Dead Space 2
Dead Space 2 First Impressions - Out on a Limb
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Isaac Clarke was a mute as he reduced alien foes to limbless chunks of blood and mush within the twisty corridor confines of the USG Ishimura in the original Dead Space. In the sequel, though, he’s not afraid to flap his gums. You’d think it would be the opposite, but it’s just more proof (if proof were needed) that Isaac has a stronger constitution than most.

After cracking hundreds in half, he’s also seen fit to grow his own spine. He’s not the errand boy anymore – this, according to developer Visceral Games, was the biggest flaw of the original – and is now taking charge of sorting out the latest undead invasion pickle. 

It looks, sounds and feels almost the same as the original. But the familiarity should not breed contempt; Dead Space after all was a splendid action-cum-horror game that was the greatest tragedy in 2008’s flood of underappreciated titles, and the core of the game requires very little tweaking to competently put competing titles to shame. 

Three years have passed since the original, and the Necromorphs have relocated to Titan, the location of the very first planet-crack. We’re mostly pottering around The Sprawl, a massive space city peppered with a now defunct mining industry and the good old working class salt-of-the-stars industrial types who have remained whilst the rest of the C.E.C. have gone further into the cosmos to hoover up resources from other planets. 

Well, in actuality they’re probably all dead and it’s their tender fleshy bits that have been reanimated to form the bulk of the latest Necromorph army, meaning they’re now the ones running around trying to skewer Isaac through his own fleshy bits. Visceral are being cagey with divulging specifics about the plot, but I’m going to go out on a Necromorph’s disembodied floating limb and guess something very bad has happened.

The main focus on EA’s latest demo is not the story, however, but instead their flashy new ‘Strategic Dismemberment 2.0’ engine that powers all the limb flaying. Now you’ve got the ability to slice off a razor barb, pick it up with telekinesis and pin your target to the wall with it.

Or you could just use the new Javelin launcher, which fires a pointy spike of metal and can electrocute your targets after skewering them. But remember, just because you’ve pinned something to the wall doesn’t necessarily mean it’s dead.

The game also promises greater interaction with the décor alongside the new ways of fiddling with glistening, pus-stained limbs of reanimated flesh. Plenty of things can now be shot to bits, knocked down, blown open or just generally messed up by getting caught in the fracas - this including plenty of light sources, too, which means you might want to be a bit more careful in the middle of a firefight.

In one instance we’re also shown how certain glass windows can be shot out to trigger an emergency – and potentially risky – decompression. It’ll suck any Necromorphs in the room out into space, but if you fail to trigger the shutters in the nick of time, Isaac will find himself caught up in the emergency airlock as it triggers, and sliced in two, his torso will float off into the cold expanse of space. On the flipside, it gives you the ability to clear out a room with only two bullets, which will be excellent for people trying to chug through the game on hard.

We’re promised the usual assortment of fixed up controls and sharp visual refinements, but the demo shows off the same horizontal/vertical firing spread patterns that helped make the original’s combat so distinct. The suits Isaac will wear (like the original, there will be many) are a little sleeker, a little fancier than the chunky selections he donned first time round, with the face mask retracting outside of combat so the audience can better relate to his humanity.

Visceral’s sound design is still top-notch, with Isaac’s desperate grunts eerily echoing through his suit as he swings his arms as he stomps baddies to bits. The Necromorph swarms remain super freaky as they gurgle and hiss whilst trying to poke Isaac’s brains out of his skull. 

There’s also some new baddies lurking in the dark. One of the new mutations are the Stalkers; beasts that peer around corners, pulling their head back as the flashlight shines off their beady eyes. The scary part is what follows: they work in packs and stay out of sight, meaning they’re at their most deadly when you can’t see them.

A few well-chucked Javelins and some cheeky shots from the returning Plasma Cutter are more than enough to put them down though.

Cysts are rooted to the ground, and give away their position by a deep gurgle. They’re the Necromorph’s spin on a bounding proximity mine, and spew out an explosive sack of gore when they detect something nearby. However, if Isaac’s reflexes are quick enough to catch it in time with his telekinesis, he can fire it back at the source as a makeshift grenade.

The other new enemy Visceral were showing off was The Pack, a group of charging Gollum lookalikes whose strength comes from blind rushes. They’re easily dispatched by a couple of shots from the Plasma Cutter, but could prove all kinds of freaky when mixed up in groups of other enemies.

Visceral are also hoping to bring Isaac’s competent engineering skills to the forefront, though in the demo this comes about by way of a hacking mini-game where Isaac stuffs his arm in a box of tangled wires and, by feeling around with one of the analog sticks, needs to yank down the right clump of components to override a door.

There was no word on the recently announced multiplayer modes, but if terrifying monsters jumping out of dark places and going “boo” is your idea of a good way to spend ten hours, then Dead Space 2 looks set to make itself a firm favourite come its release in early 2011.


User Comments

Forum Posts: 246
Comment #1 by atomic viking54
Saturday, May 15, 2010 @ 11:01:59 PM
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looks shweet!

Forum Posts: 132
Comment #2 by Mellizano
Saturday, May 15, 2010 @ 11:02:50 PM
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Hell yeah

Forum Posts: 194
Comment #3 by Shadow Assa5in
Saturday, May 15, 2010 @ 11:04:55 PM
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I wonder if the first letters of each mission will spell something again, that was cool in the first one.

Forum Posts: 89
Comment #4 by strawberry
Saturday, May 15, 2010 @ 11:11:38 PM
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very excited about this one :)

Forum Posts: 186
Comment #5 by Floodclaw
Saturday, May 15, 2010 @ 11:18:28 PM
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Looks quite intriguing to say the least.
...But...."action-cum-horror"? What were you trying to say there? O_o

Forum Posts: 73
Comment #6 by The Ju1ce
Saturday, May 15, 2010 @ 11:20:20 PM
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what did the first letters of each mission spell?

Forum Posts: 82
Comment #7 by dementedlullaby
Saturday, May 15, 2010 @ 11:20:27 PM
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Gonna admit I have some reservations since they stated it will be more action-y, but this is a well written little preview that makes me excited for the game. For sure a day one purchase no matter what. After enjoying the first so much I gotta show my support.

Forum Posts: 561
Comment #8 by MakoBallistic
Saturday, May 15, 2010 @ 11:26:15 PM
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Looks good, sounds good, lets just hope it actually is.

Forum Posts: 35
Comment #9 by Hobbes.
Saturday, May 15, 2010 @ 11:48:55 PM
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nicole is dead

Forum Posts: 71
Comment #10 by colarider
Saturday, May 15, 2010 @ 11:50:45 PM
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give me!

Forum Posts: 75
Comment #11 by Mooney910
Sunday, May 16, 2010 @ 12:14:49 AM
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@5. Lol, it is the latin word "with."

Forum Posts: 54
Comment #12 by Iuratus
Sunday, May 16, 2010 @ 12:33:05 AM
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@5 It was a play on 'summa cum laude', it means to give high praise, or in education, to be at the top of its class. So he was saying it was one of the best action horrors.

Forum Posts: 1398
Comment #13 by linktriforce007
Sunday, May 16, 2010 @ 12:41:15 AM
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@12 Joke's not funny if you have to explain it >.>

Forum Posts: 2
Comment #14 by CANNIBALvCORPSE
Sunday, May 16, 2010 @ 12:41:28 AM
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still havent beat the first one but thats wat i do with most games that come out with sequels an stuff still need to get (mass effect 2) an (bio shock 2) an now (dead space 2)

Forum Posts: 23
Comment #15 by McFluFFin 808
Sunday, May 16, 2010 @ 01:16:02 AM
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hope it comes out b4 gears 3

Forum Posts: 25
Comment #16 by mrevildoer
Sunday, May 16, 2010 @ 01:31:51 AM
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I am soo stoked!

Forum Posts: 363
Comment #17 by seven43861
Sunday, May 16, 2010 @ 02:08:10 AM
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Forum Posts: 56
Comment #18 by Philosopher
Sunday, May 16, 2010 @ 02:15:41 AM
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My favorite horror game. Can't wait!

Forum Posts: 12
Comment #19 by Goblin Techies
Sunday, May 16, 2010 @ 02:19:39 AM
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Might be released on November 1, 2010.

Forum Posts: 41
Comment #20 by piedudething
Sunday, May 16, 2010 @ 02:19:50 AM
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Dude I can't wait but I never knew about that first letter stuff. That's insanely crazy!

Forum Posts: 178
Comment #21 by Blue Thunder28
Sunday, May 16, 2010 @ 03:12:18 AM
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The first one is my favourite horror game of all time.. and I'm really interested in seeing how those multiplayer modes work out.. multiplayer in horror games sounds soooo GOOD but I haven't played a horror game with multiplayer in it besides Condemned 2.. sort of. ..for sure getting this.

Forum Posts: 142
Comment #22 by FELIXjk007
Sunday, May 16, 2010 @ 03:14:05 AM
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There's a top new Dead Space 2 dev diary on GamesMediaPro on youtube about Dead Space. Cracking article by the way X3601 and how did the Reading Event go? We will get a report with some piccies?

Forum Posts: 71
Comment #23 by HellCreeper666
Sunday, May 16, 2010 @ 03:24:38 AM
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Can't wait...loved the first one

Forum Posts: 332
Comment #24 by xXsLeAzEmEpLeAzEXx
Sunday, May 16, 2010 @ 03:45:55 AM
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It's gonna be good, the 1st game was defo one of the best single player games i've played, please dont spoil the 2nd by adding multiplayer this is a game that holds it own by being single player.

Forum Posts: 16
Comment #25 by Krovash
Sunday, May 16, 2010 @ 04:11:16 AM
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Even though developers said, that sequel is gonna be more shooter oriented, i still hope it will be scary, cause the first one made me laugh when i was playing.

Forum Posts: 224
Comment #26 by Balamatrix
Sunday, May 16, 2010 @ 04:15:20 AM
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@24 i dont think multi will ruin gives the game more value after youve completed it several times.personally id like to see some co op survival modes that would be great.Dunno how well they could pull of competitive multiplayer with this though

Forum Posts: 48
Comment #27 by Stormlord
Sunday, May 16, 2010 @ 05:55:05 AM
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@6 each letter of each chapter spelled out "Nicole Is Dead."

Forum Posts: 11
Comment #28 by green death35
Sunday, May 16, 2010 @ 06:15:03 AM
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I'm gonna love the single player, but honestly why does every developer think that every great game needs multiplayer? I think it would do fine without multiplayer, just like Bioshock 2 would've done just fine without it. I just sure hope it's fun. Though, I'm pretty sure it will be.

Forum Posts: 0
Comment #29 by Symreaper
Sunday, May 16, 2010 @ 06:22:53 AM
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my favorite game

Forum Posts: 788
Comment #30 by GrindPantera95
Sunday, May 16, 2010 @ 07:11:34 AM
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If the multiplayer is actually something that would work in Dead Space, I'll be happy. Co-op is a very nice possibility, any competitive modes I'll wait.

Forum Posts: 0
Comment #31 by smokethebear
Sunday, May 16, 2010 @ 07:46:00 AM
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looks awsome

Forum Posts: 204
Comment #32 by Explodius
Sunday, May 16, 2010 @ 08:00:25 AM
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Awww, I prefer silent protagonists.

Forum Posts: 186
Comment #33 by Nero Mystyraa
Sunday, May 16, 2010 @ 08:19:00 AM
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Dead Space 1 scared the shit out of me within the first 5 minutes everytime i loaded up my save file. Even the main menu had a creepy feeling to it that made me realize I'm not about to play a simple action-adventure game. Made me realize I'm in over my head. That's how scary it felt to me personally.

I really really hope Dead Space 2 will give me the same exact feeling because that is what it made the game stand out from any other game.

Forum Posts: 14797
Comment #34 by Webb [STAFF]
Sunday, May 16, 2010 @ 09:23:29 AM
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@#22 - There will be a video today at some point =)

Forum Posts: 151
Comment #35 by pikmin34
Sunday, May 16, 2010 @ 09:55:33 AM
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I don't like how Issac isn't a silent protagonists anymore, but I'm still extremely excited for this game.

Forum Posts: 7
Comment #36 by Drjimbo32
Sunday, May 16, 2010 @ 10:28:07 AM
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I joined because of the achievement pages. Now I couldn't care less and just read your articles lol. Very excited for this.

Forum Posts: 88
Comment #37 by ArkAngel
Sunday, May 16, 2010 @ 11:48:50 AM
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It's disappointing how much of a sleeper hit the first was. I can't wait for the second. It has everything a survival horror game should be that Resident Evil 5 was missing. From what I just read here about DS2... I'm even more excited.

Forum Posts: 11
Comment #38 by TF141 ECHO
Sunday, May 16, 2010 @ 12:17:38 PM
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NICOLE DIED. There still no word on MP? Really hoping there isn't one

Forum Posts: 298
Comment #39 by ViNyLek
Sunday, May 16, 2010 @ 12:27:18 PM
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Fuck the multiplayer. Just make sure campaign is as epic as DS^^

Forum Posts: 0
Comment #40 by JP1620
Sunday, May 16, 2010 @ 12:36:26 PM
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its all ready been said by the developers that it will not be out before 2011.

Forum Posts: 0
Comment #41 by Fyzban
Sunday, May 16, 2010 @ 01:09:32 PM
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dont want a multiplayer in every game

Forum Posts: 1414
Comment #42 by Vindicator51
Sunday, May 16, 2010 @ 01:21:02 PM
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Dead Space 2 will also be available in 3D. We want to give that extra bit of Isaac and monstrous feeling to the players.


Dead Space was a true Survival-Horror game, and i wish more would have played it.

Forum Posts: 19
Comment #43 by Blue Harvest 28
Sunday, May 16, 2010 @ 03:06:36 PM
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Looks Good but i like the old armour more

Forum Posts: 12
Comment #44 by DEMON13B
Sunday, May 16, 2010 @ 03:26:28 PM
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Forum Posts: 233
Comment #45 by halofan1989
Sunday, May 16, 2010 @ 03:49:12 PM
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Early 2011?

Damn I was looking forward to this near the Fall of this year or something.

Forum Posts: 76
Comment #46 by Esoteric
Sunday, May 16, 2010 @ 03:50:32 PM
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Looks sick

Forum Posts: 1
Comment #47 by Vagabus
Sunday, May 16, 2010 @ 04:06:57 PM
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great game. hope the second is just as good.

Forum Posts: 32
Comment #48 by BlueBlooded
Sunday, May 16, 2010 @ 05:39:22 PM
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Sweet I loved the first dead space, can not wait for this to come out probably a first day buy for me!

Forum Posts: 95
Comment #49 by SM Rollinger
Sunday, May 16, 2010 @ 06:31:06 PM
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nice, i really liked the first one

Forum Posts: 119
Comment #50 by lu3mm3l
Sunday, May 16, 2010 @ 06:46:08 PM
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#24 Competitive Multiplayer wouldn't be the best thing but what about coop modes? Not only playing the story together. I think of something like the "horde" mode on GoW2 or in the recent Halo:Reach demo. That'll be fun.

Forum Posts: 4
Comment #51 by Fata1Stryke
Sunday, May 16, 2010 @ 07:52:50 PM
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Looking good, gonna grab the first soon hopefully.

Forum Posts: 0
Comment #52 by E.M
Sunday, May 16, 2010 @ 09:00:01 PM
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When I played the demo for the first, I didn't give the controls a chance and thought the game sucked. Roughly a year later, I rented the game and loved almost every single thing about it. I can't wait for the second! I am also happy they are making a multiplayer part. I only buy games if they have multiplayer or I think its a waste of money, because... eventually you'll run out of things to do.

Forum Posts: 0
Comment #53 by Acid Mother
Sunday, May 16, 2010 @ 10:41:28 PM
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#52 how about you just play it again...? Or play a different game, come back to it, and start over?

Forum Posts: 3
Comment #54 by NINJANUT
Monday, May 17, 2010 @ 01:20:46 AM
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I must admit I was worried about this game after the statement about it being more action orientated, but this could be fantastic if not better than the original, which would be no small feat, dead space did everything right straight out of the box!

Forum Posts: 2444
Comment #55 by DENAz666
Monday, May 17, 2010 @ 01:23:56 AM
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Yeah keep the MP out please, this was a beast of a SP game, so i hope they keep it much the same

Forum Posts: 0
Comment #56 by boykingkilla19
Monday, May 17, 2010 @ 03:35:10 AM
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This looks just as scary as the original. :) I love these kinds of games so once it comes out I'm definitley getting it. I just hope it stays SP.. Allthough Co-Op wouldn't be a bad idea either..

Forum Posts: 0
Comment #57 by KentRaFul
Monday, May 17, 2010 @ 03:41:32 AM
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since mp is already confirmed,i would LOVE to see visceral take a different approach to online play by including an online zero-g basketball league. or at least some tourneys. maybe through in some communal shooting ranges or,even better,obstacle courses with friends! please,please PLEASE dont just allow us the same boring deathmatch/ctf modes. PLEASE VISCERAL!

Forum Posts: 36
Comment #58 by Big Ben
Monday, May 17, 2010 @ 04:37:35 AM
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Can't fucking wait.

Forum Posts: 36
Comment #59 by Big Ben
Monday, May 17, 2010 @ 04:38:36 AM
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Although multiplayer = fail. I wish games could just...not have it. look at bioshock 2. multiplayer made it lose sooo much prestige.

Forum Posts: 14
Comment #60 by llaylsnehpets
Monday, May 17, 2010 @ 05:53:26 AM
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@59 Here here. Sometimes less really is more. MP Ruined BioShock 2 it was a pointless add which lessened the whole experience of that game for me. I hope Dead Space does not follow that route. And please stay away from the RE5 action based crap. Dead Space just needs to stick to the mechanics that made the original so great. Simple!

Forum Posts: 1757
Comment #61 by Flibbity Floid
Monday, May 17, 2010 @ 07:54:27 AM
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# 3 - I'd love another twist like that but I'm sure that just had to do with the immense psychosis of the first one and that the twist is hard to decipher with out. Wihtout that little word puzzle, a lot of people could still assume she's "alive" or a necromorph. Issac is going to be one psychologically messed up dude this time around.

Forum Posts: 1757
Comment #62 by Flibbity Floid
Monday, May 17, 2010 @ 07:58:47 AM
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@ 57 - There's a high "on the fence" ratio there with people. Most games that introduce new MP Modes aside from different variations of DM or CTF aren't met well with new games/ip's. I've played so many underrated games IMO that don't get any light b/c of MP or new MP modes. It's a real shame that people will immediatly write off something b/c of a new mode or MP or a change in story/pacing/style.
The first rule of anything is You Oughta Try It First. Bioshock 2 still wouldn't have lived up to the first at all. It was too deep in itself! MP didn't divert it all. Especially since it ripped off MW2 almost completely. I cannot wait for DS2 in total. Beset Survival Horror Game Period.

Forum Posts: 1757
Comment #63 by Flibbity Floid
Monday, May 17, 2010 @ 08:07:00 AM
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Hoping they at least pull a GTA4 and throw in some co-op modes/maps. That would be intensely tits! Especially some kind of Horde mode. I can think of 5 great moments in the first game where you're swarmed to all kinds of hell. Increase the necro infestation and add a buddy or 3 and you've got some immense replay value. Even if it's objective based.

Forum Posts: 545
Comment #64 by lizard9979
Monday, May 17, 2010 @ 08:27:47 AM
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DS1 was the best horror game I have ever played. It was a standard all horror games should go with. I love the idea of the stalkers. I hope the AI for them is solid.

The game has all the opportunity to be awesome! Hope it lives up to the first game. if it does, then it is a win.

Oh and outside of a horde/survival set up, I see no real need for any multiplayer. Leave that for the left 4 dead crowd.

Forum Posts: 153
Comment #65 by THe Silent Assassin
Monday, May 17, 2010 @ 08:35:08 AM
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i know what u mean

Forum Posts: 99
Comment #66 by rancidmunkey
Monday, May 17, 2010 @ 08:43:00 AM
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Not sure which im more excited about this or fallout new vegas!?!?!?

Forum Posts: 584
Comment #67 by Blah 2k
Monday, May 17, 2010 @ 08:59:02 AM
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Hell yeah! Ready to slice up some more Necros!!! WTF on multi-player though... Dead Space most definetley doesn't need it.

Forum Posts: 111
Comment #68 by TxsChilliBowl84
Monday, May 17, 2010 @ 09:07:36 AM
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first one was nice. hope this one is as good if not better.

Forum Posts: 1593
Comment #69 by H0p3sfalL
Monday, May 17, 2010 @ 09:36:24 AM
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yet another game to bite the dust with MP..... i see NO reason to have added it. Just none.

Forum Posts: 10
Comment #70 by MALFUNXION
Monday, May 17, 2010 @ 11:44:50 AM
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Looks like I'll be buying this one first day just like the first. Hope the multi doesn't take away from amount of time they put into actual campaign though

Forum Posts: 10
Comment #71 by instantspam2001
Monday, May 17, 2010 @ 12:07:51 PM
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heard the release date for deadspace 2 and dragon age 2 is supposed to be march 2011. lookin good

Forum Posts: 1414
Comment #72 by Vindicator51
Monday, May 17, 2010 @ 12:39:54 PM
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@56 - Co-op would remove the scary part of the game.

Forum Posts: 1
Comment #73 by SPORK94
Monday, May 17, 2010 @ 12:44:12 PM
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Forum Posts: 3
Comment #74 by Majestic-Dawn
Monday, May 17, 2010 @ 01:12:27 PM
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It does seem not no game is safe from the forces of multiplayer

Next you will be telling me Call of Duty has multipl- oh wait.... :P

Forum Posts: 0
Comment #75 by KentRaFul
Monday, May 17, 2010 @ 01:43:13 PM
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@ 62- for sure. i believe in at least trying mp,but they must know its not going to have as many people playing it like,say battlefield. i think they know people will be curious as dead space is a badass sp game,so we're obviously going to be skeptical. i for one will definitely play it, as it offers what too many mp games dont: limb damage.

Forum Posts: 9
Comment #76 by mzneu2thegame
Thursday, May 20, 2010 @ 11:10:26 PM
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the first one was so fun to play, hopefully the second is even better

Forum Posts: 337
Comment #77 by Phenoviral
Tuesday, May 25, 2010 @ 02:18:47 AM
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So true. Even if there is co-op, that's no way anybody should play their first playthrough.

Maybe Co-Op in something similar to the Special Ops in MW2 might work.

And I'm interested in why you'd strategically dismember your friends. Playing as Necromorphs could get messed up very easily.

Forum Posts: 2
Comment #78 by masteryates6
Wednesday, June 02, 2010 @ 01:01:15 PM
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I loved the first game can't wait for this one just hope they don't change a thing.

Forum Posts: 0
Comment #79 by ZzZDROPSHOTZzZz
Thursday, June 10, 2010 @ 04:19:19 PM
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it would be awesome if it had like a horde or sumthing

Forum Posts: 0
Comment #80 by Leonardo Ribeiro
Sunday, June 20, 2010 @ 08:52:23 PM
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Game Info
Visceral Games
Electronic Arts


US January 25, 2011
Europe January 28, 2011

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