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GruntLogic

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About GruntLogic

  • Birthday 08/21/1981

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  • Gamertag
    GruntLogic

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  • Location
    The American Midwest

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  1. Ya know, I played through the first Deathspank, and I really liked it. I loved the sense of humor, and the combat was fun, though not particularly thrilling. I thought the story was kind of stupid, but that's okay, it wasn't meant to be particularly thrilling, I feel. It wasn't trying to get me emotionally vested in the well-being of Deathspank or any of the downtrodden he was Justice-ing. But by the end of the first game, I really started to get worn down the endless repetition. I'm not entirely sure why I bought Thongs of Virtue then. I started playing, and sure enough, the tedium set in almost immediately. More grinding and fetch quests. I mean, it's not terrible, but after playing the first game, I feel almost no desire to play through the second game any more, especially when it already feels so incredibly similar to the first game. Any thoughts?
  2. I really dig this game's sense of humor. I like the rapport that Rios and Salem have. It's a bro-mance for the ages. It makes me sad that they largely abandoned the sense of humor in 40th Day. Am I the only one who feels this way?
  3. Okay, this game certainly has its faults. More than a few of them. I don't think the graphics were terrible, they weren't stellar either. I think they got the job done. The most annoying thing was the texture pop-in that happened pretty regularly when loading up an area. The loading times were pretty bad too, but when I compare time spent looking at a loading screen between this and Skyrim, Skyrim was atrocious with the amount of loading that went on. By comparison, the loading times for Duke Nukem Forever were a breeze. And unlike Skyrim, DNF never just locked up or crashed on me. And yeah, it is kind of a throwback to the old school theory of first person shooters, the game assumes you know how to move behind something when you're getting shot at, unlike most cover-based shooters that have you making out with a section of wall for extended periods of time. And no, you shouldn't have to play all or any previous games in a series, any series to be able to enjoy a game. A game can, and should, be able to stand on it's own. If it can't, then it should be an expansion pack, and priced accordingly. But I suppose that's just my opinion. I suppose the biggest thing is the sense of humor. It's incredibly crude. It's not trying to anything else. I mean, they state it on the game case. Oh, and in regard to Halo not being fun or funny, I disagree. There is humor to be found in Halo, but it's a bit more subtle. Halo isn't about trying to split your sides with humor. Example, its the mild sense of humor that the Chief displays when Cortana asks about the Chief's escape plan, and he replies "Thought I'd shoot my way out. Mix things up a little." Whereas Duke's sense of humor is more along the line of slapping a pair of alien boobs on the wall and saying "Need an exam ladies?" Different sense of humor between the two games, and I can appreciate both. But yeah, this game has faults. A lot of them. Mostly in the technical department. Though they were never enough to prevent me from enjoying the game.
  4. Am I the only one who thinks that the music in this game is completely rad?
  5. Yeah, I do get that the checkpoint system leaves a lot to be desired, but if you keep getting murdered when you're playing on Commando difficulty, maybe that difficulty just isn't for you?
  6. This game is easily worth $4. The gameplay is very solid. Completing the combat challenges can be fun and are frequently rewarding (literally, sometimes completing them will increase a weapon's effectiveness or it will increase your health). The central mechanic of swinging around with the bionic arm is something I found very fun to do. Trying to nab all the collectibles frequently requires some pretty skillful use of the bionic arm. There's a bit of a learning curve, but it's not terribly difficult to get the hang of. The distance between checkpoints is somewhat punishing. You can replay chapters again, but for some inexplicable reason, you cannot earn achievements by doing so. So if you miss a collectible, you either have to shrug it off and don't bother collecting any more, or you are going to have to start the game all over again. The loading times aren't bad, at least compared to the atrocious amount of time spent looking at a loading screen in Skyrim. So, is it a great game? No. Is it a good game? Definitely. I feel the pros outweigh the cons. It is most certainly worth $4.
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