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AfroRyan

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  • Posts

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About AfroRyan

  • Birthday 07/06/1987

Gaming Information

  • Gamertag
    AfroRyan

Basic Information

  • Biography
    I've worked a lot of jobs. Tech guy for a school district, saleman at Gamestop, pipe/duct insulator
  • Location
    SOIL
  • Interests
    Vidya, Computers
  • Occupation
    Vidya Salesman

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  1. Please review the website's mobile ads; there are MANY that are phishing scams, spam, and borderline adware/malware.

  2. You know how I beat solo legendary [in under 6 hours]? n00b combo. Always. Never be without a plasma pistol and a precision weapon...EVER. Other than that, skip what you can. There's fewer opportunities to do that in Halo 4 compared to older titles, but it can still be done occasionally.
  3. I actually ripped the soundtrack myself because I didn't want to wait for a release (which at the time I assumed wouldn't happen). I uploaded my rip on Youtube, but I encourage everyone to buy the higher quality album that actually gets Daniel some money. I also ripped Daniel's music from Lode Runner XBLA:
  4. Wow, I was plagiarized! http://afroryan.blogspot.com/2010/12/analyzing-ilomilo.html I only noticed almost 2 years too late! No harm, no foul, I guess. Live and let live, and all that.
  5. Lode Runner is a deceptively simple game, one of those "easy to learn, hard to master" style games. You can move left and right, climb up and down the occasional ladder, fall any length without dying, have a laser that can destroy one block to your left or to your right, and you have to collect all of the gold in the stage. Also there are enemies chasing you. For a game that is nearly 30 years old it's incredibly complicated. Lode Runner is one of those rare games that requires the player both to plan ahead, but also to have quick reflexes and think in the moment if necessary; a balance of skill and planning, where it helps to have a little of both. But why am I telling you this? You can download a free demo on your phone, or the XBLA version, or both. Or heck, download an old abandonware version of it from the web at various sites dedicated to forgotten computer games. Or just watch a horrid "let's play" on Youtube. Whatever.
  6. I made a thread here: http://www.xbox360achievements.org/forum/showthread.php?t=366748 But I did find some some stuff, copy pasted from other thread: Just like the first Trials, Evolution is hiding secrets all over the place. I figured we could discuss them here. I've already found a secret lizard picture on "Falling Down." You have to get behind the big ramp right at the beginning of the level (it has a bunch of barrels underneath it right before the first checkpoint). There's also a secret way to suicide on "Suspense." Just go backwards at the beginning and survive the initial drop, then continue back for the surprise. Will post more when/if I find them.
  7. Just like the first Trials, Evolution is hiding secrets all over the place. I figured we could discuss them here. I've already found a secret lizard picture on "Falling Down." You have to get behind the big ramp right at the beginning of the level (it has a bunch of barrels underneath it right before the first checkpoint). There's also a secret way to suicide on "Suspense." Just go backwards at the beginning and survive the initial drop, then continue back for the surprise. Will post more when/if I find them. Note: I'm not talking about the squirrel locations, although I've found some of them too. We can talk about then too, if you want.
  8. Looking to do the trap achievement. Open party. As a bonus, it's on Expert and also Japan, so you can get a lot of achievements in one go assuming you haven't beat it on expert or picked up a pill.
  9. Speaking of competitive multiplayer, I wish Bionic Commando NEXTGEN had a bigger following than it did; it had AMAZING multiplayer. CTF was SO INTENSE! Of course, BCR had fun competitive multiplayer too, and I agree that it sucks that it's missing. I won't even argue the $15 price point; I'm 110% in agreement. $15 is insane when BCR1 is only $10. Oh, and if you haven't played MvsC3, Spencer is AMAZING in it. That makes me super happy.
  10. Just a quick opinion/post. I enjoyed the bosses in BCR2 when I first played through, since I wasn't jumping. GORILLA was actually super difficult to defeat without jumping, along with the final boss. Also, another quick point: playing on Prestige mode is actually pretty hard. You can't change your equipment (other than weapons) at all, so no grenades, and no passive enhancements. I'm doing this on top playing through on Hard, so it's actually pretty danged tough. I concede that if you play the game the way it's promoted (with jumping, enhancements, etc.) it's super easy (especially for BCR vets), but if you plan on getting 200/200, it's still pretty difficult. Just another 2 cents. Also, I still won't defend its price; $15 is crazy in comparison to the $10 that BCR was/is.
  11. I did it playing though on normal. I had to replay a couple since I hit it on accident...but it wasn't a huge deal. Retro would be much harder, since...you know...it's hard difficulty (take 2-3 hits, and you're dead), plus no jumping.
  12. For the record, I don't think that the controls in BCR2 are 'crappy,' just not as tight as BCR. I don't even mean that as an insult either; saying a game has tight controls can also mean that it's unnecessarily rigid. Although a purist will argue that the original controls were perfect the way they were, anyone unfamiliar with the franchise will (and did) immediately complain about the controls in BCR. Very few people completed BCR (even fans), and I don't necessarily blame them for it; it's a tough game with some absolutely brutal level design if you aren't willing to just tough it out. People like you or me don't mind that...we celebrate it even, but I can understand why Capcom might decide to make the franchise a little more accessible. What you call crappy controls in BCR2 are actually pretty loose and fluid, more akin to Mario than BCR or Megaman. It's off putting at first to anyone accustomed to the first game, but I guarantee you that anyone new to the franchise would prefer the controls in 2 if they were to play them back to back. It leaves some room for error that non-masochists prefer. Are they wrong? Are we? I don't think either party's wrong; they both have valid points. All that said, the game's still fairly difficult in the grand scheme. I beat it without jumping yesterday, and I died a ton (although with the permanent 1ups system, I never had to continue at any point), and felt like the Gorilla boss in particular was pretty difficult (without jumping). Also, the last boss was super cool...he might not be a resurrected Hitler, but it's hard to argue that final boss in BCR2 isn't more interesting (from a gameplay perspective) than BCR...even if his head didn't explod. Personally, I still love this soundtrack too. It's not much to complain about anyways; it's still all just remixes. Just a matter of opinion though. Let me wrap up by saying that I hated Sonic 4. Not because it wasn't enough like the first games, but because it was poorly designed. The levels were completely recycled and the engine itself was poorly coded. BCR2, on the other hand, is a nice, original game that doesn't completely rely on its earlier entries (well, entry) and manages to evoke both feelings of familiarity while also staying fresh and interesting by throwing new gameplay mechanics in the mix. I'll end on a simple comparison of one sentence reviews of BCR and BCR2 and an out of 10 score: BCR: Based simply on the fact that it is THE perfect example of how to do a remake, 10/10 BCR2: More expensive yet shorter than the first, but still managed to keep me completely entertained throughout, 8.5/10
  13. COMPLETELY AGREED. Even Tetris Splash has an option to turn off the hold cue, which is awesome for going for the Old School achievement. But in BCR2...it's just so easy to hit the A button on accident.
  14. On one hand, you have a point (the controls aren't nearly as tight as BCR). On the other hand...I never was able to beat all the challenges in BCR1 (I was missing 3 I think). I beat all 24 (only 24) challenges in BCR2 today. Granted, there's only 1 other guy so far that's also done it...but really? The challenges aren't even half as difficult as BCR1. Take it from a guy that couldn't even beat all the challenges in BCR1.
  15. After you unlock Tim, if you double tap your sprint button [to activate Tim's rewind power], it will stop Tim dead in his tracks. Continue to hold the button, and Tim will remain locked in place. Tim is invincible while he does this, so it can be SUPER useful on levels with anything that 'locks on,' or even lasers, for that matter.
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