|Injustice 2's Story is "Longer and More Epic," Says Ed Boon - Interview|
NetherRealm's Creative Director offers some Injustice insights.
Mar 25, 2017
|BioWare Tried To Push "The Notion of Discovery & Curiosity" In Mass Effect: Andromeda|
We caught up with Mass Effect: Andromeda Producer, Fabrice Condiminas, to talk all things Mass Effect.
Mar 3, 2017
|For Honor's Hardest Difficulty Will "Kick Your Ass" - Interview|
Game Designer Bio Jade Adam Granger gives us the 101.
Feb 8, 2017
|Sniper Elite 4 Interview - "All of Our Theatres of War Are Chosen For a Reason"|
Rebellion's Lead Designer offers some insights.
Jan 6, 2017
|Scalebound "Rewards You For Being a Good Player" - Interview with Hideki Kamiya|
Creative Director Hideki Kamiya gives us the lowdown.
Nov 21, 2016
|Dead Rising 4 Features Exploding Garden Gnomes: An Interview With Capcom Vancouver|
And other amazing insights!
Nov 11, 2016
|In Watch Dogs 2 You'll See The Impact of Aiden Pearce's Actions - Interview|
We chat to Senior Producer Dominic Guay. Can he hack it?
Oct 28, 2016
|You'll Need to Play Through Dishonored 2 Twice Before You Understand It, Says Harvey Smith|
Dishonored 2's Creative Director talks replay value and more.
Oct 21, 2016
|Titanfall 2's Titans Are "Like Street Fighter Characters" - Interview|
Producer Drew McCoy on giving TF2's mechs more personality.
Oct 15, 2016
|For Call of Duty: Zombies in Spaceland "We Got All of the Crazy, Zany Ideas In" - Interview|
Infinity Ward on tackling CoD Zombies for the first time.
Oct 10, 2016
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