Dragon Age: Origins - Achievement Guide
XboxAchievements.com - Every Point Counts

There are 76 achievements with a total of 1750 points.
 
 Last of Your Line (10 points)
Completed the Human Noble origin story
 

The Origin story is the first part of the game after creating your character. Choose "Human" as your race and "Human Noble" for you Background. Play through the story and when you agree to join the Grey Wardens, this will unlock. The origin stories take about 1-2 hours each.

 
 Corrupted (10 points)
Completed the Dalish Elf origin story
 

The Origin story is the first part of the game after creating your character. Choose "Elf" as your race and "Dalish Elf" for you Background. Play through the story and when you agree to join the Grey Wardens, this will unlock. The origin stories take about 1-2 hours each.

 
 Conscripted (10 points)
Completed the City Elf origin story
 

The Origin story is the first part of the game after creating your character. Choose "Elf" as your race and "City Elf" for you Background. Play through the story and when you agree to join the Grey Wardens, this will unlock. The origin stories take about 1-2 hours each.

 
 Harrowed (10 points)
Completed the Magi origin story
 

The Origin story is the first part of the game after creating your character. Choose "Elf" or "Human" as your race and "Magi" for you Background. Play through the story and when you agree to join the Grey Wardens, this will unlock. The origin stories take about 1-2 hours each.

 
 Casteless (10 points)
Completed the Dwarf Commoner origin story
 

The Origin story is the first part of the game after creating your character. Choose "Dwarf" as your race and "Dwarf Commoner" for you Background. Play through the story and when you agree to join the Grey Wardens, this will unlock. The origin stories take about 1-2 hours each.

 
 Kinslayer (10 points)
Completed the Dwarf Noble origin story
 

The Origin story is the first part of the game after creating your character. Choose "Dwarf" as your race and "Dwarf Noble" for you Background. Play through the story and when you agree to join the Grey Wardens, this will unlock. The origin stories take about 1-2 hours each.

 
 Last of the Wardens (20 points)
Completed Ostagar
 

No matter which Origin story you choose, this is where you will head immediately after. Depending on which Origin story you chose, this may also be your first encounter with the Darkspawn. Simply complete the quests that are given to you.

 
 Standard-Bearer (20 points)
Used the Grey Warden treaties to recruit all possible allies
 

To get this achievement, you'll have to complete "Broken Circle", "Nature of the Beast", "Paragon of her Kind", "The Arl of Redcliffe", and "The Urn of Sacred Ashes". You'll have to get on the good side of the humans in Redcliffe, the Dalish Elves, the Dwarves, and the Mages/Templars. Once you complete those quests, return to Castle Redcliffe and speak to the Arl. Tell the Arl to begin the Landsmeet and watch the cutscene.

 
 Hero of Redcliffe (20 points)
Completed "The Arl of Redcliffe"
 

This is a very long quest that will see you traverse the map several times. You''ll travel to "Redcliffe Village" to begin this series of quests. After you help the people of Redcliffe and take back their castle, your quest will become to save the Arl. This quest becomes intertwined with "The Urn of Sacred Ashes" here. See Sacrilegious and Ceremonialist for more details. Once you've completed "The Urn of Sacred Ashes", return to Redcliffe Castle and use the ashes to revive the Arl.

 
 Rabble-Rouser (20 points)
Completed "The Landsmeet"
 

After recruiting all of your allies, return to the Arl of Recliffe and speak to him about traveling to Denerim. This quest will begin in Denerim with you finding out that the queen has been kidnapped by Arl Howe. Break into his castle and rescue the queen. Then you'll investigate the rioting that has gone on in the elven part of town. Investigate the plague and suspicious activities in the Elven Alienage, and then head back to Arl Eamon to begin the Landsmeet. In the end, you will choose who will be the leader of Ferelden.

 
 Mercenary (20 points)
Complete 15 job-board quests
 

Each town (Lothering, Redcliffe, and Demerin) has job boards posted in front of their Chantries. You can also find jobs for the Mage's Collective from their Liaisons in Denerim and at Lake Calenhad. Redcliffe and Denerim also have the The Blackstone Irregulars that you can do jobs for. Finally, in Denerim at the tavern in the Market, you can jobs for less reputable people. Complete 15 of these quests for this achievement. Most are pretty simple and don't take nearly as long as the main story quests.

 
 Recruiter (25 points)
Across all playthroughs, recruited all party members
 

he party members that you have to recruit are: Alistair (Ostagar), Morrigan (Kocari Wilds), Leliana (Lothering), Sten (Lothering), "Dog" (Human Noble origin and in Ostagar), Zevran (encounter after Redcliffe), Oghren (Orzammar), Wynne (Mage's Circle Tower), and Loghain (after "The Landsmeet"). Be aware, if you accept Loghain into your party, then Alistair will leave it forever.

Shale is not be required for this. If you have the "Stone's Prisoner" DLC, recruit him anyway because he's extremely valuable.

 
 Hopelessly Romantic (25 points)
Across all playthroughs, experienced all possible romances
 

Complete the romance stories with Morrigan, Leliana, Zevran, and Alistair. For Morrigan, your character needs to be male. For Alistair, your character needs to be female. For Leliana and Zevran, your character can be either male or female. When you reach a certain level (track your progress with the meter below their Character Record), you will slowly approach the end of the romance. You need to get the meter as high as possible (Leliana for example is close to maxed out, Zevran doesn't take nearly as much). You'll do a quest for them, then share a kiss, and then...

For an easy way to gain points with them, go into your inventory, and scroll over to the "Other" list. Anything that says "Gift" in purple can be given to any potential romantic interest. Just use to scroll over to the character you're interested in, highlight which item you're going to give her, and press to give it to him. The best items vary from character to character. See First Knight, Witch Gone Wild, Easy Lover, and Wine, Woman, and Song for more details.

You'll probably need two playthroughs for this, but it may be possible to do this in one. If you have a high enough affection with each of the four, have been romantic with at least one of them, none of them are jealous, and have a high enough coercion talent and cunning ability, then you may be able to pull off a foursome with Isabella in The Pearl in Denerim.

 
 Perfectionist (50 points)
Across all playthroughs, discovered all possible endings
 

This is all going to depend on the decisions you make and who you side with throughout your playthroughs. You should be able to get this in two playthroughs. For now, that is unconfirmed. Below in the spoiler tags, is the list of what you have to do. Do not read if you don't want things spoiled for you.

***SPOILER WARNING***

  • Morrigan performs the ritual that saves you.
  • You sacrifice yourself to save Ferelden.
  • Loghain sacrifices himself to save Ferelden.
  • Alistair sacrifices himself to save Ferelden.
 
 Educated (15 points)
Used a tome to improve the main character's attributes, talents, spells, or skills
 

At random spots in the game, you'll find these tomes that can improve your character. They will be in the "Usable Items" section of your inventory. Press then to get to your inventory. Push to get your Usable Items list. The tomes will be at the bottom beneath all of your potions. Highlight and press to use it, then to leave the menu.

 
 Magic Sympathizer (20 points)
Sided with the mages in "Broken Circle"
 

Note: If you want to get Traveler, you have to visit all locations on the Fade map.

To begin this quest, head to the Lake Calenhad Docks and take the ferry to Circle Tower. Once you get on the ferry, there's no turning back. You'll have to finish "Broken Circle". When you arrive at the tower, you'll find it in disarray and overrun by blood mages and demons. Fight your way to the top level of the Tower where you'll meet the Sloth Demon. On the first level of the Tower, you'll meet Wynne. You want her in your party. Here is where it gets interesting. You'll be sent into the Fade. There are a series of "stages" that you must complete. There are six with a demon that you must kill. Four of these also have dreaming Templars and Mages that will give you a Shapeshifting ability. After destroying these demons, you have to rescue the other three members of your party, then fight the Sloth Demon. Once you escape the Fade, then you have to face the blood mage that has overtaken the Tower. You'll meet an imprisoned Templar on the way up to the blood mage. He'll ask you to kill all of the Mages. Refuse him and elect to spare the mages.

During the fight, the blood mage will attempt to turn the other captured mages into sloth demons. If you don't use the Litany of Andraste to protect them, you could be unwittingly forced into Annulment Invoker if you're not careful. The Litany protects the mages and prevents the blood mage from corrupting them. Once the fight is done and you have rescued the Mages, return to the first floor of the Tower and say that the Mages are all safe. The Mages will then join your army as a result.

 
 Annulment Invoker (20 points)
Sided with the templars in "Broken Circle"
 

See Magic Sympathizer for more details about this quest.

Once you escape the Fade, then you have to face the blood mage that has overtaken the Tower. You'll meet an imprisoned Templar on the way up to the blood mage. He'll ask you to kill all of the Mages. Agree with him and kill them after the fight with the blood mage.

Once the fight is done and you have killed all of the Mages, return to the first floor of the Tower and say that the Tower is secure. The Templars will join your army as a result.

 
 Slayer (20 points)
Sided with the werewolves in "Nature of the Beast"
 

See Poacher for more details about this quest.

When you reach the end of the Werewolves' Lair, you'll be taken before the werewolves' leaders. Persuade them during the conversation to attack the Dalish Elves camp. You'll need to have the skill Expert Coercion (14 Cunning) to pull this off. Anything less, and they won't believe you. Once you convince them, you'll be taken the Elves camp. Wipe them out.

 
 Poacher (20 points)
Sided with the elves in "Nature of the Beast"
 

To begin this quest, go to the Brecilian Outskirts and speak to the Dalish Elves. Head into the Brecilian Forest. You'll be attacked by combinations of wolves, werewolves, bears, Darkspawn, and trees. Yes, trees. Find the Grand Oak and it'll ask (yes, ask) you to find it's acorn that was taken by a mad hermit mage. When you the hermit, you'll have to play his game. You can't attack him and take it. You have to play along. When you catch him, he'll offer you the acorn in a trade. Return it to the Grand Oak, and you'll be provided with a way to reach Witherfang. Make your way through the ruins to the werewolves.

When you reach the end of the ruins, you will be asked to return with Zathrian to negotiate. Side with Zathrian when asked and wipe out the werewolves.

 
 Sacrilegious (20 points)
Sided with the Cult of Andraste in "The Urn Of Sacred Ashes"
 

Towards the end of your search for the Urn to heal the Arl, you'll come across the Cult of Andraste. After fighting hordes of them, you'll meet one of them who wants to talk. He'll offer you the chance of helping the Cult and still being able to heal the Arl. Accept his offer and continue on to find the ashes.

Whatever you do, DO NOT hit the gong. You won't be able to win the fight that comes until later in the game.

 
 Ceremonialist (20 points)
Defied the Cult of Andraste in "The Urn of Sacred Ashes"
 

Towards the end of your search for the Urn to heal the Arl, you'll come across the Cult of Andraste. After fighting hordes of them, you'll meet one of them who wants to talk. He'll offer you the chance of helping the Cult and still being able to heal the Arl. Reject his offer and continue on to find the ashes.

Whatever you do, DO NOT hit the gong. You won't be able to win the fight that comes until later in the game.

 
 Bhelen's Ally (20 points)
Sided with Bhelen in "A Paragon of Her Kind"
 

To begin this quest, head to the Frostback Mountains and gain entry to Orzammar. When you have to choice of whom to support to become the king, do the quest for Bhelen. Follow the line of quests that you receive for supporting Bhelen. Eventually, this quest will become intertwined with "Anvil of the Void." See Liberator and Pragmatist for more details.

After completing "The Anvil of the Void", return to Orzammar and choose Bhelen as the king of the dwarves. Despite doing quests for Bhelen, you will be given one last chance to change sides.

 
 Harrowmont's Ally (20 points)
Sided with Harrowmont in "A Paragon of Her Kind"
 

To begin this quest, head to the Frostback Mountains and gain entry to Orzammar. When you have to choice of who to support to become the king, do the quest for Harrowmont. Follow the line of quests that you receive for supporting Harrowmont. Eventually, this quest will become intertwined with "Anvil of the Void." See Liberator and Pragmatist for more details.

After completing "The Anvil of the Void", return to Orzammar and choose Harrowmont as the king of the dwarves. Despite doing quests for Bhelen, you will be given one last chance to change sides.

 
 Liberator (20 points)
Destroyed the Anvil of the Void
 

Whichever potential leader you chose to support will send you into the Deep Roads beneath Orzammar to find Branka and ask her to support your choice for king. After fighting legions of Darkspawn and other creatures, you'll find Branka. She'll get you to complete a series of trapped rooms to get to the Anvil. When you complete the rooms, you'll find Cairidin. He'll ask you to destroy the Anvil. Whether you choose to destroy it or not, you will have the means to put into place the new king.

By completing this and taking this path, you'll open up "A Golem's Memories" if you have "The Stone Prisoner" DLC.

 
 Pragmatist (20 points)
Preserved the Anvil of the Void
 

See Liberator for further details about this quest.

When you complete the rooms, you'll find Cairidin. He'll ask you to destroy the Anvil. Choose to not destroy it. Whether you choose to destroy it or not, you will have the means to put into place the new king.

 
 Heavy Hitter (10 points)
Main character inflicted 250 damage with a single hit
 

As a Warrior and have a high strength and willpower. Get a two-handed weapon with runes on it to increase the damage you inflict. Have your party mates cast buffing spells on you. Use the Berserker skill “Final Blow”. Make sure you stamina bar is full as well.

As a Rogue, max out your Archery talents, especially the Pinning Shot line. Get to Arrow of Slaying as soon as you can. Use that talent in a fight and you'll easily do over 500 damage.

As a Mage, use Walking Virulent Bomb or Mana Clash on another Mage. Combining Spell Wisp, Spell Might, a high magic attribute, and two items that increases damage works as well (thanks to AstralBlades for that tip).

This needs to be done against one, single enemy. There have been quite a few times where I've damaged multiple opponents with my Mage or Rogue with damage well over 250. Remember, it's a single hit, not a single attack. You also need to do this with your main character. No switching to Shale. It won't count.

 
 Bloodied (10 points)
Completed an origin story without the main character ever falling in battle
 

This can be done on any of the Origin stories. Don't allow yourself to run out of health during any of the origin stories. Keep it up with health potions. Setting the game on Casual difficulty makes this extremely easy.

 
 Traveler (35 points)
Set foot in every area in the game
 

This has to be done in one playthrough. You'll need to hit every location on the main map, and the sub maps for the Deep Roads and Denerim. You'll need to do every main quest and quite a few side quests to visit all of them. Make sure you go into every door, every shop, every section every town, every Chantry...everywhere. These are the locations you'll need in your Codex.

See this thread for a list of the locations you'll need for this achievement.

 
 Master of Arms (25 points)
Main character achieved level 20 as a warrior
 

You'll need a whole lot of experience points and you won't hit level 20 until late in the game. Kills, of course, get you XP. Do every side quest that you can. There are quite a few to be found. Keep doing them. You'll need 135,000 XP to reach level 20. This is a long grind, but you should reach level 20 before the end of the game.

 
 Shadow (25 points)
Main character achieved level 20 as a rogue
 

See Master of Arms for details.

 
 Archmage (25 points)
Main character achieved level 20 as a mage
 

See Master of Arms for more details.

 
 Pilgrim (10 points)
Completed a Chanter's Board quest
 

After you leave Ostagar, you'll head for Lothering. In the town, you'll find a Chanter's Board with a quest available. Simply approach the board, accept the quest, and complete it. The quest should be something relatively simple, like "Kill x bandits."

 
 Grey Warden (20 points)
Killed 100 darkspawn
 

This will come naturally as you progress through the story. The Darkspawn are your primary enemies, so you'll get this pretty quickly. As long as YOU kill a Darkspawn, it counts towards this achievements. The Darkspawn kills count across all of your playthroughs. There's no need to go out of your way to farm this achievement.

 
 Master Warden (25 points)
Killed 500 darkspawn
 

See Grey Warden for more details.

 
 Blight-Queller (25 points)
Killed 1000 darkspawn
 

See Grey Warden for more details.

 
 Tinkerer (10 points)
Crafted an item
 

Open your radial menu with the button and select "Potions" or "Poisons and Traps" and push . If you selected "Potions", select "Herbalism" and if you selected "Poisons and Traps", select "Poison-Making". If you have the necessary materials, you'll be able to craft an item here. You'll find the materials scattered throughout Fereldan. Search bodies and plants for the materials. You'll find some for sale from merchants as well.

Below are the potions, poisons, and traps you can make with the first level skill. As you move to Improved, Expert, and Master, more recipes become available. These are the easiest though. Be aware that you'll have to buy flasks from merchants.

Potions
Lesser Health Poultice: 1 Elfroot, 1 Flask
Lesser Lyrium Potion: 1 Lyrium Dust, 1 Flask
Mabari Crunch: 1 Elfroot, 1 Deep Mushroom

Poisons
Venom: 1 Toxin Extract, 1 Flask
Deathroot Extract: 1 Deathroot, 1 Flask

Traps
Rope Trap: 1 Trap Trigger
Small Caltrop Trap: 1 Metal Shard
Small Claw Trap: 1 Metal Shard, 1 Trap Trigger
Small Shrapnel Trap: 1 Metal Shard, 1 Trap Trigger

 
 Persuasive (10 points)
Succeeded at five difficult Persuasion attempts
 

When you see a conversation option with (Persuade) before it, choose that. Select five of those end up being successful and you'll have this achievement. The four Coercion skills (Coercion, Improved Coercion, Expert Coercion, and Master Coercion) are very important for this, as is the number of skill points you have assigned to Cunning.

 
 Silver Tongued (20 points)
Succeeded at 25 difficult Persuasion attempts
 

See Persuasive for more details. This is the same idea, just 25 instead of 10.

 
 Bully (10 points)
Succeeded at five difficult Intimidate attempts
 

When you see a conversation option with (Intmidate) before it, choose that. Intimidate options are a little rarer than Persuade, so do it whenever you see one. Select five of those that end up being successful and you'll have this achievement. The four Coercion skills (Coercion, Improved Coercion, Expert Coercion, and Master Coercion) are very important for this, as is the number of skill points you have assigned to Strength.

 
 Menacing (20 points)
Succeeded at 10 difficult Intimidate attempts
 

See Bully for more details. This is the same idea, just 10 instead of five.

 
 First Knight (10 points)
Experienced the thrill of romance with Alistair
 

You'll need to be a female character to complete this romance. Alistair will join your party shortly after you enter Ostagar. Speak to him every chance you get in the Party's Camp and do every speech option. Flirt with him. Talk about love with him. You can boss him around a bit, just don't mock him. Ask him about his past as a Templar. See Hopelessly Romantic for more details.

Gifts
Alistair's Mother's Amulet (Castle Redcliffe)
Black Runestone (Aeducan Thaig in the Deep Roads)
Duncan's Sheild (Market Warehouse in Denerim)
Onyx Demon Statuette (East Brecilian Forest)
Small Carved Statuette (Lothering)
Stone Dragon Statuette (Castle Redcliffe)
Stone Warrior Statuette (Haven Caverns)
White Runestone (Circle Tower, Third Floor)

 
 Witch Gone Wild (10 points)
Experienced the thrill of romance with Morrigan
 

You have to be a male character to complete this romance. Morrigan will join your party after completing Ostagar. Be kind of a prick to other people to gain points with her. Have conversations with her about her past in the Party Camp. Don't get her romance level up too high. Morrigan is interested in flings. She doesn't want to be in love. See Hopelessly Romantic for more details.

Gifts

  • Black Grimoire (Circle Tower)
  • Flemeth's Grimoire (Flemeth's Hut)
  • Gold Amulet (Orzammar Commons)
  • Golden Demon Pendant (Room with the Urn of Sacred Ashes)
  • Golden Mirror (Orzammar Commongs) *Definitely get this one. Thanks to FooDawg for the tip.
  • Golden Rope Necklace (Lothering)
  • Locket (Haven)
  • Silver Brooch (Dalish Camp)
  • Silver Chain (Circle Tower)
  • Silver Medallion (Eleven Ruins)
  • Tribal Necklace (Tower of Ishal)

 

 
 Easy Lover (10 points)
Experienced the thrill of romance with Zevran
 

Your character can either be male or female to complete this romance. You'll meet Zevran after your quests in Redcliffe castle. Sympathy works well with him. Flirt with him a lot and respond with sexual innuendo whenever you can. He's probably the easiest to get into bed with. He hits on EVERYONE. See Hopelessly Romantic for more details.

Gifts
Antivan Leather Boots (Haven)
Dalish Gloves (West Brecilian Forest)
Medium Gold Bar (Arl of Denerim's Estate)
Medium Silver Bar (Anvil of the Void)
Small Gold Bar (Circle Tower)
Small Silver Bar (Haven)

 
 Wine, Woman, and Song (10 points)
Experienced the thrill of romance with Leliana
 

You can be either female or male to complete this romance. Leliana is found in Lothering. She'll be in the town's pub. Be very nice to her and you'll gain a lot of points quickly. Talk to her about her past. Always be nice to her and compliment her. You'll need to have the romance meter all the way to 100 to complete it with Leliana. See Hopelessly Romantic for more details.

Gifts
Andraste's Grace (Redcliffe Village, West Brecilian Forest, or Eleven Alienage in Denerim)
Bronze Symbol of Andraste (Lothering)
Chantry Amulet (Circle Tower)
Etched Silver Symbol (Ortan Thaig)
Golden Symbol of Andraste (Orzammar Commons)
Nug (Orzammar Dust Town) *Note: Leliana has to see one. Then head to Dust Town and ask the Idle Dwarf to catch one.
Silver Sword of Mercy (Old Tegrin, he's a Dwarven merchant you'll meet in a random encounter)
Steel Symbol of Andraste (Brother Genitivi's Home in Denerim Market)

 
 Veteran (25 points)
Main character learned a specialization
 

When you reach level's 7 and 14, you'll be given a specialization point. This adds to your class and gives you some unique abilities. Each class has four unique specializations that you can unlock. Yes, you have to unlock them first before you can use them. You can either unlock them by speaking with your allies or by purchasing manuals from merchants. Learning any one of these specializations will unlock this achievements. You can only select specializations when you level up.

Rogue Specializations
Assassin - Learned from Zevran or purchased from Alarith's Store during "Landsmeet"
Bard - Learned from Leliana or purchased from Alimar in Orzammar
Duelist - Learned from Isabella in the Pearl in Denerim
Ranger - Purchased from Bodahn's Wares in your Party Camp

Mage Specializations
Arcane Warrior - Learned from The Presence in the Brecilian Ruins during "Nature of the Beast"
Blood Mage - Learned from the Desire Demon in the Fade during "The Arl of Redcliffe"
Shapeshifter - Learned from Morrigan or purchased from Varathorn in the Dalish Camp
Spirit Healer - Learned from Wynne or from the Wonders of Thedas during "Landsmeet"

Warrior Specializations
Champion - Learned from Arl Eamon after "The Urn of Sacred Ashes"
Templar - Learned from Alistair or purchased from Bodhain's Wares in your Party Camp
Berserker - Learned from Oghren or purchased from Gorim in Denerim Market
Reaver - Learned from Kolgrim in the Wyrmling Lair

 
 Elite (30 points)
Main character learned two specializations
 

See Veteran for more details. You'll need to be at level 14 for earliest point when you get two specialization points.

 
 Master of the Peak (25 points)
Completed ''Soldier's Peak'' (Warden’s Keep DLC)
 

Once you download and installed this DLC, this will be added to your quest list. After the DLC is installed, a new location will appear in gold on your map. Go to your Party Camp and speak to Levi. He will tell you about Soldier's Peak. After traveling there, fight your way through Soldier's Peak. You'll be asked to help someone destroy and stop the demons coming into the Keep. Prepare for a battle with several different types of demons. Once the ritual is over, so is the quest.

 
 Rock and a Hard Place (25 points)
Completed ''The Golem in Honnleath'' (The Stone Prisoner DLC)
 

Once you download and install, this will be added to your quest list. After the DLC is installed, a new location will appear in gold on your map. Head to this new location, Sulcher's Pass. You'll speak to a merchant who will tell you about a magic object and direct you to the town of Honnleath. After killing some Darkspawn, you'll find Shale in the center of the town. You'll have to find someone in the town to help you release him. Once you do, speak to Shale and accept him into your party.

 
 The Enduring Vigil (30 points)
Acquired all upgrades for Vigil's Keep
 

Start working on this as soon as you can. You'll have to run some errands for a dwarf named Voldrik and some old friends from Denerim. Voldrik wants to upgrade the walls to dwarven standards. Pay him 80 sovereigns (gold pieces) to get the work started. After the first story quest, he'll tell you that he needs granite to finish the job. There is a granite deposit in the Wending Wood just to the east of the entrance to the Silverite Mine.

The other upgrade is for your old friends. They'll ask you to find ore deposits so they can make weapons and armor for the soldier's of Vigil's Keep. There are three deposits out there. Two of them follow the main story, the third is from a side quest in Vigil's Keep ("It Came From Beneath"). The iron ore is in Kal'Hirol. The silverite ore is in the Silverite Mine in the Wending Wood. The veridium ore is in the basement of Vigil's Keep.

 
 Awakening (50 points)
Completed Dragon Age: Origins - Awakening
 

After saving either Amaranthine or the Keep, you'll be told where the Mother's Lair is. If you saved the Keep, it's "Lair of the Mother" on your map. If you saved Amaranthine, it's "Dragonbone Wastes" on your map. Whatever it's called, it's the only available location, so head there. Fight through the Darkspawn civil war, which includes a High Dragon. After the dragon is defeated, enter Drake's Fall. You'll have to make a choice of whether to help The Architect or not. Helping him gives you more help for the fight against the Mother. In Drake's Fall, activate the three towers by finding the 12 crystals. These are dropped by enemies, in chests or in flesh pods. The towers will give you another method to fight the Mother. Enter The Nest after making your way down. The Mother is very much like the Broodmother from Origins. Fight her the same way. Once you're done, ding!

 
 Commander of the Grey (30 points)
Reached level 30
 

Your best bet is to import your character from Origins. I'm not sure if it's possible to start with the Orlesian Warden and reach rank 30, but I do know that giving yourself the best headstart possible can't be a bad thing. The good news about leveling up is that it's much easier. Everything is worth more experience points. Kills that you got about 20-30 points for in Origins get you about 70-80 in Awakening. Along with completing the story, do as many sidequests as you can for extra XP. There are plenty to be found in Amaranthine.

 
 Bane of Thedas (25 points)
Handed victory to the archdemon by killing Ferelden's last Grey Warden. (Darkspawn Chronicles)
 

This is the same as the last quest of the game, except that you're one of the Darkspawn. As you go through Denerim, you'll be getting new quests from the Archdemon. You go through the Gates, the Marketplace, the Alienage, the Palace District, and then Fort Drakon. You'll also have to kill some of your former companions along the way. You'll have to find out which ones for yourself. To end the DLC, you have to kill the last of the Gray Wardens.

 
 Provocateur (50 points)
Collected and assembled the Battledress of the Provocateur.
 

You'll need to find six Masterwork Leather Pieces to complete the Battledress. The items will all be in the Plot Items section of your inventory.

Kill Jovi Merice and take it from his body. Be sure to take his body too for "Vendetta".

As you enter the Arl's estate after coming in through the basement, you'll enter a bedroom. After the entrance room, you'll be in a hallway. Across from the door you walked out of will be a small room with a locked door. Pick it and then pick the locked chest for the next piece.

In the room where you leave the papers. You'll have two chances at this one. The second time is after you visit your hideout. Either way, it's in an ornate chest in the corner.

After returning to the estate, go through the first couple of fights and there will be a locked door to your right. Behind it, are a weapons master and three mabari's. Kill them and go to the armor stand on the far side of the room. You'll find the fourth piece there.

You'll see a couple of cut-scenes, and then you'll be in a dungeon. After you get to where Sketch and then Tug are being held, there will be a crank in each of their rooms. Pull both. After the second one, head out the way you came in and go into the next door on the left. You'll fight a few guards and there will be a locked chest on the far side of the room. Open it for the fifth piece.

When you escape the dungeon, you'll be brought to the Chantry. Once regain control, go to the desk behind you and look in the drawer. The final piece will be there.

 
 Turning Point (25 points)
Heard Leliana's version of her betrayal.
 

Complete the DLC and this will unlock. It's story related.

 
 Vendetta (25 points)
Destroyed the career of Guard Captain Eams.
 

This will be the first one that you can get. You'll need to assemble some items and plant them on the body of the Guard Captain. First, open all three chests in the market and take the stolen items.

Next, find the Mage's Collective markers. The first will be where the Mage's Collective bag is (remember from the original game?). The next marker is to the west of that spot (north is straight up on the map). The second marker is near where you started. Those will reveal the location of the cache, which is right across from the gates to the Alienage. When you get there, you'll have to fight a mage and a golem.

Next, attack the noble, Bann Perin, and then steal his underlings.

The last piece is Jovi Merce. After you kill him, take his corpse and then plant all of the items on the unconscious Guard Captain.

After planting all of that, signal Marjorlaine and talk to her. During the conversation, this will unlock if you got everything planted.

 
 Reaper (25 points)
Defeated the Harvester
 

See Grim Reaper. Beating him on Casual is pretty easy, but Hard or Nightmare is a real challenge.

 
 Grim Reaper (50 points)
Defeated the Harvester on Hard or Nightmare difficulty
 

I have good news and bad news for you. The good news is that you can switch difficulty right before The Harvester fight (after you find the sixth note) and get the achievement. You CANNOT switch the difficulty once the fight begins however. If you had thoughts about getting the Harvester within one hit of death changing the difficulty, think again. The bad news, the Harvester is insanely hard. The easiest character type to beat the Harvester with is a Mage. With a Warrior or a Rogue, struggles will ensue.

With the Mage, you want an Arcane Warrior. Some of the spells that you want are flame weapons, crushing prison, group heal, revival, haste, and miasma. With the Warrior, be a tank. With a high enough number of hit points, you can take anything. Just have plenty of health poultices. With the Rogue, you'll have to be crafty. Attack the Harvester from behind as much as you can. If you have dual wield and two good weapons, use them. Otherwise, stick with one powerful weapon.

Prepare early. Find all of the notes for your golem and get it fully upgraded. Set it's tactics to Ranged and make Group Heal it's top priority. Set the tactics of the two dwarves to Defensive. Set three of Brogan's tactics to use "Taunt" and "Grievous Insult" and to use a stamina poultice when that drops below 25%. This will ensure that the Harvester is usually targeting only Brogan. You'll spend most of your time in the battle with Brogan selected downing health poultices, so make sure you have plenty of health poultices left. I had about 220 in my stockpile when starting the battle. Anytime someone's health drops to about half, switch to them and heal unless the golem takes care of them first.

The first form is the hardest. This first phase of the fight is really about how quickly you can knock down the Harvester's health while avoiding the "yellow" and "orange" skeletons. Hack away as best you can and heal anyone that needs it. During the first form, skeletons will start to appear around you. The Harvester will basically stay in place though. You want to start the second phase with as few skeletons as possible since the Harvester will just summon more. One good thing you can do to get around the skeletons is to use the switch on the right side of the room as you enter. If you click on it, the skeletons will disappear. To click on it, hit (or hold depending upon your set up) , get the switch in the center of wheel, and push . Be warned though, more will appear a few seconds later though, so get your shots into the Harvester quickly. At certain points, you'll hear one of the dwarves yell that weapons are no longer effective. If you can, switch to the golem and cast chain lightning. If you find yourself being overwhelmed, as the sole survivor, and you can't get to the switch, then start running around. Get some distance between yourself and the Harvester and chip away at the skeletons. The most important thing to remember with the first form is that you keep the golem alive at all costs. If the golem goes down, you will too, eventually.

Once you defeat the larger form, the Harvester will become the little crawling thing you've seen in the distance. It'll jump around to certain points in the room to spawn skeletons. Continually attack it as best you can. Move around when you get overwhelmed. At least with this phase, all of the skeletons will be standard ones. When you're pretty clear of skeletons, hammer away on the Harvester. The second form is much easier than the first.

 
 A Secret Stitched Together (25 points)
Gathered all of the research notes in Amgarrak
 

If you want a chance against The Harvester, find these. They'll upgrade your golem. You'll have to do a fair amount of backtracking to get all six, but they're all either in plain sight or just off the main path. There are four types, Healing, Mechanics, Fire, and Lightning. Fire and Lightning give extra attacks to your golem. Healing allows it to heal your squad. Mechanics toughens up your golem. Find them all. They'll help out a ton.

Each note also requires a different lyrium switch to be flipped. Each switch corresponds to a different color (blue, purple, white, green, and red). Each color allows you to access doors or chests that are encased in the mist of the same color. The locations of each note can be found in this thread. Credit goes to Method for the list.

 
 Varterral's Fall (25 points)
Defeated the varterral on Hard or Nightmare difficulty
 

The Varterral is at the end of the Dragonbone Wastes. If you’re concerned because of how difficult the Harvester was on Hard, don’t worry. This thing is much, much easier. Again, switch the difficulty to Hard or Nightmare right before you get to the boss fight (it’ll be right after an autosave point before a huge clearing). Have Finn set to heal everyone in your party. You, Dog, and Ariane hammer away at the Varterral. When the Varterral summons Dragons (which will happen two times), have Ariane go after them. Keep hammering away with Dog. The Varterrel is more annoying in some ways than the Harvester because it heals itself and jumps around a lot. Other than that, it’s a cakewalk.

 
 Witch Hunter (25 points)
Completed "Witch Hunt"
 

Story related. After fighting the Varterral, you’ll speak with Morrigan. This will unlock after the conversation ends, whichever ending to the conversation you have.

 
 A Time of Wood and Stone (25 points)
Gathered the lost lore of Cadash Thaig
 

After learning about the Eluvian in the Circle Tower, you will have to head to Cadaish Thaig and caves near a Dalish camp (if you played the Dalish Elf origin, you'll know all about these caves). In Cadaish Thaig, there are four writings to look out for. Once you have all four, the achievement will unlock.

  • Worn Note - After crossing the fourth bridge in the Thaig, you’ll fight a group of darkspawn led by a Hurlock Alpha, head around a path to the left. It’ll be in a chest near a campfire.
  • Worn Journal – After finding two of the Lights of Arlathan, there will be an open area where you will fight more Darkspawn. To the right, is a little alley with a pile of bones at the end. The journal will be here.
  • Torn Letter – Near one of the vortexes used to find the Lights (off to the right side), there will be another pile of bones near a few large boulders. The letter is in the pile.
  • Scrap of Paper – After crossing a bridge, there will be a vortex. To the left of it, will be a scrap of paper stuck on a stake. Coincidentally, it’s called the Scrap of Paper. There’s the last of the lore.

Here's a video showing the locations made by bblnx:

 
 Through the Looking Glass (25 points)
Completed the scrying ritual
 

Story related. Once you gather the shard of the mirror from the caves near the Dalish camp and the four Lights of Arlathan, Finn will want to perform the ritual. Once it’s complete, this will unlock.

 
 
Secret Achievements
 
 
A Dark Promise (50 points)
Defeated the Archdemon and, through a dark ritual with Morrigan, spared your own life
 

After "The Landsmeet" ends, travel to Redcliffe. You will find out what the fate of the Grey Wardens is. Morrigan will offer you the chance of going through a dark ritual the night before the battle. Accept it. Then complete "The Final Battle". There's nothing special to "The Final Battle" other than surviving waves upon waves of Darkspawn.

See The Ultimate Sacrifice for more details about this quest.

 
The Ultimate Sacrifice (50 points)
The ultimate sacrifice was made in defense of Ferelden
 

Note: If you go this route, then Morrigan will leave your party.

After "The Landsmeet" ends, travel to Redcliffe. You will find out what the fate of the Grey Wardens is. Morrigan will offer you the chance of going through a dark ritual the night before the battle. Refuse her. Then complete "The Final Battle". There's nothing special to "The Final Battle" other than surviving waves upon waves of Darkspawn.

Once you make your way to the top of Fort Drakon, the fun begins. This isn't quite the same as your other encounters with dragons. The Archdemon is much, much tougher. Plus, you'll have to deal with a few waves of Darkspawn that run out of the Fort. Call in support troops (see Defender for more details) to help out. There are also several balistas around the roof. Get behind one, push to rotate it so it's aimed at the Archdemon and fire away.

 
Dragonslayer (30 points)
Defeated the dragon guarding the Urn of Sacred Ashes
 

Here you go. This is why you don't hit the gong when you get to the Urn. This dragon is damn hard. Get everyone to use fire resistant salves before hitting the gong. Have two warriors with you. Adjust their tactics to be defensive, but still attacking. They're going to take the brunt of the battle. Have either Morrigan or Wynne (or both) with you as a healer. Adjust your healer's tactics so that they're set to Healer. If your character is a Rogue (like mine was on my first time through), play keep away. Get your bow and arrows out. Shoot and move. The dragon is powerful, but stupid. It'll keep going back and forth to the same spots. Keep running between the same couple of spots when the dragon takes off. It'll take a bit of time to get, but once the dragon is beaten, it's oh so sweet. Enjoy the loot it drops too.

 
Defender (20 points)
Preserved the lives of half the troops at Denerim's Gates in "The Final Battle"
 

During "The Final Battle", you'll gain the option to call in support troops (, then select Advanced, the choices are listed on the bottom of the radial menu) from the human, dwarven, or elven armies, or a group of mages. There are 162 total. As long as more than 81 survive by the time you reach Fort Drakon, this will unlock.

 
Diabolist (25 points)
Took advantage of Avernus's research (Warden’s Keep DLC)
 

Towards the end of the "Soldier's Peak" quest, you'll come to Avernus's workshop. You'll find a potion sitting on a table next to a book. Drink it.

 
Stone's Lament (25 points)
Completed ''A Golem's Memories'' (The Stone Prisoner DLC)
 

You will need to complete "The Anvil of the Void" and have chosen to destroy the Anvil to open up this quest. Once "The Anvil of the Void" is complete and the dwarves have a king, return to your parties camp and speak to Shale. He will begin to remember and set you on your way. A new location will appear on your map, Cadash Thaig. Travel there to complete this quest. Fight through the Darkspawn until you reach the Golem Monument. Once there, Shale will remember everything.

 
In War, Victory (25 points)
Defeated the ogre that killed King Cailan
 

After installing, make your way to the new gold location on your world map, Bann Loren's lands. There, you'll meet another survivor of Ostagar and he'll tell you about the key he left to King Cailan's chest. Head back to Ostagar and fight through the Darkspawn to gather the pieces of Cailan's armor, the contents of his chest, and Duncan's weapons. You'll have to fight through the lower level of the Tower Ishal again, but after going through a tunnel, you'll emerge onto the battlefield. There the Ogre awaits. He's no tougher than any other ogre you'll face, so treat it no differently. After defeating what Darkspawn are there and the Ogre, this will unlock.

As for Cailan's chest, I'll describe the location for you until I can find a suitable map. On the western side of the Ostagar bridge (where you start this DLC set) is where the chest and the key are. The key is just to the north of the bridge entrance in a pile of rubble. The chest is to the south of the bridge entrance in between two spiked, wooden walls.

 
Savior of Kal'Hirol (30 points)
Destroyed the broodmothers in Kal'Hirol
 

This is a story related quest. One of the first quests you'll be given is to find Colbert in the city of Amaranthine and speak to him. He's right near the entrance to the city on the right side. Talk to him and he'll tell you about the chasm. Travel to the new location on your map (Knotwood Hills) and enter the city of Kal-Hirol. At the entrance to the city, you'll have the choice of going the front way or the side way. The side way is much easier. When you're facing the steps, on the left side there will be a barrier that goes to a wall. On the wall, there is a large triangle with faces on either side of the triangle. The left face has a switch for the secret entrance. After fighting through legions of Darkspawn (and meeting the Children), you'll come to a room where you'll fight the Inferno Golem and The Lost. The Lost is like any mage you've faced before, only with more hitpoints. Same goes with the Inferno Golem (frost runes work nicely on it). After defeating both, you'll enter a room with a pit in the middle and chains at each corner. Fight through the broodmother tentacles and break the chains. I only had to break two of them (both on the same side), but that may vary from game to game and difficulty to difficulty.

 
Blind Vengeance (30 points)
Escaped the silverite mines
 

This is another along the main quest. You'll be asked to go and speak to Mervis in Amaranthine about merchant caravans disappearing. He'll direct you to the Wending Wood. After exploring, you'll meet Velanna. She will tell you who is behind the caravan attacks. Find the sole militia survivor after that. After encountering Velanna again, head to the Darkspawn Camp and then head into the Silverite Mine. Once inside, you'll see The Architect for the first time. You'll be imprisoned and all of your items will be taken away. After escaping from your cell, you'll have to fight, but without your weapons and armor. Pick up what you can on the way. Each character's equipment will be worn by an "Experimental Subject". Kill them to get your gear back. After you have all of it, your final fight will be against two dragon thralls. After a few hits, they'll both fly to another spot in the room.

 
Pride Before The Fall (30 points)
Defeated the baroness
 

The third of the initial three story related missions you're given is this one. You're told about a Grey Warden named Kristoff who was investigating the Darkspawn. Head to Amaranthine and search his room in the tavern. You'll discover that he traveled to the Blackmarsh to search for the Darkspawn. When you get there and find Kristoff, you'll be sent into the Fade. This isn't like your trips to the Fade in Origins, this is different. You'll be asked to help the people of Blackmarsh defeat the Baroness. Help them and you'll escape the Fade. After closing some Fade Portals in the real world, you'll fight the Baroness again. Defeat her for this achievement.

 
Amaranthine's Last Hope (25 points)
Saved the city of Amaranthine
 

Note: If you don't want to play through Awakening a second time, make an extra save after completing the third story quest.

After the third story quest is completed, Amaranthine will be attacked. Head there and you'll be given a choice to make, continue saving Amaranthine or save Vigil's Keep. Choose to save Amaranthine. Fight through the city saving the city's guards. After all are saved, head into the Chantry until you're told that the Darkspawn are attacking again. Go to the Crown & Lion Inn and fight the Darkspawn. Go through the secret door in the back into the Smuggler's Cove and continue the fight. Return to the surface to face another Darkspawn general and a new opponent, the Armored Alpha Ogre. Both are just beefed up versions of their previous versions.

 
Keeper of the Vigil (25 points)
Saved Vigil's Keep
 

Note: If you don't want to play through Awakening a second time, make an extra save after completing the third story quest.

After the third story quest is completed, Amaranthine will be attacked. Head there and you'll be given a choice to make, continue saving Amaranthine or save Vigil's Keep. Choose to save the Keep. Remember the quest at Denerim's gates during Origins? Here you go again. Survive wave after wave after wave of Darkspawn. The last wave will consist of The Herald and the Armored Alpha Ogre. The ogre is beefed up version of the regular ogre and The Herald is a stronger up version of the new Darkspawn generals.

 
Ogre's Keeper (25 points)
Keep the initial ogre alive as your thrall throughout the entire module. (Darkspawn Chronicles)
 

This one is a little complicated and some people may have trouble with it. At the gates, the Archdemon will give you a quest to save an Ogre. As soon as you approach it, enthrall it. If you don't, it may disappear permanently. Once you enthrall it, keep it alive. When you get to the Palace District, the Ogre will be removed. It will be trapped behind a gate that you have to flip two levers to release. Once you release it, you'll have to enthrall it again (make sure you have an extra spot).

Here's where you may have a problem, there are two Ogres there. Enthrall the first one that was standing behind the gate. The second will follow you around, but make sure you enthrall the first one. Keep it alive through the rest of the DLC and this achievement will unlock during the credits.

 
Enthralling (25 points)
Earned maximum approval from all thrall types. (Darkspawn Chronicles)
 

You don't technically have any companions here. Instead, you have to enthrall the Darkspawn units you've become very familiar with. The approval meter is the same as the romance meter. You can also give gifts that you take from dead enemies.

To enthrall, press and move the cursor to one of the Darkspawn. You can only have three enthralled at one time. By killing enemy units (you have to kill them, not just let your companions do it), you gain approval from the enthralled Darkspawn. Once you have max approval for one, kill it by holding , pressing , and highlighting it. The units that you have to enthrall are a Genlock, a Hurlock, a Hurlock Emissary, a Shriek, a Blight Wolf, and an Ogre.

In the Palace District, after freeing the Ogre, there is a spot at the top of the stairs where there are infinitely spawning dwarves. You can grind it out the approval there.

Note: If you want to do this all in one playthrough, then do not kill the Ogre. Cycle the other two spots, but keep the Ogre alive.

 

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