PAX 2010 - Raskulls Hands-On Preview & Gameplay Vid – You Need This Slice of the XBLA in Your Life
Written Thursday, September 09, 2010 By Dan WebbView author's profile
Granted, you might not have heard of HalfBrick Games' Q3 2010 Xbox Live Arcade title before, but if you put your faith in us, this small package of cel-shaded glory should be on your radar in about 500 words or so.
So, Raskulls, what the hell is it? Well that's a pretty good question and a difficult one to answer. Making use of a similar art and character style to Castle Crashers, the game mode on show at this year's show was a straight up race from point A to B – incidentally, one of numerous other modes.
Before you snarl and scoff, "Pffft, what's so fun about a race you idiot!?", let me finish. Raskulls is a platformer at its roots and not only do you have to bash blocks out of the way to clear your way through - both vertically and horizontally - to the finish line, but you also have to contend with each other along the way. Whether you're using weapons or trapping your opponents with falling blocks that you trigger, it's these frantic gameplay moments that put this charming XBLA title on our radar.
The key to success revolves around your ability to gather an orange substance that acts as your boost and using the various weapons at key times. Whether that's the mega boost, your laser gun, a plunger to slow down your opponents or timing a block to fall on their head stopping them in their tracks momentarily and making them lose their boost, it's all fair game here.
Raskulls is a game that just existed in our minds before PAX, but I can wholeheartedly state that after going hands-on with it, it was genuinely one of the most addictive and fun titles at the show. If you're interested, it's now currently my personally most anticipated XBLA title.
Rather than sit here for hours and sing the praise of the title, check one of the short fire races we snapped on the show floor. Manic. Amusing. Damn good fun.