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Kinect Sports
Gamescom 2010: Kinect Interview - Kudo Tsunoda Talks Core Games, Response Times and the Future
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There were two things on my mind when we walked in to interview Kudo Tsunoda, Kinect's Creative Director, at this year's Gamescom. 1. "Why does he always wear those glasses?" and 2. "Hmmm... Kinect, where do I start?"

I'm being serious here, there was so much confusion surrounding Kinect before we went in, that we knew that our 30 minutes with Kudo would throw up awkward question after awkward question. If we - the press - don't ask them, who will?

So sit back, grab a drink... and probably a pillow, and read the monstrous interview with Kinect's Creative Director and find out all the answers to questions like, just how many active players work with Kinect? Is a response time of 1:1 really possible with the device? What's with the dumbing down of the device? Where's the core gamer love? Find out all those answers and more below.

Kinect's games look good from a family perspective: Kinectimals looks perfect for young children; and Kinect Sports looks good, but it's a collection of mini-games like Wii Sports, and the titles announced so far are really only the same type of fare we've seen countless times on the Wii. When are we going to see the kinds of games that can only be done on Kinect?

I don't think any of the games you just mentioned can be done on any other platform. Like Kinect Sports, they've got advanced football, so why are we not seeing football in any other kind of motion sports game? It's because they're not using full body motion, so you can't really make this kind of football game without being able to move your feet.
 
Kinect is the only kind of technology that allows that full body tracking and that's a totally different experience, and the same can be said in sports track and field. You're doing running, you know? And running requires your legs, and there's really not any other kind of game out there that can do that stuff. It's like saying here's one shooter, so all the shooters are the same, because they all involve shooting. That's obviously not the way those games are at all. I mean, Halo is very different to Gears of War, which is very different to Call of Duty. They're all action games that involve shooting, but they're all very different.

I think what the Kinect launch line-up does really well, is highlight the unique experiences that Kinect can do. I mean it's a lot different, being able to get into Kinectimals and sit there petting your pet tiger, being able to use, not only voice recognition, but having the animal respond to the tone of your voice and the way that you're communicating, then being able to do a lot of the full body tricks with your animal, like laying down on the ground and having your tiger play dead. That stuff can't be done at all in something like Nintendogs.
 
They're totally different experiences that we have in the Kinect line-up, really using the unique features of Kinect like full body tracking and the human recognition system we've developed – being able to stand in front of the system and get automatically signed in to Xbox Live. We can use that a lot in the games as well, like in Kinectimals, if I play 'adopt a tiger' and play with my tiger, you build a relationship over time with that animal. So, just like a dog in your own house, if I come home, the animal's going to react totally differently to me than it would if you come into my house. It's not like poking a dog with a stylus and it's just reacting to that, versus the animal actually reacting to you. You're just not able to build the kind of emotional relationship with the animal like you can in Kinectimals.

I think people who haven't played the experiences before would think that somehow they're similar, but it's really the unique stuff about Kinect that makes them very different.
 
Do you think it's a mistake launching Kinect without a proper core title though? I know you're going to say Sonic Free Riders is a core game, but I'm talking about something that will appeal to the current established user base like the RPG fans, the shooter fans?

I think it's interesting, because when  you say core gamers, there isn't really an official definition of what 'core gamer' means, right? So, core gamers must be people who perhaps like to kill things – I'm gonna shoot something or saw it in half - and that's what makes a core gamer. I've been playing games since I was a little kid and so if I was to classify me, I'd be a core gamer. I think to me what a core gamers like is experiences that have very skill-based gameplay or games with a lot of depth, so the more they play the game, the better they become at it over time.

I think what core gamers hate is when they've been playing a game for two months and then someone comes in who's never played the game before and is able to beat them at the game – that's wrong, that's bad, because then obviously the game doesn't involve any skill. Even if you had a shooter where you played for three months and you and I went into an online match, and I could just beat you the first time I played; core gamers would hate that as well. And I don't think it's about the shooting or chopping people in half, it's about having the skill-based gameplay so you get better at the game over time. That's the kind of thing we've really focused on for the Kinect launch line-up – providing games where the longer you play, the better you get at it, there's always something new to learn and there are a variety of ways you can play.

I've been working with Kinect for a long time, so I've played the games for a while, and if you fired up any of the Kinect launch games and you just get in and beat me at the game, then okay, I'd agree with you and say that this isn't anything core gamers will like. If someone can come in and just start frantically flailing about and they start beating me even though I've been playing the game for a long time, well, that's just not how the experiences are. The longer you play, the better you get at them, and I think that's the kind of mechanic that gamers like.

Everyone talks about dividing players into core gamers and casual gamers, or whatever term you want to use, but it's funny that in my family, not a lot of them play video games, but they'll play cards or Boggle and that kind of thing. Now those kinds of games are very skill-based things too and the longer you play them, the better you get. That's a common thread that exists between all people, we all want to feel like the more you put in, the more you're progressing and the more you get out of it.

That's something we've really focused on in all the Kinect launch experiences and that's not just Joy Ride or the Sonic game. It's funny you mention Sonic, because would you say that previous versions of Sonic are a core game or a casual game?

Years ago I'd have said they're core, but these days they're more casual, more family-orientated.

But even the old-school Sonic games, you'd consider those to be core games, right? Even if we were delivering an experience with Kinect where you'd never heard of Sonic before and we told you about this game that's a little blue hedgehog  running around collecting gold rings, then you'd say where are the core games? Well that totally was a core game, and I think that because the interface is so simple and you don't have a lot of complicated controls to learn, it does provide a deep gameplay experience that requires skill.
 
For me, the thing I don't like about the current set of core games and the way they've evolved, is that sometimes you'll have to play a one hour tutorial just to learn what the controls are. To me, the fun of playing games is not mastering the controller, it's getting into the skill-based gameplay and all that depth.

When we talk about Kinect being accessible, it's not about making it casual so that a six-year old kid can get into it and beat me at any of the Kinect games. It's about making it so that anyone can play without having to learn any controls and get that skill-based gameplay that I think everybody enjoys.

Kinect has a very carefully tailored launch line-up, but one thing we haven't seen yet, is third-parties or indeed Microsoft incorporating Kinect functionality into their existing franchises. Looking at PlayStation Move support: EA is adding it to Tiger Woods, Ubisoft is adding it to RUSE, it'll be in Killzone, SOCOM – all big franchises. Yet Halo: Reach and Fable III are shipping without Kinect support. Is that because it's difficult to implement Kinect into those games or is there a reluctance to add Kinect to those games?

I don't think it's any of those things, as the way you're going to make a super-awesome experience is not by taking something that exists for one type of controller and just porting it over to another controller. If you think about the way first-person shooters evolved, they started on PC and everyone played them on PC with the keyboard and mouse interface. When shooters started getting ported over to consoles, they would just take the existing build for a PC interface and swap it over to a console controller, they wouldn't play very well and so everyone would say, oh look, you can't make a first-person shooter on a console, it's not made for that type of controller, which is like what you're saying now.

The Halo team, instead of taking another controller for an existing device and pushing it over to a new interface, made a first-person shooter exclusively for that device, from the ground up. And the game was awesome, so now everybody plays them on controllers and hardly anybody plays first-person shooters on the PC any more. But everybody said the same thing, that first-person shooters will never work on consoles, it's only going to work on a PC, it's not responsive enough, there'll be all these problems and blah, blah, blah. If you build something specifically for the device and take advantage of what the device is, then you can make an awesome experience.

Now, Bungie does an awesome job of making Halo, and I'm not going to be one to tell them how to make a Halo game, because they do it a lot better than I would.  But I would personally think that, Halo has been designed and built over a long period of time, specifically to be played on a controller, so to try and just cram Kinect into it and still call it Halo, you're going to have that same thing where shooters went from the PC to the consoles. That's not saying that it can't be done or that it's not going to be awesome, and like I said, hardly anybody plays shooters on the PC any more. It's all about the console now and that's the stuff we really focus on with Kinect. It's all very new and innovative technology and the best experiences that you're going to get will be ones made specifically for that, versus taking something and just pushing it over to Kinect.

Have you seen any prototypes for first-person shooters on Kinect? Is there anything you've seen that might take that genre, for instance, and advance it?

Obviously, we're very focused on talking about the Kinect launch line-up and we're not really talking about things that haven't been announced, here at Gamescom. Hypothetically, just as a design person, if I was going to try and think of a way of doing a first-person shooter, you could get up and hold a gun up with your fingers, aim by pointing around, move by actually moving in and out with the gun as you're aiming, getting strafing on your shoulders, getting head-tracking with your head, using your front hand to shoot the gun and throwing grenades by performing an overarm action, that would be one way you could do a first-person shooter, which I just made up on the spot.

So, have you seen anything like that?

It's not something that we're talking about right now. We're just very focused on the launch line-up. We showed some other new games at E3 this year, like the new Star Wars game, the Forza Kinect game, but the stuff we're talking about now is already announced titles.


Is Kinect accurate and sophisticated enough for that kind of play? We believe that it once had twice as many tracking points, and patents suggest that it was once able to read sign language and so on. What concessions have you had to push down the price point and turn several thousand pounds worth of motion-camera tech into a more affordable Microsoft product?

Let's just take the tracking points for example. When you start developing something – and obviously Kinect is a new technology – you don't necessarily understand what it takes to track a human body and it's a lot easier when you're building something to start with tracking all of these different points and as you start building the stuff, you're like well, to track everything we need for the human body, we don't really need all of these points.

It's not that the technology can't track as many points or that it has anything to do with cost, it's just that any of the experiences right now, you can just get in and anything you move with your body, it instantly does on-screen. So, there's nothing in any of the experiences that we've compromised because of the number of points and it certainly has nothing to do with cost. If you don't need to track so many points and you have the same fidelity of response in the human motion and translating that into the game, there's no reason to carry all the extra points and be processing them, so instead you can devote that to getting all of the other things that you want to do with the games.

I think that's just normal game development and with any game, you want to use the processing power as efficiently as possible, so you use the exact amount you need to get the kind of fidelity and experience that you want.

Kinect had its own processor at one time. Surely dropping that was a cost decision?

Well, the stuff you try and figure out is, how are you going to be able to deliver everything you want in the experiences? So at some point, you've got to be like, okay, we know how much processing Kinect is going to require when we start off development and obviously you don't want to lose any of the things that are important to Xbox customers. I mean graphical fidelity is something that Xbox has always been known for, and you want to make sure that you still hit that level of graphical fidelity and the speed at which the game runs. You want to make sure that still works well and what we found is that the overhead and processing power that it takes to run Kinect is small enough that you're not losing any of those things.

And so we showed one of the best games from Microsoft that's really known for awesome graphics and running at 60 frames-per-second, and that's Forza, right? Forza is an amazing graphical show-piece that shows the importance of the responsiveness and running at a high frame rate.  So we had Forza with Kinect running at E3, and the graphical fidelity was actually improved in some areas; it's still running at 60 frames-per-second and so there's just no need to have that extra stuff.

It's never a question of compromising and having a worse experience, because we're trying to remove processing from the sensor, it's just when you start out, you don't really understand how much processing Kinect is going to take or the optimisation you're going to get out. We're always erring on the side of providing the best experience for the user and as we get the stuff implemented, all of a sudden we have something like Forza running at the awesome level of graphical quality that you want, running at 60 frames-per-second using Kinect, you just don't need that stuff.

There's a lot of confusion about how many active players can Kinect track. How many players can it actually track?

Again, we just try and optimise everything around creating the best possible experience for everyone, like track and field for instance, you end up being in split-screen because as people get farther away in the race, you can't keep them all together in one area. So at some point, having more than two people doing that, cutting the screen up into really small slices makes it a very bad experience. Dance Central though, has lots of people dancing, involved in the game and they're able to keep everyone within one screen space.

So what you're saying is, that for the launch line-up, the focus is on two player games, but in the future, it's possible to track more than two active players?

Totally.

The distance issue is still an area of confusion too. Some are saying it's about 2 metres, whereas the guidelines say 1.7-3 metres.

Since the sensor can see the whole room in 3D, something like Kinect Adventures will be able to customise the game experience based upon where you're standing in your living room. If you're standing at 1.5 metres or so, it'll customise the experience for being in a smaller room and if you're back 3-3.5 metres, then it'll change that gameplay experience as well, based on your living room and how much space you have. Obviously playing something like football might not be ideal at certain distances [where you can't see the feet], but you can play pretty much anywhere, whether it's side to side or whatever within that kind of space.


One of the biggest core games to be shown for Kinect at E3 was Ubisoft's Child of Eden, which seemed to be right for the audience, so it had a big response. Do you think it was a mistake for Microsoft not to focus on that kind of core game at E3 and what do you think it'll take to win those kind of gamers at E3 over to your side?

Say I was to make a shooter right now, and I'll call it, I don't know... 'Shooter Dooter'. Not the best name, I know. But what do you think it would take to get people at E3 excited about that?

Put a controller in their hands.


Right, assuming there's a controller in your hands, what is it going to take to make people want to go play the game and go out and buy it? What's going to make them think it's a good game?

A compelling story? The type of thing that made Halo successful. The things you were talking about earlier: great gameplay, increasing your skills over time.

That's right. Great gameplay and increasing skill over time. The only way you can really get any of that is not by seeing it in a video online, but by playing it. That's how you know a game has great gameplay, because you actually play it. And that's what I just say when I come to any of these shows, is those Kinect experiences do have that kind of great, skill-based gameplay, there is depth of gameplay in there and so I think all it takes for any of those things to be demonstrated is for people to actually play it.

It's harder when you just look at anything online and there's a reason this is an interactive industry. It's because you need to interact with it and so the thing I say to everybody is, I totally understand everybody's going to have their opinions and that's all very good, but once people get in and play it and try the games, that's how you can see whether they're fun and have great gameplay, skill-based gameplay and depth of gameplay.

Those are the things I feel very good about when it comes to Kinect, is getting people in and playing the games, and the reactions are always great. Whether it's at Gamescom and the trade shows, whether it's at E3 in the booths, people who play games or don't play games, once they get in and try the stuff, they have a really awesome experience. The same goes for any game, whether it's Kinect or controller-based, when people play, that's what gets them excited.

Some of the biggest reactions to Kinect have been from games that are immediately recognisable to gamers, like Forza for instance, which has since become a big talking point. Everyone expects Dance Central will be huge. When are we going to see more of these sort of recognisable games that will appeal more to existing Xbox gamers?

Again, that's what I'm trying to say. What I think core or Xbox gamers like is what you've already said: great gameplay, skill-based gameplay and those are already in the titles. If you're asking me when I think there's going to be shooters or games where you're chopping people in half or whatever with Kinect, I mean obviously third-party developers are working on their own stuff and so me as a first-party will be managing what third-party people are doing.

But again, I would just say to anybody, we announced a Star Wars game at E3, so certainly that one is coming and you saw Forza and Dance Central, like you said and these are all things that give us a good mix of content. There really are a number of enjoyable experiences for different kinds of people and with all the games that are in the Kinect line-up, there's a good mix. Some are from existing genres, some are new types of experiences and it's easy if you haven't played before to see something that you know already, and extrapolate in your mind what it'll be, as you've already had experience with that. But it all comes back to, if you can go in and play – and if you watch people playing at the pods, they're having a super-fun time – and that's what motivates and convinces people that it's a good experience.

The response time seems like it could still be an issue. Is true 1:1 tracking actually possible with Kinect?

Yes.

Would it be something that could be fixed with updates anyway?

It's not something that we're fixing. We've done tests back at the office where we have a TV, flash a light on the screen and we'll have a controller, and have someone there hitting a button, and someone with Kinect clapping as soon as they see the light on the screen, and both things go just as fast as one another. Whether you're using a controller or making a gesture, it doesn't make a difference. It's all human response time and so it's not something we're trying to fix with software updates or anything.

Look at Xbox Live, it's a lot different when it first came out to what it is today. It's evolved over time with a lot of new features and a lot of new experiences, and so when you talk about software updates, that's the kind of stuff you'll see with Kinect. Lots of new features coming online, new experiences we can give people without them having to go and buy a whole new console and we already have the 1:1 stuff working really well and the response time is just as fast as pushing a button or making a gesture. Software updates will be used to implement new features and deliver new experiences.

So, 1:1 is already there with Kinect, it's just up to the developers to calibrate their games to get the most out of it?


Yeah, and you can already see in like Kinect Adventures and Kinect Sports that they're doing a lot of stuff with 1:1 tracking. Kinect Joy Ride obviously needs to be very responsive, because it's a high-speed car game and those things are working really well already.

Kinect is scheduled for a November 4th release in North America. Everywhere else will have to wait for a release date.




 
 

User Comments

Forum Posts: 231
Comment #1 by Infomouse
Sunday, August 29, 2010 @ 09:21:32 PM
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Awesome interview!
It sounds like there could be some cool games in the future which is sweet, but at the moment, with the current lineup I have seen, I won't be getting Kinect.


Forum Posts: 0
Comment #2 by RaStAReLLs
Sunday, August 29, 2010 @ 09:22:18 PM
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Get EA to make a fight night game that uses kinect...that would sell some units..also kinect needs some awesome 1st party support!


Forum Posts: 42
Comment #3 by Quake007
Sunday, August 29, 2010 @ 09:23:13 PM
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It kinda felt like he was dodging some parts of the questions there. Bleh, I still can't see Kinect with real "core games" as of yet, it's just weird.


Forum Posts: 910
Comment #4 by TacticalTodger
Sunday, August 29, 2010 @ 09:29:27 PM
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Lol at the answers,avoiding questions much?


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Comment #5 by linktriforce007
Sunday, August 29, 2010 @ 09:31:22 PM
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@4 Kinda like politicians. lol


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Comment #6 by weesplash
Sunday, August 29, 2010 @ 09:40:09 PM
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Having a little bit more faith in kinect after this interview. Can't wait to get playing it and finding out for myself.


Forum Posts: 13
Comment #7 by MowatMan
Sunday, August 29, 2010 @ 09:52:49 PM
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I really don't like this Kudo. Mainly because whenever I see Kinect, I usually see the name "Kudo Tsunoda"


Forum Posts: 23
Comment #8 by Gritzor
Sunday, August 29, 2010 @ 10:02:16 PM
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I could totally see he was dodging many questions on purpose and that tells me there's something he either doesn't trust with Kinect, or he doesn't want the public to know. Either way it isn't great news.


Forum Posts: 0
Comment #9 by Elladyr
Sunday, August 29, 2010 @ 10:13:31 PM
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Does anyone else really want someone to storm onstage, and slap the glasses off his face? The first time I saw him speak, it was all I could think about. I don't even remember when the topic was.


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Comment #10 by Elladyr
Sunday, August 29, 2010 @ 10:17:57 PM
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*what the topic was.


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Comment #11 by seahn
Sunday, August 29, 2010 @ 10:47:48 PM
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#7 i completely agree... i dont know why they try to use this guy to sell the kinect, it makes me hate the device every time i see him plugging it... i think microsoft will (or at least needs to) come out with a peripheral that will be like the wii plus in that is "perfects" the tech...

i think the only way to make these "core" games is to add a in hand peripheral for the kinect, something that is real, something that is morph-able, and my morph-able i mean something that can represent a gun in one form, and in another a wheel of a car, and in another a sword, and have programing so that in any certain game it will register this device accordingly... the idea of no controller is nice, and it shys away from being a flat out copy, but i want good games, made the best they can be, and i think to do so, they need to add something to the kinect...

back to the interview, i really hate this guy answering these questions, i know hes bound by contracts that prevent him from talking about certain things, but he is just talking out his ass, and trys to claim these titles are core games by questioning what the "core" game is... sorry, but this guy is really annoying, kudos to the interviewer that didn't just kick him in the balls


Forum Posts: 106
Comment #12 by Alaskanassassin
Sunday, August 29, 2010 @ 11:34:19 PM
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He is dodging questions but I don't think its unreasonable. He can't legally talk about most of the stuff asked like unannounced titles and such. I have faith in the product as I know a lot of my non-gaming friends are already asking when I'll get it so we can play, whether or not that's a bad thing is yet to be seen.


Forum Posts: 316
Comment #13 by Kramericus
Sunday, August 29, 2010 @ 11:49:47 PM
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Ugh like someone else mentioned, it really was like reading what a politician would say in terms of video games. Many of his answers either made no sense or took such a roundabout way of answering that half way through the answer I just couldnt take it anymore.


Forum Posts: 129
Comment #14 by panicky
Monday, August 30, 2010 @ 01:17:04 AM
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nah i don't wanna see what the bottom of an avatar's shoe looks like thanks though.


Forum Posts: 129
Comment #15 by UnderDawg84
Monday, August 30, 2010 @ 01:46:58 AM
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+4,100 words and 32 "experience(s)" later I still don't really like it...


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Comment #16 by AlmightyZing
Monday, August 30, 2010 @ 02:43:27 AM
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About the tracking points, if its nothing to do with the cost and you can have a processor in the Kinect why not just do it? Just because something doesnt need that sort of precision now doesnt mean it couldnt later. Take this first person shooter idea for example. If it can't distinguish fingers how would it know when you're shooting? I get the feeling that Micro$oft will eventually come out with an "elite" version of Kinect that has what it was originally intended to be able to do and I think that will just piss off everyone that's already bought one.

I'm still on the fence on this. I'll most likely get one but I'll definitely need some hands-on before I buy the launch version


Forum Posts: 25
Comment #17 by Beechbone
Monday, August 30, 2010 @ 03:28:57 AM
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Ok, we all know there will be a crapload of shovelware for this but Child of Eden for example is one of the games I'm really looking forward to. It's actually exactly the kind of game I was expecting to appear on Kinect cause playing this with a controller doesn't feel right for me. And there is also hope for cool hybrid games. There will be new Harry Potter which will probably suck balls but my point is there is coming a major release from EA, already in november that is a Kinect enhanced game, and that's a good sign.


Forum Posts: 20
Comment #18 by SHIMA 41
Monday, August 30, 2010 @ 03:46:26 AM
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Hmmm that was a good interview. Its cleared up some of the doubts I had about Kinect. Only thing holding me back from a day one purchase is the games but guess we'll see what happens there.


Forum Posts: 38
Comment #19 by Aussie27Legend
Monday, August 30, 2010 @ 04:15:26 AM
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Interviewer: Kinect's games look good from a family perspective: Kinectimals looks perfect for young children; and Kinect Sports looks good, but it's a collection of mini-games like Wii Sports, and the titles announced so far are really only the same type of fare we've seen countless times on the Wii. When are we going to see the kinds of games that can only be done on Kinect?

Kudo: I don't think any of the games you just mentioned can be done on any other platform.

Me: Have you been asleep for the last 3 years?


Forum Posts: 16
Comment #20 by Krovash
Monday, August 30, 2010 @ 04:50:10 AM
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Nobody plays shooter on PC? Shooters are still more enjoyable on PC, cause controller can never beat the speed of a mouse. Imagine playing CS on a console...of course i will do after it has regenerating health and auto aim.
Overall it's a good interview, i'm definately getting kinect as soon as it becomes available for my country, but about the games - i'm just gonna get Sonic Riders. I want something more hardcore than playing dead with a tiger...


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Comment #21 by hartonwarrior
Monday, August 30, 2010 @ 05:28:47 AM
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He needs a haircut and to take off those fuck ugly shades..what a dick


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Comment #22 by Opayk
Monday, August 30, 2010 @ 05:46:33 AM
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I didn't get too far unfortunately. That comment about 'hardly anybody plays first-person shooters on the PC any more' is utter fucking rubbish and sent me over the edge. This guy talks shit like a true politician.

There is no way in hell I'm getting Kinect now, even if I was given it for free.


Forum Posts: 1585
Comment #23 by Baihu1983
Monday, August 30, 2010 @ 06:14:03 AM
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Kinect is scheduled for a November 4th release in North America. Everywhere else will have to wait for a release date.



Was confirmed europe will get it on the 10th a little while back.


Forum Posts: 45
Comment #24 by hiden
Monday, August 30, 2010 @ 06:45:06 AM
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Maybe this guy should be prime minister lol.
On topic, I liked the interview, answered SOME questions.
I probably wont get kinect right away. Maybe in January when maybe some more titles have been announced.
With the FPS pc gamer comment, I actually agree, the comment might be a little too direct (might have been better to say not as much as this genarations consoles) but I can say when I play them on pc I wont find a game nearly as fast as on a console.


Forum Posts: 38
Comment #25 by Kroesis
Monday, August 30, 2010 @ 08:29:56 AM
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Hasn't convinced me at all. When questioned about core games he immediately started thinking about shooters. There are different types of core games Shooters, RPG's, Flight Sims, Driving games etc..

Most core games take more than a 5-10 bash at a level, do they really expect players to hold out their arms to hold a 'gun' or 'wheel' in a stress position at length? What about Flight sims, or arcade flying games, are we to put our arms out like a child pretending s/he's an aeroplane? Hold a 'stick' (how suspect looking would that be?)? What about the smaller movements such as lateral movements in a flight sim be accomplished?

Personally using the hands for 3D movement is dubious for me at the moment plus I'd be wanting to enjoy the story of a game without having to try to ignore the pain in my arms.

The way I see it, a decent application of Kinect for a core RPG, such as Mass Effect or Deus Ex or something similar, would be using it for the mini games, a hacking attempt in the form of a Minority Report screen, manipulating the objects with your hands and fingers. Basically using it to interface with a computer.

Oh and lol at the Star Wars game, it's just a rail hack'n'slash and Forza at E3 basically only allowed you to steer.

All in all, as others have said, this 'salesman' deflected some of the questions with some skill but not enough for this crowd.


Forum Posts: 1
Comment #26 by mattytommo
Monday, August 30, 2010 @ 09:27:53 AM
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Too long....failed to read it all! He does sound like a politician though.

Does anyone else think they missed a trick here? Kinect + 3D Gaming = Holographic gaming? Kicking the shit out of things that come out at you in mid air, bet some cool stuff could be done with that.

Think of the possibilities!


Forum Posts: 42
Comment #27 by twister844
Monday, August 30, 2010 @ 09:29:36 AM
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@14 Beat me to it=p


Forum Posts: 238
Comment #28 by blurbia
Monday, August 30, 2010 @ 10:22:57 AM
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Yeah, interviewee was weird. He thinks that we think that shooters are the only core games, so he tries to convince us that Kinectimals will be a core game.

Still excited for Dance Central though.


Forum Posts: 193
Comment #29 by JPX Brutality
Monday, August 30, 2010 @ 12:26:09 PM
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The way he described making a shooter made it sound like that is what is being used by someone. Like he had all the answers on controls for that. I beat by the beginning of 2011 there will be a shooter announced for Kinect.


Forum Posts: 200
Comment #30 by Simlaurel
Monday, August 30, 2010 @ 12:44:48 PM
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I hope the price increase of a xbox live subscription isn't being used to give this jack-ass a raise. I'm still confused on what a core-gamer is. I'm still confused on how the current Kinect-launch titles are really that different from the Wii. I already have a creature that I am building a relationship with that responds to my voice and expressions, I call him dog. I understand the premise that this is being marketed for kids, or people who can't have pets, but I think after a couple of weeks, a child or adult, will grow bored of watching a virtual animal do the same things over and over. Plus this will lead to more tiger maulings. This article confirmed it for me, Kinect is a current, definite no-go.


Forum Posts: 12
Comment #31 by FailboatSkipper
Monday, August 30, 2010 @ 01:04:39 PM
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Take your fucking glasses off, it's common courtesy.


Forum Posts: 292
Comment #32 by ViNyLek
Monday, August 30, 2010 @ 01:37:19 PM
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Good interview, kinda repetitive towards the end, but very informative. Dude lost a lot of credibility saying that barely anyone plays shooters on PC still... Last time I checked 360 user's couldn't put up dedicated servers for games or make customs game modes for games where this is allowed. All they can do is mod actual console and cheat in the game. Gotta wonder as well which game takes so much practice before it's mastered, that a new person will have really hard time managing on their own. I mean racing games and fighting games all require you to practice turns or combos and yes it gets rewarding as you go, but shooters, ping pong, various balance games and kinectimals sound hardly like core games to me (except dancer central because here you will have to actually memorize moves to get somewhere). So yeah, dude has no idea what he's talking about half of the time^^


Forum Posts: 40
Comment #33 by Stealthcake
Monday, August 30, 2010 @ 03:28:58 PM
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All this Kinect and Move shit, tired of it


Forum Posts: 8
Comment #34 by M1Thompson
Monday, August 30, 2010 @ 06:26:20 PM
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Kinda what iv seen on wii
Irioncic its like the wii so far
Not anything i want
Everyone that knows this is a waste until they put gow3 or something on it
Currently not liked by anyone
To expensive to sell to anyone who likes games besides the ones wii has had to play on the wii for 4 years already


Forum Posts: 9
Comment #35 by Nekrobutcher
Monday, August 30, 2010 @ 06:28:10 PM
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Wow. Dodge s few more bullets there, Kudo.


Forum Posts: 500
Comment #36 by Wehttam
Monday, August 30, 2010 @ 07:39:17 PM
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I hate how you interview these people with simple questions and instead of answering them directly they give you three paragraphs of waffle. I know simple yes's and no's wouldnt make a long interesting article but at least it would be true.


Forum Posts: 200
Comment #37 by Simlaurel
Monday, August 30, 2010 @ 07:51:23 PM
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P.S. You also look like Judah Friedlander (Sorry, a little below the belt, but it had to be said)


Forum Posts: 17
Comment #38 by LyNxFuNNYMaN
Monday, August 30, 2010 @ 07:51:37 PM
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KINECT SUCKS, THEY ARE RAISING THE 1MONTH MEMEBERSHIP COSTS TO PAY FOR KINECT BECAUS EHTEY KNOW NOBODY WILL BUY IT :)


Forum Posts: 2099
Comment #39 by mjc0961
Monday, August 30, 2010 @ 10:10:23 PM
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Here's the problem with Kinect: Right there in that first question, he's like "no it's different" but to all kinds of people out there, they will think it's just the same thing they can get on the Wii. Hell just go on any PS3 site and look at all the fanboys making fun of the 4GB arcade version of the 360 because "4GB is stupid you can't put anything on it", totally ignoring the fact that they're too fucking stupid to realize they aren't the target. Wii has 512MB of storage and it sold like gangbusters, so to the target audience, 4GB is more than enough.

Try explaining something like that, or that Kinect is a different experience from the Wii despite initial appearances, to stupid people. You can't, because they are stupid enough to think they're smart, and they think they know better than you so whatever you say, 4GB 360's are stupid and Kinect is just a Wii ripoff.


Forum Posts: 545
Comment #40 by lizard9979
Tuesday, August 31, 2010 @ 09:32:35 AM
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I am still optomistic. Although the guy seemed to have a chip on his shoulder about answering the qurstions. Like he has already answered them 50 times before that day.

We shall see.

Oh and someone give that guy a copy of Crisis. You know, the PC game. LOL!!!


Forum Posts: 0
Comment #41 by BULLETPLANTER21
Wednesday, September 01, 2010 @ 03:29:43 PM
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This seams like a good product to buy and im sure it will do fine but about the games i waqnt to no wen can we expect to see a a hardcore fighting game and shooting game. the playstation mive has the fight lights out(fighting) and killzone(shooting) im going to get the kinect but im just hoping they add some hardcore games so more serious gamers like me will be satisfied


Forum Posts: 0
Comment #42 by MarcoPolo 360
Wednesday, September 01, 2010 @ 04:41:36 PM
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I hate this guy he thinks hes so cool and famous he has to wear sun glasses everywhere. I guess he doesnt realize kinect is retarded at least they arent completely copying off nintendo.


Forum Posts: 178
Comment #43 by Fullbrook
Wednesday, September 01, 2010 @ 05:24:56 PM
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@ #26: Nice thinking. Hopefully we arn't to many years off from some great holographic gaming :P I'd totally buy it then. :P
Probably not going to get it now though.


Forum Posts: 157
Comment #44 by ViVaGordito4evr
Thursday, September 02, 2010 @ 06:27:39 AM
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I hate Kudo Tsunoda. He is an idiot and a douchebag. First of all, take off the fucking glasses; you're a game designer not a rockstar! Second, does anyone remember that nice, last-gen brawling game series? The one with the Def Jam name behind it? Well I remember it and I actually liked that series until Tsunoda destroyed it by turning it into a stupid, rythm game and more like a preview of "DJ Hero"
Fuck Kudo Tsunoda. Again, idiot and douchebag - take off the stupid glasses you faggot.


Forum Posts: 193
Comment #45 by JPX Brutality
Thursday, September 02, 2010 @ 08:53:57 AM
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@44 so wearing glasses makes him a "faggot" real good reasoning on that one. You sounded like a douchebag with your unsupported ramblings. If you dont like the guy why did you even read this interview? Why did you even click the link?


Forum Posts: 5
Comment #46 by stumpinator2000
Thursday, September 02, 2010 @ 12:50:51 PM
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@44 Agreed. Kudo Tsunoda is possibly the biggest tool in gaming. everytime I see the guy's picture, I faintly smell shit.


Forum Posts: 157
Comment #47 by ViVaGordito4evr
Friday, September 03, 2010 @ 07:23:10 AM
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@45 - yes, it does make him a "faggot" BTW - take your glasses off, you're indoors...


Forum Posts: 32
Comment #48 by Chibiuk
Friday, September 03, 2010 @ 05:26:54 PM
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He has a condition that makes his eyes extra-sensitive to light. He needs to wear them. you fucking idiots


Forum Posts: 0
Comment #49 by BruceLee4o8
Sunday, September 05, 2010 @ 09:50:30 AM
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cant wait for kinect


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Developer:
Rare
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US November 04, 2010

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