Spider-Man: Edge of Time - Achievement Guide
XboxAchievements.com - Every Point Counts

There are 47 achievements with a total of 1000 points.
 
 Super Trooper (10 points)
Complete Act 1 on any difficulty level
 

Story related, can't be missed.

There are a total of 6 chapters in Act 1. Only 5 of those are actually playable. The first is just the introduction to the game. Complete the below chapters for the achievement.

  • Chapter 1: An Unwilling Witness to an Execution
  • Chapter 2: Things Fall Apart
  • Chapter 3: Wild Cards
  • Chapter 4: No Way Out
  • Chapter 5: Pro and Anti-Venom
  • Chapter 6: Fighting the Future
 
 Determined Do-gooder (25 points)
Complete Act 2 on any difficulty level
 

Story related, can't be missed.

There are a total of 5 chapters in Act 2. Complete the below chapters for the achievement.

  • Chapter 7: Back from the Dead
  • Chapter 8: Here There Be Monsters
  • Chapter 9: Cause and Effect
  • Chapter 10: MJ on the Run
  • Chapter 11: Claws of the Cat
 
 Intrepid Adventurer (50 points)
Complete Act 3 on any difficulty level
 

Story related, can't be missed.

There are a total of 5 chapters in Act 2. Complete the below chapters for the achievement.

  • Chapter 12: The Imperfect Storm
  • Chapter 13: Connecting the Strands
  • Chapter 14: Nowhere to Run
  • Chapter 15: When Creatures Attack
  • Chapter 16: Countdown to Disaster
  • Chapter 17: Over the Edge
 
 Fearless Front-Facer (25 points)
Complete all levels on Normal
 

Complete all of the acts on this difficulty. It is the difficulty you must play on to unlock hard mode. This is where you will gain almost all of your achievements.

 
 Master of All You Survey (50 points)
Complete all levels on Hard
 

You play hard by using chapter select. Hit to change your difficulty and set it to hard which is 3 stars. Do this after you have done all of the challenges. The challenges will have taught you the quickest ways to do things in the game. You will ultimately rush through on hard without worrying about achievements. This makes this playthrough stress free. You are also maxed out. It will feel like an easier playthrough than normal was.

 
 Sizzling Century Mark (10 points)
Defeat 100 enemies
 

See "Spider Slugger Supreme" achievement description.

 
 Spider Slugger Supreme (25 points)
Defeat 500 enemies
 

This is one of those achievements which will come with normal play. You defeat well over 500 enemies in the game. I would almost consider it story related, because in many instances you have to kill enemies to move on in the game.

 
 Gorgeous Gold Grabber (10 points)
Web of Challenges - Obtain all Gold Medals for a Chapter
 

See "Consumate Completist" achievement description.

 
 Mighty Medal Master (25 points)
Web of Challenges - Obtain all Gold Medals for an Act
 

See "Consumate Completist" achievement description.

 
 Consumate Completist (50 points)
Web of Challenges - Obtain all Gold Medals
 

The Web of Challenges at first glance seems difficult. It maybe was while you were playing the game and got side tracked with them, but this is not the case when you play them separate. After beating the game you will have unlocked all possible challenges (you do not have to accept/attempt them at time they are offered in story).

Use your powers for combos, it makes it extremely easy. You will have to try a few times to do the orb challenges. The only challenges that might frustrate you are the free-fall challenges which almost take memorization (somewhat). Otherwise, the challenges are not difficult and most take under a couple of minutes to complete. Doing all of them from scratch should take you less than 2 hours.

 
 Ambitious Arachnid Acquirer (10 points)
Obtain 1/4 of the Golden Spiders
 

See "Spider Snagger Supreme" achievement description.

 
 Superb Spider Searcher (25 points)
Obtain 1/2 of the Golden Spiders
 

See "Spider Snagger Supreme" achievement description.

 
 Spider Snagger Supreme (50 points)
Obtain all Golden Spiders
 

There are golden spiders in the levels that you can collect. There are two types, one is by physically collecting them. They are golden spiders walking around on walls, ceilings, in vents, behind a force field, etc. The other kind are rewards from defeating certain enemies. When you see the gold spider icon blinking on your screen, it means you are close. If you are fighting enemies and there is a red flash on the spider, it means you need to clear all enemies. Each chapter has a specific amount of them in specific locations. If you go to chapter select, you can see how many of them you have. Luckily, they are placed in order as you get them. Therefore if you miss the 2nd spider on a chapter but collected 4 others, the chapter select screen will show you missing the 2nd spider to the right. This helps determine which one you have missed while following a collectibles guide.

Note: There are not enough golden spiders in the game to fully upgrade your characters. You will have to get golds on the challenges to be able to upgrade completely. That being said, you also must gold every challenge mission in order to gain this achievement.

For all of the locations, go HERE.

 
 Alchemaxed Out! (50 points)
Buy all Combat Upgrades
 

Combat upgrades can be purchased from the main menu or while playing via the in-game menu. These upgrades are the blue ones. You must purchase the upgrades. The way to gain the currency is through collecting orbs and defeating enemies. You also get rewarded them when completing challenges. You must upgrade everything for Amazing Spider-Man, Shared, and 2099. There are 32 different combat upgrades, many with several levels. You should be able to fully upgrade Spider-Man by the end of the game.

 
 Gold Standard (50 points)
Buy all Character Upgrades
 

Character upgrades are similar to Combat upgrades and are actually listed above them in the upgrade menu. They are golden and require golden spiders to unlock. To gain golden spiders you must collect the throughout the chapters (specific amount per chapter). Also, when getting a gold medal on a challenge, you will obtain one. You will not likely have enough spiders by the end of the game to be fully upgraded. Even after collecting all spiders in the chapters, you will have to get gold medals in challenges to finish them off.

 
 Super-Suited Swinger (25 points)
Obtain all Alternate Suits
 

There are many alternate suits in the game. You unlock them as you progress, but also by completing challenges. You get keys to unlock them when completing the challenges. Once you have one you may unlock costumes of your choice within the bonus gallery. Unlock all of them on the list to gain the achievement.

 
 Furious Fist Fighter (10 points)
Execute a 50-hit combo
 

See "Infinite Slugger" achievement description.

 
 Hundred Hit Hero (25 points)
Execute a 100-hit combo
 

See "Infinite Slugger" achievement description.

 
 Infinite Slugger (50 points)
Execute a 200-hit combo
 

There really isn't a lot of places to get this, in fact I only found one that was fool proof. In Act 3 Chapter 12: The Imperfect Storm. You will have to protect DNA carts. During the 4th one, the enemies will keep respawning every time you activate the computer console. Abuse this. Keep pressing it, then letting the cart get destroyed. Doing it 3-4 times will create a ton of enemies (you won't be able to see some of them). Now stand in front of the cart, hold to do an area of effect attack as long as you purchased it. Keep doing it until you get the achievement. It's extremely easy

 

 
 Fantastic Five Hundred (10 points)
Collect 500 Orb Fragments
 

See "Collector Detector" achievement description.

 
 Excellent Emblem Enthusiast (25 points)
Collect 1000 Orb Fragments
 

See "Collector Detector" achievement description.

 
 Collector Detector (50 points)
Collect 2000 Orb Fragments
 

This is a type of currency in the game. They are purple orbs and are collected by moving over them. There are a lot in the game. You should have no trouble collecting enough to get all of the related achievements. By chapter 6 it's possible to already have 1000 of them. If you replay chapters it will all count towards your total. You can replay the start of a chapter that has a lot of them, then quit out once you hit a checkpoint. But you should be able to just grab them all while playing the game naturally.

Note: These are often used as a hint of what direction to go in the game. They do not appear on hard difficulty.

 
 Survivor Supreme (10 points)
Complete Session 3 or later without dying
 

This can be done on any difficulty setting. Session is basically a chapter. The game does not count Chapter 1 specifically as a chapter for this achievement. Therefore, the achievement can be gained from Chapter 4: No Way Out and onwards. You will probably get this without trying. A fairly quick and easy level is chapter 5: Pro and Anti-Venom. You do have to fight Anti-Venom, but it's not that difficult if you use your a lot. Just spam attacks (air strikes if you can). Anti-Venom is not defeated here, so do not think you have to take away all of his life.

Do not try to replay levels to get this achievement until you have beaten the game. It's actually quite hard to die in this game if you keep up with your attacks. Grabbing orbs gives you life as well. If you find yourself dying in every level, try replaying a level on easy difficulty.

 
 Jack Of All Attacks (25 points)
Perform 3 of each type of Grab Attacks on enemies
 

There are 3 different Grab Attacks in the game. They are purchased through the upgrade menu on the "shared" list. You must first initiate a Grab Action to use them.

Grab Action: Press to grab an enemy, the attack while holding. This is what you press first to start a grab attack.

Knockback: After performing a grab action, press
Air Launcher: After performing a grab action, press
Ground Slam: After performing a grab action, press

You must do these all 3 times each.

 
 Airborne Assailer (25 points)
Perform 3 of each Air Attack on enemies
 

There are 3 different Air Attacks in the game. They are purchased through the upgrade menu on the "shared" list. You must first activate Air Launcher to then do the Air Attacks.

Air Launcher: Hold to launch an enemy into the air. This is what you press first to start a grab attack.

Aerial Downward Punch: After performing Air Launcher, hold in the air
Aerial Knock Away: After performing Air Launcher, hold in the air
Aerial ground Slam: After performing Air Launcher, hold in the air

You must do these all 3 times each.

 
 Hammer Slammer (25 points)
Damage enemies with Roundhouse Spin and Web Hammer 10 times each
 

These are two upgrades you must first purchase. Amazing Spider-Man uses the Web Hammer and 2099 Spider-Man uses Roundhouse Spin. After unlocking them, hold to use the attack. It must be executed 10 different times when it hits 1 or more enemies. Each enemy does not count for the achievement, it will only count one for using it.

 
 
Secret Achievements
 
 
Astounding Archives Achiever (10 points)
Gained access to the Restricted Archives Computer
 

Story related, can't be missed.

You will get this at the start of Chapter 9: Cause and Effect.

 
Restricted Room Rogue (10 points)
Gained access to the Future Restricted Area
 

Story related, can't be missed.

You will get this at the start of Chapter 10: MJ on the Run

 
Boss Of Bosses (25 points)
Defeated the CEO on any difficulty level
 

Story related, can't be missed.

This is one of the two last bosses in the game. You will beat him as Spider-Man 2099. You face him in Chapter 17.

 
Monster Master Maximus (25 points)
Defeated Atrocity on any difficulty level
 

This is one of the two last bosses in the game. You will beat him as Amazing Spider-Man. You face him in Chapter 17.

 
Awesome Atomic Acquirer (10 points)
Collected all three Atomic Fuses
 

Story related, can't be missed.

During Chapter 7: Back from the Dead, you will get to a giant area with platforms and trees. Enter the various doors and grab the fuses. Once you have them all, the achievement will unlock.

 
Dangerous Destination Decider (10 points)
Floor 66 Reached
 

Story related, can't be missed.

This will be obtained at the start of Chapter 5: Pro and Anti-Venom.

 
Mighty Meltdown Misser (10 points)
Stopped the future from becoming a radioactive wasteland
 

Story related, can't be missed.

This will be obtained during Chapter 5: Pro and Anti-Venom. You will have to web swing away from fire behind you. You will enter different sections with computers that you must press on. There are 3 total. Once the third one is pressed, you will get the achievement.

 
Complete Data Diviner (10 points)
Analyzed all Data Modules
 

Story related, can't be missed.

This will be given to you at the start of Chapter 13: Connecting the Strands for completing the previous chapter. There are carts you have to guide to a main hub in the middle. After getting all of them, you will access the data on a computer in the middle.

 
Jackpot, Tiger! (10 points)
Saved Mary Jane
 

Story related, can't be missed.

This will be obtained at the end of Chapter 10: MJ on the Run after saving Mary Jane.

 
Larrupin' Locksmith (10 points)
Teleported back to Alchemax with the Key
 

Story related, can't be missed.

You will get this completing Chapter 15: When Creatures

 
Mighty Monster Master (10 points)
Retrieved all three DNA Samples from the knocked-out Atrocity
 

Story related, can't be missed.

During Chapter 13: Connecting the Strands. You must lead Atrocity into the middle and exit the chamber. Gas will fill the room and you can go back in and get a sample with . Do it again, but now you will have to web shoot the tentacles in your way. Once the doors close, you will have to shoot the tentacles on Atrocity to let the doors shut. Repeat one last time, which is very much like the 2nd time but without the initial tentacles. You will unlock the achievement at the start of the following level.

 
Incinerator Rex! (10 points)
Brought the Incinerator to Maximum Power
 

Story related, can't be missed.

Almost the entire Chapter 14: Nowhere to Run is increasing the maximum power. Once you escape and start the next chapter, the achievement will unlock.

 
Bot Hotshot (10 points)
Erased the Prototype Combat Robot from existence
 

Story related, can't be missed.

While Spider-Man on Chapter 3: Wild Cards, you will need to save the future Spider-Man from being crushed by a robot. Once you get to the stationary robot that is under construction, just stand in the 3 blue points around the robot and pull the limbs off. There is one at the leg, arm, and head.

 
Anti-Venom Vanquisher (10 points)
Defeated Anti-Venom on any difficulty level
 

Story related, can't be missed.

This is basically the boss of Act 1. Attack with normal combo attacks and when Anti-Venom is about to attack, just activate . If you apply this basic method through the entire fight, you should have no trouble with this boss. When he is hurt enough you will have to run to him and tap . There will be a point when you end up in another room and have to help the normal Spider-Man out by destroying some things. Here, Anti-Venom takes no damage. Just have him charge at you while you are in front of one of the freezing chambers. Hit to evade and he will destroy them. Once enough is destroyed, you will continue the fight like normal but a new attack is involved from Anti-Venom. Don't worry, use the same tactics as before. This is a very easy fight since your stamina refills so quickly.

 
That's The Parker Luck, Chuck (10 points)
Spider-Man was down and out
 

Story related, can't be missed.

You get this in the 1st chapter.

 
Dread Destiny Determiner (10 points)
Foreseen the death of Spider-Man
 

Story related, can't be missed.

You get this in the 2nd chapter.

 
Fabulous Feline Fury (10 points)
Defeated Black Cat on any difficulty level
 

Story related, can't be missed.

On Chapter 11: Claws of the Cat, you will fight her on the giant area with the trees and platforms. After defeating her a few times you will get the achievement. Just keep attacking with after you press . It's a very straightforward fight.

 
Read All About It! (25 points)
Obtained all Newspapers
 

Story related, can't be missed.

As you complete levels you will gain newspapers. If you go to your challenges you see where they have been unlocking (they are a blue icon). You should get this achievement after you beat the game.

 
Ghost With The Most (10 points)
Avoided 100 attacks with Accelerated Decoy
 

This must be done using Spider-Man 2099. It is learned in the first real chapter (Things Fall Apart). You press to create a decoy in order to dodge enemy attacks. Learning this, you will have enemies shooting 3 rockets at a time at you. Just keep using the decoy and ignore Spider-Man when he tells you to move on. This is an extremely easy place to get the achievement if you want to grind it out. Otherwise you can just try to gain it naturally.

 
Daringly Determined Dodger (10 points)
Evaded 100 attacks with Hyper-Sense
 

While the regular Spider-Man, you can activate this by pressing . You can get this naturally, or if you want it easy you can go to a laser and trigger the Hyper-Sense. Run through the laser multiple times. Once your stamina refills, do it again. Each time you pass a laser it will count. Otherwise, you might get this as long as you use the power often.

 
Mighty Marvel Booster (10 points)
Completed a Freefall section by boosting the entire time
 

Your first free-fall section will be near the end of Chapter 4: No Way Out. To get this you will need to hold the down. This is a lot easier than it sounds. You can die as many times as you want, as long as you don't let go of the button it will still count towards this achievement. When you spawn again and are holding it, the game registers it as the whole time even after passing checkpoints. A good tip though, is whenever there is a blue X looking marker showing up, it means you will run into that object. Just press the appropriate direction on your analogue to avoid collision. Do not think you must navigate the entire time. Let the game do it for you. Your only roll is to press the right directions (for the most part).

Free-fall Chapter Locations

1. Chapter 4: No Way Out - 1 free-fall
2. Chapter 8: Here There Be Monsters - 3 free-falls
3. Chapter 10: MJ on the Run - 1 free-fall
4. Chapter 14: Nowhere to Run - 2 free-falls

 

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