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Red Faction: Armageddon
E3 2010: Red Faction: Armageddon First Impressions - Rebuilding Bridges
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If Red Faction: Armageddon was going to take home any awards from this year’s E3, it’d possibly take home the award for the shortest presentation ever. Clocking in at around 7 minutes and 32 seconds – with 1 minute and 13 seconds taken up by the E3 trailer – it’s very difficult to ascertain the potential, or even the direction, of the end product on this showing – in fact, our Red Faction: Armageddon interview which we’re publishing next week was pretty much twice as long. It did however give us a brief insight into next year’s sequel and gave us a sneak peak at the sort of action we’re going to get our teeth stuck into. Clue: it involves magnets and restoration.

Red Faction: Armageddon follows the antics of Darius Mason, Alec Mason’s grandson, who like the rest of the human race has been forced underground after a series of apocalyptic events. In the presentation, we pick up with Mason as he’s escorting a convoy through the windy underground tunnels of Mars, on the lookout for survivors. The icy tunnels are dark as they are desolate; especially when the lights cut out and Mason is sent into investigate. It’s early on in the pre infestation that Mason gets the blame for – tiny creatures, crawling around in their numbers and act as the game’s cannon fodder.

“In the last two generations since Red Faction: Guerrilla, new technologies have emerged. New weapons. New tools to help you on your fight,” said Jason Scott, Studio Design Director at Volition as he whips out the game’s new Magnet Gun. Mason’s aim in this next section is to clear the infested mining area by bringing down a few of the buildings that surround its edges, and this is where the new Magnet Gun comes in.

“The Magnet Gun turns your entire world into a weapon. It takes your first target and sends it flying into your second target,” continues Scott as we proceed to watch Chad Green, the game’s Art Director, use the gun to rip apart the area by attaching debris to the buildings and watching them fly straight into them. This isn’t just some cool way to bring down buildings either, and can easily be used to attach objects to enemies, enemies to objects and then objects to objects using a kind of slingshot effect to act as a huge battering ram against the on-screen foes.

Despite the funky Magnet Gun though, it was the improved Nanoforge technology – especially the repair function – that was definitely the highlight of the presentation, as it shows great potential as a new toy in the Red Faction universe. Not only can it be used to resurrect cover that’s been destroyed, but you can blow a hole in a shipping container, get inside and then use the repair function to build it back up, thus using it to your tactical advantage on the battlefield. It now means that not only can you shape the world for offense, but for defence now as well. Simply put, it’s awesome-personified.

It wouldn’t be a complete Red Faction presentation either if the team didn’t show some crazy mech action and right on cue, Green moves Mason into a nearby multifunctional mech. Not only does the mech charge through the buildings in an attempt to bring them down around him, but he punches his way through the infestation that overruns the mining area, uses the beam laser to fry them, as well as completely decimating them with some sort of plasma blasts. In short, it’s pretty manic and it doesn’t take Mason in his mech suit long to clear the area and destroy the buildings so that the convoy can pass.

While the implications of taking the open-world Guerrilla and making it an underground open-world Armageddon are yet to be seen, but Volition have proved that they still have what it takes from an imagination perspective to create gadgets that make and shape their games. The Magnet Gun can not only result in comical consequences, but it’s also a devastating weapon. The Nanoforge’s repair ability though definitely takes the prize for the most interesting and game-changing weapon they showed – restoring a wall behind you that you blew up to pass through? Excuse me, but... woah! In essence though, they are two additions that scream innovation and potential, but unfortunately that’s all we were really able to take away from the presentation. In fact, I bet it probably took you longer to read our preview than it did for us to check out the game at this year’s E3. I can’t say I’ve ever said that before.

Red Faction: Armageddon is scheduled for a March 2011 release.




 
 

User Comments

Forum Posts: 6
Comment #1 by Rewave Acid
Sunday, June 27, 2010 @ 03:35:39 PM
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oh goody a sequel- i know, let's follow the industry trend and add in ALIENS/MUTANTS and/or A MORE MATURE/SERIOUS STORYLINE!!! oh and why not make it linear as well.... er........


Forum Posts: 231
Comment #2 by Infomouse
Sunday, June 27, 2010 @ 03:38:45 PM
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Soooooo it's Red Faction/Dead Space with a Gravity Gun?


Forum Posts: 1407
Comment #3 by Jardinho
Sunday, June 27, 2010 @ 03:39:27 PM
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@1 yeah does look more linear with all these cave things and i thought the addition of aliens was stupid. It might be set on Mars but.. come on.. from what i remember of the first game from when i borrowed it a while back, aliens will not fit into this game or its story at all.


Forum Posts: 1407
Comment #4 by Jardinho
Sunday, June 27, 2010 @ 03:41:15 PM
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btw Webb, start of the third line says "presentesentation". Thoght you might want to correct it :D


Forum Posts: 14795
Comment #5 by Webb [STAFF]
Sunday, June 27, 2010 @ 03:48:34 PM
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@#4 - Cheers dude. Not sure how that happened. Fail @ my copy & pasting skills =P


Forum Posts: 178
Comment #6 by Blue Thunder28
Sunday, June 27, 2010 @ 05:41:14 PM
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This game is probably going to be fun.. Loving all the changes so far.


Forum Posts: 12
Comment #7 by Epic Gamer Will
Sunday, June 27, 2010 @ 05:42:42 PM
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I dont get the addition of alien things to this game? Shame..


Forum Posts: 174
Comment #8 by speed gun
Sunday, June 27, 2010 @ 05:57:10 PM
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well it is kinda mars
and i think guerilla was a rewrite of the first one that i played
so how they put aliens in the game is gonna be interesting


Forum Posts: 239
Comment #9 by SuperWoody64
Sunday, June 27, 2010 @ 06:37:33 PM
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Gravity gun huh? Sounds like fun.


Forum Posts: 0
Comment #10 by asilent boom
Sunday, June 27, 2010 @ 07:08:32 PM
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Day 1 buy for me, I loved RF:Guerilla, the MP was one of the funnest MP's I've played and I expect this games MP will be just as fun.


Forum Posts: 4
Comment #11 by 2ChopStick
Sunday, June 27, 2010 @ 07:48:58 PM
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cool i can't wait but haven't finish the 1st one yet


Forum Posts: 0
Comment #12 by Liek50Ninjas
Sunday, June 27, 2010 @ 08:03:37 PM
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Fucking magnets. How do they work?


Forum Posts: 0
Comment #13 by Charles524
Sunday, June 27, 2010 @ 08:40:02 PM
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I haven't finish the 1st one and can't wait to the second


Forum Posts: 366
Comment #14 by Noisy Neighbour
Sunday, June 27, 2010 @ 09:18:04 PM
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@1

Exactly, how dare they try and create a fresh new approach to an existing IP! How they think innovation and improvements are going to appeal to anyone is beyond me.

They should of just stuck to the same storyline, game mechanics and ideas from the previous game.

/sarcasm


Forum Posts: 3
Comment #15 by Jediphfor
Sunday, June 27, 2010 @ 11:52:16 PM
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Actually, it never says that there are aliens in this game. RF1 and 2 had mutated humans, so this could definitely work within the continuity. Also, the repair was my favorite part of Guerilla multiplayer, so seeing it in campaign is awesome.


Forum Posts: 0
Comment #16 by olliesmith132
Monday, June 28, 2010 @ 05:51:24 AM
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@3 the first red faction had aliens creatures in it, there were alien whales and giant spiders :P


Forum Posts: 23
Comment #17 by TinnoUnited
Monday, June 28, 2010 @ 07:24:44 AM
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I hope it doesn't ruin it being underground rather than overground, because I can't see being underground giving you the same feel of a sandbox game. I hope it stays open world aswell.


Forum Posts: 52
Comment #18 by Ollie Stacey
Monday, June 28, 2010 @ 07:50:36 AM
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This looks so awesome the graphics look like a wicked improvement, mass effect style


Forum Posts: 51
Comment #19 by o COV I JA x
Monday, June 28, 2010 @ 10:28:54 AM
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Looks good loved Guerilla
Looks like Half Life (Magnet Gun) combined with Dead Space


Forum Posts: 0
Comment #20 by TheLostBrain
Monday, June 28, 2010 @ 10:44:34 AM
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I love all the Red Factions but RFG is 1 of the best one's defenitly the PM its FUN! Cant wait until this one will come out i believe its fun as RFG! *.* =D


Forum Posts: 0
Comment #21 by ShotgunForFun
Monday, June 28, 2010 @ 06:10:41 PM
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Do the people that keep saying the first one realize that Guerrilla is the 3rd one?

Red Faction is the only franchise still around that actually upgrades each time while still staying true to the core gameplay. Honestly kids (first few people that posted) don't mock a game that's older than your pubic hair.

Oh, and I'd like to see a GOOD movie, book, or video game that isn't "Linear" ... You want a never ending game go play an MMO (although their stories are still linear, you know.. chronological.. set/told over a timeLINE).

Guerrilla was the only fake (sci-fi/fantasy) online multiplayer I didnt get bored of after a week or so. Hell, the only reason 1 and 2 got old was the fact I was playing the same people..


Forum Posts: 6
Comment #22 by rowdyinc
Sunday, July 04, 2010 @ 10:36:30 PM
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This game will be sweet! Can't wait to get my hands on it!


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Game Info
Developer:
Volition
Publisher:
THQ
Genre:

Release:

US June 07, 2011
Europe June 10, 2011

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Wishlist:167
 
 
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