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edw211

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About edw211

  • Birthday 07/05/1989

Gaming Information

  • Gamertag
    edw211

Basic Information

  • Location
    Lehigh University
  • Interests
    Martial Arts, Bass Guitar, Cheevo-chasing
  • Occupation
    Computer Science Student

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  1. Huh, okay then, I stand corrected. I will chalk up never finding that out to my at-the-time XBox noob-dom.
  2. I picked up this game a week before shutdown as a challenge to myself to see if I could bang out all the online stuff in one week. Though I did manage to do that, along the way, I realized I actually quite liked the game and wish I had more time to have fun with it. Feel the same way about Army of Two. Legitimately playing bounties in Iraq was a blast; now I can never do it again =( The thing you have to keep in mind is that we achievement hunters represent a comparatively small portion of the online gaming community. I can't in good conscience fault EA for shutting down Battlefield 2 and devoting those servers to more modern purposes. From a business standpoint, I doubt they're going to keep up the servers that cost them money when they have far more populous games to support. It's all supply and demand. There is virtually no demand for Battlefield 2 servers anymore, and tons of demand for Bad Company performance. So where do you think EA is going to commit the supply of those servers? EA's shutdown policy may have the effect of making me think twice before buying an EA game, but I do know that EA is a company, I am far in the minority, and that companies exist for the sole purpose of making money. If anyone should be demonized, it's the retail outlets, especially Gamestop who should know better, that continue to sell incomplete EA games at the same retail price post-shutdown.
  3. This game is the top priority on my shelf. As a challenge, I'm gonna see if I can 100% the online by Aug 11 having just bought it today. Hit me up anytime I'm online and I will definitely boost.
  4. So it's been a few days since I picked up Clive Barker's Jericho. I just reached 1000, and thought I'd share some of the good and bad of this game to help you guys make a decision on purchasing it. Gameplay: As far as the gameplay is concerned, when it's good, it's amazing, and when it's bad, it's downright awful. I have very mixed feelings about it. On one hand, the premise for the game's story is derived from Gnostic and apocryphal myths, which I really liked. The legend goes that before Adam and Eve, God created an androgynous demigod called the Firstborn. God was not pleased with how powerful the Firstborn was, and sealed it away in an abyss you will come to know as the Box, or the Pyxis. The Firstborn was forsaken and unloved, soon becoming the seed of all evil. Every so often, the Firstborn calls to a mortal from its realm and seduces him/her with promises of supernatural power, whence it breaks free and wreaks havoc on our world. It has breached into our world again, and your team, the Jericho team, is sent in to stop it. The above makes for an intriguing story, which is regrettably cut short by one of the most horrid and abrupt endings I have ever seen in any game. So in essence, the story could have been great, and is enjoyable right up until the end, where you will likely have a reaction something to the tune of "What the fuck?!" The characters are one of the best parts of this game. During the majority of the game, you will have access to the following characters, all of whom are mentally screwed up in some interesting way. They are basically goth-clad witches with guns (lot cooler than it sounds): Lt. Abigail Black: The sniper of the group, she has the ability to telekinetically push her enemies away from her and guide a bullet mid-flight with her Ghost Bullet skill. Her rifle is also equipped with a very handy grenade launcher. She is the best character by far for getting achievements. You can pop heads with Ghost Bullet and get disintegrations with the grenade launcher. To boot, she is probably the most effective character in combat. I used her almost exclusively. Her dialogue is usually aggressive and sarcastic. Definitely my favorite for combat. Sgt. Wilhelmina Church: The stealthy one, she is equipped with a machine pistol and a katana. She uses sanguimancy, a fancy term for blood magic. She basically uses an athame (witch's knife) to cut herself and create powerful sigils that can either light enemies on fire (Fire Ward) or tie them in place (Blood Ward). Using Blood Ward in conjunction with her katana is absolutely lethal, and very satisfying. When Lt. Black is unavailable, she makes for a good backup. Sgt. Frank Delgado: He's the bruiser of the group, typically brash and arrogant. He carries a three-barreled gatling gun called Hell's Keeper that is fun as hell to pop heads with, and a massive pistol he dubbed Pain. Interestingly, he is a shaman that earned the cooperation of a Chickasaw fire spirit named Ababinili. To do this, he sacrificed his right forearm, encasing it in a protective sheath from which he unleashes the dragon to light enemies on fire. He is also able to use the dragon to create a shield around himself that renders him invulnerable to fire-based attacks. I personally didn't like using him much, as he is very slow-moving. Cpl. Simone Cole: Cole is unique in that she is not a witch, but is termed what is called a "reality hacker". She uses numerology in conjunction with her understanding of chaos theory to run programs of her own creation from inside her computerized armor, allowing her to both slow down time and increase the damage of the squad's bullets. Cole uses a submachine gun and customizable grenades that can be set to Impact, Remote, Proximity, and 3-second detonations. She is more like something you'd find in the Matrix than a proper witch. Though she sounds cool, she was actually my least favorite character to use in combat. Cpl. Xavier Jones: The "bookish" one of the group, he is versed in nine known languages and five dead ones, including Latin and Aramaic. He doesn't have much personality, honestly, and is only good for the puzzle-based sections where you must project his soul into another body and telekinetically throw a switch from far away. He uses a G36C assault rifle fitted with a Masterkey shotgun attachment. Father Paul Rawlings: My favorite character in this game for sheer awesomeness of personality, he is the exorcist old-guy of the group, equipped with twin pistols that can shoot standard rounds, fragmentation rounds, and explosive rounds. Complete with a simultaneously badass and comical Southern drawl, he is able to remotely heal and drain the health of enemies while uttering such phrases as, "The Lawd commands yewww, riiiiiisssseee!" This guy was pure awesome. Didn't much like him for combat though. So, yes, the character concepts are pretty cool. However, the problem is that your AI teammates are absolutely RETARDED. Seriously, they will stand and let themselves be blown away by suicide bombing cultists. They are also perfectly content to stand right in the path of a swooping gargoyle, or let themselves be riddled with machinegun fire. The teammate AI in this game is horrendous. They are basically programmed to stand in one place and fire clip after clip into an enemy, nothing more. Interestingly, they only seem to take cover when there are no enemies around. When there are enemies around, they stand right in the line of fire. Weird. Consequently, you will spend a good deal of your time running around like a gothic Florence Nightingale healing your idiot teammates after they get themselves blown away. In this game, you will progress through five historical epochs, ranging from the present-day all the way back to Sumeria in 3000 BC, kind of like Timesplitters gone goth. The enemies will vary according to the time period somewhat, but they still aren't really varied enough. You will often find yourself fighting the same type of enemy throughout an entire level with no variation whatsoever. My last gripe about the gameplay is that this game is almost painfully obviously linear. Jericho is basically a "corridor shooter". Think of that scene from Star Wars: A New Hope, the opening scene where the stormtroopers and Darth Vader bust into the Rebel ship (Tantive IV for you Star Wars nerds). Now try to recall how narrow those corridors in that ship were. Yeah, the ENTIRE game is like that. You are basically funneled through the entire thing. Honestly, this game was more linear than my high school geometry class. Graphics: The character models look pretty good. The enemies in particular are imaginatively gruesome, courtesy of Clive Barker's twisted mind. The environments, on the other hand, are, though detailed, extremely repetitive, at least throughout an individual time slice. For example, when you fight through World War II's time slice, you will pretty much see the same environments all the way through. It's so bad that you can almost get lost, even though the game is staunchly linear. I often found myself unwittingly backtracking after a heated encounter. This game loves gore. It is literally everywhere. No matter where you look, there will be at least one impaled body or some form of entrails or blood. I'm not complaining; it does add a pretty disturbing element to the game. If you're weak of stomach or are easily grossed out, you may want to pass this one by. Fear Factor: This game is not scary in the sense that shit will jump out at you. In fact, I wasn't really scared through the majority of this game. What kept me on edge though was the horribly gory scenery that planted that seed of "What if some crazy shit jumps at me?" in my head. So interestingly, the game isn't scary when you're fighting; it's scary when there's nothing going on at all. After fighting the same enemies for awhile, they begin to lose their psychological edge on you pretty quickly. The thing about this game that will mess with your mind afterwards is just the unspeakably evil and inhumane things that are referenced and shown to you in the game. They are not terrifying or frightening. Horrifying is more the word I would use, if you know what I mean. To be fair, different things scare different people, but I did not find myself jumping out of my seat or yelling "OH SHIT!" while playing this game. My reaction was more "My God, that is REALLY fucked up... how do you even come up with that?" In terms of sheer fright, this game doesn't hold a candle to games like Silent Hill, FEAR, Dead Space, or Condemned. It goes more for the gross-out factor, kind of like the Saw movies. It gets its horror from pulling at your sense of empathy as you see so much fucked up shit going on around you, more than frightening you for your own safety. Conclusion: So you're probably wondering, "Should I get it?" Well, you can now pick up this game from Gamestop for about five bucks in the USA. It is well worth that in my opinion; at that price, I highly recommend it. If I had paid $50 for this game back in 2007 when it came out, I'd be mighty pissed at what I got. No replay value whatsoever, no multiplayer, no co-op. In terms of achievements, this game can be easily completed in two or three nights. The Hard difficulty is actually quite easy if you use Abigail Black and make good use of Ghost Bullet with the grenade launcher.
  5. Only have Snatch and Grab left to do on MW2 for 100% completion, but need some help on that one. In return for some help on Snatch and Grab, I'll be glad to give you a hand on your SpecOps missions. I beat all CODs except Black Ops on Veteran and solo'ed all of Echo, so I have some experience. Hit me up anytime.
  6. Hit me up if you need a partner with a headset. I've got Charlie, Delta, and Echo left to complete, but am willing to help you out with Alpha and Bravo if you're just starting.
  7. While I'm grateful to the achievement guide for saving me from what would have been the mistake of doing the other modes before the campaign, I think the guide underestimates the difficulty of this game for a number of reasons: 1. If you're new to flight games or even if you're a seasoned flight sim veteran, it takes a few missions (at least it did for me) to get used to flying the plane and using the follow cam at the same time. I can do it like a pro now, but it definitely takes some practice, and is certainly not a piece of cake. 2. The campaign missions can be a real bitch as far as getting Ace rating is concerned. Rabaul Raid, Top Secret, and Berlin are probably the hardest. Rabaul Raid requires you to pretty much kill everything yourself in a very unforgivingly short timeframe. Top Secret has you flying at breakneck speed through an ice canyon with some pretty treacherous turns that will destroy you if you're not skilled at turning. And, Berlin has you once again flying down a river at top speed while having to take out four radar stations that require some high-speed accuracy with your rockets. So, the campaign is not TOO bad, but it's not a walk in the park either. There is also a reconnaissance mission where you basically have to fly blind through a sandstorm and find three hidden German camps. That can get really fucking annoying. 3. This game is a bit of a time investment. You will need to get through the campaign and Ace every mission. Then, you will need to complete twelve additional missions in the mini-campaign. Six are bombing missions, and six are dogfighting missions that require you to kill 20 enemy planes with no wingmen. After the mini-campaign, you must do the Arcade mode. In Arcade, you select a plane and need to kill three waves of twelve planes each. You must do this with each of the 32 planes available to you to get the survivor achievement. So, in essence, you must kill 36 planes flying 32 different planes yourself. That will take awhile. Still after that, you will need to complete the Ace Killer mode, which is the same thing as Arcade, but you only need to kill one plane identical to yours with more advanced AI. So, before you get this game, don't be fooled by the 3/10 difficulty rating. I'd give it about a 5 or 6, personally. The gameplay itself is fun and engaging, but you will likely be irritated beyond belief by the constant and repetitive radio chatter of your squadmates, as well as the campaign missions I mentioned.
  8. The Blazing Angels are an American squadron in the Army Air Corps initially assigned to assist the British Royal Air Force. That's why you, Tom, Frank, and Joe are all Americans and the Brits, Germans, and Japanese constantly refer to your squadron as a bunch of Yanks (given that no one in this game seems to have the ability to shut the fuck up).
  9. Don't get me wrong, I mostly enjoyed this game, with the exception of that stupid-ass recon mission in Northern Africa. Hell, I even enjoyed the Top Secret mission that everyone else seems to hate. I thought doing tight turns and aerobatics through an ice canyon was pretty sick. But, now that I've aced the entire campaign, I've moved onto the bombing mini-campaign. Does anyone else find it kind of fucked up that the third mission involves torpedoing the USS Arizona at Pearl Harbor as the Japanese? I imagine that to some, that's almost as bad as a mission where you get to fly the planes into the Twin Towers. Mind you, I'm not the touchy sort that gets all offended at stuff like that. I laugh at a good Helen Keller or dead baby joke as much as anyone. But that felt kind of guilty; anyone else? Just curious. Seems really ballsy of Ubisoft to include that, given the potential PR nightmare.
  10. I recommend muting this game's annoying repetitive music, donning some headphones, and listening to some pulsating electronic music like house or trance while playing this game. Really gets you in the zone. I can get about 200k more points than usual with this method. Make sure you don't mute your TV; instead, go into the audio options and turn the music down to 0. This way, you can still hear the spawning sounds.
  11. From now until the 17th, I'll be boosting this game for General pretty much constantly... hit me up if you want to boost together
  12. There really is no strategy for the paintballs except to dodge them, plain and simple. You can duck and slide under them in most cases. As for sliding, any time there is a downward slope, angle your stick down a bit, but keep it facing to the right as well; this really helps on the chains of red platforms that drop out from underneath you. If you jump mid-slide you'll go very far. Basically, use boost and slide as much as possible.
  13. How can you hate this game? =O This game is made of pure awesome. It's a hell of a lot better than Doritos' last attempt, Dash of Destruction. What a corny pile of shit that was. Double entendre intended.
  14. I think he means that you can do this under the assumption that you've already unlocked all the courses i.e. if you got all the gold medals. Though, if you've done that, it's probably quicker and more fun to just run through the entire game with a dedicated friend without chickening out. To each his own though. But to answer your question, the achievement says you only have to get to the finish line. It never said anything about doing it honestly =P
  15. I'm on Japan 4: Muzukashii Wheel right now, though I'm still perfecting my technique on the early obstacles, so I can't say much about that one yet. I've golded everything before that. Europe 5 was probably the hardest for me so far. Those fucking paintballs...
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