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Halo: Reach

Halo: Reach Character Customisation Details Revealed

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Bungie has unveiled new details on the character customisation for Halo: Reach, or what has been dubbed the 'Player Investment System'.

As the name suggests, the idea is to keep the player invested in the game, with your very own custom character that will remain persistent across both single and multiplayer, appearing in cutscenes and earning you credits (cR) for completing a variety of tasks.

Credits can be used to buy new pieces of armour, as Bungie's player investment designer, Luke Smith told G4, "Whatever you enjoy doing in multiplayer, we're gonna find a way to reward you. Through the Player Investment system, you're going to be building an identity for the first time in a Halo game."

Newly acquired armour pieces won't give you special perks or attributes though says Smith, "There are no in-game benefits to Spartan armor. It would definitely make Halo something different than what Halo is."

Daily and weekly challenges will also be created by Bungie, enabling you to collect even more credits and keep you hooked with new goals that could be anything, though Smith uses aggregate actions like, "kill X dudes, help kill X dudes today," as an example.
 
Finally, 'Commendations' can also be earned for the way you play the game, which award medals, rewarding players for actions like driving vehicles or killing a certain number of enemies with certain weapons and so on.
 
Bungie will also be releasing more details like these every Friday from today until the multiplayer Beta kicks off on May 3rd.
 
[Via G4]




 
 

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Bungie Software
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Release:

US September 14, 2010
Europe September 14, 2010
Japan September 15, 2010

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