupid gag tv show.


Forum Posts: 147
Comment #8 by RenegadeSniper7
Tuesday, February 23, 2010 @ 03:39:16 PM
(0) Thumbs Up Thumbs Down Report Comment
Fuck 5/7 Day Survivor.


Forum Posts: 46
Comment #9 by Jor-El
Tuesday, February 23, 2010 @ 03:59:53 PM
(0) Thumbs Up Thumbs Down Report Comment
Please no 5/7 Day Survivor


Forum Posts: 1186
Comment #10 by Gor1lla
Tuesday, February 23, 2010 @ 04:00:58 PM
(0) Thumbs Up Thumbs Down Report Comment
Hope there are Psychos =/


Forum Posts: 117
Comment #11 by SonikkuHedgehog
Tuesday, February 23, 2010 @ 04:05:43 PM
(0) Thumbs Up Thumbs Down Report Comment
Yes seriously, no damn 7 day survivor.
Noone likes getting the RROD early on their 360.

Capcom is sadistic with their achievements.


Forum Posts: 9
Comment #12 by StrikeFear14
Tuesday, February 23, 2010 @ 04:12:52 PM
(0) Thumbs Up Thumbs Down Report Comment
Oh they've definitely confirmed the whole survivors/psychopaths system is returning. I'm looking forward to more ridiculous zombie destruction :D


Forum Posts: 1593
Comment #13 by H0p3sfalL
Tuesday, February 23, 2010 @ 04:14:26 PM
(0) Thumbs Up Thumbs Down Report Comment
I like how they but the MP in a reality game show theme. Should be fun and intense.


Forum Posts: 149
Comment #14 by Secret 5quirrel
Tuesday, February 23, 2010 @ 04:20:59 PM
(0) Thumbs Up Thumbs Down Report Comment
Sounds to me like this might end up matching orange box for the amount of achievements


Forum Posts: 0
Comment #15 by john9745
Tuesday, February 23, 2010 @ 04:22:40 PM
(0) Thumbs Up Thumbs Down Report Comment
loloolololoololololol "back massager" lololololololol


Forum Posts: 1
Comment #16 by rafaelator
Tuesday, February 23, 2010 @ 04:32:04 PM
(0) Thumbs Up Thumbs Down Report Comment
Slow zombies rule!


Forum Posts: 4
Comment #17 by DMANN072195
Tuesday, February 23, 2010 @ 04:36:18 PM
(0) Thumbs Up Thumbs Down Report Comment
THIS IS GOIN TO BE AN AWESOME GAME!!!!!!!!!!!!!!!!!!!!!!!!


Forum Posts: 133
Comment #18 by LucasGFX
Tuesday, February 23, 2010 @ 04:51:26 PM
(0) Thumbs Up Thumbs Down Report Comment
still so very proud of my 5/7 day survivor achievements :D


Forum Posts: 312
Comment #19 by Kronos1982
Tuesday, February 23, 2010 @ 04:54:18 PM
(0) Thumbs Up Thumbs Down Report Comment
I'd love to see Wayne Newton, Elvis impersonator, and Sigfried and Roy zombies. Likeness only, not in name of course.


Forum Posts: 220
Comment #20 by LobsterCat
Tuesday, February 23, 2010 @ 05:00:35 PM
(0) Thumbs Up Thumbs Down Report Comment
Agree with #14..i think this will have the 99 achievements as well. since he state that he's going to "max" out their achievements.

PeaCe


Forum Posts: 35
Comment #21 by BimmyandJimmy
Tuesday, February 23, 2010 @ 05:03:35 PM
(0) Thumbs Up Thumbs Down Report Comment
You mean Slicycle?


Forum Posts: 74
Comment #22 by Farsight
Tuesday, February 23, 2010 @ 05:18:51 PM
(0) Thumbs Up Thumbs Down Report Comment
Orange Box was a special case because it was essentially 3 products. DR2 will be 50 achievements, I bet he just means some are going to be a real challenge - hopefully not like the 7-day one though!


Forum Posts: 14795
Comment #24 by Webb [STAFF]
Tuesday, February 23, 2010 @ 05:19:32 PM
(0) Thumbs Up Thumbs Down Report Comment
@#21 - Sounds about right. I didn't ask for a spelling but that would make more sense. *edits* Tar!


Forum Posts: 11
Comment #25 by JuiceboxHero
Tuesday, February 23, 2010 @ 05:48:48 PM
(0) Thumbs Up Thumbs Down Report Comment
GET RID OF THE TIMED CAMPAIGN!


Forum Posts: 166
Comment #26 by ThrustfulSteve
Tuesday, February 23, 2010 @ 05:57:33 PM
(0) Thumbs Up Thumbs Down Report Comment
i hope there will be 99 achievements, you could have so many random ones with a game like dead rising


Forum Posts: 1541
Comment #27 by Schism
Tuesday, February 23, 2010 @ 06:03:57 PM
(0) Thumbs Up Thumbs Down Report Comment
@#25 the timed campaign made the game sorta fun..i liked the feeling of being rushed to finish a task, made the game a little more exciting. Only problem was the timing was short and the save system was a little wonky. This really sounds like it will be good...then again...i said those same words about Modern Warfail 2...Eeeek. will there be a demo like the first??


Forum Posts: 15
Comment #28 by THE RVB Church
Tuesday, February 23, 2010 @ 06:18:49 PM
(0) Thumbs Up Thumbs Down Report Comment
I hated the time limit and hopefully there won't be a 7 day survivor achievement.


Forum Posts: 250
Comment #29 by CrazyDoginOZ
Tuesday, February 23, 2010 @ 06:29:19 PM
(0) Thumbs Up Thumbs Down Report Comment
Its sounding like there wont be a 7 day surviver but something as equally annoying,i love the first cant wait for this one


Forum Posts: 38
Comment #30 by Aussie27Legend
Tuesday, February 23, 2010 @ 06:33:50 PM
(0) Thumbs Up Thumbs Down Report Comment
Quit dogging the timed campaign, that is what made Dead Rising different.

Please god no 7 Day Survivor.

Can't wait to pick this up.


Forum Posts: 174
Comment #31 by rapid riot boy
Tuesday, February 23, 2010 @ 06:41:49 PM
(0) Thumbs Up Thumbs Down Report Comment
Looks awesome can't wait!


Forum Posts: 0
Comment #32 by asilent boom
Tuesday, February 23, 2010 @ 06:42:05 PM
(0) Thumbs Up Thumbs Down Report Comment
I loved DR and thought the achievement list was great. I'm glad they said they will make it a challenge to get them all again.


Forum Posts: 242
Comment #33 by JustAFriend
Tuesday, February 23, 2010 @ 06:49:06 PM
(0) Thumbs Up Thumbs Down Report Comment
Don't make the achievements harder!


Forum Posts: 2
Comment #34 by Badlandz
Tuesday, February 23, 2010 @ 07:09:22 PM
(0) Thumbs Up Thumbs Down Report Comment
Please make a Fred West zombie!!


Forum Posts: 175
Comment #35 by Bullhorse
Tuesday, February 23, 2010 @ 08:25:57 PM
(0) Thumbs Up Thumbs Down Report Comment
there was nothing fun about having my xbox freeze after 6 hours of "7 day survivor", but come on, in the long run, that achievement was one of the best ones on the platform. super fun to do that one.


Forum Posts: 13
Comment #36 by Scythe100
Tuesday, February 23, 2010 @ 08:43:39 PM
(0) Thumbs Up Thumbs Down Report Comment
Unless they've changed the unreadable text and the annoying walkie talkie convo's this is a no sale.


Forum Posts: 127
Comment #37 by ~F0RcEx
Tuesday, February 23, 2010 @ 08:46:34 PM
(0) Thumbs Up Thumbs Down Report Comment
@ #7: Thank you. If there is no Co-Op Free Roam mode, I actually might skip this. I loved DR1, and always though how great it would be if you could bump into random people online trying to survive just like you. You could be friends, or maybe even enemies. Guess my dream isn't being realized with the sequel. Most dissapointing. :(


Forum Posts: 2099
Comment #38 by mjc0961
Tuesday, February 23, 2010 @ 10:44:11 PM
(0) Thumbs Up Thumbs Down Report Comment
I still fail to see what was wrong with the save system of the original Dead Rising. Lots of games don't let you save wherever you want, whenever you want, but nobody bitches about any of them. Just Dead Rising. I really don't get it.

@25: Did you even pay attention to Dead Rising's story, or did you just ignore it completely?

Personally I can't wait to get my hands on Dead Rising 2, but I also hope they don't give us any more 7 Day Survivor type nonsense. Yeah, I got the full 1,000 out of Dead Rising, but holy hell was Infinity Mode boring. If they do have that again, I hope they can at least find a way to make it fun this time.


Forum Posts: 263
Comment #39 by DarkBigone
Tuesday, February 23, 2010 @ 11:49:58 PM
(0) Thumbs Up Thumbs Down Report Comment
Personally, I had no trouble with the same system, but more slots would be nice. And for the love of god don't make the survivors more stupid than the zombies...


Forum Posts: 76
Comment #40 by blayde
Wednesday, February 24, 2010 @ 03:30:13 AM
(0) Thumbs Up Thumbs Down Report Comment
Max achievments is 50 guys. orange box was like 4(5?) games so it got 99 due to the fact thats the max the achievment system can hold data wise.

This game is gonna be epic.


Forum Posts: 208
Comment #41 by stevie vip 99
Wednesday, February 24, 2010 @ 03:54:33 AM
(0) Thumbs Up Thumbs Down Report Comment
awesome!!!!


Forum Posts: 68
Comment #42 by STZ513
Wednesday, February 24, 2010 @ 05:41:22 AM
(0) Thumbs Up Thumbs Down Report Comment
The maximum when a game is released is 50 achievements worth 1000 points. Then there may be 3 DLC packs of 9 or 10 achievements for 250 points totaling 1750 points with 79 achievements like Halo 3. However this will probably change as they've been raising the cap every now and then stating a new cap shortly afterwords


Forum Posts: 51
Comment #43 by Woody28
Wednesday, February 24, 2010 @ 06:03:33 AM
(0) Thumbs Up Thumbs Down Report Comment
Can the survivors PLEASE have brains this time....haha.


Forum Posts: 214
Comment #44 by DOBOYX2
Wednesday, February 24, 2010 @ 06:52:34 AM
(0) Thumbs Up Thumbs Down Report Comment
I agree, please no more 5/7 day survivor chevos. Also I hope this game has ragdoll physics unlike the 1st one. Ragdolls just make killing all the more fun for me.lol:)


Forum Posts: 8
Comment #45 by timetogo309
Wednesday, February 24, 2010 @ 07:55:38 AM
(0) Thumbs Up Thumbs Down Report Comment
the thing that pissed me off about dead rising 1 was that stupid security fence separating paradise and the main entrance. if i wanted to play the game so i could focus on saving survivors then i had to play the story until brad opens it.


Forum Posts: 10
Comment #46 by ERIKDOTCOM
Wednesday, February 24, 2010 @ 09:25:25 AM
(0) Thumbs Up Thumbs Down Report Comment
Aw, no! Not another 7 Day Survivor achievement!


Forum Posts: 386
Comment #47 by Van Dayyyyum
Wednesday, February 24, 2010 @ 12:24:42 PM
(0) Thumbs Up Thumbs Down Report Comment
I hope the fix the save system and the stupid A.I. They were the biggies for me in the first one.


Forum Posts: 384
Comment #48 by Siduakal77
Wednesday, February 24, 2010 @ 12:37:15 PM
(0) Thumbs Up Thumbs Down Report Comment
7 Day Survivor Achievement killed my desire to keep playing Dead Rising for achievements.. lol


Forum Posts: 1003
Comment #49 by Dr Popodopolus
Wednesday, February 24, 2010 @ 03:58:12 PM
(0) Thumbs Up Thumbs Down Report Comment
Never played DR1, never gonna play DR2.

Short story was short.

Don't like look of this gaem.

:)


Forum Posts: 60
Comment #50 by mst3k 420
Wednesday, February 24, 2010 @ 04:10:48 PM
(0) Thumbs Up Thumbs Down Report Comment
@1 you could run and shoot at the same time...just not aim very well :p

Fuck Otis!!!


Forum Posts: 112
Comment #51 by Bonkekook
Thursday, February 25, 2010 @ 12:21:42 PM
(0) Thumbs Up Thumbs Down Report Comment
@49 You never played it. Just trying to up your post count?

The glory of Dead Rising was the difficult achievements combined with how fun the game was. Not these new games where you can get 950 points just from your first playthrough. When a game is good, the extra achievements give you extra motivation to keep playing the game over and over. I hope they give you similar achievements to the first one, because they were so good.

My only complaint about the Survivor achievements was the game-breaking glitch that cost me the achievements twice. First time I assumed it was just my console, the second time I had to look it up. But it was a challenge, which is what I liked. I like the achievements that force you to do things you might not normally do in a game, like the bowling ball and p


Forum Posts: 112
Comment #52 by Bonkekook
Thursday, February 25, 2010 @ 12:23:47 PM
(0) Thumbs Up Thumbs Down Report Comment
parasol.*

I am an achievement-person, but I have no problems playing a game over and over again if I enjoy it(I put 250 hours in Fallout 3, and probably double that into Oblivion; I liked Fallout so much that I rented it on the PS3 and did the trophies on there too).


Forum Posts: 12
Comment #53 by tubenator
Thursday, March 11, 2010 @ 08:08:04 PM
(0) Thumbs Up Thumbs Down Report Comment
Totally gonna buy this one, I began to play dead rising in January, awesome game. Good design and lots of fun. I don't understand why people bitch about the save system and the timed mode. They're the points that made DR1 DR1 :D The save system is great, it keeps you on your toes all the time, and you can't just pull of stupid stunts.


Forum Posts: 14
Comment #54 by LEGO_MAN
Monday, March 15, 2010 @ 12:42:19 AM
(0) Thumbs Up Thumbs Down Report Comment
i agree with Bonkekook
got DR1 for Christmas, im at like playthrough 4 and have about half the achievements and i still haven't finished all the cases and it is still loads of fun. dont know when im going to 5/7 day survivor, i've read that people's 360's have broken getting them, makes me a little nervous to attempt. most likely get this.


Forum Posts: 4
Comment #55 by xmatt6
Tuesday, June 08, 2010 @ 05:58:23 PM
(0) Thumbs Up Thumbs Down Report Comment
can't wait


You need to register before being able to post comments.

 


 
Game Info
Publisher:
Capcom
Genre:

Release:

US September 28, 2010
Europe September 24, 2010
Japan September 30, 2010

Collection:3184
Wishlist:540
 
 
Screenshots
 
 
Videos
 
 
MyAchievements
You need to log in or register to use MyAchievements.
 
 
Related News
 
 
Rating
   

80   


82


0

You need to log in or register to rate games.

User Score is based on 1138 user ratings.