The Club's Producer Talks To x360a
Written Friday, February 22, 2008 By David Creech
To go along with our review of The Club from Bizarre Creations and Sega, we managed to reach out to Omar Woodley, the producer of The Club, to address some questions raised by our community.
Q: Are there any plans to release DLC for The Club? If so, are you able to comment on what types of DLC are being discussed, and if they will come with achievements or without?
A: There are no plans at this time to release DLC for The Club.
Q: The online play is a bit glitchy...specifically, there is a way to glitch the server so that even if you lose, it shows up that you get 600+ million points more than the titular winner, which cheats them out of the actual win. Is Bizarre looking at patching this via a title update to ensure fair game play?
A: Yes both Sega and Bizarre want to provide a "glitch" free product worthy of purchase. Unfortunately not every bug is found until after release and thus a patch is usually in development a few weeks after an online game is released. We hope to have this resolved soon.
Q: With the integration of Xbox Live into Windows, why did Bizarre choose to not add cross-platform play for Vista and Xbox 360 users?
A: Initially the plan was to have cross platform integrated but due to a number of outside influences along with timeline and our target date for release this could not be worked in.
Q: The achievement No, Seriously (Kill 10,0001 people in multiplayer Ranked Matches) is clearly poking fun at Gears of War. Was there any particular reason this achievement was singled out? Also, if putting in an achievement related to such a large number of kills, why is there no in-game counter that lets people track their progress?
A: Many members of BC are raving shooter fans and thus Gear heads. Just a little industry humor between studios I suppose. As for stats and in-game counter, these will be available online at Gamestrata.com as part of a launch agreement. Gamestrata.com will be hosting Club exclusive stats and leaderboards.
Q: Lastly, why are there no female characters?
A: In the concept phase of The Club there was a large amount of characters proposed, including female. But after we completed the market research we found, strangely, that the female character was not a popular choice. Could be the premise of the game, underground blood-sport, didn’t mesh will with a female type. In the end I feel we made the right call and have an exciting cast of gladiators.
Many thanks to Omar for his time and also to Jay Boor, PR Manager at Sega.