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About mark23

  • Birthday 03/22/1985

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  1. Hey just thought i'd let people know about this ghosts stream http://hashd.tv/ Enjoy.
  2. LOL didn't even notice i left the r out. Also i agree it promotes camping & boosting & shouldn't be in the game.
  3. Just found this http://www.charlieintel.com/2013/10/28/new-leaked-image-claims-k-e-m-strike-will-be-a-25-killstreak/ , looks like the M.O.A.B is being replaced by something called the K.E.M Strike, it is a secret 25 point streak like the M.O.A.B, no info on what it doe's exactly yet.
  4. People would pay for it but how many of those people would stick around on the MP after reaching max level, also being the most played MP means something to devs & is also a great selling point for their games, oh & also factor in future DLC if everyone bought double xp & reached max level quickly how would it affect DLC sales if people stopped playing the game after reaching max level, are they really gonna pay £15(i think) just to play the maps a few times just to get board as theirs no real incentive for them to play the game anymore.
  5. Idiot snipers staying on that ramp thing the whole match.
  6. Officially done with this bullshit game, can't believe i did'nt pack it in with this game months ago tbh, seriously i was thinking of selling this game in the first 2 weeks of release but didn't hoping Treyarch would fix the bullshit & worst ever lag compensator. Good riddance to this piece of shit & another failed attempt by Treyarch at making COD games fun.
  7. They already are, i play nothing but core kill confirmed & from what i'm aware(could be wrong i only installed the new maps on Thursday) they were in the normal rotation from release.
  8. Not my internet either, see my sig, also when i say laggy i don't mean the type of lag where my player is skipping around & hard to control, i mean the type where i shoot first but die instantly as the other player shoots, being clearly round corners only to watch killcam & see i was not round the corner on the other players screen. Also just like to point out that certain youtube videos have already proved that having a better connection in this game isn't necessarily a good thing, i get host quite alot in this game & that's not a great thing all the time either, because of the shit lag compensator its 50/50 on whether you'll gain an advantage from being host depending on the players in the lobby.
  9. Nope not 1 bit, still as laggy as from when it was released, 1 game your seemingly invincible to bullets & then the next your dead before you can pull your sights up.
  10. The lmg's are no way op, yes their are strong but u give up so much to a smg user, seriously try running & gunning with a lmg & see how far it gets u then call them op.
  11. Thanks for the update news, also i knew their was a problem with the C4, countless times the above has happened to me & sometimes got me killed as i assume that their dead as it lands right next to them, anyway glad they fixed it.
  12. Really wow this should be interesting, haven't touched nuketown in this game apart from local matches in this game.
  13. Here's what i have- All AR's gold MK48 QBB LSW LSAT PDW FHJ-18 SMAW Also only need 3 more double kills for Vector & 4 long shots for the Hamr to get gold on those & also diamond camo for LMG's.
  14. Same here, unless their change it so u can scroll the tabs in game then this for me is useless, 160mp wasted.
  15. New patch for 12-3-2013 http://www.vg247.com/2013/03/12/black-ops-2-gets-chunky-update-ahead-of-micro-payments-patch-notes-inside/ Here’s the full list of patch notes: Feature Improvements The CODcast control panel can now optionally show the overhead map in the player list in games with 10 players or less. Added the ability to view past seasons for all the leagues a team has been a part of in League History. Background Downloading has been enabled on XBOX 360. Multiplayer Issues Addressed Resolved an issue where players were receiving an error message when trying to join a System Link or LAN Party lobby without internet connection. Resolved Select Fire reverting back to default settings after a round transition. Fixed a potential exploit using the Trophy System. Addressed an issue with the Collector’s Edition camo un-equipping from weapons. Addressed an issue with the Peacekeeper not appearing for players that join into a match that is already in progress. Resolved an issue on Drone where the automatic doors at the weapon plant would trigger/destroy Lethal Equipment. Addressed an issue with the highlight for the Dual Band Scope on players equipped with certain weapons. Fixed an issue with the planted bomb disappearing at the “B” site on Hydro when the water floods. Addressed an issue with the VTOL Warship not destroying if hit when exiting the map. Players will now be able to complete the Shredder Scorestreak challenge using a Death Machine from a care package. The Stealth Chopper no longer counts towards completion of the Chopper Hunter challenge. Resolved an issue where planted Riot Shields were not getting destroyed by the gondolas in Downhill. Resolved an issue with C4 and Bouncing Betty’s killing players on contact. Fixed an issue where the Combat Axe would sometime destroy the Guardian. Addressed a missing image issue with the Medals section of the Combat Record for new players. Players with Hard Wired equipped will no longer lose their Care Package if throwing it while an enemy EMP Scorestreak is active. Fixed an issue with bomb plants being automatically aborted while a Care Package or Hunter Killer Drone is equipped. Hosts can now kick players in Custom Game lobbies. Hint text for the Camera toggle in the Live Stream menu updated to include support for the XBOX 360 Kinect sensor. Videos being rendered in the Theater will no longer be automatically canceled when the controller disconnects. The CODcast UI is now displaying the flag for the Flag Carrier in the Objective column. Addressed a button mapping issue in the Emblem Options menu. Resolved an issue with the red crosshair appearing in the Target Finder when targeting an enemy equipped with Cold Blooded. Fixed an issue with the stats tracking for the Executioner’s Accuracy in the Combat Record. Fixed an issue where the Friends List showed a joinable/green arrow icon for players who were not playing Call of Duty: Black Ops 2. Resolved an issue where the turret in the northern building on Turbine would become unusable. Addressed an issue with the Lightning Strike Scorestreak if the player had the tablet out during a host migration. Fixed an issue with some weapons having invisible magazines from 3rd person animations during an automatic reload. Resolved an issue on XBOX 360 with backing out of a Guest Account sign-in. Addressed an issue where the game would sometimes crash after repeated host migrations. Fixed knife lunge launching players on the Express map. Fixed an issue where the player could get an empty War Machine or Death Machine when switching classes at the start of the match. Addressed a loss of functionality for the player and guest when switching between Multiplayer and Zombies and having the guest switch back to Multiplayer. Match clocks in Multi-Team and Free-for-All games modes no longer continue to tick down in Theater when a CODcast game is paused. Resolved an issue where planting a Claymore in front of a crouched player with a Riot Shield would cause the Claymore to fly across the map. Resolved a couple of overlapping UI issues when CODcasting. Players can now turn the Voice Icon On/Off when CODcasting a match in Theater. Gameplay Balancing Spawn System Improvements: Reduced the weight of positive team spawn influencers on owned Domination flags. This reduces cases in Domination where players may spawn near their team but also near danger. Added more spawn points to Hijacked for Demolition and Kill Confirmed, which improves the spawn-picking algorithm on that map in those game modes. Adjusted spawn influencers on Standoff for improved spawn-picking algorithms in all game modes. SMGs: MSMC: Recoil has been increased. MSMC: Hip fire accuracy has been slightly reduced. PDW57: Recoil has been increased. PDW57: Hip fire accuracy has been slightly reduced. Pistols: KAP-40: Dual wield damage reduced. KAP-40: Dual wield hip fire accuracy has been reduced. Attachments: MMS: Cold blooded now renders enemies almost completely invisible to MMS. LMGs: QBB-LSW: Medium range damage increased. HAMR: Medium range damage increased. Assault Rifles: FAL OSW + Select Fire: Damage reduced when firing full auto. SMR + Select Fire: Damage reduced when firing full auto. Type 25: Move speed increased. Type 25: Medium range damage increased. SCAR: Long range damage increased. SWAT-556: Long range damage increased. Shotguns: M1216: Medium range damage increased. Sniper Rifles: Ballista + Iron Sight: Idle sway reduced. Zombies Issues Addressed Resolved several issues with exploitable areas in the Die Rise Resolved several exploits in Green Run Resolved network/connectivity issues that could occur in the frontend and lobbies.
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