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Bodycount
Codemasters Closing Guildford Bodycount Studio
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Staff working at Bodycount developer Codemasters Guildford were called to a meeting earlier today in which they were informed that Codemasters is proposing closure of the studio, closing down its action and strategy teams to focus more on successful racing IPs like DiRT and F1 at the company's Birmingham and Southam studios, with the Birmingham studio expanding to include a second team.

"The company is proposing to retire from its facility in Guildford, most recently responsible for the shooter Bodycount," Codies confirmed in an official statement issued to Games Industry.biz. "If progressed, the move will affect 66 Guildford studio personnel; staff are now involved in a consultation period to discuss the proposal."

The Guildford studio also worked on Operation Flashpoint, but its most recent project, Bodycount was poorly received - we gave it 55 out of 100 in our own review - and went on to achieve disappointing sales numbers. Some staff from the closing Guildford studio will be able to apply for jobs with in the company though, as noted in the same official statement.

"In the event that staff working within the Guildford site are affected by the current proposals, they will be encouraged to apply for suitable positions on campus and in the Birmingham studio," it states.

Bodycount launched on August 23rd in North America and September 2nd in Europe.




 
 

User Comments

Forum Posts: 3112
Comment #1 by Bleeding Star
Wednesday, September 14, 2011 @ 12:28:02 PM
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Pro Tip: Don't make a bollocks games = Don't get closed down


Forum Posts: 369
Comment #2 by Verdinial
Wednesday, September 14, 2011 @ 12:30:40 PM
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As expected, the idea and concept of Bodycount was great, however the gameplay itself was near on unplayable. A game can have the best storyline in the world but if the controls are awful, the game will be. It's just how it goes. If you don't want to make a game with good flow, just a good story and concept, write a book. Farewell, Guildford Studio!


Forum Posts: 50
Comment #3 by Elyk Nosam
Wednesday, September 14, 2011 @ 12:30:41 PM
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Make better games.

Still a shame.


Forum Posts: 313
Comment #4 by Exu
Wednesday, September 14, 2011 @ 12:33:34 PM
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And nothing of value was lost.


Forum Posts: 205
Comment #5 by Lucas McCain
Wednesday, September 14, 2011 @ 12:35:00 PM
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That's too bad. Bodycount was mediocre, but OF: Red River was a great game. I was hoping for more of that series.


Forum Posts: 0
Comment #6 by ThoracicKez
Wednesday, September 14, 2011 @ 12:40:03 PM
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thats what happens when you make a game thats shit


Forum Posts: 171
Comment #7 by BipolarGlenn
Wednesday, September 14, 2011 @ 12:43:39 PM
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Can't say I'm surprised. The AI in Bodycount is terrible, then you run into a moment where the game is just unfair. :(


Forum Posts: 292
Comment #8 by ViNyLek
Wednesday, September 14, 2011 @ 12:43:47 PM
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After the failure that Bodycount was, this is hardly surprising. This is no longer a market for mediocre devs. It eithe rhas to say by boatload or it's goodbye. I bet bigger studios will pick them up if they're any good:-)


Forum Posts: 7115
Comment #9 by Opiate42
Wednesday, September 14, 2011 @ 12:50:13 PM
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Don't like to her of people losing jobs if it comes to that but the song is still the same, if your store doesn't sell anything, you can't stay in business.

The demo of bodycount was terrible. It had "wait for the bargain bin" written all over it.


Forum Posts: 1
Comment #10 by your next best friend
Wednesday, September 14, 2011 @ 12:59:23 PM
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Has the Bodycount Downloadable content - 'Massacre at Guildford' - Got a release date yet? :)


Forum Posts: 1003
Comment #11 by Dr Popodopolus
Wednesday, September 14, 2011 @ 01:07:45 PM
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@10 - right idea, poor execution buddy. I'm not talking about the game, either ;]


Forum Posts: 173
Comment #12 by Epilogue of Euphoria
Wednesday, September 14, 2011 @ 01:20:20 PM
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Not too surprising, Codemasters really doesn't do anything good other than racing games. They can make the hell of some racing sims!

The bad thing though in todays crap hole economy its better to stick to what works and no take chances, but that will eventually lead to stagnation. It's kinda like choosing the lesser of two evils now-a-days.


Forum Posts: 139
Comment #13 by GaryYEAH
Wednesday, September 14, 2011 @ 01:26:47 PM
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It's sad to hear that people will be losing their jobs, but *Bodycount* was one of the worst games I've played this year, so I'm not too surprised.

xx


Forum Posts: 3
Comment #14 by Mr Wiggles
Wednesday, September 14, 2011 @ 01:35:01 PM
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I don't like to hear of people losing their jobs.
No one needs that right now! This is such a hard industry now! Makes me worry about my future.


Forum Posts: 0
Comment #15 by WMDalpha
Wednesday, September 14, 2011 @ 01:49:14 PM
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Good. Bodycount was a terrible game. Probably the worst game i've played this year besides Brink and Duke Nukem


Forum Posts: 20
Comment #16 by SpyderPN27
Wednesday, September 14, 2011 @ 01:53:15 PM
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Now I understand why Stuart Black left codies!!


Forum Posts: 43
Comment #17 by GrassHopper901
Wednesday, September 14, 2011 @ 02:04:10 PM
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the question i wanna ask mr codemaster is WHERES GRID 2 lol


Forum Posts: 856
Comment #18 by i got squeezed
Wednesday, September 14, 2011 @ 02:11:02 PM
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Just make Black 2 and Codemasters will be back in the game.


Forum Posts: 107
Comment #19 by Gilganomics
Wednesday, September 14, 2011 @ 02:19:16 PM
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My only frustration is...didn't they see this coming?

I'm confident that 3/4 of the active gaming community could have told you this (Bodycount) would flop; it's like Codemasters was watching this team dig a grave during early production and deciding the best way to help would be to provide nails for the coffin.

I know if a team is working on a game, they should be able to see their own flaws, but the perspective is always different from the inside out (especially when your mortgage is dependent on this game staying in development, and you spend so much time playing your work, you've no time to remember where the bar is set), so whatever happened to quality control?

Homefront & RF: Armageddon brought a similar feeling for me.


Forum Posts: 0
Comment #20 by Loophole35
Wednesday, September 14, 2011 @ 02:26:27 PM
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never tried Bodycount but thought I'd check out the article too see if it affected Grid 2 but still no news on it. I guess since this did not mention Grid 2 that's a good thing in hindsight.


Forum Posts: 107
Comment #21 by Gilganomics
Wednesday, September 14, 2011 @ 02:35:17 PM
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@16
On that note, I'd rather play Black over Bodycount (guess I'll settle for Bad Company).


Forum Posts: 315
Comment #22 by CrownlessKing
Wednesday, September 14, 2011 @ 02:40:38 PM
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Hm, well it is a shame. Then again they came out with all these developer trailers saying how awesome the game was and it ended up very crappy. So, they basically lied to everyone. But hey, when you release a crappy FPS on the same day as Deus Ex: HR, it was going to flop. Hell it might've flopped anyway even if it was good just by virtue of that release date.

I was interested in Operation Flashpoint thought. Maybe it'll drop in price now.


Forum Posts: 271
Comment #23 by the action frampton
Wednesday, September 14, 2011 @ 02:40:46 PM
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It's a sad to hear especially because I live about 5 miles from Guildford, but I heard the game really did blow. I think 19 hit the nail on the head.


Forum Posts: 178
Comment #24 by Blue Thunder28
Wednesday, September 14, 2011 @ 02:41:10 PM
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I happened to enjoy Bodycount quite a bit.


Forum Posts: 24
Comment #25 by The Cats Meow 0
Wednesday, September 14, 2011 @ 02:52:00 PM
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My question is how the playtesters didn't forsee this. When they were asked to test the game, why did they not tell the developers it was practically unplayable?

Assuming I ever make it in the game dev industry, I'm not going to make a game a terrible as bodycount. Even if I thought of the idea, I would trash it if the game turned out that bad.


Forum Posts: 139
Comment #26 by GaryYEAH
Wednesday, September 14, 2011 @ 03:26:13 PM
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@ 15

I agree 110%, man. *Brink* was the most unplayable of the three, though.

xx


Forum Posts: 1455
Comment #27 by tripleb2k
Wednesday, September 14, 2011 @ 03:39:41 PM
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Always sucks to hear a studio is closing. I know it wasn't their intention to make a bad video game.


Forum Posts: 16
Comment #28 by Sergeant2296
Wednesday, September 14, 2011 @ 03:54:11 PM
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It is sad that it is getting closed down but it was an awful game but at least there now concentrating more on driving games which is good because there racing games are fantastic. :)


Forum Posts: 289
Comment #29 by THC BLUNTED
Wednesday, September 14, 2011 @ 04:03:17 PM
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Bodycount cant be as bad as everyone says it is, I will have to give it a try and see for myself. From what I've seen it looks pretty fun.


Forum Posts: 3
Comment #30 by Spastic Manatee
Wednesday, September 14, 2011 @ 04:06:38 PM
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Guildford is 5 mins down the road from me. And my mate works there. That sucks for him. No more early releases!


Forum Posts: 139
Comment #31 by GaryYEAH
Wednesday, September 14, 2011 @ 04:17:54 PM
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@ 29

Believe me, man, it's BAD. It's not unplayable by any means, but the game is just so broken and poorly constructed that it has no redeeming features. Play it for the Achievements, yes, but as for the fun side - well, there isn't any.

xx


Forum Posts: 0
Comment #32 by Dragonstorm74
Wednesday, September 14, 2011 @ 05:24:32 PM
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Always a shame to see a developer go out of business. Still, the game was rather crappy and in a market with this many big name FPS's I'm hardly surprised it failed. Hopefully they will all find jobs making something better


Forum Posts: 3
Comment #33 by Slamthejam11
Wednesday, September 14, 2011 @ 05:29:08 PM
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not surprising after that royal fuck-up known as operation flashpoint.


Forum Posts: 399
Comment #34 by General Boredom
Wednesday, September 14, 2011 @ 05:56:47 PM
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Not a surprise by any means; the demo was digital vomit.


Forum Posts: 221
Comment #35 by the ferenczy
Wednesday, September 14, 2011 @ 06:06:47 PM
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Sucks for people to lose theirs jobs, but they put out an awful game. Keeping their jobs is based on performance just like everyone else in the world. Bad work=no job....that's life.


Forum Posts: 107
Comment #36 by Gilganomics
Wednesday, September 14, 2011 @ 06:14:31 PM
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@25
Playtesters are not hired to appraise the worth of a game, only to hunt for bugs, glitches, etc. (which, based on this generation's numerous achievement issues, seems to produce inconsistent results).

It's actually customary for the "new guy" to get stuck playing the most shovel-ware-worthy titles. In an ideal world, such games would barely have a chance at survival once reaching playtesting's gates of Troy..., but that's a conversation of ethics & personal opinion that I'll leave alone.

Also, despite what seems like common sense, playtesters are not necessarily hired based any experience with games in the 1st place. It can often be like hiring at McDonald's: "oh, she's cute, let's bring her on", or "He's wearing a Pink Floyd shirt?! I've got to have this guy on my team".

Sorry for the off topic length, but I rather see a discussion sprout from this than 5 more "Good, Bodycount was rubbish" comments (they're valid, but repetitive).


Forum Posts: 122
Comment #37 by Ashes in Fall
Wednesday, September 14, 2011 @ 06:48:55 PM
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How can anyone honestly say Brink was a bad game? Did any of you actually play the MP? After that first week patch it was smooth enough to have a blast online and now it's very fluid with the Agents of Change patch. Sure, it may have had a rocky start, but so did Bad Company 2 and Modern Warfare 2.

And let us not forget about The Cartel. Case dismissed.


Forum Posts: 1214
Comment #38 by ginge88isfun
Wednesday, September 14, 2011 @ 07:06:04 PM
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Codemasters just needs to go full stop, the only good games they've produced are the Dirt and F1 games.

Played the demo for Bodycount and its no wonder this studio is closing down.


Forum Posts: 108
Comment #39 by aosiding
Wednesday, September 14, 2011 @ 08:15:06 PM
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Stupid development studio heads are corporate bastards. These people poured their hearts and souls to produce a game based on the mediocre ideas of these suits, and when it's not good enough these suits get rid of these people like it's the usual day at work. It makes me sick and it is the main reason I decided not to pursue game development in college


Forum Posts: 638
Comment #40 by DanielH
Wednesday, September 14, 2011 @ 08:22:41 PM
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the operation flashpoint series, to me, its good.

bodycount, is a poor game.

though i Strongly Agree With @1, make a crappy game, Brink & Bodycount, your company, shuts down.

make a good game, Deus Ex: Human Revolution, the company makes games and money


Forum Posts: 91
Comment #41 by bearmod
Wednesday, September 14, 2011 @ 10:02:23 PM
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Always hate to see shut downs like this, even if they did make shit games


Forum Posts: 26
Comment #42 by Spaceomatic
Wednesday, September 14, 2011 @ 10:03:12 PM
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I couldn't care less. Other than Dirt, Codemaster's makes horrible games.


Forum Posts: 271
Comment #43 by macd
Thursday, September 15, 2011 @ 04:52:46 AM
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Never even heard of Bodycount before...

Liked the Op Flash games though.


Forum Posts: 41
Comment #44 by RY1987
Thursday, February 02, 2012 @ 10:26:36 PM
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how can people love such an awful repetative series like call of duty ,yet so many people seem to hate this game. bodycount blows call of duty out of the water. the gameplay is amazing and so fun,perfect controls,many weapons choices and just seems perfect start to finish. why no one plays online is beyond me considering how many fools play on call of duty online like its something special when its far from it.why the company would prefer to make boring racing games over something as incredible as bodycount just blows my mind.codemasters are brilliant for games even dirt is alright for a racing game. theres not really many "awful" games out there,its usually just a matter of personal interest,but games like call of duty should just be banned as it just relies on war after war and every game is the same and there robbing peoples money and stopping games like this getting in the spotlight it deserves


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Game Info
Publisher:
Codemasters
Genre:

Release:

US August 23, 2011
Europe September 02, 2011

Collection:169
Wishlist:65
 
 
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