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Dead Space 2
E3 2010: Dead Space 2 Preview - The Pack, Puzzles & Pukers
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“What you’re going to see is from relatively early on in the game,” says Dead Space 2’s Art Director, Ian Milham, behind closed doors at this year’s E3. “Isaac’s on the Sprawl, which is a giant city in space that’s set on one of the last remaining shards of the moon, Titan.”

“He is in his upgraded mining suit,” continues Milham, “and right now he finds himself in the frozen crypts underneath the Church of Unitology” – which is incidentally a good ten minutes before the events seen in EA’s press conference. The crypts are a stark contrast to the stylised and architectural masterpiece that sits above it in the church, what with its icy, claustrophobic corridors and canisters like something from a science experiment gone wrong littering both sides of the walkway.

With Necromorphs making a nuisance out of themselves by smashing out of the canisters and walls on both sides, Isaac’s progress is slow and arduous. While the church scene itself places the emphasis on combat – which seems a tad more action orientated this time around – this preceding section opts for the more traditional survival-horror and gives us an insight into a few more of the puzzles that Dead Space 2 will throw at us.
 

In his search for an escape route to the surface, Isaac first has to use a cargo lift and head down even further to seek out an alternative route. Upon reaching the bottom of the lift, Isaac makes his way into a large cylindrical room – it was almost like being inside a silo – and with a fan at the top, it’s clear that the only way for Isaac is up. In order to achieve that ability to scale vertically though, Isaac must first solve a fairly simple puzzle and turn off the gravity.

I call it a puzzle, but it’s about as mentally intensive as undoing the lid of a jam jar. Isaac literally has to use his engineering skills to lock down 6 pins – 2 at a time and adjacent from one another – once he’s done that, he can activate zero gravity to make it up towards the chamber’s fan at the top. The new zero-G environments will feature full 360-flight and navigation this time around which is sure to please fans. Once at the top, it’s a matter of using the stasis to slow down the fan and pass through to advance towards the Church of Unitology.

Seeing as it’s relatively early on in the game though, expect more complex puzzles as the game progresses. Milham commented that the engineering skills will allow for some more “intuitive, interesting puzzles, than like “take the sapphire, put it in the statue and stuff like that.””

There were a couple of key things to stress up until this point that Visceral were looking to show off; namely the new enemy, the “Puker,” whose jaw opens up to spew harmful acid at Isaac; and more importantly, the ability to strategically dismember the Necromorph’s spiked limbs and use them against his foes – a great way to save ammo, which as Milham points out, is essential in a survival-horror game such as this.


Switching out of the mining suit and into the advanced suit, which is one of several new suits in Dead Space 2, Isaac enters the Church of Unitology which is a suitably scary, archaic and awe-inspiring environment. With gold plated Tutankhamun-esque statues on either side of the entrance, there is a haunting silence as Isaac enters the building. This is definitely a more combat intensive scene as you start the scene with a scripted QTE style scene against a huge beast, before being swarmed by The Pack – small child-like Necromorphs that look to overwhelm with their numbers. Aside from making use of the dismembered limbs once again, Visceral also use the Javelin gun quite a lot here – a large spear firing weapon that can stick Necromorphs to the scenery with relative ease.

As Isaac exits the church, we first catch a glimpse of Sprawl’s – dare I say it – huge, sprawling surface. The peace doesn’t last long and it’s a matter of seconds before a gunship appears and peppers Isaac with gunfire; breaking the window and removing the gravity in the process as the large vacuum of space looks to suck Isaac out. Our intrepid explorer – via a QTE – pulls himself to safety and when I say safety, I mean through a chute and down to face another ginormous beastie. After being dragged around the blood-splattered room with Isaac shooting the yellow pods on the beast in typical Dead Space fashion, he manages to get a bit of respite by using kinesis to open a door. However, the battle spills over into the next room and seconds later, Isaac and the beast are sucked out into space, only to continue their battle on the hull of the gunship. And in typical, “oh man, what happens next?” fashion, the demo ends.

It’s quite clear from the few times that we’ve seen Dead Space 2 in action over the last few months that Visceral are clearly quite adept at taking this franchise forward and running with it. With new enemies, new weapons, a new environment, gameplay enhancements and finally, a non-mute character, Dead Space 2 is looking to build on its predecessor in every field.

“He’s going to be driving the story,” noted Milham about Isaac for Dead Space 2, “He’s going to be calling the shots this time,” and judging by this recent showing, there’s going to be a lot of shots to call... and fire!

Dead Space 2 is slated for a January 25th and January 28th in North America and Europe respectively.



 
 

User Comments

Forum Posts: 8527
Comment #1 by Nozza XBA
Tuesday, June 29, 2010 @ 08:48:17 AM
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Day one buy! Looks amazing!


Forum Posts: 311
Comment #2 by DeviousD
Tuesday, June 29, 2010 @ 09:00:07 AM
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Sounds good cant wait I loved the first one its proper shit your pants stuff.


Forum Posts: 14
Comment #3 by virgil must die
Tuesday, June 29, 2010 @ 09:06:59 AM
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the multiplayer will send it the same way as bioshock 2, it might be good but it wont be great like the first one!


Forum Posts: 24
Comment #4 by SP4RT4N360
Tuesday, June 29, 2010 @ 09:08:33 AM
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Dead space was a true sleeper hit that gained poularity by word of mouth, which was well deserved.
This will be huge from the start but my only worry is adding multiplayer, what gives these games thier shock value is the feeling of isolation and loneliness something thats removed when you have people chatting crap in your ear this was proved to me with bioshock 2s muliplayer.
Still i cant w8 for this game just please no multiplayer cheevos plz!!


Forum Posts: 932
Comment #5 by Agusta1
Tuesday, June 29, 2010 @ 09:10:03 AM
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Full flight. Attention grabbed.


Forum Posts: 1757
Comment #6 by Flibbity Floid
Tuesday, June 29, 2010 @ 09:13:13 AM
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#3

Actually it just might be. MP with every game is severely liked/disliked. Bioshock 2 was set in the same place and felt almost exactly the same just with a drill. I liked it, didn't love it. Dead Space 2 is at least full continuation. People said the same thing about Transformers WFC but all i hear is praise for it. Few complaints about (surprise surprise!) lag, servers and unbalancing - that's every f'n MP game for crying out loud. It all depends on the total public reaction though. MW and BFBC would be stellar and not just conformist if it wasn't basically Goldeneye 10.0. It's nothing new at all.
I'm looking forward to both aspects of this.


Forum Posts: 1757
Comment #7 by Flibbity Floid
Tuesday, June 29, 2010 @ 09:15:21 AM
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"no multiplayer cheevos plz!!"


You might as well ask EA to NOT rape your wallet as well with ridiculous annual sports game releases. Apparently, everyone loves seeing the outstanding visualization of facial sweat and the same 30 plays, players and fields.


Forum Posts: 12
Comment #8 by Epic Gamer Will
Tuesday, June 29, 2010 @ 09:43:18 AM
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Once again i really cant see how multiplayer makes a sequel crap... Its an addition not a replacement!! Anyway if u dont like it dont play it just sweat it out on the campaign.


Forum Posts: 337
Comment #9 by Phenoviral
Tuesday, June 29, 2010 @ 09:44:05 AM
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Awesome. Just a couple of things, though.

"I mean through a chute and down to face another ginormous beastie."
This is the Tripod again, the same one he fought from just before he was swarmed by the pack.

"he manages to get a bit of respite by using stasis to open a door."
Stasis slows things down; he'd be using kinesis.

"And in typical, “oh man, what happens next?” fashion, the demo ends."
Isaac shot the missiles that leaked out from their holster on th militart helicopter-type-vehicle, which caused a huge explosion. THEN the demo ended. =P


Forum Posts: 337
Comment #10 by Phenoviral
Tuesday, June 29, 2010 @ 09:45:47 AM
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... holster on *The military* helicopter- ...


Forum Posts: 11
Comment #11 by DUGFINGER
Tuesday, June 29, 2010 @ 09:58:01 AM
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This looks awesome. One of the most impressive things at E3 definitely, and the action looked unbelievable, even though a lot was scripted.

Can't wait for this. Haven't played a game half as intense as this, since the first game Well, apart from left 4 Dead 2 on expert.


Forum Posts: 4
Comment #12 by 2ChopStick
Tuesday, June 29, 2010 @ 10:11:41 AM
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sick


Forum Posts: 14797
Comment #13 by Webb [STAFF]
Tuesday, June 29, 2010 @ 10:12:13 AM
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@#9 - You say it's the Tripod, but I went back and checked - they look massively different, so I didn't want to commit to that.

You'd be indeed correct on the second point though. And on the third point, I didn't want to give too much away ;)


Forum Posts: 4
Comment #14 by Amazing Red Fan
Tuesday, June 29, 2010 @ 10:15:31 AM
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The thing about sequels having multiplayer is that when the developers are focusing on cool things to add to multiplayer, they could be focusing on cool things to add to single player. If the first game was just single player and was awesome, keep it that way for a sequel.


Forum Posts: 1757
Comment #15 by Flibbity Floid
Tuesday, June 29, 2010 @ 10:21:47 AM
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The SP is going to take some care regardless. They mentioned this b/c they know the same tricks won't work twice.
I felt Bio2 would've been an amazing story if they brought back Jack but that's purely opinion. Bio2 to me felt like an amazing blowjob but right at the end, she pulls it out and jerks you off to conlusion on your own stomach. The MP just needed some patches but I relatively enjoyed it. Granted, EVERY MP game now copies the MW2 formula but I liked it in a game that wasn't all frags and noob tubes. However, the incessant squeaky 14 year olds still plague every MP server.


Forum Posts: 1757
Comment #16 by Flibbity Floid
Tuesday, June 29, 2010 @ 10:23:51 AM
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Also to note, it's b/c this game is apparently pitting humans against you too. Whenever there's a multi-factioned SP, the try to extend it through MP. The fanboy in me is over excited for both but I don't think it will "take away" from the SP. It just means they'll bring back complete innovation and pinnache with a third title.


Forum Posts: 155
Comment #17 by Darth Stigious
Tuesday, June 29, 2010 @ 10:25:08 AM
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This looks excellent, did I hear mention of multiplayer? I hope not, too many games are opting in on the multiplayer lately.


Forum Posts: 65
Comment #18 by Lord_Statn
Tuesday, June 29, 2010 @ 10:26:48 AM
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Dead Space 2 looks stunning and awesome! I hope that if they add MP achievements, they will do like they did with the Bioshock 2 achievements: Easy, simple and doable. With Bioshock 2 I got all MP achieves before starting SP to get them out of the way. Hope I can do the same here...


Forum Posts: 3
Comment #19 by Kakushu
Tuesday, June 29, 2010 @ 10:33:03 AM
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It's a first day buy for me, Can't wait for it.

I couldn't put the first one down and Impossible mode really was a good challenge.

I think the multiplayers gonna ruin it a little in all honesty. But that still won't change the single player ;D


Forum Posts: 162
Comment #20 by SN1P3RSTU113
Tuesday, June 29, 2010 @ 10:35:34 AM
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Can someone please confirm if this has co-op or not?


Forum Posts: 3
Comment #21 by Skar46137
Tuesday, June 29, 2010 @ 10:47:37 AM
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Not sure what to think about this, some of the new things get me exited, but then i see they're adding multiplayer and my expectations are lowered drastically. Would have been a day one buy until i heard about that.


Forum Posts: 646
Comment #22 by SNIPERUPHIGH
Tuesday, June 29, 2010 @ 11:14:22 AM
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Loved the original hope this one is good


Forum Posts: 3043
Comment #23 by tehapoc
Tuesday, June 29, 2010 @ 11:15:36 AM
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@20 - 99.9% sure that this game is not co-op.

And the reason why EA is adding multiplayer is so that they can add DLC content to extort money out of gamers. Recently, EA's new business model is starting to piss lots of people off.

Hopefully Dead Space 2 won't end up like Bioshock 2 and be mediocre. It's pretty hard to follow a good game with another. If anything, just be one and done.


Forum Posts: 493
Comment #24 by D4B0MB1N4T10N
Tuesday, June 29, 2010 @ 11:40:43 AM
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is there MP for this game? i really hope not, it DOES NOT NEED IT! its the fantastic SP campagin that made it awesome, MP wont do it any justice (like Bio 2). i prefer a strictly focused SP story.


Forum Posts: 167
Comment #25 by The Globalizer
Tuesday, June 29, 2010 @ 11:49:24 AM
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Playing through the first one on Impossible now, looking forward to the next one. I don't see the need for MP but won't mind as long as the SP is first-rate. (I enjoyed BioShock 2, thought the story was fine but not stunning like the first, but don't blame the MP for it, it was just a weaker story with weaker characters.)


Forum Posts: 545
Comment #26 by lizard9979
Tuesday, June 29, 2010 @ 12:03:11 PM
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That was such an amazing gameplay trailer. I cannot wait for the game.


Forum Posts: 1757
Comment #27 by Flibbity Floid
Tuesday, June 29, 2010 @ 12:23:18 PM
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@ 24 - It's been one of the main announcements for it. Try it then voice opinion. Love all these people who "know what the public want" so well from behind their keyboards.

MP - Yes
Co-op - No (possible DLC missions or MP style Co-op ala Spec-Ops)

GTA? Decent MP. Not great.
RDR? Much more refined than GTA.

Seeing stuff like that makes MP for DS at least unique.


Forum Posts: 1757
Comment #28 by Flibbity Floid
Tuesday, June 29, 2010 @ 12:25:31 PM
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I also stopped reading and not reading anymore about the game. While I'm excited about the intense moments and revelations, I feel i'm ruining the story for myself. Either way, shitty MP or not, short story or not - it's going to be an epic ride. I had no interest in the first one and now it's my 2nd favorite game ever and this success will cement it in my top 3 favorite series'. If it holds up to God of War and Kingdom Hearts, I'm going to be one happy pappy.


Forum Posts: 9
Comment #29 by Nekrobutcher
Tuesday, June 29, 2010 @ 12:29:43 PM
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Umm. Multiplayer is bad. Mmkay? You shouldn't do multiplayer, cuz multiplayer is bad. Screw EA for even thinking it! If you want to make an extra buck, throw in a multiplayer dlc pack without stupid force-you-to-play-crap-you-hate-because-it-makes-them-laugh-at-your-miserable-completionist-ass-type-achievements. MP doesn't NEED achievements after all, it has those stupid leaderboards for bragging rights! I want to enjoy the game and feel acomplished when I am done WITHOUT having to listen to people spouting racial slurs and other such hate speech(not to mention the constant unfair play)! GAAAAHHHHHH!!!


Forum Posts: 1757
Comment #30 by Flibbity Floid
Tuesday, June 29, 2010 @ 12:34:22 PM
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Once again - Don't play the MP then. "MP is bad". This is like the worst argument EVER! Might as well say "This game sucks b/c it won't have exactly what "I" want in it".

They could be savoring some amazing things for the next installment. Without the MP fiasco, go check out the bonus stuff on the first God of War. They took out enough content to create a whole new game which is where I bet they got the ideas for the handheld titles.
Also, don't want to listen to little assholes online? Don't plug in your mic or mute them.
Simple solutions people. Don't knock it 'til you tried it.
OH wait, it's the internet. Everyone is a 6'6" 240lb badass behind their keyboard.


Forum Posts: 0
Comment #31 by dead space case
Tuesday, June 29, 2010 @ 12:37:46 PM
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Preordered and begin breath holding


Forum Posts: 0
Comment #32 by x360HuNt3r
Tuesday, June 29, 2010 @ 12:40:50 PM
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uhhhhhhhh scary :O


Forum Posts: 1757
Comment #33 by Flibbity Floid
Tuesday, June 29, 2010 @ 12:44:58 PM
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@ 26 - Which trailer? I only see screenshots here. Unless you mean the 2 trailers already released?


Forum Posts: 20
Comment #34 by TheIrishBeast
Tuesday, June 29, 2010 @ 01:04:17 PM
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EA are putting in multi-player due to very poor sales of the original, despite it being one of the greatest horror games ever made IMO.

I do expect the usual multi-player achievements such as the usual 10,000 ranked kills.

This is the same reason why I did not buy Riddick on 360.

I just hope the campaign is not shorter, just to fit in deathmatch etc


Forum Posts: 597
Comment #35 by F Swan
Tuesday, June 29, 2010 @ 01:20:14 PM
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How many more games are going to add a puke spitting monster in them ...


Forum Posts: 1757
Comment #36 by Flibbity Floid
Tuesday, June 29, 2010 @ 01:26:27 PM
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@ 35 - You could say the same about Zombies but I love zombies so the more the merrier.

@ 34 - Where did you get that??? The game was well received EVERYWHERE and has recieved tons of awards. Wiki it sir.

"Dead Space was a commercial success as well, with EA CFO Eric Brown confirming 1 million sales in 2008 across three platforms"


Forum Posts: 337
Comment #37 by Phenoviral
Tuesday, June 29, 2010 @ 01:41:20 PM
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#13
My bad. The first time I saw the creature, I thought that it was a Brute, but then something (I can't remember what it was) made me sure that it was the Tripod again.

And, my bad on the third part, too. >>

I don't get why the player doesn't take the time to close the door after him, though. It should hold the creature, whatever it is, for a longer amount of time than it took Isaac to close it.


Forum Posts: 5
Comment #38 by Dirty Dobb
Tuesday, June 29, 2010 @ 04:03:29 PM
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1st one was awesome I can't wait for the 2nd one to come out!!


Forum Posts: 179
Comment #39 by lonewolf0913
Tuesday, June 29, 2010 @ 05:11:36 PM
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Have not played the original... but after seeing the scenes for this one...
Will be picking the original up to get prepared for this one...
Looks intense


Forum Posts: 26
Comment #40 by SuddenJonatan
Tuesday, June 29, 2010 @ 07:24:54 PM
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i think i shoud pick up the original first


Forum Posts: 9
Comment #41 by Nekrobutcher
Tuesday, June 29, 2010 @ 11:49:32 PM
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MP IS BAD.


Forum Posts: 0
Comment #42 by MrNiceHands
Tuesday, June 29, 2010 @ 11:49:52 PM
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Best horror game ever, Resident Evil can suck it!


Forum Posts: 987
Comment #43 by Devil Sora
Wednesday, June 30, 2010 @ 12:20:55 AM
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Cannot wait this looks so flippin good, cant wait to scare the girl's pants off. She cant stand Dead Space.


Forum Posts: 24
Comment #44 by J4V4
Wednesday, June 30, 2010 @ 04:06:12 AM
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I have to ask for my christmas payment in advance. Too many great games in last year´s quarter :-D


Forum Posts: 11
Comment #45 by SNunny 88
Wednesday, June 30, 2010 @ 02:08:56 PM
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@42 okay it is a really good game but without resident evil there wouldnt be no dead space, think first then type.

any way the game looks way better then the first


Forum Posts: 156
Comment #46 by Delboy06eu
Thursday, July 01, 2010 @ 04:42:08 AM
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@43 Who cares, Dead space did it better :)


Forum Posts: 58
Comment #47 by nemesis3
Sunday, July 04, 2010 @ 10:55:50 PM
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this might be a good game but resi will always be best it just needs time


Forum Posts: 0
Comment #48 by Appl3head
Monday, July 05, 2010 @ 05:43:31 PM
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loved the first one so i will have to buy this for sure


Forum Posts: 0
Comment #49 by AlejandroTB
Tuesday, July 06, 2010 @ 04:29:20 PM
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can't wait 1st one was awesome.


Forum Posts: 337
Comment #50 by Phenoviral
Thursday, July 15, 2010 @ 01:19:32 PM
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#41

Almost. Allow me to fix that for you.
"MP IS *not* BAD"

That's better, isn't it?


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Game Info
Developer:
Visceral Games
Publisher:
Electronic Arts
Genre:

Release:

US January 25, 2011
Europe January 28, 2011

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