BioShock Infinite - Achievement Guide - Every Point Counts

There are 80 achievements with a total of 1695 points.
 Tin Soldier (10 points)
Completed the game on Easy difficulty or above.

See "Auld Lang Syne" achievement description.

 Saw the Elephant (25 points)
Completed the game on Normal difficulty or above.

See "Auld Lang Syne" achievement description.

 Stone Cold Pinkerton (50 points)
Completed the game on Hard difficulty or above.

See "Auld Lang Syne" achievement description.

 Auld Lang Syne (75 points)
Completed the game on 1999 mode.

At the main menu, type in the code described in "Should Auld Acquaintance...". Start your game on this mode. It is the hardest mode in the game. Below is what to expect compared to 

Cost to Respawn: $100
Damage Taken: 200%
Damage Dealt: 50%
Shield Regen Delay: 6 Seconds
Shield Regen Time: 4 Seconds

Buying the season pass will make life much easier for you. This is because of the Electric Punch equipment it gives you. There is a 70% chance to stun a target for 4 seconds. You will be able to continue to melee an enemy until they are dead without any real worry. It works perfect against Motorized Patriots. Here is what you should aim to have.

Fully Upgraded Weapon: Carbine 
Fully Upgraded Vigor: Charge 

  • Electric Punch (or Electric Touch if no season pass): Gives 70% chance to stun an enemy for 4 seconds.
  • Blood to Salt: Enemies provide Salts upon death 40% of the time.
  • Vampire's Embrace: Melee kills give health.
  • Brittle-Skinned: Melee targets briefly vulnerable. Victims take 2x damage for 5 seconds

Essentially, you will dominate pretty much everything. You get brief invulnerability on Charge attacks and it recharges your shield. It also adds explosive damage to the attacks. Once you have hit an enemy with Charge, start using melee on them. You will electrocute and stun them, then do 2x damage for 5 seconds. You will gain health upon their death as well as salts. As you hit them, they will continue to get stunned. One exception is Handymen and Sirens whom don't get stunned, so you will have to fight them with weapons as well.

Yes, you do need the equipment. When you get to certain points where you get equipment, you can reload your checkpoints to pick them again. Sometimes this is not good as the checkpoints can be very far from where the equipment is. Remember that Handymen always drop equipment as well. When you get infusions, make sure to mostly upgrade your health first. Dying costs you $100.

You'll pretty much need to only spend your money on upgrading Carbine, upgrading Charge and Bucking Bronco, and money spent on respawning. You should eventually have 30+ deaths as you are near the end. Make use of reloading checkpoints if you're dying more than a couple times against harder enemies like Sirens or Handymen.

Below is a video of the above weapon/vigor/equipment build in action. I was playing on 1999 mode in this video, but it makes it look like I was playing on easy.

 Should Auld Acquaintance... (10 points)
Unlocked 1999 mode.

1) Beat the game on any difficulty.
2) Enter the following button sequence           at the main menu.

A prompt should appear saying it's been unlocked.

 Industrial Accident (5 points)
Killed 20 enemies with a Sky-Hook Execution.

A Sky-Hook execution is a finishing move used by the melee weapon. After stunning an enemy by using melee with the , hold the  while they are stunned to execute them. This can only be done to lesser enemies and can be done as soon as you get the Sky-Hook. When you get Shock Jockey, you may also stun them with electricity first.

You will notice when an enemy is low on health a skull appears above his head at this point approach him and hold  to perform an execution.

 Aerial Assassin (5 points)
Killed 20 enemies with a Sky-Line Strike.

While either on a hook or Sky-Line, you will have a button prompt to press  to do a Sky-Line Strike. You don't actually have to kill an enemy for the achievement to unlock, you just have to have pressed the button when prompted. An example in the below video shows that it can be done from hooks as well as farming the same enemy without actually needing the kill.

 A Real Pistol (5 points)
Killed 25 enemies with the Broadsider Pistol.

This will be the first weapon you pick up in the game and most people will not use it again after obtaining the achievement unless there is no other weapons around. It can be useful when upgraded though.

Stats: 85-115 Damage, 3.5x Critical, 12 clip size with 108 reserve capacity. 


  • Damage Boost 1 (Dmg +25%): First found in Inside Hall of Heroes for $199
  • Damage Boost 2 (Dmg +25%): First found in The Factory for $199
  • Ammo Increase (Reserve increase to 162): First found in Finkton Docks for $404
  • Clip Increase (Increase clip to 18): First found in Battleship Bay for $275

Should you have difficulty try using the murder of crows or shock jockey vigor before shooting. This will show up as Pistol on the ground To fully upgrade the pistol you will need $1077.

 Passionately Reciprocated (5 points)
Killed 150 enemies with the Founder Triple R Machine Gun or Vox Repeater.

Triple R Machine Gun
One of the most common weapons you find on enemy bodies will be the Triple R Machine Gun. Later on you will find a decent amount of Vox Repeaters as well. They are fast fire guns that deal decent damage.

Stats: 72-88 Damage, 1.5x Critical, 35 clip size with 105 reserve capacity. 


  • Damage Boost 1 (Dmg +25%): First found in Welcome Center for $236
  • Damage Boost 2 (Dmg +25%): First found in The Factory for $236
  • Accuracy Boost (Spread reduce 75%): First found in Inside Hall of Heroes for $512
  • Clip Increase (Increase clip to 70): First found in Finkton Docksfor $391

Vox Repeater
This is the Vox version of the Triple R Machine Gun. It does more damage than the other, but less clip size and capacity.

Stats: 170-230 Damage, 2x Critical, 20 clip size with 60 reserve capacity. 


  • Damage Boost 1 (Dmg +25%): Automatic
  • Damage Boost 2 (Dmg +25%): First found in Downtown Emporia for $416
  • Recoil Decrease (Recoil Decrease 50%): First found in Emporia for $711
  • Clip Increase (Increase clip to 40): First found in Downtown Emporia for $449

After upgrades and in conjuction with Vigor attacks this should come easily. These will show up as Machine gun and Repeater on the ground.

To fully upgrade the Triple R you will need $1375 $1992 for the Vox Repeater

 Street Sweeper (5 points)
Killed 50 enemies with the Founder China Broom Shotgun or Vox Heater.

Founder China Broom Shotgun
This shotgun will be the primary shotgun, but is only really good to use at close range. The farther away the less damage it does. 

Stats: 765-1035 Damage, 1.5x Critical, 4 clip size with 20 reserve capacity. 


  • Damage Boost 1 (Dmg +25%): First found in Finkton Docks for $255
  • Damage Boost 2 (Dmg +25%): First found in Emporia for $255
  • Reload Increase (+50% Reload Spead): First found in Finkton Docks for $456
  • Spread Boost (+20% Spread): First found in Downtown Emporia for $360

Vox Heater
Extremely high damage output, but you only have one shot before reloading. 

Stats: 1360-1840 Damage, 1.5x Critical, 1 clip size with 8 reserve capacity. 


  • Damage Boost 1 (Dmg +25%): Automatic
  • Damage Boost 2 (Dmg +25%): First found in Downtown Emporia for $554
  • Spread Boost (+20% Spread): First found in Downtown Emporia for $467
  • Reload Increase (+50% Reload Speed): First found in Emporia for $752

These will show up as Shotgun and Heater on the ground.

To fully upgrade the China Broom you will need $1326 $2327 for the Heater.

 Big Game Hunter (5 points)
Killed 100 enemies with the Founder Huntsman Carbine or Vox Burstgun.

Founder Huntsman Carbine
This is the most effective weapon to use in the game. Superior range, great damage, and ammo is plenty available. This should be your go to gun for the entire game if not going for gun based achievements.

Stats: 213-287 Damage, 2.25x Critical, 8 clip size with 72 reserve capacity. 


  • Damage Boost 1 (Dmg +25%): First found in Inside Hall of Heroes for $357
  • Damage Boost 2 (Dmg +25%): First found in Downtown Emporia for $357
  • Clip Increase (Clip Size increased to 12): First found in Finkton Docks for $484
  • Recoil Decrease (-60% Recoil): First found in The Factory for $333

Vox Burstgun

Like the Carbine, but burst shots of 3. This gun is harder to control/fire than the carbine. You will miss a lot with the burst fire. The recoil decrease is a must if you plan to try using this.

Stats: 85-115 Damage, 2.25x Critical, 30 clip size with 120 reserve capacity. 


  • Damage Boost 1 (Dmg +25%): First found in The Factory for $423
  • Damage Boost 2 (Dmg +25%): First found in Downtown Emporia for $423
  • Recoil Decrease (-50% Recoil): First found in Downtown Emporia for $822
  • Ammo Increase (Ammo capacity 180): First found in Downtown Emporia for $672

These will show up as Carbine or Burstgun on the ground.

To fully upgrade the carbine you will need $1531, $2340 for the Burstgun.

 Loose Cannon (5 points)
Killed 25 enemies with the Paddywhacker Hand Cannon.

Paddywhacker Hand Cannon
A high damage pistol. It's almost a combination of the shotgun and broadsider pistol. It's quite effective after upgraded. Without the ability to increase clip or capacity, may find it hard to get consistent ammo.

Stats: 510-690 Damage, 3x Critical, 6 clip size with 18 reserve capacity. 


  • Damage Boost 1 (Dmg +25%): First found in The Factory for $448
  • Damage Boost 2 (Dmg +25%): First found in Emporia for $448
  • Reload Increase (+50% Reload Speed): First found in The Factory for $656
  • Recoil Decrease (-20% Recoil): First found in Downtown Emporia for $350

To fully upgrade the Hand Cannon you will need $1902. This is the magnum pistol equivalent. Use this on weaker enemies for easy kills and you'll get this is no time. This will show up as Hand cannon on the ground.

 On a Clear Day... (5 points)
Killed 30 enemies with the Bird's Eye Sniper Rifle.

Bird's Eye Sniper Rifle
This is the only Sniper Rifle in the game. It's great to use for long range attacks at certain points in the game, but may not be something you carry around with you. There is a good amount of times you get the sniper from a Tear.

Stats: 595-805 Damage, 2.5x Critical, 4 clip size with 20 reserve capacity. 


  • Damage Boost 1 (Dmg +25%): First found in Inside Hall of Heroes for $349
  • Damage Boost 2 (Dmg +25%): First found in The Factory for $349
  • Fire Rate Boost (+100% Fire Rate): First found in Finkton Docksfor $654
  • Recoil Decrease (-50% Recoil): First found in Finkton Docks for $288

To fully upgrade the Bird's Eye you will need $1640. This can be used to get your headshots and sky rail kills using the described method for Bolt From the Blue.

 Here Little Piggy (5 points)
Killed 30 enemies with the Founder Pig Volley Gun or Vox Hail Fire.

Pig Volley Gun
You can lobe these explosives to cause direct hits or splash damage on multiple enemies. 

Stats: 550-650 Damage (200-250 Splash Damage), 0 Critical, 8 clip size with 24 reserve capacity. 


  • Damage Boost 1 (Dmg +25%): First found in Finkton Docks for $522
  • Damage Boost 2 (Dmg +25%): First found in Downtown Emporia for $522
  • Radius Increase (+50% Explosion Radius): First found in Downtown Emporia for $536
  • Clip Increase (Clip Size Increased to 16): First found in Downtown Emporia for $740

Vox Hailfire
The Hailfire does not explode on impact, but instead bounces off things (like walls). If you hold the trigger down, it has a secondary fire that allows you to let go and cause the explosion.

Stats: 580-820 Damage, 0 Critical, 5 clip size with 25 reserve capacity. 


  • Damage Boost 1 (Dmg +25%): Automatic
  • Damage Boost 2 (Dmg +25%): First found in Downtown Emporia for $688
  • Radius Increase (+100% Explosion Radius): First found in Downtown Emporia for $415
  • Clip Increase (Clip Size Increased to 8): First found in Downtown Emporia for $399

To fully upgrade the Volley Gun you will need $2320, $2190 for the Hail Fire.

 Master of Pyrotechnics (5 points)
Killed 20 enemies with the Barnstormer RPG.

Barnstormer RPG
This is one of the best weapons to use while on a Sky-Line since it has a blast radius and can kill enemies quickly. It also works pretty good against the harder enemies. Your limit is the ammo, but ammo can be given to you by Elizabeth when you run low.

Stats: 1250-1750 Damage, 0 Critical, 2 clip size with 8 reserve capacity. 


  • Damage Boost 1 (Dmg +25%): First found in Inside Hall of Heroes for $385
  • Damage Boost 2 (Dmg +25%): First found in Emporia for $385
  • Clip Increase (Increase Clip to 3): First found inInside Hall of Heroes $816
  • RPG Speed Boost (+100% Projectile SPeed): First found in Downtown Emporia for $333

To fully upgrade the Barnstormer you will need $1919.

 Seasoned to Taste (5 points)
Killed 30 enemies with the Peppermill Crank Gun.

Peppermill Crank Gun

Stats: 70-130 Damage, 1.5x Critical, 100 clip size with 100 reserve capacity. 

There are no upgrades for this weapon.

This gatling variant is obtained by killing motorized patriots and picking up the weapon they drop. To pick up a weapon approach it and hold   Two of the easiest spots to get this are chapter 11 Heroes Gift shop you will fight the first patriot, and in chapter 31/32 Memorial Gardens when you fight the first siren there is a tear for a crank gun on the elevated section of the back wall from the entrance.

The Crankgun cCan also be acquired by opening crankgun Tears whenever they are available.

 Well Rounded (10 points)
Used all 8 Vigors against enemies.

Vigors are used by pulling the . you can only have 2 Vigors selected at any one time, switch between them with the 

To change the Vigor you have selected hold down the  to bring up the Vigor wheel, push the  towards the Vigor you wish to use and release the 

What it does: Allows Booker to turn machinery and enemies into allies
Where found: In the carnival as part of the story
Combos with: Shock Jockey and Devil's Kiss


Possession Mod
Cost: $50
What it does: Allows you to possess humans
First available: Raffle Square

Possession For Less
Cost: $1653
What it does: Decreases the salt used to cast possession
First available: Hall of Heroes Gift Shop

Devil's Kiss
What it does: Allows Booker to throw fire balls
Where found: After defeating your first Fireman (shortly after the raffle)
Combos with: Charge, Murder of Crows, Bucking Bronco, Possession


Devil's Kiss Mod
Cost: $1241
What it does: Adds mini clusters for greater area of effect range and damage
First available: Monument Island Gateway

Devil's Kiss Boost
Cost: $666
What it does: Increases damage
First available: Finkton Docks

Murder Of Crows
What it does: Allows Booker to send a group of crows towards his enemies
Where found: After killing the leader of the Cult of Ravens
Combos with: Devil's Kiss and Shock Jockey


Crows trap mod
Cost: $1485
What it does: Causes the corpses of Murder of Crows victims to become crow traps.
First available: Monument Island Gateway

Crows Boost
Cost: $545
What it does: Increases stun duration
First available: The Factory

Bucking Bronco
What it does: Allows Booker to levitate enemies in front of him
Where found: Soldiers Field (before riding the skylone up to the entrance of the Hall of Heroes)
Combos with: Devil's Kiss and Charge


Bronco mod
Cost: $777
What it does: Adds ability to chain floating effect from one enemy to another.
First available: Finkton Docks

Bronco Boost
Cost: $421
What it does: Increases duration that enemies float by 2x
First available: The Factory

Shock Jockey
What it does: Allows Booker to shoot electricity from his hands
Where found: Hall of Heroes (part of the story)
Combos with: Murder of Crows, Possession and Undertow


Shock Jockey mod
Cost: $1265
What it does: Adds ability to chain lightning from one enemy to another
First available: The Factory

Shock Jockey Boost
Cost: $575
What it does: Increases effect range 2x
First available: Downtown Emporia

What it does: Allows Booker to charge at enemies with great force
Where found: Finkton Proper when you exit elevator after leaving Shanty town
Combos with: Devil's Kiss and Bucking Bronco


Charge mod
Cost: $1614
What it does: Adds brief invulnerability on attack and charges shield
First available: The Factory

Charge Boost
Cost: $555
What it does: Adds explosive damage to charge attack
First available: Downtown Emporia

What it does: Allows Booker to push/pull enemies away/towards him.
Where found: Jeremiah Fink's office (after Factory)
Combos with: Shock Jockey


Undertow mod
Cost: $306
What it does: Increases number of enemies you can pull towards you at one time
First available: Emporia

Undertow Boost
Cost: $1143
What it does: Increases effective range 2x
First available: Downtown Emporia

Return to Sender
What it does: Allows Booker to absorb incoming projectiles and send them back
Where found: Secret Room in Salty Oyster Bar (Emporia) must find the Voxophone (in book shop a liite further on) that tells you about the secret button under the till in the bar
Combos with: Nothing


Return for Less
Cost: $898
What it does: Increases shield duration (when pressed) and decreases salts cost (when held)
First available: Downtown Emporia

Sender Aid
Cost: $1287
What it does: Adds ability to absorb and collect incoming ammunition
First available: Downtown Emporia

Vigors can be upgraded at the "veni vidi vigor" machines to make them more powerful thus making it easier to kill or afflict enemies.

 Vigorous Opposition (50 points)
Killed 75 enemies either with a Vigor or while the enemy is under the effects of a Vigor.

Killing an enemy while they are under the effect would be like Bucking Bronco while they are in the air, or on fire from Devil's Kiss for example. See the "Well Rounded" achievement description to find out more details about the Vigors.

You will add to this number in the course of getting trap kills, the 8 combinations, knocking enemies off columbia with undertow, and getting your falling kills. Zap and shoot is an easy method as from the first bioshock. Use Shock Jockey to zap them and then shoot them in the head for an easy kill.

Murder of Crows, Bucking Bronco, and Shock Jockey should help greatly at netting you this achievement with combination gunfire kills.

 More for Your Money (25 points)
Lured 3 enemies into a single Vigor trap 5 times.

A Vigor Trap is the secondary function of a Vigor and uses 2x the amount of salt normally used.

When you press and hold the button configured to use a Vigor ( or ), you will see a small timer animation. You may release the button  ( or ) at any time during this timer animation to successfully set a Vigor Trap.

Set Vigor Traps wherever the enemy bottle necks, or is highly congested in a small area. Some easy spots to reload checkpoints are:

-While in the Fraternal Order of the Raven for example, there is a group gathered below you of around 6. You can hurl a Devil's Kiss trap down and it will automatically trigger. You can keep reloading if you want.

-Another good place is where there are Boys of Silence. Set a bunch of traps near an entry and make the Boy aware of you so that a bunch of enemies run at you. Stand behind the traps you set to let them trigger from the enemies.

 Combination Shock (50 points)
Performed all 8 of the Vigor combinations.

There are a total of 8 different combination moves the game has set for this achievement. While there are others, these are the specific ones being looked for. Sometimes it's easiest to set a trap (if available) of the two combo Vigors in the same spot.

The 8 combos are:

  • Possession and Shock Jockey
  • Possession and Devil's Kiss
  • Devil's Kiss and Charge
  • Murder of Crows and Devil's Kiss
  • Murder of Crows and Shock Jockey
  • Bucking Bronco and Devil's Kiss
  • Bucking Bronco and Charge
  • Undertow and Shock Jockey
 Mind Over Matter (10 points)
Killed 20 enemies using Possessed machines.

Having the Possession for Less upgrade will help, but is not needed as you will have plenty of time to do this. You will find different machines you can possess throughout the game. These machines are as follows:

  • Gun Automation
  • Rocket Automation
  • Mosquito

Possess them and if you want, aid by using other powers of means of distraction. The possession will not last very long at all or the enemies will destroy it quickly. If you find one that is near a checkpoint, you can continue to reload and keep using the same one. The progress will save it as long as you later get to a different checkpoint.

Possession is the first vigor you acquire.

NOTE: The Gun/Rocket Automation is the best one to possess in terms of time possessed and damage done. Followed closely by Mosquito. 

 Tear 'em a New One (25 points)
Opened 30 Tears.

Opening 20 ally tears for Strange Bedfellows works toward this count of 30 opened tears.

See Strange Bedfellows for more information. 

 Strange Bedfellows (10 points)
Killed 20 enemies using allies brought in through a Tear.

There are 3 different allies you can bring through Tears that will help you get the kills needed.

  • Mosquito: Flying mini blimps with guns
  • Automated Turrets: Gun/Rocket turrets
  • Motorized Patriots: The robots who carry mini-guns

These will become more frequent after saving Elizabeth. Hold  to create them and let them wreck havoc on your enemies. If you switch to a different tear, they will eventually be usable again. You can take cover and keep triggering them if you want to grind it out, or you can unlock the achievement as you play casually through the game.

It may help to shoot enemies lightly before you use a summon tear so that the allies have easy targets to kill. allies include Mosquitoes, patriots, and automatons.

 On the Fly (10 points)
Killed 30 enemies while riding a Sky-Line.

This can be achieved using weapons but not Vigors while riding a Sky-Line. To increase your chances of landing a successful shot, you can hold back on   as this will slow you down to give you better aim. You can also zoom while on a Sky-Line to make landing shots easier.

If you are at a checkpoint before a Sky-Line and have the RPG equipped, you can grind out ills much easier as the RPG has splash damage and reloading checkpoints keeps your total running.

Refer to "Bolt From the Blue" for more info on how to grind this using the headshot method.

 Bolt From the Blue (25 points)
Killed 5 enemies with a headshot while riding a Sky-Line.

Riding on a Sky-Line, you will have to slow yourself down by pressing back on the  (or in whatever opposite direction you are facing). Using the Sniper or Carbine is best for headshots. Upgrading their damage will make this even easier.

Use this in combination with the sniper rifle and you should have it in no time. a great spot for this is chapter 24: bullyard destroy the turrets then get your headshots, re-checkpoint if necessary.

 Hazard Pay (25 points)
Killed 10 enemies by utilizing environmental hazards.

Environmental hazards are in various forms. The firework barrels are the first you find and can be shot. Use the Devil's Kiss power to ignite oil slicks for fire damage. Use Shock Jockey on puddles to cause electric damage. Bring Tesla Coils from a Tear to electrocute enemies. There are various ways to do this and you just have to utilize them when you see opportunity. Feel free to utilize checkpoints you get to grind these out when you find a decent spot.


This can be farmed in the final battle, just in case you didn’t unlock it via natural playthrough. As long as you don’t do the final requirement (having to do with Zeplins) you’ll have unlimited enemies and oil slicks.

 Bon Voyage (25 points)
Killed 20 enemies by knocking them off Columbia.

There are a few ways to make enemies get knocked off Columbia (when they fall off the world and die). They must have health as they fall, you cannot kill them because dead bodies will not count towards the stats. 

 When an enemy is near a ledge, use Bucking Bronco to lift them up. Not shoot them a few times as they float to knock them back a little bit. They should be hovering over the sky with no ground below them. Just wait for the effects of Bucking Bronco to cease.

 The absolute easiest way to knock them off is to press  and push them back over railings or ledges using Undertow. Enemies that are on barges will be prime targets as there is not much distance from ground to ledge and you can push multiple enemies off at once. 

Great places for these are at the End of chapter 28, Factory, where you help Liz into a vent, and 38, Hangar Deck,whilst fighting in an airship.

 Skeet Shoot (25 points)
Killed 5 enemies while they are falling.

Use an upgraded undertow (upgraded helps in terms of time suspended in the air) and then use shock jockey. Lethal combination. May take a couple times.  Best place to try would be the same place in the above achievement (Factory location.)


 Lost Weekend (10 points)
Killed 5 enemies while you are drunk.

Drink a few bottles of alcohol and kill enemies while your screen is blurry. There are only a few opportunities for this achievement, usually involving a bar. 

Perfect Opportunity
The best area to get this is in Shantytown at the Graveyard Shift Bar. You can drink the alcohol and then start attacking people. They are not hostile until you fire first, which makes this a perfect place. You can just reload your checkpoint and be right in front of the bar again.

 David & Goliath (10 points)
Killed 20 "Heavy Hitter" enemies.

There are plenty of these enemies in the game. The following list are what the game considers a "Heavy Hitter".

  • Fireman 
  • Zealot 
  • Motorized Patriot 
  • Handyman 
  • Siren 

You can also farm this on the final battle if you missed it through your playthrough.

 Heartbreaker (50 points)
Killed a Handyman by only shooting his heart.

You must shoot a Handyman in certain part of his chest (his heart is in the center).

You may unlock this naturally as you encounter the Handymen but a good place to unlock it is Plaza of Zeal, after visiting the Gun Shop for the first time

Note: This takes place before "The Good Time Club", but the checkpoint will overwrite itself. If using chapter select, choose "Worker Induction Center", and go to the gun shop, trigger the story, and exit to go to this area. Also wearing a  dress attire to make you invincible after jumping off hooks/ skylines will help.

 Dress for Success (5 points)
Equipped a piece of Gear in all four slots.

There are 4 slots you need gear in. Hat, Shirt, Boots, Pants.
Just find one of each and they will automatically equip for you if you press . You can change them in the menu if you want to change your gear (good for certain situations). If you purchased the season pass, you will get this achievement quickly, as it gives you a set of gear at the first bar you come across.

 Kitted Out (10 points)
Fully upgraded one weapon and one Vigor.

Weapons are upgraded through vending machines. The Minuteman's Armory will allow you to upgrade your weapons. The weapon has 4 upgrade slots, and a few of them even have the first unlock already in place. One of the best weapons in the game is the Carbine, so focus on upgrading that since you are limited on money (especially in 1999 mode). Vigors only have 2 upgrades and can be quite expensive. 

The cheapest full weapon upgrade is the starting pistol.

The cheapest Vigor to upgrade is Bucking Bronco.

 Raising the Bar (10 points)
Upgraded one attribute (Health, Shield, or Salts) to its maximum level.

There are a total of 24 upgrades available in the game to collect. However, there are a total of 30 upgrade slows between health, shield, and salts. They are gained by collecting infusions (see "Infused with Greatness"). Each category can be upgraded to 10. Salts are the most powerful thing you can have in the game. Max this out first.

 Infused with Greatness (25 points)
Collected every Infusion upgrade in a single game.

There are a total of 25 Infusions that you can collect. 

To make this easier refer to the following collectible guides:

Maka's Collectable Guide

IGN's Collectable Guide

 Sightseer (50 points)
Used all telescopes and Kinetoscopes in the game.

Refer to "Infused with Greatness"

 The Roguish Type (25 points)
Used Elizabeth to pick 30 locks.

There are a ton of locks to pick in this game. If you unlock a main door, then Elizabeth will use her hairpin. Otherwise, you will use lock picks. While they may seem rare at the start, you will eventually be picking up a lot of these. There are some cases where they will respawn when you go back and forth between areas. If you're worried about them, save them only for doors you know have collectibles behind them. You can always reload checkpoints to gain your picked locks.

Lock picks are relatively rare and will be expended when Elizabeth picks a lock. Locks also cannot be picked while in combat. To perform a pick hit  and elizabeth will approach and pick the lock.

 Eavesdropper (50 points)
Collected every Voxophone.

Refer to "Infused with Greatness"

 Grand Largesse (10 points)
Spent $10,000 at the vending machines of Columbia.

You will get this when upgrading weapons and Vigors. If you reload a checkpoint, this will continue to count. You can grind this out with reloading this way. Just spend a few thousand in Vigors/Weapons vending machines then reload your checkpoint as long as there is one close by. 

You get money for killing people, looting corpses, and containers. You will get this in the process of upgrading multiple vigors and weapons as well as buying items and ammo through play. It should unlock around halfway through the game.

Note: Remember if you are on 1999 Mode, do not purchase from the Dollar Bill vending machines.

 Coins in the Cushion (10 points)
Looted 200 containers.

As you progress through the game keep your eye open for containers to loot spare ammo, money, healing salts, and other goods. You should get this fairly early in the game if you are actively looking.

 Scavenger Hunt (75 points)
Completed the game in 1999 mode without purchasing anything from a Dollar Bill vending machine.

The Dollar Bill vending machines are scattered throughout the game and sell items such as ammo, health, and salts. They are normally a refill station which you would use to help you along the way.


Note: Accessing or Possessing the Dollar Bill vending machine will NOT affect the achievement.

Only Purchasing from the Dollar Bill vending machine WILL affect the achievement.

 Friendly Skies (15 points)
Defeat all waves in The OPS Zeal.

Access the painting on the wall to defeat 15 waves in the area "The OPS Zeal" (by the motorized patriot). This area is given for free.

 Duke or Dimwit? (15 points)
Defeat all waves in Duke and Dimwit Theater.

Access the painting on the wall to defeat 15 waves in the area "Duke and Dimwit Theater" (by the motorized patriot). This area costs $200 to unlock. On wave 15, you must destroy the engine to end the wave. This is in the back most blimp that you fight enemies inside.

 Rooftop Ruffian (15 points)
Defeat all waves in Raven's Dome.

Access the painting on the wall to defeat 15 waves in the area "Raven's Dome" (by the motorized patriot). This area costs $500 to unlock.

 Hand of the Prophet (30 points)
Defeat all waves in Emporia Arcade.

Access the painting on the wall to defeat 15 waves in the area "Emporia Arcade" (by the motorized patriot). This area costs $1000 to unlock.

 Museum Curator (15 points)
In CitC, unlock all Gallery items.

To access and unlock gallery items, when you start the DLC and are in the main area, look for The Columbian Archeological Society sign above some double doors. Go up to the various things in this room and see that it will cost money to unlock the items. You must keep playing the waves of enemies to continue to gain enough money to buy all of these unlockables.

The total amount you will need for this achievement is $24,400.

 Sergeant-at-Arms (15 points)
In CitC, get a kill with each weapon and vigor (except Bucking Bronco).

There are a total of 14 guns to use:

  • Pistol
  • Shotgun
  • Hand Cannon
  • Machine Gun
  • Sniper Rifle
  • Carbine
  • Repeater
  • Burstgun
  • Heater
  • Volley Gun
  • Hail Fire
  • RPG
  • Crank Gun (found on Motorized Patriot enemies only)
  • Skyhook (your melee attack)

There are a total of 7 Vigors to use:

  • Possession
  • Shock Jockey
  • Murder of Crows
  • Return to Sender
  • Devil's Kiss
  • Charge
  • Undertow
 Rope-a-Dope (15 points)
In CitC, knock an enemy off the city with Undertow, then rescue him, then knock him off again.

When you have the Undertow vigor, press to push an enemy away with water off an edge. Hold and let go to stop them from falling, then press it again to push again. This achievement seems glitchy in your favor. If you start up the first wave and just start using it even without an enemy being near a ledge, it can sometimes unlock. Be doing this to multiple enemies.

 The Ol' One-Two (15 points)
In CitC, use all eight different vigor combos to deliver the killing blow on an enemy.

The combos are back again. The original game wanted you to do all of these for an achievement, now you must do them AND get a killing blow instead of just hitting an enemy with it. Do this after you have upgraded your vigors.

  1. Devil's Kiss & Murder of Crows: Use Murder of Crows on an enemy, and while distracted, shoot a Devi's Kiss at them.
  2. Devil's Kiss & Bucking Bronco: Use Bucking Bucking Bronco to lift an enemy in the air, and use Devil's Kiss to burn them.
  3. Devil's Kiss & Possession (Burning Possession): Possess an enemy and then use Devil's Kiss on them. While they are burning and possessed, they must get a kill.
  4. Devil's Kiss & Charge: While the target is burning from Devil's Kiss, use Charge on them.
  5. Shock Jockey & Undertow (Shocking Undertow): While the enemy is being electrocuted from Shock Jockey, use Undertow on them.
  6. Shock Jockey & Murder of Crows: In any order just use both Vigors on an enemy.
  7. Shock Jockey & Possession: Possess an enemy and then use Shock Jockey to electrocute them. While they are possessed and being electrocuted, they must get a kill on another enemy.
  8. Charge and Bucking Bronco (Bucking Charge): Use Bucking Bronco to put an enemy in the air, then Charge attack the floating enemy.

Note: Equipping Burning Halo (gear) when you obtain it will help with the combos requiring Devil's Kiss. It acts as Devil's Kiss when you melee an enemy but deals much less damage.

 Missile Defense System (30 points)
In CitC, kill an enemy with splash damage by shooting a rocket out of the air.

Only certain enemies carry the RPG weapon which shoots rockets. When you find these enemies, shoot them until they are very low on health. When you see the burst from the rocket launcher, try to shoot it in mid air. If done accurately, it will explode killing the enemy. You may have to try this a few times before you get it. Another way that may work for you, is shooting your own rocket and causing splash damage.

 Blue Ribbon Champ (30 points)
In CitC, complete all Blue Ribbon Challenges.

There are 4 stages to complete 15 waves on. Each wave has a Blue Ribbon Challenge. When you start the wave, you can press to see what the challenge is. You are also shown before you start the wave. If you die, you fail the challenge automatically. The only way to complete the challenges is to get them done the first time. It is best if you wait until you have everything upgraded, therefore making this a lot easier. Focus on them and go back later. To see the ones you have completed, below the painting of the level there is a board with the ribbons you earned. It goes in a row as follows:

Any missing ribbons you can easily tell what wave needs them and focus on it. It's also a good idea to buy a resurrection before the wave you are going to focus on. You do this from the door before the wave in the lobby.

Refer to the guide below for more of a walkthrough and a list of all challenges for each level:

Blue Ribbon Challenge Guide

 Audio Enthusiast (50 points)
Collect all Audio Diaries in Burial at Sea - Episode 1.

There are 17 audio dairies to collect in this DLC. They're not terribly hard to find. Where you might have trouble are the diaries behind doors that require lock picks to open. If you don't find enough lockpicks, you'll have to backtrack later.

If you're the type to explore every nook and cranny, this shouldn't be too hard for you. Below is a complete video of audio log locations, along with locations of lock picks that you'll need for a handful of diaries.

Don't worry too much about missing a couple. The DLC is fairly short, and you can reload previous chapters to claim any you've missed. You can check which ones you've already collected by hitting and cycling to audio logs.

Be sure to take note of which ones you already have before reloading! When reloading chapters, any audio logs collected after that chapter reappear in the game and don't appear in your audio log history. You are still able to unlock the achievement by collecting only the ones you've missed.

 Fully Equipped (10 points)
Purchase any two upgrades for Old Man Winter or Radar Range in Burial at Sea - Episode 1.

Old Man Winter upgrades are purchased at Gene Bank vending machines.

  • Winter Boost $125
  • Winter Mod $225

Radar Range upgrades are purchased at El Ammo Bandito vending machines.

  • Accelerator Mod $150
  • Slow Cook Mod $200

Purchase both upgrades for either the Old Man Winter plasmid, OR the Radar Range weapon to unlock this achievement. It costs $350 total for either one. You can actually unlock this achievement before obtaining either one because the upgrades are always available at the vending machines.

I was able to unlock this just before getting the Old Man Winter plasmid, using the Gene Bank to the right of Jack Frost's Village. You can find an El Ammo Bandito vending machine right outside the area you get the Radar Range.

Some tips for getting this achievement:

  • Explore and always be collecting as much money as you can.
  • Try not to spend any money on other upgrades until you've unlocked it.
  • Use possession on vending machines for extra money.
  • Dying has a cash penalty, so if it wasn't obvious, try not to die!
 Confirmed Luddite (10 points)
Destroy ten Turrets in Burial at Sea - Episode 1.

Turrets are stationary objects with machine guns. They have a light that shows it's field of vision. The light turns red if it spots you and will start shooting at you.

Destroy turrets by damaging them with weapons, plasmids, or a combination of both. This can be unlocked easily just playing through the game if you find and destroy most of the turrets.

If for some reason you're having trouble, or missed it on a previous playthrough, you can reload the same checkpoint and destroy the same turret over and over and it will still count towards the achievement.

 Cook and Serve (10 points)
Make 5 enemies explode with the Radar Range in BioShock Infinite: Burial at Sea - Episode 1.

See Chain Reaction.

 Chain Reaction (50 points)
Damage fifteen foes with an exploding enemy, using the Radar Range in Burial at Sea - Episode 1.

The Radar Range is a new weapon in Infinite. It's found in the Housewares chapter after taking the tram. Through normal story progression, you will eventually enter a shop called The Bistro. When you're in The Bistro, part of your objective is in the basements kitchen area. It's also where you will find Audio Log #14: The Kiss.

Here, you'll find a code locked door. Enter the code 3958 to unlock the door and collect the Radar Range inside.

A group of 3 enemies will spawn behind you immediately after getting it. Aim at an enemy and hold down until the enemy turns completely red and explodes, damaging the other 2 enemies in the blast radius. This will count as 1 kill towards 'Cook and Serve' and 2 towards 'Chain Reaction'.

From here, you can continue to play normally, and use it whenever you fight groups of enemies until you unlock it. You can also reload the checkpoint and repeat on the same group of enemies until they both unlock.

 Break the Ice (10 points)
Shatter 5 enemies who have been frozen with Old Man Winter.

Old Man Winter is a plasmid that's unlocked through the main storyline, so it's impossible to miss it.

Once it's been unlocked, equip it and press to use it on your enemies. If your aim is good, the enemy will be frozen solid for a few short moments. The easiest way to do this is to get up close for the freeze, and quickly pressing for a melee attack to shatter enemy.

Do this 5 times to unlock the achievement. You can reload the checkpoint, kill the same enemies, and they will still count towards the achievement. Purchasing both upgrades at a Gene Bank vending machine can make it easier, and would also unlock the 'Fully Equipped' achievement.

 Snowball Effect (10 points)
Freeze 2 enemies with the same Old Man Winter trap.

Hold down to charge Old Man Winter. Release to set a trap. Aim for enemies that are grouped close together. Once the trap goes off and two or more enemies are frozen at the same time, the achievement will unlock.

If you're having trouble, remember that you can reload the checkpoint checkpoints to try again on the same group of enemies.

  The Whole Story (50 points)
Collected all Audio Diaries and Voxophones in Burial at Sea – Episode 2.
  Making Some Noise (10 points)
Gained five noisemakers through lockpicking.
 Twofer (10 points)
Knocked out two or more enemies using the same Gas Bolt.
  Glutton For Punishment (10 points)
Used Ironsides to collect 20 rounds of ammo or more in Burial at Sea – Episode 2.
  Dead Drop (10 points)
On three occasions, knocked out an enemy after silently dropping off a Freight Hook.
  Never Saw It Coming (10 points)
While invisible, used Peeping Tom to knock out 15 enemies with a melee attack.
Secret Achievements
Written in the Clouds (5 points)
Completed Lighthouse.

Story related, cannot be missed.

Welcome to Monument Island (10 points)
Reached Monument Island.

Story related, cannot be missed.

Shock Tactics (10 points)
Retrieved Shock Jockey.

Story related, cannot be missed.

First Class Ticket (10 points)
Boarded The First Lady.

Story related, cannot be missed.

Armed Revolt (10 points)
Assisted the Gunsmith.

Story related, cannot be missed.

Working Class Hero (25 points)
Completed Factory.

Story related, cannot be missed.

Blood in the Streets (25 points)
Completed Emporia.

Story related, cannot be missed.

Higher Learning (25 points)
Completed Comstock House.

Story related, cannot be missed.

The Bird or The Cage (25 points)
Completed The Hand of the Prophet.

Story related, cannot be missed.

Down in the Briney (25 points)
Took a Bathysphere ride in Burial at Sea - 1.

Story related and can't be missed.

Burial at Sea (50 points)
Completed Burial at Sea - 1.

Story related and can't be missed.

Going Places (25 points)
Rode the tram in Burial at Sea - 1.

Story related and can't be missed.

Up and Running (25 points)
Repaired the machine in Suchong’s lab in Burial at Sea – Episode 2.
Mein Hair (25 points)
Delivered the hair sample in Burial at Sea – Episode 2.
Paid in Full (50 points)
Completed Burial at Sea – Episode 2.
Taffer's Delight (50 points)
Completed Burial at Sea – Episode 2 in 1998 mode.

Copyright 2005-2010 This Guide may NOT be reproduced under any circumstances without the permission of the author and