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Everything posted by UltraKev9

  1. Well, good news. You can replay a mission as many times as you like and continue to accrue xp. It even saves all xp if you die, so no serious worries. Also, absolutely everything in the game that you can destroy is worth some xp, (fighter planes very little, but it's something) except for one: Enemy rockets. You get zero xp or points for shooting them down which is kinda too bad, but I suppose that stops you from farming them. The most amount of xp you can get at any time is for completing mission objectives and secondary objectives. It seems for grinding purposes the best bet is to find a mission that you are comfortable playing and burn through as quickly as possible to get the largest chunks of xp. Unfortunately it also seems that the xp awards are designed to get you to a certain level so you have a certain amount of upgrades available. If you want a few or even several levels/upgrades more than you would usually have at a given point it's going to be a serious grind.
  2. What did you think of the weird ending??
  3. The last stage is a series of arenas where you need to move from "box to box" and blow up the gate guns to proceed. Keep in mind also, every time you destroy a gate there's a couple of ground defense emplacements directly in front of you on the "road" that may or may NOT have a power up. They are easily avoided. Go to the left when destroying a gate/wall leads to a couple dead ends but there are almost always at least ONE power up at the end of the hall. There are unfortunately one to three of those obnoxious missile frigate things flying there but if not needed, then these can also be avoided. Follow the road to the next "box" and avoid the enemies. I'll also agree that there is a serious bullet storm going on this stage and you almost just need to hold down both fire buttons and try to spend time dodging than worrying about each little enemy. Most of the enemies in the "boxes" can be avoided and then just fly to the gate and blow the guns apart in order to advance to the next section. Super tip! The little missile turrets in the ground that pop out of the tiny double doors that shoot dumb-fire and homing rockets do WAY more damage per hit to you than any other single projectile in the game, including those nasty fusion laser cannons that some bosses have. STAY AWAY FROM THE MISSILES! Fortunately, they can be shot down, but only after they reach a certain "altitude" similarly to when you can't shoot the planes coming out of hangers right away. Obviously, there's also an achievement for this but later I found it much less stressful to shoot the rockets down as soon as possible if they were homing than letting them go as they can actually do 180 degree turns and hit you from behind especially when just off-screen. This is a serious issue in later difficulties, as I'm finding, unfortunately. The last boss is a big cannon on rails that needs to have the "support" units destroyed before it can be attacked. Start off on one side in between bullet barrages and blow off the two different cannon/missile launcher things on the device/building that is connected to the big cannon. Go to the other side of the cannon and repeat. If needed, fly around the perimeter of the area and destroy all tanks and turrets as needed. They won't come back, only the fighter planes will respawn. After the two "devices" on either side of the cannon are destroyed you can damage the cannon. This is pretty easy as there's only a couple of easy-to-dodge weapons on the sides and after enough damage, the cannon will slide forward. Wait for the new "device/buildings" to attach to the sides of the cannon and repeat the previous couple of steps. Do this three times and after all six of the power devices are gone you can finish off the cannon and get arguably the worst translated ending I've seen in a while. Don't want to spoil anything, but let's just say it's worth the effort to read badly translated gender case that calls in to question the sex of some of the people in the game. Totally worth it.
  4. Got all the cheevos so far except for silver and gold medal ones. All pretty straightforward and pretty easy to get. My question would be, is there a way to grind xp on missions? I tried myself playing a mission a couple of times but I never seem to see the xp bar move while killing stuff. Does it only go up while completing objectives or do the "little guys" count too? If so, there's a couple places where infinite enemies spawn at hangers on a couple missions and the planes are a one/two shot kill and when they leave the hanger they aren't flying at full speed and the whole group can be quickly mowed down. You only have to worry about the occasional stray fighter coming from a different direction and all the ground defenses can be destroyed to lessen the problem of getting shot. Of course, killing so many enemies makes a lot of icons drop, so dying should not a huge concern. I'll have to try this. Speaking of which: Anyone know if xp gain is kept upon complete failure of a mission when having to restart? What if I just kept blowing up a bunch of stuff and dying on purpose?
  5. Five hours, eh. So, has anyone gone for five+ straight hours or more and then counted how many item pickups were actually counted? In terms of health for enemies here's some guesses: Spider ~40? Grey Ant ~50 Red Ant ~100 Flying Drone ~70 Red Drone ~2000? Bee ~70 Dragon ~100 Hector ~1200+ (A single Goliath D2 rocket does not kill them) Shield Bearer ~1000+? Blue Hector ~2500? (wild guess) Small Transport ~2000? Large Transport ~3000? Deroy ~1000? Large Deroy ~2500? (Legs don't count sometimes, three Goliath D2 rockets kills them, sometimes two) Earth Eater guns ~800 (Two Emerald rocket hits killed one, one D2 rocket) Earth Eater Laser Cannon ~1500? (The big hex-shaped one) Earth Eater Drop Hex ~1500? (Same rocket hits as the laser cannon hexes) King Spider ~20,000? Argo ~15,000? (Didn't seem as tough as a King Spider, just had way more guns ) Mothership Panel ~500? (One low level rocket can destroy them most of the time and sometimes the blast can destroy multiple panels) Mothership ~10,000? (Not very tough, just lots of weaponry) Bee's Nest ~15,000? (Lots of rocket hits took it out) Brain ~25,000? (Many phases and it blinks when a hit counts. So many rockets I lost count) Brain Hexes 1st Phase/2nd Phase ~1000? Just like regular Earth Eaters? Brain Hexes Final Phase ~1000? (No idea, really. Was using Lysander 2 and single shotting them)
  6. Here's another question: Anyone got any health totals per enemy and the multiplier for the difficulty modes?
  7. I saw a nifty video about easy armor farming on mission 15. I'm wondering if anyone has figured out if, similar to EDF2017, there's a limit to the maximum amount of pickups you can make on a single stage?
  8. Well, thank God there's some Kind Spiders in this mission. After all this shooting maybe we can all just sit down and talk for a change. *whew*
  9. Evidently, Jade Gargoyle is weak against Katarina's empowered Heartseeker Shot three times in a row at point blank range.
  10. This piece of crap is impossible on hardcore. Anyone beat this thing? AI is dead in seconds, if not nanoseconds and even with a level 31 Katarina blasting for thousands of critical hit damage per shot, I'm either dead in seconds even if using the double stick ability to become invincible or I dodge as much of the poison as I can and get trapped and one-hit killed. I'm not turning down the difficulty or I'm sure I'll screw up my hardcore cheevo. Cheap bastard regenerates so fast that even after seven or eight criticals in a row for 20,000 damage he just heals right back up while I'm trying to dodge poison. Is this someone's idea of a sick joke?
  11. This is quite a rant. Strange, I didn't see this level of complaining on the VERY hard Hard Corp: Uprising. That game is pretty damn tough. Well, how about this. I picked up the R-Type cheevo where you had to only use rapid fire and beat stage one and two. Is Sine More that hard?
  12. Oh, and, blast, I never did get a new sentient to drop. =(
  13. Make sure after destroying the Ark and before exiting the mission that you fly your ship over the center of where the Ark was. I found that the Ark dropped a pretty nice 50% reduction in Supershield cost right smack in the center of where he used to be.
  14. Okay, 200G on this one. That was pretty fun with a relative minor amount of grinding at the very end. Started as Consortium to get some skills, got to level 1 in Consortium. Switched to Dominion and got to a high enough level doing missions to get to level 3 in order to get my first cruiser. Bought a couple better guns and a Healer sentient and maxed out the sentient pretty quickly. Ended up buying another one later and re-speccing for a little more effeciency. Only need about 20 to 25 black crystals to max out necessary stats on sentient, the rest is a waste. Had full hull healing and specials were the ones that gave huge boosts to healing and shield repair. Got "looting" to max so the sentient could pick stuff up on the whole screen and set to "aggressive" mode to attack enemies on sight. Started doing Warzones with my first cruiser and was collecting about 3 to 9 points per warzone. Seems the best way to do them is start, head towards the enemy battleship while tagging all the supply points, 3 or 4 is good and then heading to the battleship and going kamikaze until it dies. Eventually you'll have a few points and I bought Battlegun 1. Did a couple more until I had THREE Battlegun 1s. Kept doing Warzones until I would get a new story mission and then do that and keep getting better cruisers. Eventually, I had a cruiser that couldn't die and Battleguns have more range than standard pulse weapons, killing the battleship just offscreen and not taking damage. Eventually I had one Battlegun 4 and two Battlegun 1s and max healer sentient and got to Dominion level 9. Joined all the other factions except Revenant Order to get them to level 1 and gain access to all skill trees. Joined the Revenant Order and did ONLY warzones until max level 9 and only had to do two or three extra at the end to get three Battlegun 4s. Joined the Praetoriate and quickly zoomed through to level 9 and only used the Interceptor fighter and two Battlegun 4s. Joined the Sunshadow Syndicate and did the same, this time with the heavy fighter using two Battlegun 4s and the sentient. Re-joined the Consortium and quickly finished the remainder of the missions to get to level 9. Took the Consortium heavy fighter to do the story missions and wish I'd have taken the Dominion cruiser instead as the final couple missions are quite difficult and missed having 18,000 more hull on the cruiser. Prevailed anyways, after the third (?) or so story mission the Legion Raids became available. After the last story mission upon discovery of the location of the Ark the Ark Raids became available. Re-joined the Dominion and took the level 4 Cruiser with three Battlegun 4s and healer sentient to the Legion Raid. The cruiser can be flown -nearly- as quickly as a heavy fighter by tapping the Afterburner button and then clicking the left stick to set warp engines. This nullifies the horrible acceleration and allows for speedy response to invasions. Finished the raid on the fifth day easily with only 6% damage to the station. Cheevo popped. Took same setup to Ark Raid with no knowledge of what to expect and was nearly killed a few times. The roll trick works not only for the stage but for the whole time you are logged in and doesn't need to be repeated after the first roll with the cruiser. The mites are a joke and can't even hurt you. Before I knew a good way to fight the giant mite I almost died. As soon as the mite allows you to shoot after the confrontation simply fire all guns right in its face and don't move. He'll crash right in to you and can't hurt you and may disappear as well but you can still hurt him. Your front shield may actually drop and he'll be dead. The splitters can be killed by focusing all fire on a single one at a time. The Librarian boss can't even hurt you. The Elder Legion ships can be destroyed offscreen and won't even come to attack. The "captial ship gauntlet" is tough but concentrated fire will destroy all the ships before most can fire a second volley and repairing to full in between rounds is easy. Janus is very dangerous since he copies your ship. I nearly died three times fighting this guy but used afterburner to run circles around him and strafe him. The Ark is a quasi-joke but the cannons on the side of the beam emitters are very dangerous and nearly killed me due to attack spamming. You just end up running out of room to move and I kept getting pummeled by fire. Luckily you can hide in the corners for a bit before the mini fighters find you and heal up. Dropped the emitters a few times and did enough damage and the Ark blew up and the cheevo popped! Finished the game at level 69. Spent about two and a half hours replaying area 1 and 2 in the Ark Raid and very quickly leveled up from 69 to 97. The last levels 98, 99 and 100 seemed to take a very long time, nearly two runs per level. Hope this helps.
  15. Has anyone answered this? I'm currently going through the Dominion so I can get some battleguns from warzones. If I switch factions do I lose the ability to go back to warzones until I switch back to Dominion or Revenant Order or do they become "always available?" Oh, yeah... searched for this and didn't really find anything... what's the max number of black crystals you can "feed" sentients and do different commonality of sentients possess higher levels of maximum stats, i.e., do common get like 20 black crystals and uncommon get 40, etc.? Well, I guess it's true if you look hard enough on the internet you can find anything. Evidently, it's 60 black crystals maximum which should max all regular sentient stats. Guess I'll start mining some blue and get started.
  16. Well, looks like no auction house for me, then. Guess I'll stick to my Uncommon for now. Is there any real difference between tanks and DPS sentients? Don't they both just attack but with different weapons? Thinking of switching to Healer so I can survive longer. Did a couple warzones and got my first class 1 battlegun and clearly those are kicking WAY more butt than any other available weapons. Maybe I should just cover my ship in battleguns when I get them all. Come to think of it, is there some status bar or something I'm missing since after about four seconds of battlegun stream fire it loses about 70% of fire rate. Is there something that tells me on screen where the guns are regenerating or should I just switch to some ship that allows for constant use? Well, it seems that a Healer throws pretty powerful homing missiles. Kinda my new favorite. Heals me and slaughters enemy fighters. Just figured out how to make black crystals, too. Wow. Is there any documentation on this game anywhere?
  17. Kinda new to this, been playing maybe six or seven hours but have been using this forum to streamline my playing quite a bit. Got home last night and noticed Epic, Legendary and Rare sentients in the auction house. Saw on some other posts that Epic and Legendary only come from people from WP7 auction house uploads and was considering buying one. Question is: Do the Legendary and Epic sentients just have a higher level than Uncommon? I noticed that some of them went as high as 54 or something, but did the person that uploaded it max the level? Is there any way to tell or do I just have a crapshoot buying one. Oh, yeah. Is the auction house still going to steal all of my money and put me in the negatives when I buy from it?
  18. Make sure you find ALL of the orange parts. Some aren't quite so obvious as top and sides. I would say to use your assault rifle to make sure you are actually hitting the part as opposed to any rocket/grenade splash damage. I think my bud and I have noticed it's very difficult to bring down a carrier with any splash damage that isn't a direct hit and usually switch to something that fires regular bullets. Being Tactical Armor I'd have to say go throw a plasma turret over by the ridge and let it keep the ants busy and hopefully any wasps that show up too. Run over to the queen and just keep shooting an orange section until it darkens/explodes and then you'll know about how much damage each one will take. I think (but it's usually pretty hairy fighting the queen and I haven't paid that close of attention) there are four sections to destroy and then I think the queen automatically dies.
  19. This is serious. Seriously. You can solo Inferno mode and never be killed with a small bit of skill and the appropriate weapon loadout. It's also not something you can do if you don't have a level 8 battle armor. Yeah, get Battle Armor to level 8. This gives you the Pesticide Mortar and the most powerful shield and the most health. By now if you have been using the class at all you've learned that this class is not a guerilla class like Jet and can't rely on speed like Jet and/or Trooper armors. You don't get any fancy turrets. Just you wading in to the enemy, shield up and shooting and using the shield blast for a breather when things get hairy. If you have noticed, the shield blast does the same damage with the same blast radius whether it has 100% energy or 1% energy. The shield also has a neat ability to absorb a hit that -should- hurt you. For example, if a Hector shoots a plasma ball at you and you have 1% shield remaining, the shield will be knocked out and you will be unharmed. If another shot comes in, you're hurt since the Battle Armor energy needs to completely refresh. Here's the trick to soloing any stage on Inferno mode with Battle Armor. Try to launch your Pesticide Mortar at as much as you can from as far away as you can. You don't have to be really accurate since 150m blast radius should instantly vaporize anything including wasps, bomber spiders, hectors and manti. Only real problem is Super Hectors but your other weapon could be an OMG machine gun and you can shoot off the chest plate and then nuke it when it stands back up. So, what do you do if you think you'll nuke yourself? No big deal. The Battle Armor is the only class that can use the shield to absorb that hit that would otherwise harm it, so if you want, get surrounded by spiders and ants, hold up the shield and nuke the ground right in front of you. Your shield goes down and everything in two square city blocks gets fried. Then by the time anything outside of the blast radius gets to you, you've already regenerated your shield AND are 3/4 of the way to reloading the Pesticide Mortar. A couple guys get close and just hose 'em down with the OMG. I suggest using the OMG since it has "unlimited" range on screen and, worse comes to worst, you can use it to down a carrier if necessary but the gunships, just nuke the ground and for me, every time at least 50% of them ended up in flames due to the size of the blast radius. Good luck, and happy nuking!
  20. Okay, I want to know if there's some way to get NEW names for the NPCs that follow you around. For example, my two NPC soldiers are Cyrus (whom my friend and I have nicknamed Cletus for his idiocy) and Kid. I went to a friends house out of state and we went to the store and bought a copy of this game because I forgot mine. Now we have a guy named Old Man (which was freakin' hilarious). I saw a post a few minutes ago where someone had soldiers named Cyrus and Kicker. Is this random? I want to change them or at least have them cycle or something. Always seeing the same two scumbag dudes is kinda lame if there are so many other choices. **Maybe I need to clear my cache?
  21. Look at her body and notice the large orange "globs" on her. Shoot those and they will eventually explode. Hit them all and she dies. Everything else is a nuisance but unfortunately a terrible nuisance.
  22. I think a fun stage to farm is Hectored on Remix. If you can stay in a corner you can level all the buildings and bring down a couple Hectors, several wasps, a bomber spider and one Super Hector and most times they won't even know you're there. The troops in the center of the stage seem to keep them occupied. You just nuke, reload, repeat. I've seen as many as nine drops and as few as four.
  23. Did some digging, I have no instruction manual with my copy of the game and I haven't really found an answer to a couple of questions: 1) If I find a level 2 version of any weapon and use the card at startup I can apparently only run the level 2 version for a short time before I have to "recharge" it with a power up, thus making the level 1 version of the weapon permanent and the level 2 version temporary. If I use a level 3 card does the level 2 version become the permanent weapon after power up level 1 and then the level 3 version becomes temporary or does the level 1 version get bypassed altogether and just start at level 2? 2) Is my score directly translated in to experience points at the end of a game or is there some weird formula it uses based on time played, levels played, etc.? Could I theoretically just use Hyper Anoa on endless loops (or 99 loops) of a single stage until she hit her 2.5 million XP or whatever she needs to max out and get all her level based weapon cards? 3) Some of the weapon cards are available on certain loops on certain stages. So, this means I simply select that loop and that stage and just play until I get the card? 4) Is destruction of a boss at the end of a stage required to accumulate cards or does a time-out count? I haven't been paying attention. Not a question, but a comment. I love how the box says, "Inspired by Gradius" when the game practically is a retread of Gradius. Same enemies, same music... If you look REALLLLYYYY closely at some of the "misc." art you can see pixelated versions of the old enemies they were reimagining for OEX.
  24. For the "adult deathclaw" hunter three star challenge, go to the Thorn and fight in the arena after competing the very long quest for Ruby (whatever her name is) and you can fight three at once if you select the first option when asking about fighting the deathclaws. Upon starting while the gate slides open crouch to sneak and whip out your .22 silenced pistol and aim for the pack of deathclaws at the other end of the cage. Don't use VATS as you might need to use it save your skin if you miss or get unlucky with criticals. Aim a little high and shoot as quickly as you can. If playing a high level character you can frequently kill all three with critical headshots before they even get close. If a couple go down and one charges switch to VATS and get all the headshots you can. Obviously, if none go down during the "duh" moment nearly all the monsters in the Thorn show when the fight starts you'll probably need to reload as three deathclaws can easily kill any player of any level.
  25. You can very quickly kill abominations for "You don't belong in this world" by fighting in the Thorn and killing the nightstalkers over and over. Plus, you get paid 200 caps every time you kill three.
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