Rare Has Used Only 10-15 Percent of Kinect's Capabilities
Written Thursday, March 31, 2011 By Richard WalkerView author's profile
According to Rare's incubation software director Nick Burton, the developer has only exploited "10-15 percent" of Kinect's overall technical potential so far, and the studio is delving deeper into what can be achieved with the device that supposedly offers "limitless possibilities".
Speaking at London's Institute for Contemporary Arts, Burton said that Rare's goal with Kinect was to "make it conform to the player's control, rather than the other way round".
"Kinect Sports was the first game I've made that my mum has played," Burton enthused. "She could watch me playing it and instinctively learn the controls just from what I was doing. For core gamers like me, the joypad has evolved, it's been honed. But to others it's intimidating."
Tracking 20 points of movement, Kinect can "pick up on the subtleties, like twisting your wrist or the perfect release point during bowling", which makes us think. What can the other potential 80-85 percent of Kinect's apparently untapped technical capabilities do for motion-controlled games?
"Now we've got 'Kinect, pause', which is great," said Burton - referring to Kinect's voice recognition commands for movies. "But imagine sitting in your living room and saying: 'Kinect, entertain me.' That's where we're going."