Diablo III - Achievement Guide
XboxAchievements.com - Every Point Counts

There are 45 achievements with a total of 1000 points.
 
 Rite of Passage (10 points)
Reach level 10.
 

See Hero of Sanctuary

 
 Demon Slayer (10 points)
Reach level 30.
 

See Hero of Sanctuary

 
 Hero of Sanctuary (25 points)
Reach level 60.
 

During your four playthroughs for all of the other achievements, you will eventually hit level 60 on at least one character. You can speed up the process by wearing +experience points items, and/or by playing on the Master difficulties.

 
 Demon Slayer (Hardcore) (25 points)
Reach level 30 in Hardcore mode.
 

This halfway point in leveling can be quite difficult for new players, although the addition of an Easy mode makes this achievement considerably less imposing than the PC alternative. When creating a new character, be sure to tap to get the Hardcore prompt, and switch that character to Hardcore mode. In Hardcore mode, if you die, you die permanently and you must start a new character. Be as thorough as possible in your leveling, to gain as many levels as possible prior to progressing to the next area, and always be sure to keep a finger on to roll out of combat.

Note that Hardcore must first be unlocked by reaching at least level 10 in the regular game mode.

 
 The Mad King's End (25 points)
Kill the Skeleton King in Normal mode.
 

See The Mad King's End (Inferno)

 
 The Mad King's End (Inferno) (25 points)
Kill the Skeleton King in Inferno mode.
 

Defeat the very first boss in the game, four times. You will get the achievements on your first and fourth playthroughs respectively. Unlike the Act end bosses, there is no challenge-related achievement for the Skeleton King (although true completionists can see that there are a few challenges related to him).

 
 Butchered! (25 points)
Kill the Butcher in Normal mode.
 

See Butchered! (Inferno)

 
 Butchered! (Inferno) (25 points)
Kill the Butcher in Inferno mode.
 

You will need to kill the Act I Boss, The Butcher, at least once over your four playthroughs (on Normal and Inferno), to get these two achievements. Complete the following challenges while fighting him to get the Fresh Meat achievement.

Nightmare+:
Stunning Reversal - Kill the Butcher while he is stunned by his own charge attack on Nightmare difficulty or higher

Hell+:
Don't Stand in the Fire - Kill the Butcher without being burned by floor fires or being grabbed by Ancient Spear on Hell Difficulty or Higher

Inferno:
A Brief Butchering - Kill the Butcher in under 2 minutes on Inferno difficulty

 
 The Coven Overthrown (10 points)
Kill Maghda in Normal mode.
 

See The Coven Overthrown (Inferno)

 
 The Coven Overthrown (Inferno) (10 points)
Kill Maghda in Inferno mode.
 

Maghda is a Witch-lady boss that you will encounter part of the way through Act II (though you will first see her in Act I). She does not have any achievement-related challenges, so all you really need to do is kill her on Normal and Inferno (you can skip her the other two times if you want, via coop).

 
 The Lord of Lies (25 points)
Kill Belial in Normal mode.
 

See The Lord of Lies (Inferno)

 
 The Lord of Lies (Inferno) (25 points)
Kill Belial in Inferno mode.
 

Belial is the Act II final boss, and like every other boss in the game, you will most likely be fighting him 4 times. While you can essentially skip around, it's best to do them all so you can do the challenges while you're playing through the game to get Out of the Shadows.

Normal+:
Good Eye - Kill Belial without dying and without getting hit by his projectile or meteor attacks
Fist Missed - Kill Belial without getting hit by his fist attack

Nightmare+:
Why'd it Have to Be Snakes? - Kill 10 Veiled Sentinels in the first 30 seconds of starting the fight with Belial on Nightmare difficulty or higher

Inferno:
Bad Breath - Kill Belial without getting hit by his breath attack on Inferno difficulty

 
 The Lord of Sin (25 points)
Kill Azmodan in Normal mode.
 

See The Lord of Sin (Inferno)

 
 The Lord of Sin (Inferno) (25 points)
Kill Azmodan in Inferno mode.
 

You will need to beat the Act III boss on Normal and Inferno difficulty for these two achievements. During this time, you will also want to do the challenges for Azmodone, all of which are possible on at least Hell difficulty.

Hell+:
No Reinforcements - Destroy the Demon Gates before any Demon Troopers can spawn while fighting Azmodan on Hell difficulty or higher
Hot Foot - Kill Azmodan without walking over the bloody demonic groun on Hell difficulty or higher
Be Cool - Kill Azmodan without getting hit by a fireball on Hell difficulty or higher
Azmodan Adds - Kill Azmodan without killing any of his minions on Hell difficulty or higher

 
 The Prime Evil (50 points)
Kill Diablo in Normal mode.
 

See The Prime Evil (Inferno)

 
 The Prime Evil (Nightmare) (50 points)
Kill Diablo in Nightmare mode.
 

See The Prime Evil (Inferno)

 
 The Prime Evil (Hell) (50 points)
Kill Diablo in Hell mode.
 

See The Prime Evil (Inferno)

 
 The Prime Evil (Inferno) (50 points)
Kill Diablo in Inferno mode.
 

Progress through the game a total of four times to fight, and defeat, Diablo on all four difficulties (Normal, Nightmare, Hell, Inferno). During these runs, you will also be able to work on the kill-related challenges for the Diabolical achievement:

Nightmare+:
Self Sufficient - Kill Diablo without using any health globes or healing wells on Nightmare difficulty or higher

Hell+:
Uncaged - Kill Diablo without getting trapped in a spike trap and without dying on Hell difficulty or higher
There Can Be Only One - Fight and kill 5 clones of yourself in Diablo's Realm of Terror on Hell difficulty or higher

 
 The Last of the Horadrim (25 points)
Complete all quests in Act I.
 

In order to complete all of the quests in an Act, you must go through the entirety of the main questline, which involves questgivers like Leah, Tyrael, Deckard, etc. You can skip/miss these quests if you join a friend who is a few quests ahead of you in a co-op game, however you can load up the quest that you were on once you're done playing with your friend, from the main menu of the game via "Quest Select", so the achievement is not missable.

The Act I achievements are:
The Fallen Star
The Legacy of Cain
A Shattered Crown
Reign of the Black King
Sword of the Stranger
The Broken Blade
The Doom in Wortham
Trailing the Coven
The Imprisoned Angel
Return to New Tristram

 
 The Black Soulstone (25 points)
Complete all quests in Act II.
 

In order to complete all of the quests in an Act, you must go through the entirety of the main questline, which involves questgivers like Leah, Tyrael, Deckard, etc. You can skip/miss these quests if you join a friend who is a few quests ahead of you in a co-op game, however you can load up the quest that you were on once you're done playing with your friend, from the main menu of the game via "Quest Select", so the achievement is not missable.

The Act II quests are:
Shadows in the Desert
The Road to Alcarnus
City of Blood
A Royal Audience
Unexpected Allies
Betrayer of the Horadrim
Blood and Sand
The Black Soulstone
The Scouring of Caldeum
Lord of Lies

 
 The Wages of Sin (25 points)
Complete all quests in Act III.
 

In order to complete all of the quests in an Act, you must go through the entirety of the main questline, which involves questgivers like Leah, Tyrael, Deckard, etc. You can skip/miss these quests if you join a friend who is a few quests ahead of you in a co-op game, however you can load up the quest that you were on once you're done playing with your friend, from the main menu of the game via "Quest Select", so the achievement is not missable.

The Act II quests are:
The Siege of Bastion's Keep
Turning the Tide
The Breached Keep
Tremors in the Stone
Machines of War
Siegebreaker
Heart of Sin

 
 Victory and Sacrifice (25 points)
Complete all quests in Act IV.
 

Story related.
In order to complete all of the quests in an Act, you must go through the entirety of the main questline, which involves questgivers like Leah, Tyrael, Deckard, etc. You can skip/miss these quests if you join a friend who is a few quests ahead of you in a co-op game, however you can load up the quest that you were on once you're done playing with your friend, from the main menu of the game via "Quest Select", so the achievement is not missable.

The Act IV quests are:
Fall of the High Heavens
The Light of Hope
Beneath the Spire
Prime Evil

 
 Fresh Meat (25 points)
Complete all the Butcher triumph challenges.
 

Eliminate the Act I final boss - The Butcher - while accomplishing certain tasks during the fight. They can be done over as many playthroughs as you want

Don't Stand in the Fire - Kill the Butcher without being burned by floor fires or being grabbed by Ancient Spear on Hell Difficulty or Higher
This is best paired with A Brief Butchering, or a fast kill on a lower difficulty, because you will need to stay close to him to avoid being pulled in by his Scorpion-like chain whip that he will throw at you to pull you into melee range if you're too far away. Staying close to him also means you will need to work to avoid the fire that comes out of the grates on the floor, and being fast helps offset the fear of being hit by the fire because the longer the fight lasts, the more fire will come out of the ground at a given time (so fast feet = little to worry about if you stay close to the boss).

A Brief Butchering - Kill the Butcher in under 2 minutes on Inferno difficulty
In order to do this you will want to have a decent set of gear, and a coop friend (or three) to both help do damage, and also allow you to go all-out damage without the fear of being forced to restart if you die.

Stunning Reversal - Kill the Butcher while he is stunned by his own charge attack on Nightmare difficulty or higher
One of The Butcher's attacks is a forward charge, which is pretty easy to spot and avoid as he will sort of glow just prior to doing it. The Butcher will charge forward, and once he hits a wall/the edge of his little arena, he will be briefly stunned. Be sure to finish him off while he is stunned to finish the challenge.

 
 Out of the Shadows (25 points)
Complete all the Belial triumph challenges.
 

Eliminate the Act II final boss - Belial - while accomplishing certain tasks during the fight. They can be done over as many playthroughs as you want.

Good Eye - Kill Belial without dying and without getting hit by his projectile or meteor attacks
During the phase against giant Belial (with the green background) he will try to smash you with his arm, shoot lightning bolts at you, and spew nasty stuff at you. Most of the fight will be spent avoid green circles that appear on the ground that signify where he is about to hit with one of his attacks, and you will also want to avoid his spew attack by moving to his far left or right side to have the highest chance of survival (this can be death at higher levels).

Fist Missed - Kill Belial without getting hit by his fist attack
During the Giant Belial phase, single green pulsating circles will appear on the ground to signify where the boss is about to smash his fist into the ground. Simply avoid these circles to avoid getting hit, and to complete the challenge.

Why'd it Have to Be Snakes? - Kill 10 Veiled Sentinels in the first 30 seconds of starting the fight with Belial on Nightmare difficulty or higher
The Veiled Sentinels are the Serpent enemies you fight at different parts of the fight. To complete this challenge, go all-out as soon as the fight starts to kill at least 10 of the first group of Sentinels that spawn.

Bad Breath - Kill Belial without getting hit by his breath attack on Inferno difficulty
During the giant Belial fight, he will occasionally rear back to spew a green smog at you that hits a cone of about 165 degrees, meaning you will want to be at his absolute left or right when he does this to have the best chance of avoiding it. There is still the offchance that he will lean a bit more toward your direction, meaning you get hit anyway, but this is your best chance.

 
 Azmodone (25 points)
Complete all the Azmodan triumph challenges.
 

Eliminate the Act III final boss - Azmodan - while accomplishing certain tasks during the fight. They can be done over as many playthroughs as you want.

No Reinforcements - Destroy the Demon Gates before any Demon Troopers can spawn while fighting Azmodan on Hell difficulty or higher
The demon gates are the pillar-type objects that appear during the fight, and you must quickly destroy them before any enemies spawn from them.

Hot Foot - Kill Azmodan without walking over the bloody demonic ground on Hell difficulty or higher
The bloody demonic ground will slowly grow from the outside ring of the arena you fight Azmodan in (primarily, directly behind where he starts out), so either beat Azmodan before it becomes a problem, or keep moving Azmodan toward the middle of the arena.

Be Cool - Kill Azmodan without getting hit by a fireball on Hell difficulty or higher
Azmodan will occasionally launch huge, slowing moving (but heat-seeking) fireballs at you that you must run from to avoid. These are generally easy to dodge as a ranged class, given the increased distance between you and where they appear, giving you a bit more time to react.

Azmodan Adds - Kill Azmodan without killing any of his minions on Hell difficulty or higher
This will need to either be done alongside No Reinforcements, or if you fail, you must simply ignore the add(s) for the duration of the fight and damage only Azmodan.

 
 Diabolical (25 points)
Complete all the Diablo triumph challenges.
 

Eliminate the Act IV final boss - Diablo - while accomplishing certain tasks during the fight. They can be done over as many playthroughs as you want.

Uncaged - Kill Diablo without getting trapped in a spike trap and without dying on Hell difficulty or higher
While fighting Diablo, she will sometimes have glowing hands where it looks like she is casting a spell, which is your queue to roooooolllll the hell out of the way. This can be very tricky to dodge, and may take some practice, but having allies to help distract or stun her can beneficial.

Self Sufficient - Kill Diablo without using any health globes or healing wells on Nightmare difficulty or higher
There are a couple of healing wells located in the main boss room, and she will also drop health globes from time to time during the fight - avoid both. You can still use potions and Monks heal spell if needed. This is another example where a coop team to speed things up can make life easier, so long as they also know to not pick up any orbs (which will also heal you).

There Can Be Only One - Fight and kill 5 clones of yourself in Diablo's Realm of Terror on Hell difficulty or higher
During the 2nd rotating phase, you will be in a shadow-world where you must fight clones of yourself, and also deal with Diablo when she appears. This will take a couple of attempts, as you will only see 3 or 4 of your clones.

 
 Rarely There (10 points)
Equip a rare (yellow) item.
 

Yellow items are the highest item tier below legendary (orange) and they are often quite powerful. They will frequently drop from Elites and bosses, and even more so if you equip "magic item find" gear, increase the Master difficulties, and ascend into higher difficulty modes (Nightmare, Hell, Inferno)

 
 Legends of the Brawl (10 points)
Equip a legendary (orange) item.
 

When orange items drop, you will need to first inspect the item to see what the stats are prior to equipping them (assuming you're of a necessary level to use it). Unlike the PC version, Legendaries drop quite frequently, and their drop rate can be increased with the "magic item find" stat, by increasing the difficulty beyond hard (Master I-V), and also by reaching new game modes (Nightmare, Hell, Inferno).

If you bought the game new, this will unlock as soon as you equip the Infernal Helm, included in the DLC code that came with the game. This item can be found in your inventory from the start, under the helmet section.

 
 Armed to the Teeth (25 points)
Equip all Inventory slots with items that have a minimum required level of 25 or higher.
 

See Prepared for Battle

 
 Prepared for Battle (25 points)
Equip all Inventory slots with items that have a minimum required level of 60 or higher.
 

For Armed to the Teeth, you will need equipment level 25+, which will start dropping near the end of your first playthrough, and will drop indefinitely for the remainder of your time spent on that character. For the level 60 gear, you will need to be in Inferno mode for the best chances of getting good level 60+ gear, and if you are having trouble, remember you can lower the difficulty.

The 13 item slots that must be filled are:
Hands
Shoulders
Chest
Head
Neck
Wrists
Main hand
Off hand (weapon, shield, source, spellbook, mojo)
Belt
Legs
Feet
Ring x2

 
 The Comfort of Strangers (10 points)
Recruit the Templar, Scoundrel, and Enchantress.
 

The followers are unlocked via the main storyline, or you can skip ahead by joining a friend's game who already has all three followers and go up to them in the town/hub area and press to open a dialogue with them, and to get them to follow you. Do this with each character at least once and the achievement will unlock.

You can also get this solo by doing the respective quests for each follower (Templar and Scoundrel in Act I, Enchantress in very early Act II) and ask them to follow you after finishing the quest, or visit them in town some time later.

 
 Friends with Benefits (10 points)
Fully equip one of your followers.
 

Each of the three followers can equip a total of 6 items, which you can give to them by hitting and tabbing over to Follower (assuming you have a follower following you at that time). Each follower can equip a main and offhand, two rings, a necklace and a special item (Templar = Tome, Scoundrel = Token , Enchantress = Focus). These items will start dropping as early as level 21.

 
 The Art of Conversation (25 points)
Complete all the main character, follower, and artisan conversation challenges.
 

You must go through all converstaions with all of the main characters (Deckard, Adria, Leah and Tyrael), followers (Templar, Enchantress, Scoundrel) and artisans (Blacksmith and Jeweler). Some of the conversations are very time-specific, being available during certain points of the main story, but thankfully you can always load up an older chapter, or just catch the conversation on your next playthrough.
To find your conversation progress while in-game, hit select challenges, and highlight General. The challenge related to each character is listed on the quest sheet below in parentheses next to the character.
Notes: For the follower chats, you will need to unlock the followers with each character before you can talk to them on that character. Progress carries over between all of your characters, and unlocking the Jeweler and Blacksmith on one character will allow you to find them from the start on another character.

Note that some of the conversations might not update on the in-game challenge list, but will still work for the achievement. Shen's King Leoric conversation did check for me after repeating the conversation a few times, but completing the rest of the list gave me the check mark and the achievement.

A full conversation list can be found here

 
 Breaking Not So Bad (10 points)
Use a merchant to repair an item.
 

Repairing will turn into your biggest money sink as you progress through the game, as any damage you take from enemies will equate to armor damage, which you must then repair. If you ignore the repairs (items will become yellow, and eventually red, as their quality decays), items will break and you will lose the benefits of that item until you repair it. As your armor decays you will also get armor icons appear next to your health bar on the bottom of the screen, which will change from yellow to red as the quality of that item decays.

Item damage will not occur until after you've reached level 10, and from there on it's a good idea to visit Haedrig whenever you're in town to repair items and salvage stuff by pressing near him, then and scrolling to repair (or visit one of the other repair merchants to repair and sell stuff, as repairing costs money).

 
 Shut Up and Take My Money! (10 points)
Buy each type of item from merchants.
 

You must buy one of every item type, from any number of merchants. They don't need to be any particular item quality, and you can sell them back after you've bought them. As with other challenges, you can also do this across multiple characters.

Sword
Mojo
Belt
Bow
Ceremonial Knife
Daibo
Dagger
Fist Weapon
1-Handed Crossbow
Leg Armor
Wizard Source
Quiver
Shield
Spear
Staff
Mace
Amulet
Boots
Bracers
Chest Armor
Crossbow
Dye
Gloves
Helm
Mighty Weapon
Polearm
Ring
Shoulder Armor
Spirit Stone
Wand

 
 Bejeweled (10 points)
Combine gems.
 

Once you have multiples of the same time of gem, as well as the necessary item to help upgrade them (if needed), you can combine them to create a higher level gem. Upgrading your Jeweler will allow you to upgrade higher level gems.

Example: 2x Chipped Emerald = 1x Flawed Emerald, 2x Flawed Emerald = 1x Emerald, etc.

 
 Made to Order (10 points)
Craft 5 items.
 

Crafting items includes making armor/weapons via Haedrig, or combining gems via the Jeweler, which is the much easier route to get this with little hassle. The gems required for this will drop from enemies as your progress through the game, and the items required to build equipment can be salvaged at the blacksmith (Rare items or above) or lower level materials can be upgraded in a similar way to how gems are combined.

 
 A Life with Meaning (10 points)
Raise the Blacksmith to level 10.
 

After unlocking the Blacksmith in Act I, talk to him by pressing and then to open his store menu, then tab all the way right to Train. In the Train menu you can purchase upgrades, 5 upgrades per level, that cost an increasing amount as the blacksmith levels up, but also unlocks new items in his weapon/armorcrafting area that you can create. You will need to spend some pretty heavy coin on this, however you will need to be grinding coin anyway for All That Glitters.

The pages and books required to reach the higher Blacksmith levels will drop from Nightmare mode onward, with each harder mode dropping a new item.

 
 Just a Hobby (10 points)
Raise the Jeweler to level 10.
 

After unlocking the Jeweler in Act II, talk to him with and then tap and scroll over to Train. You can pay gold to train him, and he needs to only be trained once per level, but he requires about the same number as items as a full level with the Blacksmith. Just like the blacksmith, this cost increases, and he will also learn new "recipes" with each new purchase, making the upgrading worthwhile beyond just unlocking an achievement.

The pages and books required to reach the higher Jeweler levels will drop from Nightmare mode onward, with each harder mode dropping a new item.

 
 Deep Pockets (25 points)
Pick up 500,000 gold.
 

See All That Glitters

 
 All That Glitters (25 points)
Pick up 5,000,000 gold.
 

Every time you kill an enemy, open a chest/coffin/etc., sell an item, you get gold (which you need to pick up if it's dropped in the environment, by walking over it). The amount of gold dropped by enemies can be increased via the gold finder skills found on items. No matter what, this will probably be your most time consuming achievement, thankfully your challenge progress takes into account gold picked up by all of your characters, Hardcore and non-Hardcore alike.

In general, the best place to farm is the very end of Act III on Hell, with max gold find (300% in gear) and on Master I difficulty at least.

Note: Gold found by the Demon Hunter's ferret companion does not count toward the progress.

 
 Space! I Love Space! (25 points)
Buy all stash upgrades.
 

The stash is the large chest that will appear in each of the quest hubs found throughout the game, and they are used to store items that you don't want to have in your main inventory, and can also be used to exchange items between your normal mode characters (which is the stash I recommend you upgrade, unless you fancy Hardcore).

If you don't have the cash to purchase upgrades that you need early on, creating a new character (or characters) and moving items through the stash to have the items be stored in their inventory is a free way to store tons of stuff early on. With the vastly increased drop rate for powerful items, having as many slots available as possible will become useful earlier.

The upgrades are as follows for a total cost of 1,020,000 gold

10k from 20 to 40 spaces
10k from 40 to 60 spaces
25k from 60 to 80 spaces
25k from 80 to 100 spaces
75k from 100 to 120 spaces
75k from 120 to 140 spaces
150k from 140 to 160 spaces
150k from 160 to 180 spaces
500k from 180 to a max of 210 spaces

Thanks to MrJMcWild for the price list.

 
 The Elitist (25 points)
Kill 500 elite (champion, rare, or unique) enemies.
 

Elites are the enemies with colored names and will generally come with special abilities, such as increased speed or damage, and are considerably more powerful than their standard-version brothers. They are found quite frequently, so it will only take time to kill 500 of these bad boys, and they do become increasingly difficult as you progress through the higher difficulties, with elites in each new mode having access to more powers (ex. an elite on Normal could have a speed boost, while the same elite on Nightmare can have a speed boost and a damage boost). You should be able to get this around level 30.

 
 Greed over Need (25 points)
Kill 100 Treasure Goblins.
 

Treasure Goblins (Pygmies) are fat little, money bag carrying goblins that will drop coins whenever you hit them as they run away from you. If you can successfully chase them down and finish them off before they open a portal and escape, they will drop a lot of gold and items. Repeat this process 99 more times and the achievement will unlock.

This may or may not be a tip, but I find Treasure Goblins far more often while playing in Hardcore mode, and those kills will carry over to your primary playthroughs.

 
 Never Seen that Before (10 points)
Kill one of the unique enemies listed in the Never Seen That Before Challenge.
 

While in game, press , go to Challenges, then Triumps and scroll down to the Never Seen That Before Challenge for a full list of the Elite names to look out for. The rather long list shows off the many special Elites that are generally a bit more powerful than their lesser Elite counterparts, and can only be found (by chance) in a set location. It has been my experience that Drury Brown is the most common of the lot, appearing in one of the three tombs you need to search through for the Skeleton Kings crown in in the first half of Act I. Although, chances are you will get at least one of these guys over the course of your time spent getting the other achievements (probably quite a few on the list, actually).

As a side note, if you are going for the Staff of Herding to enter Whimsyshire (Cow Level), you will need to farm items, one of which is dropped by Chiltara. Chances are you will get this achievement naturally, but if not you can get two birds with one stone by killing Chiltara in Act III.

 

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