Splash Damage Got "A Lot of Hate" Over Brink AI
Written Monday, August 15, 2011 By Lee BradleyView author's profile
Neil Alphonso has reflected on some of the issues surrounding Brink’s reception, admitting that developers Splash Damage “gotta lot of hate” for the game’s poor AI.
Speaking during a GDC Europe session in Cologne earlier today (as reported by Eurogamer), the game's Lead designer said, "Brink tried to be something new and different in several areas. In hindsight we perhaps strayed away from convention a bit too much in some areas.”
One of Brink’s main features was an attempt to blur the line between single-player and multiplayer, with bots populating vacant player slots. But unfortunately the AI was poor, something that made playing alone a bit of a chore.
“This became really transparent to a lot of [players] and they found it pretty frustrating,” said Alphonso. “Some didn't care. They thought it was acceptable and the game meant for playing multiplayer anyway. But others... we gotta lot of hate for it. Put it that way."
"So in the end, essentially when the game is viewed as a highly contextualised multiplayer experience, it does really well. But if you view it as a cinematic single-player cinematic experience, it doesn't really hold up."
Alphonso concluded, “We're taking a lot of these lessons on board for our future projects."
Our own Mr Webb summed it up pretty well when he reviewed the game at launch, saying “Frankly put, unless you’re playing Brink with and against human players, the game is mediocre at best.”
However, “Get into a game with players that want to co-ordinate as a team against a group of like-minded foes, and Brink will almost certainly satisfy on every level.” He gave it an 8.