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Ghost Recon: Advanced Warfighter 2
Second Ghost Recon Advanced Warfighter 2 Co-Op Pack Released
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Ubisoft, one of the world's largest video game publishers, today announced release of the Tom Clancy's Ghost Recon Advanced Warfighter® 2 Co-op Collection 2, a new downloadable content (DLC) package for Tom Clancy's Ghost Recon Advanced Warfighter 2 for the Xbox 360® video game and entertainment system from Microsoft. This new premium content package will enrich and extend the original game by allowing players to expand their LIVE experience with an all-new co-op campaign and a total of nine maps, seven of which are inspired by classic maps from Ghost Recon's illustrious history and two that are totally brand new. This premium content package is available now via the Xbox LIVE® Marketplace for 400 Microsoft points. Take a look below for an outline of the full contents of the Tom Clancy's Ghost Recon Advanced Warfighter 2 Co-op Collection 2:

OVERVIEW: The GRAW2 Co-op Collection 2 consists of five co-op campaign missions that continue the story from GRAW2 Co-op Collection 1. In total there are nine maps, seven of which are classic maps from Ghost Recon's illustrious history and two that are totally brand new. All nine maps (including co-op campaign maps) have exquisite visuals and support all of GRAW2's thousands of customizable game modes.

ACHIEVEMENTS: The GRAW2 Co-op Collection 2 offers 8 achievements totaling 125 Achievement points (detailed list below).

CO-OP MAPS

New Co-op Campaign - Story: Rebel leader Manuel Suazo Azcona continues his quest to destabilize the governments of both El Salvador and neighboring Honduras despite the Ghosts' efforts to disrupt his organization. As the vice begins to tighten on the rebels, more key players begin to fall out and defect. Using the information from the defectors, the Ghosts need to release Azcona's stranglehold on the country by taking out his supply points and escorting relief trucks into the area. Finally, the Ghosts will need to infiltrate Azcona's compound and take him out, ending the rebellion once and for all.

Bridges - (Ghost Recon: Island Thunder)

Mission Briefing: We've been contacted by an enemy defector with intel on Azcona's plans. It appears he has since been captured, but not before dumping his laptop in the jungle. Find that laptop, save our turncoat, and extract ASAP - he won't last long.

Stronghold - (Ghost Recon: Island Thunder)

Mission Briefing: The rebel defector is now in your custody at an allied safe-house. A large enemy force is moving rapidly on your coordinates to try and silence him. You must defend this stronghold and keep the VIP protected.

Depot - (Ghost Recon: Desert Siege)

Mission Briefing: The defector's intel has revealed another of Azcona's supply points: a rail depot. Take out the ADATS defending its airspace and then clear out the depot area. Let's get a tracker on that helo and see if it leads us to Azcona.

Riverbed - (Ghost Recon: Desert Siege)

Mission Briefing: This one is a bit different, Ghosts: You'll be escorting relief trucks to the refugees along the border. With Azcona's army falling apart, his men are desperate and have begun raiding aid convoys. Let's do some good, people, and put a stop to it.

Ghost Town - (Ghost Recon: Desert Siege)

Mission Briefing: This is it, Ghosts. We've tracked those supplies to Azcona himself. He's holed up in his junkyard compound with a large vehicle pool. Gather any maps or intel you may find, but your primary objective is to terminate Azcona's command.

ADVERSARIAL MAPS

Bridges - (Ghost Recon: Island Thunder) - Medium map suitable for 8 to 12 players.

Overview: Numerous bridges span a river winding through hilly jungle. Thick foliage provides cover and a few sniper spots. Supports medium- and long-range combat.

Stronghold - (Ghost Recon: Island Thunder) - Large map suitable for 12 to 16 players.

Overview: A central stronghold on a hill surrounded by deep valleys. Supports multiple play types from stealthy sneaking to defending from towers.

Depot - (Ghost Recon: Desert Siege) - Large map suitable for 12 to 16 players.

Overview: Large train depot facility surrounded by rocky hills. A high ground vs. low ground dynamic with lots of open terrain and long sightlines.

Riverbed - (Ghost Recon: Desert Siege) - Large map suitable for 12 to 16 players.

Overview: A dry riverbed snakes through weathered rock formations and various ruins. A mixture of terrain and cover supports all types of combat.

Ghost Town - (Ghost Recon: Desert Siege) - Medium map suitable for 8 to 12 players.

Overview: Dry, dusty shantytown in the midst of a sandstorm. A large villa sits on the hill in the center of the map. Some CQB in town and other opportunities for snipers.

Roadblock - (Ghost Recon: Desert Siege) - Medium map suitable for 8 to 12 players.

Overview: A steep hill with an ancient fortress at the top and a roadblock at the bottom. Rolling terrain and scattered ruins dot the landscape.

Island - (Ghost Recon: Island Thunder) - Small map suitable for 4 to 8 players.

Overview: Small tropical island with a lighthouse perched upon a rocky hill at its center. Maze-like paths through tall grass lead to the caves in the hill.

Treatment Plant - (Brand New) - Small map suitable for 4 to 8 players.

Overview: Rusting pipes and tanks highlight this water treatment plant under repair. An open center area contrasts with a dense mixture of waterworks and construction.

Mining Camp - (Brand New) - Small map suitable for 4 to 8 players.

Overview: An abandoned mining facility carved into a mountainside. Catwalks provide access to the interior cave spaces. Mostly medium range and CQB, allowing stealthy players to flank opponents.

ACHIEVEMENTS

·          Bridges (Co-op) Perfect: 15 points
o         Complete Bridges Co-op Mission without respawns at default or hard difficulty.
·          Stronghold (Co-op) Perfect: 15 points
o         Complete Stronghold Co-op Mission without respawns at default or hard difficulty.
·          Depot (Co-op) Perfect: 15 points
o         Complete Depot Co-op Mission without respawns at default or hard difficulty.
·          Riverbed (Co-op) Perfect: 15 points
o         Complete Riverbed Co-op Mission without respawns at default or hard difficulty.
·          Ghost Town (Co-op) Perfect: 15 points
o         Complete Ghost Town Co-op Mission without respawns at default or hard difficulty.
·          Untouchable: 15 points
o         Survive 10 minutes, killing at least 3 enemies in that time, on a Co-op Collection map. Minimum 5 players.
·          Color Guard: 15 points
o         Kill 3 enemies while you carry a flag in a CTF match on a Co-op Collection map. Minimum 5 players.
·          Pistoleer: 20 points
o         Kill 6 or more enemies with a pistol in a single match on a Co-op Collection map with 5+ players.




 
 

User Comments

Forum Posts: 370
Comment #1 by richs180
Tuesday, March 04, 2008 @ 06:49:37 PM
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glad to see my post about the pricing in the earlier comment thread has come to fruition and it's a more acceptable 400 points. definitely gonna get this.


Forum Posts: 16461
Comment #2 by The Pants Party [STAFF]
Tuesday, March 04, 2008 @ 06:49:46 PM
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Glad it's only 400 for this second one. 1200 total isn't too bad.

Never played this before Sunday night and I already love it!


Forum Posts: 1579
Comment #3 by Ruthless
Tuesday, March 04, 2008 @ 06:53:19 PM
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Yeah its a bit better, Its a great game and i only need one more original achievement but im still getting the legacy edition, seems a better deal to me. Hopefully be my second 1250GS game

@ pants - Did you see my PM?


Forum Posts: 779
Comment #4 by shiningcheese
Tuesday, March 04, 2008 @ 06:53:24 PM
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Its been forever since I have played this game. I wonder why they released all of this extra content a year after the initial release? The problem with today's gaming community is that the online stays fresh for like one month (unless you're Halo 3 or COD4) with some exceptions and then the online population thins out to nothing.


Forum Posts: 370
Comment #5 by richs180
Tuesday, March 04, 2008 @ 06:55:05 PM
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They probably released the dlc after such a long delay because there's not gonna be a Ghost Recon game in the near future (as far as i know). Ubisoft seem to be concentrating their efforts on R6V2, Splinter Cell and EndWar. It's a way to keep the game fresh and of course, earn more money from a game that's been out a while.


Forum Posts: 91
Comment #6 by Thunder cg
Tuesday, March 04, 2008 @ 07:02:28 PM
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Excellent


Forum Posts: 78
Comment #7 by killthemall4444
Tuesday, March 04, 2008 @ 07:17:00 PM
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Why the hell wasn't the first one 400 points damn it!


Forum Posts: 93
Comment #8 by JakofAllAces
Tuesday, March 04, 2008 @ 08:29:52 PM
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dang i was hoping would be for free oh well anyone up for coop i sure am


Forum Posts: 4
Comment #9 by S1ck x VaLoR
Tuesday, March 04, 2008 @ 09:10:24 PM
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Yes... more achievements!


Forum Posts: 0
Comment #10 by jackharris33
Tuesday, March 04, 2008 @ 09:14:49 PM
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i agree with shining cheese. The only games i usually manage to get going are team elimination and stuff like that. I can afford this one woo hoo cos i only had 700 points so i cudnt get first one.


Forum Posts: 1109
Comment #11 by patches4711
Tuesday, March 04, 2008 @ 09:17:24 PM
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400 is not a bad deal at all. I will pick it up for sure.


Forum Posts: 0
Comment #12 by EL1TExWARRIOR
Tuesday, March 04, 2008 @ 10:39:58 PM
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I agree with Xx ExCeeD, MORE ACHIEVEMENTS!!!


Forum Posts: 18
Comment #13 by GrossTaintStink
Tuesday, March 04, 2008 @ 11:38:59 PM
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Why didn't they just make both packs 400 MPS? I get the same amount of points, but I have to pay double for another map pack...


Forum Posts: 1212
Comment #14 by Mightymango
Tuesday, March 04, 2008 @ 11:45:51 PM
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Most excellent. I haven't picked up the first pack, but 1200 for both is a decent price.


Forum Posts: 3
Comment #15 by thetank09
Wednesday, March 05, 2008 @ 03:28:14 AM
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all i can say is that BioShock is the best game ever.


Forum Posts: 21
Comment #16 by Nyro519
Wednesday, March 05, 2008 @ 04:27:56 PM
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wow this sucks I just bought the first pack for 800 points monday and im 100 points short for this pack. LAME!!!!!!!


Forum Posts: 658
Comment #17 by KINGxSAINT
Wednesday, March 05, 2008 @ 11:07:15 PM
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thetank09 that has nothing to do with this...

I got 1000 in GRAW 2 but debating on extra stuff if it is actually worth it the game is quite old.


Forum Posts: 8
Comment #18 by HighRollin 10k
Thursday, March 06, 2008 @ 01:59:40 PM
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I picked these up and if your a GRAW fan definitely worth it! Maps are sweet. Like others above I purchased both co-op packs together for 1200 making the wallet feel a little better. lol


Forum Posts: 19
Comment #19 by Kuzarno Voza
Thursday, March 06, 2008 @ 09:53:51 PM
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Believe me the GRAW2 multiplayer community is hardcore dedicated. You will always find lots of matches of all types and it's not hard to find rooms stocked with players even though the game is old. I was actually surprised at the lack of players when I played other games online because I thought that GRAW2 was the norm. So if you have concerns that not many will be playing let me assure you there are tons with varying degrees of skill.


Forum Posts: 66
Comment #20 by BrownCrusader
Sunday, January 08, 2012 @ 02:29:24 AM
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Cool going to get this DLC now, really cheap now.


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Game Info
Publisher:
Ubisoft
Genre:

Release:

US March 06, 2007
Europe July 30, 2007

Resolution: 720p
Sound: Dolby Digital 5.1
ESRB: Teen
Collection:1727
Wishlist:114
 
 
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