X360A Review: Shift 2: Unleashed
Written Thursday, March 31, 2011 By Richard WalkerView author's profile
Racing sims are a funny breed. They're either too hard and demanding or too overwhelmingly dry, staid and boring. In fact 78.413% of gamers said that they prefer an arcade-style racer over a simulation one anyday, in a survey that we never conducted and just made up involving 3000 imaginary racing fans.
Slightly Mad Studios is back to have another go at igniting EA's Need for Speed franchise with the yin to Hot Pursuit's unhinged arcade yang, the Shift series, which has now dropped the Need for Speed bit in favour of its 'Unleashed' suffix. The first Shift failed to really light our fire though, earning a so-so score of 70, so it's safe to say that our expectations weren't exactly sky-high for its sequel.
Shift's signature shaky helmet cam is back once again, offering 'real racing' or so the game box claims, but is it just a big gimmick or a genuinely worthwhile gameplay feature? And more to the point, can Slightly Mad blow the cobwebs off the racing sim and make speeding as exciting as it should be? (X360A does not condone speeding in any way whatsoever. Even if you're really really late).