|Dead Island 2's Californian Paradise, Awesome Improvised Weapons and Character Cars|
Talking all things undead with Senior Producer, Carston Lindner.
Aug 28, 2014
|Destiny's Infinite Capacity to Surprise, Punching Holes in the World and a Beta Retrospective|
Looking back at the Destiny beta with Bungie's David Dague.
Aug 27, 2014
|Microsoft - Turning ID@Xbox Into the "Spiritual Successor to XBLA"|
ID@Xbox Director Chris Charla talks all things indie.
Aug 8, 2014
|Fable Legends' Focus on Social, Addressing Sceptical Fans & What Still Makes It A Fable Game|
Lionhead's Game Director discusses the dawn of a heroic age.
Aug 6, 2014
|Sunset Overdrive's Awesome Apocalypse, Self-Expression and Bright, Colourful World|
Community Lead, James Stevenson talks all things Sunset Overdrive.
Aug 1, 2014
|Forza Horizon 2's Spectacular Showdowns, Encouraging Exploration and Developing Drivatar|
Talking all things Forza Horizon 2 with Creative Director, Ralph Fulton.
Jul 30, 2014
|Dragon Age: Inquisition - Mounting Unicorns|
Producer Cameron Lee talks about recapturing the magic of Dragon Age.
Jul 23, 2014
|Mortal Kombat X's Fatality Meetings, Crossing the Line and New Characters - Interview|
Mortal Kombat co-creator Ed Boon talks fatality meetings and more.
Jul 10, 2014
|Lords of the Fallen's Challenge, Dark Souls Comparisons and Learning Curve - Interview|
CI Games Tomasz Gop talks all things Lords of the Fallen.
Jul 9, 2014
|The Witcher 3: Wild Hunt's Big Story, Monster Hunting and Developing Geralt - Interview|
CD Projekt RED discusses the next chapter in Geralt's ongoing exploits.
Jul 7, 2014
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