So you’re here because you want to learn how to destroy fools in Max Payne 3 Multiplayer, or just to have an enjoying read about all that is wrong with the game. You’ve come to the right place.
I’ve read so much on this site about people having lots of trouble with doing well in multiplayer, and I wanted to help out. I’m not max level in this game, but I haven’t been playing for a huge amount of time yet and… wait for it… I’ve enjoyed it a lot so far! So read on to find out how you can do the same.
Obviously the best way to keep yourself interested in a game is to get good at it. Let’s start with which aiming mechanism to choose. I’ve beaten the game on Hardcore without the oldschool glitch (haven’t gotten around to NYM:HC yet, but not too worried), so I’m no slouch with free aiming. I started off playing multiplayer in free aim as well. You do get more XP per kill in free-aim (also in Hardcore mode), but there are a few disadvantages to free aim as far as I’m concerned.
Firstly, and less importantly, players who play in free aim mode are generally going to be more skilled than those who play in soft-lock. This means that you’ll probably end up dying more often, especially if you’re new. It is significantly more difficult to engage moving players at long range in free-aim than it is on soft-lock, which puts the greatest weapon in the game at a disadvantage (more on best weapons + attachments later). The number of shots needed to kill a player doesn’t change between free aim and soft-lock, so you’ll be missing more and reloading more often, leaving you more vulnerable to death more frequently. Anyway, after a few hundred kills in free-aim, I decided to try soft-lock.
Soft-lock is where your average player lies. If you’ve been playing on free-aim I’d encourage you to try soft-lock and see if your killcount increases. I’d be amazed if it didn’t. Yes, you get less XP per kill, but you get more kills, faster grind progression, probably less deaths, and potentially higher scoreboard rankings, which definitely offsets the kill XP disadvantage.
There are some advantages and disadvantages to soft-lock mode to be aware of:
-Much easier to kill enemies = more XP more quickly (this is all that really matters)
-Long range targets are incredibly easy to pick off, especially if using a mid to long range weapon (which you should be).
-Larger player base, more likely to get into full matches, = more potential XP
-Less skilled players = more kills = more XP!
-You can lock on to players even if you can’t see them. Soft lock will follow players as they run behind cover if you have locked on to them before they have hidden.
Problems with the soft-lock mechanic:
-The reticule automatically aims right at the lower chest/ groin area. This can be annoying if you lock on to someone that only has their head visible. Without altering your aim, you will just pump bullets into their cover.
-Close combat with soft lock can be very frustrating, as the camera can spin all over the place. Also the distance that the reticule must be from an enemy in order to engage the target lock seems to decrease the closer the enemy gets to you. This means that you have to be more precise in close-quarters combat (makes sense anyway).
-Choosing your target when multiple enemies are present. Many times I’ve almost killed a player only for soft-lock to lock on to a different nearby enemy with full health. Usually I end up dying and they all get away. Not much you can do about this. It gets worse as range increases and as enemies get closer together.
-Melee. This deserves its own section. Melee is a shitshow anyway if you ask me. It basically comes down to just deciding if you want to mash Y and hope for the best or try to kill them with your gun in close range. Soft-lock doesn’t have much to do with this, melee is just a broken, but necessary, mechanic as far as I’m concerned.
-Switching targets in the heat of battle can be frustrating. If you are locked on to an enemy and another enemy comes up behind you and surprises you, it can be tough to switch targets quickly. This is only really a problem in close range combat.
In summary: Significantly more XP vs. a few soft lock related annoyances and some inevitable unfair deaths. And let’s be real, we’re all here to get to 50 as quickly as possible, so XP is power.
Now to weapons. Mini-30 all the way. Trust me on this one, it is by far the best weapon available to you up until at least level 40 (I haven’t gotten past there yet, so I haven’t tried out the higher level weapons, but I don’t think they would be better). You can shoot across any map with it, even if the target is too far away for your soft lock to work or your reticule to turn red, you can still manually get kills. There doesn’t seem to be any range cap. There is however, range damage dropoff. This can be lessened with upgrades as you use the weapon more. Once you get it to level 10, spec it to have better range and higher damage. You will be able to kill players with full health in 3-4 shots max. Think about that. Soft lock allows you to automatically follow any enemy (out to a very generous distance I might add) and all you have to do is press RT 3 times and you have a kill. Be sure to keep your shots spaced out based on the range of your target. Upgrades will decrease the time it takes for your reticule to return to normal accuracy after each shot, making the gun even better as you use it. I would recommend always gradually moving the right stick upwards once you have locked on to an enemy, increasing the chance of a headshot. Headshots are ALWAYS instant kills with the mini-30, but they are somewhat hard to get. Usually you will end up killing the enemy before you get a good shot at their head.
Deviating from the mini 30, I’ve also used shotguns and the starting assault rifles (AK and the other equivalent). I started using assault rifles and thought that they were pretty good before using the mini 30. Now I never use them because they are not accurate or damaging at a distance (compared to the 30 anyway), and I have been killed many times in close range by an enemy with a mini 30 when I had an assault rifle and was filling them with bullets. Shotguns are absolutely awesome, but only at close range. The only map that I would recommend using them in are the DLC precinct map, as it is very close quarters. That’s the only map that I don’t use a mini 30 on because you can easily get one hit kills on enemies with full body armor with the starting shotgun, and with soft lock it is just simple domination.
The M4 (the DLC pack gun that you have to level up to 10 for the achievement) is actually quite good. I found it to be much better than the other available assault rifles, and I got it ranked up pretty quickly. No substitute for the mini 30 if you ask me, but at least it makes getting that achievement a little easier.
As for handguns/sidearms, I have no recommendations for them. I never use them as the mini 30 is semi auto already and has great accuracy and more damage. I just picked the one with the least weight, and I never dual wield. I suppose if you wanted you could load up with dual MAC 10’s, but they run out of ammo quickly and take a while to switch to and reload. You’re better off using the mini 30 all the time, plus they take up a lot of weight.
Speaking of weight, let’s go over the optimum items/burst abilities. Basically your items should help you get more health, while your bursts should help you get more kills. Don’t worry about the map-revealing bursts, someone on your team will be probably doing that and it isn’t worth using yourself. I would choose between using trigger happy and deadly force (the DLC burst). Deadly force is nice in that level 3 is actually more useful than level 2 (unlike trigger happy), but you only get extra damage for a very short amount of time, max a few seconds. It can help you out of a sticky situation but probably won’t be getting you as many kills as, say, a permanent fully loaded LMG. I use trigger happy and almost always activate it at level 2 for the LMG. It’s super accurate, has high damage and range, and has a massive clip size. The grenade launcher is pretty useless, I stopped getting it after I got the level 3 burst grind.