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Dead Rising 2
E3 2010: Dead Rising 2 Co-Op Hands On - It Takes Two To... Kill Zombies...
Written Wednesday, June 23, 2010 By Dan Webb
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The original Dead Rising was a fairly lonely affair. It was pretty much you against the world… or what was left of it anyway. Fighting hordes of zombies in the Willamette Mall was admittedly great fun, but it lacked the companionship that most games seem to offer these days, and we’re not talking the unsuspecting buffoons that you have to drag to safety - although they still exist in the sequel. Dead Rising 2 looks to cure the loneliness by letting you take a friend along for the ride and at this year’s E3, that’s exactly what we did.

Starting from the beginning of the game, we went hands-on as Chuck and his friend… Chuck, and took to the new streets of Fortune City to partake in some zombie slaying madness. A few bits of general housekeeping before we move on though: Dead Rising 2’s co-op acts in the same way – from a co-op perspective – that many other games tend to follow. What that ultimately means is that the host’s story is the active one, but the guest can bring in their character and take advantage of their stats and experience that they gather along the way. In other words, there’s no reason not to do it.

As far as character freedom goes, the two characters are not tied to a tether per se and can pretty much wander off in different directions as far as the area will let them go. Should you want to move on, then you both must be in the close vicinity of the door you are trying to get through, so it does pay to work together as a unit. However, if you want to wander off to dress Chuck up in some zany gear whilst your co-op partner causes a zombie bloodbath on the other side of the area, you’re more than welcome. That’s the beauty with Dead Rising in general, the choice to do whatever you want lies firmly with you.

The start of the game reveals that our main man, Chuck, has been framed for a crime he didn’t commit and as a result, he’s now Fortune City’s most wanted man. In a bid to clear his name, Chuck (and your co-op partner, who doesn’t actually appear in the cut scenes) will have to battle through the Platinum Strip and into the Phoenix Hotel to speak to the local reporter, Rebecca Chang, to find out who her source was she decided to incriminate him.

As you’d expect, the path to Miss Chang and beyond is lined with zombies, weapons, tool benches and a whole array of random stuff to do. If you cast your minds back to our X10 hands on, you may recall the huge emphasis we put on the weapon creation system and that continues to play a huge part in this opening segment of the game. Giving us an insight into the depth of the creation system, resident UK PR Manager, Leo Tan, reminisced about his time with the game’s lightsaber - one of many possible contraptions that can be concocted with the in-game weapon creation system. Mixing huge mechanical bears with guns to create a mobile turret and slapping a chainsaw on a paddle for a weapon of mass destruction never seems to get old.

The weapons in our short hands-on ranged from the traditional benches and 2 x 4’s that we saw in the original to the more wacky and pointless huge foam hands and green spray paint. I seemed to find a soft spot in my heart for the huge hulking sledgehammer and the power-drill though; two weapons of differing strengths and weaknesses. However, picking up a wheelchair or a giant plastic bin on wheels and charging through the crowds seemed to be the most effective way to get around.

The benefits of co-op admittedly make the overwhelming hordes that much easier to contend with, but having to share weapons and health is something that you and your partner must take into account. Hoarding all the power weapons and nifty creations is a sure fire way to leave your partner up shit creek without a paddle... literally. The ability to share items - especially health - and help one another up when they get downed though will combine to make the experience that much more bearable and less frustrating than the original - there was nothing more frustrating than being consumed by a thousand zombies when you hadn’t saved in hours.

Speaking of saving, the much loathed save system is as it was in the original for the most part, although we’re told that Blue Castle Games have given you three save spots to make things a little easier. Whether that makes a difference remains to be seen, but I fear that they might not have done enough to make the save system accessible and forgiving for those of you who just want to drop in and out for a short session of anger management - DIE ZOMBIES, DIE!!

If you’d have asked me a few years back how they could improve Dead Rising 1, I’d have almost certainly chimed in and said co-op. Whether you want to combine forces and become an unstoppable zombie slaying team, or whether you quite simply want a mate to chat to in your game world whilst you go around doing your own thing, Dead Rising 2 caters for that perfectly. Although the game does keep you in the same areas on the world map, the areas are that big that it won’t feel like it’s hindering your freedom. Simply put, Dead Rising 2’s co-op is everything you’d want from a co-op experience and puts “co-op experiences” that you’d find in the likes of Fable 2 to shame. Admittedly though, playing as the same Chuck and not having two main characters does make it feel like an afterthought, but for the chance of having co-op in Dead Rising, we can look past that... for now. Nevertheless, whether the tweak to the save system will make the game accessible to the non-die-hard Dead Rising fans is still up for debate.

Dead Rising 2 is out on August 31st in North America and September 3rd in Europe with the XBLA prequel, Case Zero, expected to hit a few weeks before launch..




 
 

User Comments

Forum Posts: 52
Comment #1 by Ollie Stacey
Wednesday, June 23, 2010 @ 06:54:57 AM
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Ha ha the tiger looks sick as I can't wait!


Forum Posts: 2773
Comment #2 by jtr1gg3r
Wednesday, June 23, 2010 @ 06:56:13 AM
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wtf!?!?! whys there a tiger lol!

loooks pretty sick, but I'll wait for the price to drop since theres other stuff I want more than this =P


Forum Posts: 154
Comment #3 by A Pip Boy 3000
Wednesday, June 23, 2010 @ 06:56:53 AM
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@1 I agree, the tiger looks awesome, and I can't wait for this game! Me and my mates just killing zombies all day long haha


Forum Posts: 755
Comment #4 by l.maciver
Wednesday, June 23, 2010 @ 06:59:30 AM
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is the tiger there version of the hunter from l4d, they both pur, they both pounce and they both rip you to shreds.


Forum Posts: 86
Comment #5 by NerfTurbo
Wednesday, June 23, 2010 @ 07:01:19 AM
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I can't wait for this game


Forum Posts: 194
Comment #6 by Shadow Assa5in
Wednesday, June 23, 2010 @ 07:03:55 AM
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tiger, hangover reference?


Forum Posts: 452
Comment #7 by Spawn 0f Hell
Wednesday, June 23, 2010 @ 07:11:02 AM
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Tiger could be pop culture reference about those tamers who got mauled to death.


Forum Posts: 346
Comment #8 by HarperBird
Wednesday, June 23, 2010 @ 07:15:31 AM
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didn't like the first game but this does look pretty awesome might have to get it!


Forum Posts: 46
Comment #9 by Jor-El
Wednesday, June 23, 2010 @ 07:17:57 AM
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I still wish they had gotten rid of the blasted 72 hour mode. That is still my only gripe from the original game.


Forum Posts: 22
Comment #10 by sumthingchronic
Wednesday, June 23, 2010 @ 07:24:16 AM
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its still timed!?! please tell me ur kidding? at least add a free roaming mode then


Forum Posts: 0
Comment #11 by The Revolution
Wednesday, June 23, 2010 @ 07:24:33 AM
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@2 Why isn't there a tiger?

But seriously, the first game was really fun. Never owned it personally, but played it at a friend's house countless times. Soo fun.


Forum Posts: 14789
Comment #12 by Webb [STAFF]
Wednesday, June 23, 2010 @ 07:34:20 AM
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@#10 - Same setup as before, yes. Cases and all that jazz too.


Forum Posts: 9
Comment #13 by BOZOH
Wednesday, June 23, 2010 @ 07:38:33 AM
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i loved the first game i have been waiting years for this game please hurry up time or i think im gonna turn into a zomby myself


Forum Posts: 1
Comment #14 by civilian brokke
Wednesday, June 23, 2010 @ 07:46:52 AM
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im wondering when case zero would come out. I would hpe it would be early enough to level up chuck a good bitfor 2. but that tiger does look pretty awesome but if its like a psycho thing i can see how frusterating it could be. if you go up to a tiger and hit it with a paddle saw, it will just maul your face off. just saying


Forum Posts: 38
Comment #15 by Aussie27Legend
Wednesday, June 23, 2010 @ 07:57:36 AM
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Wait, is this local or online co-op?

Can't wait for it!


Forum Posts: 1221
Comment #16 by Frozenghost001
Wednesday, June 23, 2010 @ 07:59:02 AM
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wow thats lame. only 2 player co-op!?!? we want 4!!


Forum Posts: 579
Comment #17 by Mister Spraggsy
Wednesday, June 23, 2010 @ 07:59:23 AM
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When I first heard that Dead Rising 2 was in the making I wasnt to intrested after I founf the first one a bit boring.

Then the saif Co-op was in the game and well that was the selling point for me and my mate. Now I cant wait.


Forum Posts: 14789
Comment #18 by Webb [STAFF]
Wednesday, June 23, 2010 @ 08:04:36 AM
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@#15 - Online.


Forum Posts: 877
Comment #19 by Giptuc
Wednesday, June 23, 2010 @ 08:14:03 AM
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LOL@THETIGER.

This game is shaping up to look much better then the first one, might actually play this for more then 2 days before i get sick of the save features and annoying gameplay that the first had


Forum Posts: 4
Comment #20 by TNT LotLP
Wednesday, June 23, 2010 @ 08:15:52 AM
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ITS A TIGGER! RUUUUUUNZ!


Forum Posts: 8
Comment #21 by Dudwood Fudwood
Wednesday, June 23, 2010 @ 08:37:26 AM
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Got to agree with #8. The first one wasn't great but I am looking forward to this.


Forum Posts: 4
Comment #22 by vinnievanwham
Wednesday, June 23, 2010 @ 08:45:39 AM
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Too bad its timed.Im out now,when I know for sure its timed.Its like to make GTA or Saints Row timed - omg what are they thinking????


Forum Posts: 15
Comment #23 by xBorn Flukistx
Wednesday, June 23, 2010 @ 08:53:14 AM
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Hmm i wonder how far you can go away from each other...not to close i hope like fable 2 =/

i WILL be getting this either way ^_^


Forum Posts: 259
Comment #24 by Mike Langlois
Wednesday, June 23, 2010 @ 08:59:13 AM
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@#6 There were tigers before Hangover lol.

Will there be one box co-op, or just online? :(


Forum Posts: 27
Comment #25 by MOYFplox
Wednesday, June 23, 2010 @ 09:00:17 AM
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A FREAKING TIGER! Wow this game looks set to be amazing.


Forum Posts: 10
Comment #26 by NostromoXP
Wednesday, June 23, 2010 @ 09:22:48 AM
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First off I just want to say that the original dead rising is one of the best games on the 360 but clearly a lot of people just don't get it.

I've read a few of you saying that you aren't going to get this game because its timed and because its not free roaming, well guess what it's both.

If you just want to kill zombies (and to be fair, who doesn't) for hours then ignore the timer, once you have missed one of the event timers the game isn't going to end and it wont bug you with any other story events and you are free to kill, kill, kill.

The best way to play the original (and probably the sequel) was to go out and have fun and just ignore the story, everything you do builds up your character in preparation for when you do feel like tackling the story mode.

Don't let death stop you from doing things, every time you die you keep your level and you can just run out and start killing more things.

Anyway I'll say sorry for this little rant but it annoys me when people don't understand how DR is supposed to be played as it is a brilliant game.


Forum Posts: 46
Comment #27 by Dead Giveaway
Wednesday, June 23, 2010 @ 10:30:15 AM
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Dead Rising is an amazing game but it was not an easy game. A lot of my friends couldn't get into it and well, it took me a 2 year break to finally get to the final ending. August 2006 I played an got 20 achievements, didn't go back to it for a FULL playthrough until August 2008 where I got 20 more achievements.

It has its faults but I can't overlook the shear awesomeness of a Zombie infested mall with free-roam. Despite the time limit, save feature, small text, horrible survivor escorts, & Otis... it is an amazing game.

When I heard that this game has 2P Co-op I got even more excited and I'll take it even if it is an afterthought addition to the title. I'll be playing my 4P Co-op Crackdown 2 in July up until I get my Dead Rising fix in August.

Speaking of Fable 2's lame co-op, is Fable 3's co-op going to confine us to one screen? ANYONE KNOW?


Forum Posts: 26
Comment #28 by jackc1997
Wednesday, June 23, 2010 @ 10:54:50 AM
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III LLLLOOOOVVVVEEEEEE DDDDEEEEEAAAAADEDDDD RRRRRIIIIISSSSSIIIIIINNNNNGFGGGG


Forum Posts: 100
Comment #29 by g00se 2
Wednesday, June 23, 2010 @ 11:30:25 AM
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is it me or everytime u go to a shopping center u are like just what if lol and plan what you would do to escape


Forum Posts: 10
Comment #30 by Gentleman
Wednesday, June 23, 2010 @ 11:33:41 AM
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#29, no.

And holy crap, a freakin' tiger.


Forum Posts: 78
Comment #31 by trufenix
Wednesday, June 23, 2010 @ 11:51:49 AM
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anyone who whines about the original dr save system is no true gamer. You're a quitter and a coward.


Forum Posts: 127
Comment #32 by syckrhythm
Wednesday, June 23, 2010 @ 11:58:26 AM
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still need to finish the first game lol, but def looking forward to this one as well


Forum Posts: 8
Comment #33 by baylor87
Wednesday, June 23, 2010 @ 12:12:42 PM
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@ 31 thank you
dead rising was an amazing game although difficult
i have been waiting for DR2 since the day I played the first one I already have it paid off and will be picking it up day 1 at midnight if the store permits it!!!!!!!!!!!!!!!!!!!!!!!!!!


Forum Posts: 14789
Comment #34 by Webb [STAFF]
Wednesday, June 23, 2010 @ 12:16:32 PM
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@#31 - That's pretty naive. Maybe they don't have as much time as you to spare on games. Maybe they don't want to waste 4 hours on a game and lose their progress just because they failed to go for a "piss." Don't judge, lest ye be judged... that's a line from the Beano I think.


Forum Posts: 267
Comment #35 by Jhow
Wednesday, June 23, 2010 @ 12:23:20 PM
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Wow, from reading all these posts it makes me angry to see people not loving the first game. People just need to get into the game or just be good at the game to like it seriously its my favorite game still to this day.


Forum Posts: 1541
Comment #36 by Schism
Wednesday, June 23, 2010 @ 12:38:45 PM
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i actually hope the missions are timed and saving survivors are timed..
it added more "survival" and the feeling that you cant save everyone. Makes you want to play the game more :D never had a problem with the save system in the first...dont understand how it was a big deal. Co-op looks nice and WTF a tiger? hahaha :)


Forum Posts: 981
Comment #37 by Tai_MT
Wednesday, June 23, 2010 @ 12:59:15 PM
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My problems with the first game consisted of "tiny unreadable text" and "timed game". Now, I don't mind that MISSIONS are timed... But I don't like having to wait for a mission to become active, when I can select it in my menu as an active quest. This left me with nothing to do a good chunk of time, or running quickly through areas with survivors just to get to the next story mission.

I would say that the only way to improve upon the mission and time schemes is to adopt a new system. You can tackle most any mission at any time... But the longer you wait, the harder the enemies get. And some missions can only be activated after a set amount of time has passed from the completion of the last quest. Like say you beat a character and they escape. Well, they need a few hours or a day to recouperate or to set up the next plan, so you have to wait.

That would be an ideal system of "timed" game. You could even add in a "best ending with under x hours" feature like some games have.

But, no, we'll get "more of the same" with the timed feature, and the annoying factor of it. Nothing like waiting in an adjacent area for a quest to become active, because it won't become active with you standing in the same area. Nothing like having no quests to complete and waiting for one to be active, even though it's got a twelve hour window on it (when in reality it's a 2 hour window to accept it and the game never tells you this).

That's my two cents. And this one is already preordered. Cooperative sold me.


Forum Posts: 1250
Comment #38 by tigersrule
Wednesday, June 23, 2010 @ 01:10:26 PM
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@14 Read the last sentence.....
@34 THANK YOU.
@31 Why dont you fuck off. Just becuase someone like myself doesn't like the save system in the game doesn't mean that they aren't a true gamer. By the looks of your gamerscore I'd say YOU aren't a true gamer because it's not high enough(even though your gamerscore means nothing about how you feel about games). My point is that you shouldn't say shit about others when they have thoughts about what THEIR opinions are. I'll have to end my rant there or I'll be stressed out for the rest of the day.


Forum Posts: 6
Comment #39 by Samurai_King
Wednesday, June 23, 2010 @ 01:13:22 PM
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SUCH A SHAME, i was looking forward to this until i just read that the save system and general structure was the same. Prob wont even play this now. In a zombie game WHYYYYYYYY do they try to make you AVOID the zombies to go around doing other stuff. If you dont rush threw this area and get to the next case it goes cold and you cant carry on. On my save i was going around killing zombies (as you do) and forgot about the timeing on the cases, The case had gone cold (as in i didnt get there in time) didnt realise this, then went and saved my game and went out. Went to play the game again and found i couldnt carry on with the story. SO had to start again, i just sold the game. DR2 needs an Auto-Save.


Forum Posts: 46
Comment #40 by Jor-El
Wednesday, June 23, 2010 @ 02:32:17 PM
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The only problem i have and will have is the fact that this game makes you rush through it in order to complete it. Yes, i like taking my sweet time with games of this sort. I like having the FREEDOM to tackle a few missions or cases in this game & then go kill zombies for no apparent reason for hours on end & then get back to some more missions/cases without having to fail them due to not getting there in time. Yes it sucks.

The save system is of no concern to me because it was never an issue for me in the first game.

Getting rid of the stupid 72 hour mode would have been the best solution.

This is why i love GTA/Red Dead Redemption/Mass Effect/Batman:AA and other games. I can do story missions at my leasure & then do other stuff when i feel like doing other random stuff, then get back to story missions when i FEEL like doing them instead of being pressured to do them because I have no choice otherwise.


Forum Posts: 6
Comment #41 by Samurai_King
Wednesday, June 23, 2010 @ 03:10:03 PM
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@40 Yep exactly what i was saying. Except i had a slight problem with the saving. Just give it autosave, cant be that hard.


Forum Posts: 284
Comment #42 by ethanl2k7
Wednesday, June 23, 2010 @ 03:45:46 PM
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please let otis be in this game and give him a voice!!!!


Forum Posts: 12
Comment #43 by HT101
Wednesday, June 23, 2010 @ 04:21:30 PM
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It's a shame that they still have the stupidest save system still in the game otherwise I would definitely pick this up. Played the first one for about 6 hours and just gave up because of the criminally stupid save system. This game looks great but having a horrible save system does not redeem a game.


Forum Posts: 123
Comment #44 by Craftee
Wednesday, June 23, 2010 @ 04:50:13 PM
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2 comments.

1: thos who bitch about the saveing, please stfu, don't like it then don't play the game, that simple. the creators make it for a reason, to be origional, not being avrage like every game out there. people like me, and aswell im sure other don't wanna hear your bitching or your opinion if its not worth reading.

2. This game by far destroyed the games in its year, and further zombie games that came after.


Forum Posts: 669
Comment #45 by iBeatStuffUp
Wednesday, June 23, 2010 @ 05:05:26 PM
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@42

Man, fuck Otis, man. Seriously. Nothing like accidently hanging up on him because I'm getting eaten up by zombies to have him call me a minute or two later to bitch to me about hanging up on him.


Forum Posts: 0
Comment #46 by asilent boom
Wednesday, June 23, 2010 @ 06:01:11 PM
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@7 That's not true I live in Vegas, a tiger mauled one of the main performers, Roy Horn, of the Sigfried and Roy show. No one died in the attack though.

@2 and everyone who might be wondering why there are tigers in the game, since Fortune city sort of resembles Las Vegas. The Mirage casino in Las Vegas has a white tiger habitat and a Secret Garden(tiger,lion habitat) and Dolphin habitat would be my guess.


Forum Posts: 1250
Comment #47 by tigersrule
Wednesday, June 23, 2010 @ 06:42:54 PM
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@44 I can say whatever the hell I want. If no one ever voiced their opinions then they will never know what to fix. Maybe I don't give a shit about YOUR opinion. Lets see how you feel when no one cares about your opinion. Don't be a douchebag(and yes I know I'm in a bad mood.)


Forum Posts: 6
Comment #48 by Samurai_King
Wednesday, June 23, 2010 @ 07:30:15 PM
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@47 your correct in what u just said. Were hardly bitching. Im just simply saying that they ruined a good game all because of one minor detail which is easy for capcom to change. And to be honest Left4Dead kicked much more ass than this. Im not even a huge fan of L4D 1 or 2 but it was a better zombie game than Dead Rising 1 in MY opinion.


Forum Posts: 0
Comment #49 by asilent boom
Wednesday, June 23, 2010 @ 09:30:59 PM
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If they changed the save system they would have had to change the name of the game. It wouldn't be Dead Rising if you died and went back to the last checkpoint without losing any progress, it would be just another average zombie game. That's part of the games appeal imo, knowing that you have to go back to your last save and losing all your progress adds to the intenseness of being surrounded by alot of zombies, makes it more authentic. Also, even though you don't have to follow the story to continue playing the game it wouldn't be Dead Rising without the 72 hour time frame either.


Forum Posts: 0
Comment #50 by DG-3 x360a
Thursday, June 24, 2010 @ 05:11:55 AM
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Cool!


Forum Posts: 11
Comment #51 by DUGFINGER
Thursday, June 24, 2010 @ 06:55:43 AM
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Why has no-one commented on the fact that in that (awesome ) tiger screen-shot, it looks like the other Chuck's head and left hand have turned into a crazy laser vortex of death. Or is it just me?


Forum Posts: 2
Comment #52 by RoSeeksTruth
Thursday, June 24, 2010 @ 09:46:06 AM
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The tiger screen shot is amazing, but I am still a little miffed about the save system. Even if it was to be a bit original, it just made the game a bit less fun than it could have been. I'm not super excited about co-op it was the massively overwhelming odds that made the original so much fun to begin with.


Forum Posts: 214
Comment #53 by DOBOYX2
Thursday, June 24, 2010 @ 11:29:47 AM
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2 Chucks that kinda sucks maybe there will be some DLC down the road or something where your partner can be Frank or something.If not we can always dress the second Chuck up as a woman lol. I Sure hope this game has Ragdoll physics.


Forum Posts: 14789
Comment #54 by Webb [STAFF]
Thursday, June 24, 2010 @ 11:41:19 AM
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@#52 - Oh you still get that. Especially if you wander off from one another. At one point I was a good 2 minutes away from my co-op partner (we were doing our own crazy stuff) and watching him get back to me after I'd been downed was an amusing experience.


Forum Posts: 162
Comment #55 by SN1P3RSTU113
Thursday, June 24, 2010 @ 04:05:13 PM
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Sounds amazing but I think I'll have to wait until Christmas to get this since I'm being robbed by activision for the new COD and getting the new Halo. :/


Forum Posts: 981
Comment #56 by Tai_MT
Friday, June 25, 2010 @ 07:51:22 AM
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I, too, dislike the save system in Dead Rising. Because of it, I reached Level 50 before ever beating the game. I'm one of those gamers that only saves when he's prompted to, or when he happens to run across a save point. And, honestly, you don't do that in Dead Rising. Save Points are in out-of-the-way places and they eat up a crapload of time to go to.

And honestly, Capcom didn't want you to use them anyway, as the best way to get your 50 survivors achievement is to avoid the save points at all costs, because of the huge amount of time you lose getting to them and then getting back out into the main areas. Most every walkthrough you read on the 50 survivors achievement tells you to only save at specific points, because to do so anywhere else spells doom for other survivors later on.

And who really wants to waste 2 minutes to get to the save point, when you could've been two minutes closer to the next survivor, next case, etcetera. On top of which, it's a four minute round trip, which is a LOT of time in Dead Rising.


Forum Posts: 0
Comment #57 by Ubliveon
Friday, June 25, 2010 @ 10:08:23 AM
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I can't wait for this


Forum Posts: 26
Comment #58 by jackc1997
Saturday, June 26, 2010 @ 07:54:58 AM
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Chuck makes me sad. Chuck makes me not want this game. Chuck makes me want to upchuck my breakfast.
Frank -- we neeeeed you! (He's covered wars, you know?)


Forum Posts: 200
Comment #59 by xdiamondxinfernox
Sunday, July 04, 2010 @ 11:10:14 PM
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looks ok, not SICK like everyone refers to games now... it doesnt have a cold so its not sick....


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Game Info
Publisher:
Capcom
Genre:

Release:

US September 28, 2010
Europe September 24, 2010
Japan September 30, 2010

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