XBLA Shooter 'Breach' Delayed
Written Friday, July 16, 2010 By Richard WalkerView author's profile
Anticipation for Atomic Games' Breach has been higher for some than it has for others, with one stupid fella going so far as to make an attempt at stealing the game from PAX 2010 in March. The forthcoming XBLA FPS - originally planned to release in late June - features destructible interior and exterior walls that can be shot apart brick by brick using the developer's proprietary Hydrogen engine.
Missing the summer release window that Microsoft impose for XBLA titles means that Atomic has had to delay the game until January 2011, but every cloud has a silver lining. During the additional time, Atomic has decided to set to work on adding a new Hardcore Mode for Breach, which incorporates features from the developer's military training systems.
"While work on Breach is actually done, we did miss our small window with Microsoft to get it up on Xbox Live Arcade for Xbox 360 in late June as we had planned. Luckily there were features we had been thinking of adding to the title, and now we have the opportunity to do just that. Unlike with Six Days in Fallujah, which was delayed indefinitely when Konami pulled out, we are publishing Breach ourselves, and it will be out in January," said President of Atomic Games, Peter Tamte.
"I've always said, we don't make simulations for the public and we don't make games for the government. However, we have come to realise there is a growing segment of the gaming population that wants to test these simulation systems out for themselves, which is why we're adding features, like a Hardcore mode, to Breach."
So, look out for Breach and its new Hardcore Mode in January 2011.