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Canucklehead X

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Everything posted by Canucklehead X

  1. Glad it worked out for you. Mine corrected itself with Starfighter Assault. I know mine glitches before any post-launch patches, so I do not know if it remains an issue.
  2. Yeah, I am out of the SA attacker. It showed as completed, with claim reward (which I did) despite only winning on three maps. But it is not counting for the Tremendous Serivce award. My post match screen did increment it to four when I won on the fourth map, but the career tab still shows it as complete. I am hoping after I win on the fifth map that it will correct the Tremendous Service Award.
  3. Yes, I can see your point with that you need to unlock an aquatic character and Dark Side user (though don't you unlock Darth Vader in the Endor Prologue?) outside of the main story., as per the main game guide. But with the DLC, and this one in particular, it just reads funny as you play as Kylo Ren in the story and overlooks other character requirements. Either way, thanks for the great guides for the game. Hopefully you will be able to do another with The Phantom Limb, but I'm not holding my breath that the Xbox will get it.
  4. Yes, I can see your point with that you need to unlock an aquatic character and Dark Side user (though don't you unlock Darth Vader in the Endor Prologue?) outside of the main story., as per the main game guide. But with the DLC, and this one in particular, it just reads funny as you play as Kylo Ren in the story and overlooks other character requirements. Either way, thanks for the great guides for the game. Hopefully you will be able to do another with The Phantom Limb, but I'm not holding my breath that the Xbox will get it.
  5. Once again, great guide for the DLC. Thanks. A couple of corrections for the minikits. Minikit #3 can be obtained in story with R3-Z3 (droids are immune to cold). Minikit #5 can be obtained in story mode with C'ai Threnalli (He has wall climb ability). Minikit #8 is obtained by shooting down the TIE Fighters in the air.
  6. Once again, great guide for the DLC. Thanks. A couple of corrections for the minikits. Minikit #3 can be obtained in story with R3-Z3 (droids are immune to cold). Minikit #5 can be obtained in story mode with C'ai Threnalli (He has wall climb ability). Minikit #8 is obtained by shooting down the TIE Fighters in the air.
  7. Yes, it is the final DLC for the Season Pass. There is no confirmation of the exclusive PS4 DLC will come to the Xbox, but judging on how the PS4 DLC for Lego Avengers has yet to be released, I wouldn't hold my breath.
  8. Thanks for this. A couple of comments. 1. For Thise Beast, is it story-related or is it possible to proceed with 100%? 2. For the kits, you state a Dark Force character is required, which is redundant as you play one in the story. I wouldn't say kit 5 is story as you would need a red brick, which some may not have unlocked. I would say the required Free Play characters are aquatic (Admiral Ackbar), strong (Chewbacca, Quiggold), and grenades/silver LEGO (Chewbacca, Boba Fett). Note: Chewbacca fulfills two of the requirements.
  9. Thanks for this. A couple of comments. 1. For Thise Beast, is it story-related or is it possible to proceed with 100%? 2. For the kits, you state a Dark Force character is required, which is redundant as you play one in the story. I wouldn't say kit 5 is story as you would need a red brick, which some may not have unlocked. I would say the required Free Play characters are aquatic (Admiral Ackbar), strong (Chewbacca, Quiggold), and grenades/silver LEGO (Chewbacca, Boba Fett). Note: Chewbacca fulfills two of the requirements.
  10. Thanks, great guide. A couple of comments. True Jedi is around 78,000 studs I can't be any more accurate as I picked up a purple stud (10,000) in my free play that gave me the status. My story mode was less than 73,000 studs to give you a range. Quite the marksman is "missable" and not story related. During the blaster battle you must blast the red explosive barrel on that cart of junk on the left. My first play through I did not do this so I had to do this during a replay. A use for scrap requires a dark side character, not just the aquatic
  11. Thanks, great guide. A couple of comments. True Jedi is around 78,000 studs I can't be any more accurate as I picked up a purple stud (10,000) in my free play that gave me the status. My story mode was less than 73,000 studs to give you a range. Quite the marksman is "missable" and not story related. During the blaster battle you must blast the red explosive barrel on that cart of junk on the left. My first play through I did not do this so I had to do this during a replay. A use for scrap requires a dark side character, not just the aquatic
  12. It took me a day and a half to get to 100%. Some of that is playing around in the game, but probably close to what it will take most people.
  13. I give it a 3. Majority are based on getting 100% game completion, and overall would be based on the amount of time to get said completion.
  14. Some of this I've noticed before the last TU (special combo takedown invulnerability was questionable when doing the combat ARs last month with the characters, enemies very questionable hits, combos ending though I assumed that I did something wrong). In my opinion, I don't think the combat is as tight as the previous games. If only Rocksteady wasn't so focused on the Batmobile... I have been playing the Predator ARs when I have time, I'll definitely keep an eye out for this when I continue with the game later this week.
  15. i had previously done the requirements for the characters prior to the TU. Last week when I downloaded the TU, all 7 achievements were stuck in the "Done, unlocking" phase, prior to me restarting the game after the TU finished downloading. Shortly, say within 5 minutes, they all started unlocking (note, I was in the game messing around with the Predator AR, some characters had received additional stars, others had not). I just assumed there was a sync issue with the game and the achievements, though I do not know how many are still actively playing the game like I am in completing 3-stars for all characters/Batmobiles in all ARs for this to have been an issue. Since then, there was no delay for the 3 DLC achievements upon their completion. Strange enough, the date stamp for my achievements is November 7th. I don't recall if this is when I originally completed the Combat ARs to date (at the time), or it could possible be when the achievements were loaded to the servers.
  16. Got a quick opportunity to do more testing. The other posts are corrects for the combat challenges, my information is outdated and the WayneTech upgrades apply to Harley, Barbara, and Jason. Batgirl got the additional combo takedowns too. Sorry about that (though I probably would have noticed when I started this month's ARs). However, the armour and health upgrades from the combat challenges do NOT apply to the three characters in Predator challenges (ideally, this would not be needed). Batgirl does NOT have fear takedowns, nor can I find any maps that utilizes her scare takedowns from her DLC. The closest I could find is in the Trash Compactor AR from the Robin DLC where one star is for scaring an enemy (could only find alarm panels), but the prompt for a scare takedown did not come up, only a silent takedowns (the star is for only scaring an enemy, which I was awarded without a takedown). Harley can NOT grapple to any tall heights (confirmed on Under the Pale Moonlight AR), only heights her enhanced physical abilities will allow her.
  17. BiggD, a couple of notes for your guide. Combat Harley Quinn, Batgirl, and Red Hood, do not have any WayneTech upgrades applied to them, such as critical strikes, free flow focus, or the special combo boost (though Red Hood only takes x5 combo for a takedown instead of x8). It will take longer to build up combos. I don't think Batgirl has th Disarm and Destoy takedown. I last did the combat ARs last month, but I don't believe this ever worked for me. I'll check on the weekend when I am back in the game. Predator Red Hood does not have fear takedowns (confirmed last night doing a Red Hood AR) Batgirl does not have fear takedowns (again, confirmed last night). She may have her scare takedowns from her DLC, though I did not find a situation for her to use it in the AR I was attempting last night. Harley Quinn does not us gargoyles. Or it wasn't working for me when I was playing Smash and Grab. She may not be able to grapple to certain heights since she does not have a grappling hook. I'll confirm this on the weekend. I'll be attempting more of the ARs over the weekend when I'm able to. I need to finish Halo 5's campaign (last mission, no idea when I'll get to co-op or the remain campaign achievements) and get the BvS Batmobile achievement first. I'll keep you posted if I find anything else. I probably should be locked in Arkham if I'm (continuing) going for 3 stars in all the ARs characters and Batmobile skins. At least I'm get my money's worth with the season pass.
  18. What strategy did you use for Harley? I've tried going through the centre bank room with the grates trying to build up her Mayhem Mode, but not having much luck.
  19. Isn't the season pass DLC exclusive for pass holders for a week before going on sale individually? With the AR challenges, if you have previously obtained 21 stars with the various characters, the achievements will unlock right away (though there was a server delay for me). Unfortunately, they did not adjust the times in Smash and Grab predator AR. Catwoman, Harley, Batgirl, and Red Hood do not have Fear Takedowns, making the AR have very little room for error. I have worked out a strategy for most characters, in case you have only the original disk ARs. Harley Quinn has a learning curve as she doesn't have silent takedowns or grapples to the gargoyles, so I am still working on her.
  20. There are 3 combat and 4 predator ARs in the base game for 21 stars (the Gotham Knights combat AR with Batman and Nghtwing doesn't have character select). Likewise, the 21 stars for the Batmobile is the 5 races and the 2 hybrid pursuits as the achievements can't be based on the DLCs. Though if you have the DLCs, it will make it far easier. I am hoping they adjust the times for the Smash and Grab predator AR for Catwoman, Harley, Batgirl, and Red Hood as 1:15 will be difficult without the fear takedowns for 10 enemies (going by the fact none of the DLC characters had fear takedowns in their stories, plus some of the WayneTech upgrades didn't apply to them in combat challenges, and Catwoman doesn't do environmental takedowns leading me to think she may have reduced capabilities). I also hope that since I have completed all combat ARs to date with all characters that the achievements unlock for me right away. Doesn't matter as I'll continue to complete all ARs with all characters and will get the 21 stars with future ARs and the predator character selection.
  21. The remaining season pass content has been detailed on the WB Games forums. http://community.wbgames.com/t5/Batman-Arkham-Knight-General/NEWS-Full-Season-Pass-Content-Revealed/m-p/836047#U836047 Content includes skins for Batman and the Batmobile from the upcoming Batman Vs Superman movie, Arkham Episode for Robin, details on the Season of Infamy, more AR challenges and skins.
  22. Thinking about the 33 stars aspect of the achievement: 5 races - 15 stars 4 combats - 12 stars 2 1989 races - 6 stars Total - 33 stars I wonder if the 1989 skin can not be used for the hybrid challenges because of the transformation animations, as in the 1989 skin has none (it may just have a default combat mode for those challenges). This math does support the "3-star every (possible) AR challenge" we have all come to know and loathe.
  23. Thanks for the videos! They have been really helpful.
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