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ImaginaryRuins

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About ImaginaryRuins

  • Birthday January 2

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  • Gamertag
    ImaginaryRuins

Basic Information

  • Biography
    Always complete a game before playing the next one
  • Location
    Hong Kong
  • Interests
    Gaming

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ImaginaryRuins's Achievements

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  • 1,000 Posts

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  1. Voted a 5. There are no luck-based, extremely skill-demanding or overly complicated achievements; they are inclined towards 100%-ing everything, and each episode can be replayed so none are missable.
  2. There are in total 19 episodes, and 16 of them need to be played twice on two different difficulties for the highest ratings. Thankfully I know the trick to get the highest ratings so I do not need to replay them repeatedly, and I just missed two collectibles along the way. In the end, I spent around 73 hours getting 1000G.
  3. There are 4 difficulties for the game but they do not impede achievement unlocking. One thing to be noted is that levels in this game DO matter: fighting bosses at their levels and at a 3-level gap makes a rather significant difference. In addition, the game has a mechanism to discourage excessive XP/level grinding to keep the combat difficulty. However, overall, playing on the default difficulty of Normal is quite manageable. And compared to Tales of Vesperia, the game has far less missables, which is a huge plus.
  4. Around 80 hours to reach 1000G playing on Normal difficulty; I took things at a more leisure pace by trying to exploring all maps as thoroughly as possible and doing a small numbers of level grinding. In the end, I spent 192 hours to also do the following: 1. Get Alphen's attack and elemental attack to the highest 9999 2. Get all 6 character's 3 arte proficiency to the highest 9999 3. Obtained all 6 characters' 15 titles and bought all 450 skills 4. Obtained all 6 characters' base-game artes 5. Reached the highest combo damage of 999999 6. Defeated all 156 enemy types 7. Opened all 185 treasure chests, and fully explored each map for herbs, items and ores 8. Triggered all 320 skits 9. Found all 500 items 10. Found all 264 equipment 11. Forged all 103 weapon types 12. Forged all 25 accessory types 13. Camped at all 22 camping points 14. Cooked all 38 recipes 15. Got all 31 Astral Flowers Did not have the patience to grind all artes to 5 stars.
  5. 2 full playthroughs for the two protagonists are required, and one achievement requires levelling up to 80 for all skill points, which can be the most time-consuming achievement since that needs some serious end-game grinding. In the end spent around 100 hours completing all achievements and also: 1. levelling up all characters to Lv.99 2. doing all 68 side quests for both protagonists 3. reaching team bond Lv.6 for both protagonists 4. getting the strongest weapons for all characters 5. getting all decoration items 6. getting all highest level plug-in items 7. completing all 62 challenges (after 1.04 update)
  6. Voted a 4. Although there are 3 difficulties for the game, they do not affect achievements, and most of them are time-consuming but not really skill-demanding. The fights are also really quite lenient, much easier than those in Dark Souls and Sekiro. As long as you properly level up your characters and have enough healing items, the game is not hard at all.
  7. Unless you go for full combo for the entire Mad Village 2 (which is INSANELY hard from what I can tell), you do not really need to conserve your magnum ammos because Village 2 SSS is in fact very lenient. I personally buy the magnum right away for Area 1 - one shot to kill two armored werewolves, another two shots for the big cloaked enemy near the end. Try to go for headshots (just try); avoid spamming the attack button, and try to get some distance between you and the enemies so as to have time to aim.
  8. That room yes. Let me think, when "I can't believe Cassandra caused all this mess" is heard, face left and you should see one werewolf. Shoot it, then wait at the entrance of the room to let that daughter approach you. Magnum her, and then enter the room, go left to the central long corridor to deal with the one or two Soldats. Wait there until the other two daughters to come downstairs, and then magnum them. If you are lucky you may even be able to use one magnum shot to kill both of them.
  9. Q.1: Correct. Sell the LEMI and all handgun ammos; you won't need them. Q.2: You still need to play the remaining Areas; if you can reach Area 4 you may even get SSS.
  10. Congratulations on your 1000G Factory if you just use the SYG shotgun it will be quite manageable, since the gun can one-shot most if not all enemies; as for Factory 2 I believe you are able to get Area 1 clear, and then for Area 2 you want to sell the magnum (properly) and get the grenade launcher + hopefully 35 rounds of explosive rounds. Use them against all those Soldats (one shot, then handgun them until they die) and groups of werewolf archers. Remember that there is one Soldat Panzer in the foundry, so don't sell your mines after getting them in Area 1. Mad Village 2 you want to full combo Area 1, then just try to survive and finish the remaining levels; ignore the combos on those areas. Wish you the best of luck.
  11. Excellent for your Factory 2 S rank! Mad Village 2 in fact is really easy if you only go for the S rank; basically as long as you can get full combo in Area 1 (which is not too bad; use your magnum on the armored werewolves and that single big enemy near the end) you are almost there, and can even aim for SSS. For the remaining areas forget about your combos and just try to complete them.
  12. Congrats on your Castle 2 SS! This is already a big achievement itself. Prepare for Factory 2 though; those archer werewolves in the foundry room gave me a hard time when I first attempted it and I died to them several times. Try taking a look at some full-combo videos on YouTube to get some ideas of where to use the heavy guns.
  13. Yeah Castle 2 is a lot harder. Buy the magnum and use it on ... Area 1: the Soldat Panzer (quickly grab the pipebomb in the nearest cell and use it on Panzer) and the armored werewolf Area 2 (optional): one of the Soldats near the end if you feel your combo is about to break Area 3: the Soldat Jet in the opera room (if not then use a pipebomb or mine) and three Dimitrescu daughters In Area 4, sell the magnum and buy as many pipebombs as possible; use one on each Soldat you see Don't feel too bad if you die in Area 1; I died quite a no. of times there when I first played Castle 2. As for Factory 2 ... Area 1: buy the magnum and use it on the first armored werewolf, double-kill the second and third armored werewolves in Heisenberg's Soldat lab, either one Soldat in the black-out generator room, the three Dimitrescu sisters, and finally the Soldat Panzer and Sturm near the end. Area 2: if you still have magnum ammos then great, but if not sell it. Buy the grenade launcher and as many explosive rounds as possible, ideally at least 30 rounds. If you do not have a pipebomb or a mine in your inventory, buy one. Use the grenade launcher on Soldat Eins, Zweis, and Jet. Near the end in the foundry when the Soldat Panzer appears, use an explosive on it and then keep using the grenade launcher on it (if you have saved a magnum ammo for it then it is much better).
  14. Pretty much what JuSt BLaZe said; for the ver. 2 maps buy the magnum and upgrade the LEMI as much as possible - maxing out firing rate first and foremost, then firepower and reloading speed. Then buy pipebombs to get out of tight spots or deal heavy damage to the Soldats. Once all magnum shots are used sell the gun and buy the grenade launcher and explosive rounds. Ver. 2 maps have lower requirements of rankings but still try your best to build combos; do your best to build full combos in Area 1, and be more defensive in the remaining areas. Oh and online you may find video guides about using Masamune + Blade Master for knife-only runs; I tried and I could not recommend it because one), unless you have Super Guard you still take damage and will die; 2) you need the grenade launcher and flash bombs, which are too costly for the initial areas; 3) this method is too RNG. I still suggest using SYG-12 Shotgun for the normal maps, but if you are comfortable with M1911 and M1897 that is totally fine as well. I wish you the best of luck. You are going to need it.
  15. Consulting a video greatly helps for navigating Factory. Remember you can pause the game and look at the video as well. Wow you have S on Village 2 already? Congrats!
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