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Assassin's Creed: Revelations
Assassin's Creed: Revelations Multiplayer Hands-On Preview - Eagle Eyed
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I was a master assassin. Set loose amongst a bustling Constantinople, I hunted my target. The narrow streets and wide squares teemed with suspiciously identical groups.  Some wandered in gangs, others stood and chatted. Any one of them could be my prey.

The radar at the bottom of my screen indicated the direction in which I should travel. Knowing that a display of quick and nimble acrobatics would alert everyone in the vicinity, I chose instead to stroll casually behind a gaggle of Sinbad cosplayers. I followed their every move, as the arrow on my radar grew larger and larger.

I had a new trick up my sleeve. My smoke bombs had been upgraded. Where once I had to toss it at my feet like an overly-dramatic Batman, I was now capable of flinging it with some accuracy in a clean arc across the sky.  I intended to hit my unsuspecting victim from distance.

I turned the corner, breaking away from the Sinbads. The beauty of Constantinople hit me. Jerusalem, Damascus, Rome; the cities I’ve traversed in the guise of Altair and Ezio have all left quite an impression, even if some of them lacked engaging activities. But Constantinople is a truly stunning playground. Once more, the architects in Montreal have outdone themselves.

I caught someone out of the corner of my eye, stumbling oddly in a crowd. Was that him? The radar arrow certainly suggested so. I readied my smoke bombs as the target headed for a narrow alleyway. My pulse quickened.

Lining up my shot, I anticipated the route of my prey. If I could time it just right, the smoke bomb would land in front of the group, explode, and give me enough time to sprint in and finish off my prey with a quick flash of steel. I allowed myself a little grin.

Then I pressed the wrong button. I pressed the wrong button and instead of chucking the smoke bomb in a graceful arc, it fell lifelessly on the floor, farting out its contents in my face.

Noticing my bumbling ineptitude, my target scrambled out of view. I fumbled for the free-run button and lost my bearings. Within seconds I was stunned from behind by an unknown assailant. I slumped; humiliated, embarrassed and beaten.

Maybe I’m not a master assassin after all.

There’s still nothing quite like Assassin’s Creed multiplayer. A new addition to last year’s Brotherhood, its announcement was initially met with cynicism and incredulity. But once people got their hands on it, it picked up quite a following. In a world of uninspired Team Deathmatch variants, Brotherhood stood out as something truly different.

For Assassin’s Creed: Revelations, Ubisoft is refining and building upon last year’s template. The game mode I played recently showed all the signs of a studio that are listening to their community by bringing both enhanced accessibility and depth. Manhunt remains great fun. Even if I am crap at it.

The basics are the same. Manhunt sees two teams facing-off against each other in a deadly game of hide and stab. Each match lasts for two rounds, with teams playing as either the Hunters or Hunted for a round, then swapping over. Hunters earn points by tracking down the Hunted and assassinating them, while the Hunted earn points by surviving. The team with the most points at the end of the two rounds wins.

Perhaps the biggest change in all this comes in the form of the Detection Meter. In Brotherhood, you started at Incognito, the meter’s highest point. Kill a rival team member and you would rack up big points. The only way for you to deplete it was to perform high-profile actions in the line of sight of your target. When you did so, the meter would trickle down towards Discreet, at which point you would earn just a few points for a kill.

Revelations flips this on its head. Now, when you enter your target’s line of sight your meter starts at Discreet. Manage to remain undetected and the meter will build up until it eventually hits Incognito. This adds a tantalising risk and reward dynamic where you’ll have to resist using your itchy stabbing finger while breathing down the neck of a victim, all while risking them realising and scarpering.

I wonder whether it will dissuade Brotherhood’s immersion spoilers, those players that treat the game like a run and knife fest, notching multiple sprinting executions with little regard for stealth or guile. The promise of bonuses for remaining stealthy for longer is a clear incentive, but the shorter kill animations that now accompany stealth kills may well be the clincher. We’ll see if it makes a difference.

One area in which clear concessions have been made to player feedback is the Stuns. Playing as the Hunted you earn points by hiding in groups, sitting on benches, cowering in haybales, or just simply blending in. Survival is key. But if you manage to spot your pursuer you can humiliate them with a quick tap of a button, earning yourself some bonus points in the process. None of this has changed. But now Manhunt is a little more fair.

In Brotherhood, if you attempted to Stun a Hunter at the same time as he attacked you, he would get priority. This was slightly frustrating as you would not be rewarded, despite your quick-thinking. Revelations’ Contested Kills hope to clear all of that up. Now both players receive points for the confrontation, and even if you lose, the Hunter will be left in a temporary weakened state, allowing your teammates to swoop in for some violent retribution. It’s an elegant solution. Hopefully it will go some way to addressing the concerns of new players who felt short-changed by Brotherhood’s approach.

Elsewhere, the projectiles I pathetically failed to execute in the heat of the moment feature quite prominently. In addition to the smoke bombs, which you can also attach to walls, you can now chuck Firecrackers and Tripmines. There’s taunts too, as well as the ability of revive stunned team mates. There was also a tantalising glimpse of features yet to be fully revealed.

During the downtime between games there are now a number of options to keep you occupied. Though greyed out in our demo, you will be able to access a Friends Hub. This features a “Friends Ladder,” as well as something called “Dares” and a “Find New Friends” option.

You can also access an Animus Database, something which speaks to Revelations’ increased focus on narrative progression. As in Brotherhood, Revelations’ multiplayer sees you take on the mantle of an Abstergo recruit, learning the tricks of the assassination trade inside the Animus. By earning XP, the levelling system sees you rise through the Abstergo ranks, unlocking information on the nefarious organisation as you go. These are narrative-based tidbits, with a story unfolding as you progress through the multiplayer’s 50 levels.

This is by far Revelations’ most profound change, an incentive to grind up through the levels, while also keeping everything shored to the world of Assassin’s Creed and its intriguing, labyrinthine narrative. Once more, multiplayer is no mere afterthought. It’s now at the very heart of the experience.

So maybe there is hope for me. In Manhunt at least, there’s evidence to suggest that Ubisoft has augmented and tinkered enough to make Assassin’s Creed: Revelations’ multiplayer a compelling place to be. Put enough hours in and I might just make a master assassin after all. If you’re online in a few months’ time and you see someone run into a wall before dropping a smoke bomb inelegantly at their feet, it’s probably me. Watch out, I’m coming to get you.

Assassin's Creed: Revelations will be stabbing its way into stores on November 15th in North America and November 18th.




 
 

User Comments

Forum Posts: 0
Comment #2 by CheesyToast111
Sunday, August 07, 2011 @ 03:55:38 PM
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Multiplayer is looking good, I was surprised by how much I liked Brotherhood's online.


Forum Posts: 19
Comment #3 by EscoBlades
Sunday, August 07, 2011 @ 03:57:02 PM
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EXCELLENT write up Braders! *Liked*


Forum Posts: 13
Comment #4 by LeeJ2512
Sunday, August 07, 2011 @ 03:59:53 PM
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nice sounds quite good, wasnt that much of a fan of brotherhoods multiplayer. dont think im gonna go online for this game THAT much either


Forum Posts: 0
Comment #5 by acanofcoke69
Sunday, August 07, 2011 @ 04:01:36 PM
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I lke how the only 3 games I want this year are SR3 this and Halo. They all come out on the same day november 15


Forum Posts: 219
Comment #6 by Arrrk
Sunday, August 07, 2011 @ 04:09:02 PM
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I dislike a lot of competitive multiplayer, but Brotherhood's was amazing, despite it's flaws. I'm glad to see the Stun has been fixed. I'm hoping each Round lasts longer than 5 minutes also.


Forum Posts: 53
Comment #7 by Assasin13
Sunday, August 07, 2011 @ 04:28:40 PM
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@6 If you want a fun challenging multiplayer game then I suggest you get Starcraft 2, you never feel cheated when you lose and you feel good when you win. It also is a highly competitive yet fun game. Go try it.


Forum Posts: 186
Comment #8 by II griever II
Sunday, August 07, 2011 @ 04:34:53 PM
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I can't wait for this game, but honestly, i think Dead Space 2 did it right, where Bioshock 2, and AC Brotherhood, and many others SHOULD have done. Given you multiplayer since everyone "seems" to want it (more co-op then anything)' but not made you feel obligated to play it by incorporating MP Achievements. Dead Space 2 gave us an MP that was actually fun, but people played it because they wanted to, not because they felt they needed to. Just like COD:MW, and COD:MW 2, people played because they wanted to.


Forum Posts: 52
Comment #9 by Empty Seven Man
Sunday, August 07, 2011 @ 04:38:45 PM
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loved the multiplayer in brotherhood but i think the perks spoil it.


Forum Posts: 5
Comment #10 by Clayman
Sunday, August 07, 2011 @ 04:49:36 PM
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Templar vision ruins multiplayer


Forum Posts: 0
Comment #11 by ATOMICKILA3000
Sunday, August 07, 2011 @ 04:56:27 PM
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I hope they fix the matchmaking too.Also I hope they add something that makes it fun and makes you want to play it over and over again.When I was playing Brotherhood I tended to quit after 1 or 2 matches because it was missing that "fun" factor.Only reason why I don't play Brotherhood anymore is because no one even plays it.


Forum Posts: 44
Comment #12 by Nemesis54
Sunday, August 07, 2011 @ 04:58:24 PM
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I really need to get AC Brotherhood


Forum Posts: 67
Comment #13 by Alchemist5
Sunday, August 07, 2011 @ 05:12:00 PM
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There should never be achievements tied to multiplayer. The only achievements that should be allowed if they absolutely have to have them are simple and more incentives to play the multiplayer; such as getting your first kill, winning on each gametype and/or map, completing a certain SIMPLE objective for the first time, stuff like that.


Forum Posts: 137
Comment #14 by Voxael
Sunday, August 07, 2011 @ 05:12:08 PM
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I absolutely loved Brotherhood's multiplayer component and Revelations sounds like it's actually addressing the few minor complaints that I had about it. Can't wait.


Forum Posts: 99
Comment #15 by Skeletor
Sunday, August 07, 2011 @ 05:25:20 PM
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@ 10, If I remember correctly, templar vision was the last perk to unlock (someone let me know if I'm wrong) so Ubi was rewarding the player for sticking with the MP and ranking up. I wouldn't say it ruined MP, though. I don't remember too many people using it, too, and I got to level 50. It was so easy to spot someone using templar vision since they glowed like the sun. Couple that with the new stun system and you're pretty much guaranteed points if you're the hunted. If there's no change to the perk then I would say it won't be as effective in Revelations as it was in Brotherhood.


Forum Posts: 546
Comment #16 by o D M C o
Sunday, August 07, 2011 @ 05:27:32 PM
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Agreed with 9 and 10, the perks destroyed the fun of multiplayer. The matches I played when I first put the game in were fun but after a few lvl ups it changed the mp totally. Also agreed with 8 regarding the mp chievs. Ill play the mp if achievements warrant it but given the lack of develeopment time, I cant see it being much of an improvement over brotherhoods multiplayer, so I probably wont like it very much


Forum Posts: 599
Comment #17 by HorsemanOfWar16
Sunday, August 07, 2011 @ 05:42:22 PM
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Want Revelations now :(


Forum Posts: 0
Comment #18 by MookBerryMuffin
Sunday, August 07, 2011 @ 05:44:41 PM
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@ 13, Exactly! I have 1000 gamerscore on both AC1 and AC2, but in Brotherhood, there's no way I can get to lvl 50 to finish all the achievements because it takes about a half hour to find a game. The online multiplayer achievements ruined the completionist aspect of the game for me.


Forum Posts: 6
Comment #19 by Contender19
Sunday, August 07, 2011 @ 06:01:30 PM
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game informer said something about multiplayer co-op missions, but i haven't seen anything about it.. would be a huge disappointment to not have.


Forum Posts: 0
Comment #20 by ThoracicKez
Sunday, August 07, 2011 @ 06:16:58 PM
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dont really like the multiplayer on brotherhood, i think i would if there was a proper free for all not those annoying contract or whatever there called when you can only kill one guy


Forum Posts: 370
Comment #21 by gamerscorhunta
Sunday, August 07, 2011 @ 06:25:38 PM
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Fuck eagle eye, it was what made Brotherhood the most unbalanced game I've played since Vampire Rain. All a player needed was eagle eye and a gun and you never lost. Great game, I just think Ubisoft rushed the multiplayer a bit, and didn't put the simple thought into balancing. Oh well, it's coming back, so it doesn't look like this Creed will beat the first or the second.

As much as that looked to just hate the game, I am still excited for this game. Mostly how their is a story behind ranking up, hopefully they make a more climatic approach to Ezio's last journey and it's multiplayer counterpart. I'd like to see a mode similar to Metal Gear Solid 4's, where one player plays as Ezio, a couple assassins guard him, and the rest of the players try to kill Ezio.


Forum Posts: 26
Comment #22 by Spaceomatic
Sunday, August 07, 2011 @ 07:01:42 PM
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I don't know about this one... It looks a lot like the last one witch was good but the story was a lot shorter than the second's and its been less than a year since that came out.


Forum Posts: 0
Comment #23 by ATOMICKILA3000
Sunday, August 07, 2011 @ 07:14:27 PM
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@20 There is a "proper" FFA. I forgot what its called but I've played it a few times.The way you killed the target was by locking on to them.


Forum Posts: 0
Comment #24 by bobthekilla
Sunday, August 07, 2011 @ 07:39:18 PM
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@20 and @23 The FFA game was assassinate but was only avalible after buying the Da'vinci DLC. It was really fun and good for XP once you got used to it.

@all people hating on the perks. the perks were needed to change up the game. without any perks the game would just be the same thing everytime. They didn't balance it that greatly but it wasn't that bad most perks had a disadvantage or opposite perk the could cancel it out.

@all people hating on MP achievements. if you were a true completionist you would get them no matter how long it takes. and there were only a few MP achievements that took that long the rest were preety easy so you had no problem if you just wanted to get as many achievements as fast as possible.


Forum Posts: 19
Comment #25 by EscoBlades
Sunday, August 07, 2011 @ 07:44:19 PM
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@21: Completely wrong. The gun only granted you 100 point kills (unless you got lucky and stacked bonuses on top) and Templar Vision made you glow like a Christmas tree, thus leaving you even more open for a stun.

I can go on and break down some more strategy for you, but Templar Vision (Eagle Eye as you call it) was not game breaking, and certainly not even overpowered.

Feel free to PM me and i'll send you a link to my youtube channel where i post Brotherhood gameplay. You might learn a thing or two, rather than blaming something you never took the time to understand.


Forum Posts: 6
Comment #26 by Caesar XI
Sunday, August 07, 2011 @ 07:51:37 PM
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Getting this game as i have with all the others looks good but will have to wait a month as november is pretty busy for games.

@1 Grow the Fuck Up


Forum Posts: 0
Comment #27 by asilent boom
Sunday, August 07, 2011 @ 07:54:22 PM
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Really looking forward to this game, just hope I can find the time to play this with all the other games releasing I want.

@8 What about the people who enjoy playing MP and enjoy earning longer or harder achievements in MP? All they should have is some easy achieves that don't take any time? I know I'll probably be thumbed down because I'm in favor of MP achievements, but to me MP is part of the game. If the developer wants MP achievements in their game they should be allowed to put what ever achievements they want in it. I understand some people might not like them and I'm not saying games should have a large percentage of MP achievements, but to say it should have none or only easy achievements means who gives a crap about those people that like MP and achievements.


Forum Posts: 0
Comment #28 by asilent boom
Sunday, August 07, 2011 @ 08:09:45 PM
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@18 There's any easy way for developers to fix that though. All the developers have to do is use matchmaking that allows you to join games already in progress. It makes it alot faster to find a match and also helps the game stay full in case some one quits in the middle of a match. I hate seeing developers use matchmaking that requires you to have a certain number of players before you can start the match. I see that and know it will kill the MP after enough people stop playing it, no one likes wasting alot of time waiting for matches.


Forum Posts: 105
Comment #29 by Battletick
Sunday, August 07, 2011 @ 08:35:31 PM
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@10 Templar vision was kind of lame, when you activated it you GLOWED. It may show you your pursuers and target but they can both clearly see you as well.

I can't wait for the new multiplayer! The only part of brotherhood multiplayer that I found annoying was the fact no one played it. (Or maybe I wasn't able to find them?) Sometimes I took 15 minutes to get into a game. I hope more people get into the multiplayer this time, because it's something completely different and great fun to play.


Forum Posts: 6
Comment #30 by Contender19
Sunday, August 07, 2011 @ 09:02:42 PM
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im level 36 in brotherhood and it is getting repetitive... i hope this multiplayer has better customization and stuff


Forum Posts: 1
Comment #31 by LilDef82
Sunday, August 07, 2011 @ 10:46:23 PM
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This game is so fun and great two thumbs up


Forum Posts: 64
Comment #32 by Dlark17
Monday, August 08, 2011 @ 12:00:50 AM
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Everything I wanted to hear for first-round Multiplayer spoilers. These guys know how to get a good game done!


Forum Posts: 14
Comment #33 by infinityEOC
Monday, August 08, 2011 @ 03:47:44 AM
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Well I just started playing Brotherhood multiplayer a couple of days ago, and the matchmaking really isn't all that bad. Maybe 1-2 minutes from my experiences.

Also, the main thing that bugs me about Brotherhood multiplayer achievements is that there is no in-game checklist for the bonuses. Hope they add one for Revelations!


Forum Posts: 6
Comment #34 by SpaceRazzer
Monday, August 08, 2011 @ 05:53:33 AM
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After I reached level 50 twice, I didn't play it much anymore. Don't know why.
At least there will be 50 more levels now! :D


Forum Posts: 92
Comment #35 by PluralAces
Monday, August 08, 2011 @ 08:26:41 AM
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#35 how do you rach level 50 twice?

Anyway, sticking smoke bombs to walls? throwing smoke bombs and fireworks now?

Wow, the bad kids on multiplayer are gonna have fun with this and its going to be way more frustrating for advanced players.

At least contested kills will help, cause I know with all of the times my stuns have been reversed it would be nice to get some points out of it for a change...


Forum Posts: 6
Comment #36 by Contender19
Monday, August 08, 2011 @ 12:15:00 PM
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whaaaaaaaaat? it's going to level 100?


Forum Posts: 1097
Comment #37 by bloodswan
Monday, August 08, 2011 @ 07:28:14 PM
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I was kind of hoping this wouldn't have multi-player but the campaign story is interesting enough to get this at some point.


Forum Posts: 26
Comment #38 by elsnoggler
Monday, August 08, 2011 @ 08:55:47 PM
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I didn't play any of Brotherhood's multiplayer until it was basically just me and everyone else in the queue at level 50, so my experience was... not enjoyable.

I'm glad they're putting effort into revising the multiplayer experience, since I trust - given Brotherhood's great single player sans flyer segments - that it won't be at the cost of Revelations' single player story arc. That being said, I probably won't be playing much of it. It's just not really my thing.


Forum Posts: 96
Comment #39 by MasterDanielKun
Monday, August 08, 2011 @ 10:30:05 PM
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Looks pretty interesting.


Forum Posts: 0
Comment #40 by PaulE1111
Tuesday, August 09, 2011 @ 01:20:05 AM
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cant wait the gameplay of that game is alot of fun


Forum Posts: 0
Comment #41 by bobthekilla
Tuesday, August 09, 2011 @ 10:12:14 AM
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It's going up to lvl 50 like in brotherhood but there will also be 99 more loops of prestige. so it will really have 500 lvls. (at least the way I understand it)


Forum Posts: 291
Comment #42 by ViNyLek
Tuesday, August 09, 2011 @ 12:43:28 PM
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Wait is this AC 5 or 6? Seriously seems like there has been so many... I appreciate tweaks and additiona even new story, but let's face it -it gets borigin. It's no CoD where I will finish 5/6 hr long story and am left wanting more. These games take20-30hrs to finish and releasing one each year only lowers anticipation for final installment. I will get it just for the story, but this is no longer great game I came to think of it when first two came out...


Forum Posts: 147
Comment #43 by hotdogenigma
Tuesday, August 09, 2011 @ 02:02:09 PM
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@27 what about the people who don't enjoy MP, or the people who are not on xbox live? Sure it's their choice, but putting achievements on MP is unfair, basically making people subscribe, to a Microsoft service, to obtain these achievements. So what benefit does Ubi, or anyone else get out of it? Besides, most games have their own in-game tasks/achievements to get, that's not good enough?

I personally get the MP achievements that I can, I've grinded a few down on certain games but I don't have the time to reach level 50 (or the cap on whatever game it is). I suppose that's my problem for not being a younger person with loads of time on my hands. And to be quite honest, trying to get achievements while wankers who spend hours on end playing MP kick the shit out of you frankly isn't any fun. So I agree with #8 and 13 and anyone else who thinks MP achievements are bunk.

To me a game is the single player, anything MP is extra to the game for the hardcores who like to smack talk each other, I think it's a bunch of BS while some piss-ant kills you and then calls you a bitch or a motherf*cker just because they can...yeah that's a lot of fun!


Forum Posts: 10
Comment #44 by NattyBomb
Thursday, August 11, 2011 @ 04:45:25 AM
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Reason why I avoided the entire asassins creed series so far
1.Gameplay was just atrocious and was too 'Gray'
2. Dont play sequels without first playing original.
3 was going to just sucker up and play a sequel without playing first but than seen it had MP and Facpalmed.
4. The horrid MP returns.

For those who think I comment on a game without playing it. STFU I did play MP for awhile at a friends house


Forum Posts: 10
Comment #45 by NattyBomb
Thursday, August 11, 2011 @ 04:46:25 AM
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1 is just assassins creed
2 is just assassins creed 2
3 is brotherhood
4 is revelations

BTW


Forum Posts: 12
Comment #46 by chris lailo
Thursday, August 11, 2011 @ 02:14:45 PM
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@45, 46 and other dumbasses: Assassin's Creed: Brotherhood and Revalations are NOT AC3 and 4. That's the whole fucking point: they're not numbered because they're not true sequels. Just like Bad Company is not a sequel to Battlefield 2.

@Die-hard achievement whores: You're really going to hate a game JUST because you can't get the MP achievements. Wow. No-one's forcing you to get them, and I saw one dumbass saying Ubisoft are forcing you to pay for XBL Gold. First of all, why the fuck don't you already have it? Secondly, they're not forcing you. The only thing forcing you is your addiction to achievements... I guess.

OT: I heard about a prestige mode being introduced? That would be pretty cool as I finished the MP (level 50 yes, but obviously not all the challenges) in about two months. Despite what people say the MP was a very fun experience, even if it was a bit too short. And yet I see people saying getting to level 50 is impossible... I can understand you can't find games but you could level up multiple times in one match on the lower ranks...

I can just see the comments now, whining about how AC is becoming CoD, fist a yearly release and a MP, and now a prestige system. Newsflash: Most games now have MP, and most of those with multiplayer have a presite system. The only similarity with CoD that is something you can complain about is the yearly release... but you know why they do it? Because people want more Assassin's Creed. Not many people can resist the temptation of more money.


Forum Posts: 13
Comment #47 by Peck4
Friday, August 12, 2011 @ 04:07:32 PM
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Didn't care about brotherhoods mp, but goddamn i can't wait to play sp of revelations!


Forum Posts: 147
Comment #48 by hotdogenigma
Tuesday, August 16, 2011 @ 11:38:18 AM
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@47 reading comprehension you dumb fuck, I never said Ubi was forcing you to pay for XBL. I said if people want the MP achievements they have to get xbox live. Make sure you read something and understand it before you comment on it.


Forum Posts: 4
Comment #49 by Shiq da Shyza
Tuesday, August 16, 2011 @ 03:18:59 PM
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im not a fan of multiplayer achievements despite my enjoyment of multiplayer aspects of games


Forum Posts: 494
Comment #50 by DFB 1708
Tuesday, August 16, 2011 @ 03:56:50 PM
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When I saw the online achievements for Brotherhood I really hated this game for making me play multiplayer, which I thought would be horrible. I was wrong it was quite cool.
And I'm looking forward to Revelations but I need to play the multiplayer to judge if this will be cool as well.
But from reading I say that they, not really ruined it, but made it worse than Brotherhood. I already feel all the smokebombs flying towards me and the stab in the back, the punch in my face while waiting for that incognito kill and to see even more people run and stab.
Also revive stunned partners is unnecessary in my opinion.


Forum Posts: 0
Comment #51 by xXSooperdaveXx
Saturday, August 20, 2011 @ 11:29:37 AM
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I love Brotherhood online but not enough people are playing it guess because I have sat 15 minutes before trying to find a match and got nothing. I enjoy "Wanted" more than "Manhunt" because its every man for himself. Its just more fun in my opinion.


Forum Posts: 7
Comment #52 by Heatheranne
Sunday, August 21, 2011 @ 09:29:11 PM
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the wait times to get into a math in brotherhood made it entirely too frustrating to bother with, and i'm hoping this one will be better. Either way, I can't wait for the sp part of it!


Forum Posts: 0
Comment #53 by KILLERCAUSER222
Thursday, September 01, 2011 @ 03:07:22 PM
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honestly i just hope the gmae matching is better, cause for some reason no matter how many times me and my friend tried to get in to a match together,or pressed "join session in progress" we couldn't do it, and we both have good connections, soo yeah


Forum Posts: 1072
Comment #54 by Cooljoe
Monday, September 12, 2011 @ 12:04:16 AM
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Looks cool, but I hope there won't be too many multiplayer achievements. Assassins creed needs to focus on what it does best- single player.


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Game Info
Developer:
Ubisoft Montreal
Publisher:
Ubisoft
Genre:

Release:

US November 15, 2011
Europe November 15, 2011

Collection:4410
Wishlist:585
 
 
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