X10 Interview: Chet Faliszek Talks L4D2 DLC & Braaaaaiinnnsss
Written Sunday, February 28, 2010 By Dan WebbView author's profile
Okay, so there is no actual brains talk... although it does border on the intellectual at times which is close enough. Ahem! I said "at times" thank you very much.
In what is literally our penultimate piece of X10 coverage - dang all that news and features from a 1 day event!- our attention falls onto the words of a Mr Chet Faliszek; Valve's zombie specialist and resident writer, where he tells us about a bit (read, a lot) of Left 4 Dead lore, how we can expect zombies in the DLC (no way!) and the fact that they're not announcing Left 4 Dead 3 at E3 this year.
Read on, Chet knows his stuff (well he did write it!).
People got over the whole Lead 4 Dead 2 boycott/it’s just an expansion quite easily then?
So there’s more DLC for Left 4 Dead 1 coming we understand?
We have a bunch of rules in place. We have a bunch of big story arcs and ideas that are going on. We actually had the idea for the comic and tracing it down to here early on. We hired Mike Oeming, who’s a comic book artist, he’s done Powers and stuff. We’d been going back and forth on how to do it, how to present it, how to tie them in; and to be honest, we knew a lot of the generalities of it and it wasn’t really until December when we nailed this down. This is how we should do it exactly and really started going full-bore on all the different projects to make this happen. There are rules of the Left 4 Dead universe that we adhere to and we know everything that’s going on and it’s just how we expose that to the players.
Well we definitely know the things we want to talk about and in this case, the Left 4 Dead 1 characters definitely have something they want to go and do, and the Left 4 Dead 2 characters obviously do as well.
It’s like in Left 4 Dead 2, along the way you meet Whitaker, the gun store owner; you meet Virgil, the boat guy... you get little hints that there’s this bigger world that they’re in, but you don’t really get to see that they have their own things. So we wanted to introduce the Left 4 Dead 1 characters because you already know that they have something going on... that they’re trying to survive on their own adventure. It’s kind of like... not that they’re bit players because they have fairly big roles, but they’re NPCs in this thing, but you know in their own game that they’re the stars. So we wanted that mixing going on there.
What’s the DLC for the first game called?
We’ve not named it yet. Well, we haven’t announced a name yet.
In our heads, Left 4 Dead, the world is this really big place. It’s just not about 4 survivors, it’s about multiple survivors, it’s affecting the whole world. These 4 survivors, it’s not like one of those games where they’re going to find the cure or they were the cause of the infection... there’s all this other stuff going on and they’re just swept up in the world’s events.
So does that mean with the next instalment you’re going to change up the characters again?
Oh, well we’ll see. We’re living in the world of Left 4 Dead 1 and 2 now for a while. That’s enough work for us right now.
So no Left 4 Dead 3 this year?
We will not be announcing Left 4 Dead 3 at E3, I can guarantee you that.
Yes. So we setup this whole thing up in the beginning of the Left 4 Dead 2 campaign where you wouldn’t quite understand some things and some things may seem a little odd, but by the end of it, there was enough clues that you could piece together what was going on.
You have to be careful with that stuff because people are so good at deciphering it and going through it that you don’t ever want to lie to them or not spend the time to do it right.
There’ll definitely be new achievements. We like to do achievements at the very end because we like to do what kind of strikes us as being cool and fits the world. We don’t like to do “complete the DLC! Way to go!!” We have to do something a little more fun that just that... though we’ll probably have that one in there as well so, not to totally diss it...
We also have a new gun, an M60, which is like the Rambo style gun. It jibs the hell out of all the infected, but it does run out of bullets. We also have a golf club, as a melee weapon and we have a new uncommon common. The Fallen Survivors is what we call them and that’s essentially... you’re a survivor, you’re going to fight the infection for the first time, you’re going to go out in the street and start fighting zombies. You get your health pack, your pills, your gun and you don’t know if you’re immune or not. There’s only one way to find out. That first time you get hit and these are the guys who weren’t immune.
Our idea is that we have different classes of events, and so what we’re playing here is one where you have to run and gun, but we mix it up a little, we have a little break in the middle, so we’re always playing with those elements. In the first map, there’s something else we do that’s a little different and it’s kind of more themed based.
End of March.
No price yet?
No we have not.
I presume it’s free on PC?
One million dollars! We just need to sell a couple.
You’ll make a lot more money doing it that way!
I presume it’s free on PC and charged content for the Xbox users though?
In terms of pricing structure, it’ll probably be somewhat similar to Crash Course. Something along those lines.
Our readers obviously want to know why they’re forced to pay for content whilst PC users get it for free?
There’s different constraints we have going on and such. We think Crash Course was a real good deal and in this case, you’re getting three maps, new weapons, new uncommon, all the game modes. You’re going to see scavenge, versus, you’re getting new game modes on top of that as well.
So it’s not the case that Xbox owners are subsidising PC?
No, no. We find, if you look at the TF model [Team Fortress], just updating will bring more people to play your game and we think of it more in that way and not in, “oh my god we need more money, we need to go do this!”
It’s just about... we want to keep playing our game. We want new content in our game to keep playing. People want new content to keep playing the game. We just make sure that whatever the price is, it’s good value. That we have enough stuff in there.
So what else can we expect to see from Valve this year? A new game maybe? Maybe an extension to an already popular franchise?
I’m here to talk about Left 4 Dead 2 and the DLC, The Passing.
*Chet says with the cheekiest grin on his face ever*