Turning Point Developers Respond to Player Feedback
Written Tuesday, January 29, 2008 By Dan WebbView author's profile
Turning Point: Fall of Liberty fell under a barrage of criticism from gamers last week when they tried out the demo. They and we were disappointed that such a fantastic concept ended up as a shoddy shooter. But fear not, the developers have responded to the criticism in the best way possible... With action.
Recently, the development team over at their IGN blog posted that they had fixed a few issues that plagued the demo and reminded us that the demo is now over 2 months old.
"We just wanted to take a moment to personally thank everyone who took the time to download the Turning Point: Fall of Liberty demo and to comment on our work in progress. All of your feedback is very valuable to us and we are working hard to meet your expectations with the final version of the game.
Since the demo was finalized, the team has put several months of work into the code and we thought you might like to know that a number of questions raised by those trying the demo will be positively addressed in the final game.
Optimized targeting and movement: Optional control settings have been refined to alleviate sluggishness in the slowest setting and the 'on ice' feeling at the faster settings. Also, a user-defined soft lock has been added which means that controls can be set so once an enemy is hit with a bullet the crosshair will ‘stick’ to the target.
Refined AI behavior: The dynamic intelligence and pathfinding for enemies has also been enhanced. The 'hot point' based system should add to Turning Point’s replay experience.
Ammo levels and grappling optimized: Up until final submissions, the team has been listening to playtest feedback and doing everything possible to create a ‘civilian at war’ feeling. The end result is an experience more visceral than the demo, relying less on repeated ammo refills, and more on the grappling and the hand-to-hand combat.
Final Mip-mapping and texture levels: The art team has also been able to further optimize lighting, textures, and effects throughout the title.
Again, thank you for all your feedback and support as we finalize Turning Point: Fall of Liberty and continue to do everything possible to deliver on our goal of creating a fantastic and entertaining experience for you.
The Team at Spark Unlimited"
Let's just hope that this isn't just some spin on the whole situation and that the game is genuinly as good as the concept. Call us naive, but we still have some sort of hope that this game will improve vastly.