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Lost Planet 2
Lost Planet 2 Multiplayer Hands On - A Mechanical Wonder
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If there’s one thing that’s certain about Lost Planet 2’s multiplayer, it’s pretty much that it’s all about the Vital Suits (VS). Okay, that might be a bit of a hyperbole, but it’s one thing that the game’s multiplayer gets right and separates it away from its competition.

For those unfamiliar with the Lost Planet franchise, the VSs are huge mechanical suits that players can step into, to take advantage of their supreme firepower and gain a huge battlefield presence. With plenty of different VSs and each one offering different firepower and advantages, it’s sure to be the unique selling point of the game’s multiplayer.

Mechs aren’t new though, you’re right about that, but having your compadres hanging off your VS’s legs and having them detaching and reattaching different weapons on your suit definitely seems to offer a fresh take on these mechanical wonders. The good thing is they’re not over powered either. Sure you can go on a bit of a rampage in one, but should the opposing team decide that enough is enough, a few well placed grenades and a rocket or two later and you’ll be eating asphalt.

How do you make them even cooler? Easy, you let players combine these VSs together to create Transformer-esque monstrosities or if that’s a little too complicated, have them shapeshift  into other contraptions; for instance you can switch one of the game’s spider tanks into a more traditional land tank if you so wish.

Our recent hands on with the title’s multiplayer in London last week was a 16 player bloodbath that gave us a good chance to check out a wide range of maps, a good portion of weapons and get behind the controls of some interesting Vital Suits. Participating in mostly team deathmatch and capture the data point modes, we got a good feel for what we can expect this coming May.

Truth be told, the first thing that you’ll notice about Lost Planet 2 is how convoluted the control scheme seems. It’s definitely an interesting setup with the shoulder buttons acting as quick 90 degree swivels, the grenades on the left trigger and the scope or zoom options for weapons on the d-pad.... something that I have to admit is quite new to me for a third person shooter. Even things like VS combines, switching across to the VS’s alternate features and distributing some of the life force you’ve gathered, are activated through a series of multiple button presses. Admittedly, after spending an hour with the title it became second nature and thankfully, we had more than an hour to hone our skills.

Outside of the VSs the weapons revolve primarily around your standard stock of weapons; including but not limited to the assault rifle, sniper rifle, shotgun, handgun and the supremely powered and splash damage crazy rocket launcher. There are also a ton of giant from-the-hip weapons that you can pick up as well that include a massive chain gun which has some insane recoil action, a huge laser rifle that is devastatingly powerful and more.

If there is one major complaint about the multiplayer – aside from how slow and sluggish it feels navigating the larger maps – it’s definitely that you can’t use the grappling hook whilst you’re mid-air. With a company like Capcom at the reins as well, who’ve had a fair amount of success with Bionic Commando’s grappling hook, you’d have thought they’d have picked up on this and remedied above everything else.

It’s safe to say that Lost Planet 2’s multiplayer is definitely an aspect of the title that will need a thriving community to be successful, especially seeing as how all the maps we frequented – apart from Cube, which was a small arena based environment with weapons galore and frenetic combat– actually seemed rather large, and if possible, a little too big. Lots of time was spent running from one side of the map to the other, just to get involved in some combat. Yes, there are vehicles to make that trip a little less painless and yes, you can capture spawn points, but it’s difficult to rely on two factors that are ever-changing. If you so happen to spawn at the other side of the map to your team with no vehicles in sight, expect a long and lonely trek to find some action.

In terms of the actual environments and level design though, Capcom’s design team have done a great job in keeping things varied and placing weapons and VSs at perfectly strategical points. If you so happen to play it and disagree with us though, the two round, half-time switcheroo system that the matches are based on ultimately means that you can’t grumble that the other side have an unfair advantage because it’s the same for both teams come the final score card. Think of it like a football match with two halves and the teams switch ends at half time. Simple, but effective stuff.

In our few hours playing through the multiplayer we went from snowy mountain levels and dense jungles, to a decaying set of ruins and out to the far depths of space. However, despite all those fantastically diverse environments, it was easily the simple box arena level, Cube, that stole the show. A few games of rocket tag here and it definitely stuck out as the shining light for us, providing a much faster pace than we’d experienced on any of the other maps.

Whilst the game’s producer, Jun Takeuchi, was running us through the game’s four player co-op – in which the Capcom PR and development team struggled against a giant Akrid... on easy – the producer also ran us through some of the game’s customisation that works across the board. Aside from Dom & Marcus, Albert Wesker and Frank West – which we reported on earlier – the chance to change your character’s loadout and look will surely be a time sink if Takeuchi-san’s walkthrough was anything to go by. The setup is simple but effective and not only can you choose the head, top and bottom for your character – and incidentally make it as bizarre as you like – but you can also change the colours of each bit of clothing as well.

It was here where we also got a glimpse at the perks system, whereby you can attach two skills – like reducing the data post activation time – to your character at any one time. That wasn’t all though, Takeuchi-san also showed off some of the more bizarre weapon unlocks like the gun-sword, the support weapons like the giant shield and “v-device” – essentially an improved radar – and also the taunts and emotes section, which we’re told will include more than 100 different versions in the final game. One that caught our eye was easily the hilarious Matrix-esque bullet time dodge that mimics Neo’s awakening from the first Matrix film. Seeing that on the battlefield could quite possibly be the funniest thing you’d possibly ever see in a multiplayer game... until you blow his ass up with a rocket that is.

With a good range of maps and plenty of variety in the weapons and battlefield toys, Lost Planet 2’s multiplayer mode could provide a few hours of enjoyment when it ships this May. It seems to have a very laid back feel and doesn’t boast the intensity that some other multiplayer games do, which is a welcome change if you ask us. There is a slight learning curve to it and familiarising yourself with the maps is essential if you want to get an edge over your opponent because the weapon pickups make all the difference. Our only concern lies in whether there is enough variety in game types – granted, we didn’t see them all so can’t really comment there – and if the community doesn’t stay healthy long enough, the maps could become oversized and desolate wastelands of nothingness. That being said, Lost Planet 2 is all about the mechs! And yes, I loves me some hyperbole!

Lost Planet 2 is out May 18th worldwide.

Oh, and uber kudos goes to anyone that gets the Britpop reference in the tagline without having to Google it!




 
 

User Comments

Forum Posts: 626
Comment #2 by collin232
Monday, March 22, 2010 @ 11:29:00 PM
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Not too excited. Will at least rent it.


Forum Posts: 1313
Comment #3 by specVjavi
Monday, March 22, 2010 @ 11:29:22 PM
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I need to finish the first one, but from what ive seen of this sequel it looks so much better in every way than the first. I hope the single player isnt so ridiculously hard. (for me it was XD)


Forum Posts: 3438
Comment #4 by Yunder
Monday, March 22, 2010 @ 11:33:18 PM
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Played the first one for 5 minutes, and hated it. Maybe this one will change my mind about the series all together...


Forum Posts: 0
Comment #5 by asilent boom
Monday, March 22, 2010 @ 11:37:05 PM
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May 18th is going to empty my wallet.


Forum Posts: 8
Comment #6 by Thundaja
Tuesday, March 23, 2010 @ 12:01:30 AM
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hopefully there is a gametype that you dont respawn on like Execution/Warzone on gears and SnD on cod :) makes it more strategic xD


Forum Posts: 127
Comment #7 by ~F0RcEx
Tuesday, March 23, 2010 @ 12:19:08 AM
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Webb, you describe the multiplayer as if you've never played the 1st LP. It sounds like nothing has changed gameplay-wise. New VS's/Guns/Maps/Modes hopefully spices things up. And the controls are customizable. Just saying. :P


Forum Posts: 175
Comment #8 by Bullhorse
Tuesday, March 23, 2010 @ 12:36:56 AM
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got lost planet colonies last month and i've played it every day since. it's a really fun game, though people who prefer "realistic" shooters will probably dislike it. i love giant robots, and this series has a ton of them. the fact that marcus and dom will be playable characters is icing on the cake as far as the sequel is concerned. with that bonus, and the majorly improved graphics, i think lost planet 2 is going to be amazing.


Forum Posts: 175
Comment #9 by Bullhorse
Tuesday, March 23, 2010 @ 12:40:03 AM
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btw, webb: i wouldn't worry AT ALL about the online population for this game. the original game has been out for a few years and there are new players every day. never had trouble finding a game, although a few of the gametypes are fairly unpopular.


Forum Posts: 17
Comment #10 by Edoraz
Tuesday, March 23, 2010 @ 01:12:51 AM
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Sounds fun, glad to hear they are cleaning up the good mutliplayer and polishing it to be something better.


More into this game for the co-op, but doesn't mean that vs isn't a selling point for me. :>


Forum Posts: 48
Comment #11 by Stormlord
Tuesday, March 23, 2010 @ 02:16:16 AM
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I wasn't too big on the first game. I might rent it.


Forum Posts: 1
Comment #12 by Accel Dance
Tuesday, March 23, 2010 @ 02:59:59 AM
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This'll be broken


Forum Posts: 35
Comment #13 by jak d ripr
Tuesday, March 23, 2010 @ 03:06:13 AM
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Loving the sound of combining robots seeing as how i am a HUGE transformers fan(oh btw screw michael bay). But i hope they kept akrid hunter from the first lost planet, that was a really cool mode that just required a little more balancing.


Forum Posts: 881
Comment #14 by BlindxLink
Tuesday, March 23, 2010 @ 03:30:57 AM
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Loved the demo, first one was okay on 360. It was a lot better on PC.


Forum Posts: 87
Comment #15 by lost-catalyst
Tuesday, March 23, 2010 @ 05:16:22 AM
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Ocean Colour scene ain't that good :)


Forum Posts: 60
Comment #16 by La Stanza Bianca
Tuesday, March 23, 2010 @ 05:17:08 AM
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Really liked the first one, but that was at a time when I only had 3 games and it cost £10


Forum Posts: 16
Comment #17 by TristanValendro
Tuesday, March 23, 2010 @ 08:58:16 AM
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alan wake and lp2 on the same day!


Forum Posts: 523
Comment #18 by Arenazombie
Tuesday, March 23, 2010 @ 09:36:04 AM
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Won't get this since they alread announced that content got cut from the game and will be released as DLC later.


Forum Posts: 755
Comment #19 by l.maciver
Tuesday, March 23, 2010 @ 10:03:50 AM
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#17, ouch, lost planet will be lost after that bout but mabye they can redeem them self since this isnt full retail price i think


Forum Posts: 140
Comment #20 by SnowSakura
Tuesday, March 23, 2010 @ 11:53:03 AM
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No it's full retail price, and even the original LP and Colonies still have thriving communities


Forum Posts: 1068
Comment #21 by The Bum-Mobile
Tuesday, March 23, 2010 @ 02:41:35 PM
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Three games... One day... I really discourage getting multiple, new games on the same day but considering Red Dead, this, and Alan Wake are coming out, all of which I have reserved, I'm going to have to make an exception. Not to mention SC: Conviction and Crackdown 2.


Forum Posts: 118
Comment #23 by killerkord
Tuesday, March 23, 2010 @ 03:01:15 PM
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lol wow im a genius, i read through it and thought this was the giveaway page >.<

Regardless though, this game looks amazing. So many improvements over the original are noticeable already.


Forum Posts: 62
Comment #24 by Mr KILLJOYs
Tuesday, March 23, 2010 @ 05:04:34 PM
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Can't Wait for this game, the customization is gonna be pretty cool.


Forum Posts: 19
Comment #25 by MilkyBear
Tuesday, March 23, 2010 @ 06:04:50 PM
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Played no1 and it was alright werent the greatest, they have made alot of improvements so i might give this a rent.


Forum Posts: 4
Comment #26 by Fata1Stryke
Tuesday, March 23, 2010 @ 10:10:36 PM
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Controls sound shite, hope there are some good alternate schemes.


Forum Posts: 893
Comment #27 by DaChiefOfOwnage
Wednesday, March 24, 2010 @ 02:17:27 AM
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HYPERBOLE


Forum Posts: 3
Comment #28 by I ARKLIGHT I
Wednesday, March 24, 2010 @ 03:19:26 PM
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Played the downloadable MP Demo of LP2 with the big monster at the center of the map. Didn't like the controls. Didn'i like the feel. Graphics were cool. Characters were unattractive.

Can't wait for professional reviews of the entire game. Might not even buy it even if they're good. Capcom already screwed me once by making me pay for the already on-disk RE5 MP option. I still hold a grudge.

Nobody tampers with my wallet.



Forum Posts: 3
Comment #29 by I ARKLIGHT I
Wednesday, March 24, 2010 @ 03:22:46 PM
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Ooops I meant the LP2 COOP demo


Forum Posts: 291
Comment #30 by ViNyLek
Thursday, March 25, 2010 @ 11:45:54 AM
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Hmm. Never rly got into mp in LP simply coz I bought it like 2 yrs after its release. This does not sound good tho. Huge maps and a lot of running (a la BC 2 only that here you can spawn on your teammates to save some time...). perks, and wicked controls. Doesn't sound too good:-(


Forum Posts: 38
Comment #31 by MaximumTheMugen
Thursday, March 25, 2010 @ 07:36:40 PM
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The fact that it includes co op is a big plus. I agree that there are some things to improve upon for the control setup but overall the game should be great. I really enjoyed the demo. I'll be putting it on my list to pick up down the road.


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Game Info
Developer:
Capcom
Publisher:
Capcom
Genre:

Release:

US May 11, 2010
Europe May 11, 2010

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