X360A Review: Fable III's Understone Quest Pack DLC
Written Monday, November 22, 2010 By Dan WebbView author's profile
“Together we will build a better future,” preached the mysterious voice that echoes within the four walls of a warehouse on the docks of Albion’s Bowerstone Industrial area. No, that’s not John Farnham’s “voice,” that’s the voice of the mysterious wannabe do-gooder who makes up the main story arch of Fable III’s Understone Quest Pack.
Unfortunately, other than seeing the pretty quaint village of Understone in all its splendour – which you can buy and rent out the property as you see fit as well – it doesn’t quite meet the dizzy heights of some of Fable III’s main missions – like the table top RPG game for instance. It does follow the same pattern that Fable III followed though at times... which is endless and often boring combat.
For 400 Microsoft Points though, despite only getting a good half an hour’s worth of story goodness, you can’t really grumble at the price, seeing as Understone introduces a few new enemies – mainly The Colin, whose presence was all too fleeting – as well as a couple of mini-games in Reaver’s Wheel of Misfortune and the mercenary Shooting Gallery to chew up your time. Each of which, incidentally, carry a couple of new weapons as top prizes, although quite why Reaver’s mini-game was held back for DLC, I’ll never know.
If anything, it’d be wise to use the Understone Quest Pack as an excuse to re-enter Albion and mop up whatever you have left over because although it might be fun, the Understone story arch itself won’t last that long. Here’s hoping whatever Lionhead have planned for Fable III is of similar ilk to Fable II’s DLC and a bit meatier than this.