IO Looking to Make Hitman: Absolution More Accessible Whilst Still Retaining its More Hardcore Side
Written Saturday, May 28, 2011 By Dan WebbView author's profile
The Hitman franchise has generally been an unforgiving collection of games, with a necessity to be almost perfect in some situations if you are to succeed. We’ll tell you that, even IO Interactive will tell you that and for Hitman: Absolution, they’re looking to make it more accessible, whilst still retaining its hardcore side.
In a recent interview with Digital Trends, Tore Blystad, Game Director at IO Interactive, touched upon this and a few other aspects of the title that’s set for a 2012 launch.
“The Hitman games of the past have been very hardcore,” stressed Blystad. “Even though the fantasy of the Hitman universe has a very universal appeal, the games have been so difficult to play, that it's been more of an acquired taste.”
“The biggest challenge that we had with this game was to make it much broader in every sense, so that it was easier to play and more accessible, but still retain a very strong, hardcore side as well. We don't want to alienate any of our fans who have been extremely loyal for so many years.”
Blystad also touches upon the engine a little, noting, ““Everything in the game now is based on real-time feedback within the game engine. Every action is updating in real-time, which is a change from how we worked before. When it comes to the game’s features, we have a separate tech team and gameplay team that work together to ensure the new features work in the game.”
The AI, according to Blystad, has taken the most time to develop, and it’s been done so to make the NPCs react more naturally and accurately in any given situation.
The article also mentions that Keith Carradine (Frank Lundy from Dexter) and Marsha Thomason (Naomi Dorrit from Lost) will play Blake Dexter and Diana Burnwood respectively.
Hitman: Absolution is scheduled for a 2012, says the article.