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AltruismIsDead

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  • Posts

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About AltruismIsDead

  • Birthday 08/12/1982

Gaming Information

  • Gamertag
    AltruismIsDead

Basic Information

  • Biography
    Avid game & horror movie collector, anime that is violently brutal or brutally violent. And Zomb
  • Location
    Milwaukee
  • Interests
    Games, horror movies
  • Occupation
    3rd shift...factory

AltruismIsDead's Achievements

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Newbie (1/14)

  • Donator - Level 1
  • NBA Live 07 - 1000 People Online...Again
  • Gamerscore Award -100K

Recent Badges

10

Reputation

  1. Daaaaaamn its been ages since I've been here! Just went a couple pages back and seen some sweet pics, you're statue collection is looking sweet as usual Deek. Thought Id drop a line to see how everyones collections are doing and see what some of the ol' game collecting group was up to. Also my sig is crazy outdated... Oh wells.
  2. I would like to join, I posted my pic in the Post Your Gaming Collection Here 2.0

     

    Thanks

  3. Restarted playing after almost 2 years. Was seeing if anyone is still around... Continued from my previous character, lvl 168, defeated a couple bosses and am now stuck at the 4 Kings on NG+ (was trying to get into the Darkwraith Covenant) seeing if anyone could be willing to to help out? GT: AltruismIsDead SL: 168
  4. For the Badass achievement, I used Maya Torres (first survivor you come across) and got it with her... Although I wasn't keeping track of how many missions I did with her, I do believe it was most likely over 50, but you can get that Badass achievement without Marcus, it just seems to take a lot longer.
  5. Hit 200k on 4/08/13 - got it from either Devil May Cry or Defiance. Was a pain compared to the original 100k Here's hoping 300k will come a lot faster and easier
  6. I would hate for you to have to sell off some stuff but You know they would be going to a great home :D. That game sounds incredible! If you do throw it on kickstarter please let me know so I can support you guys in any way shape or form.

  7. Well, I really want it on xbox and windows since it seems like they are compatible and most game (good) game engines can compile them out to those formats. But I am aiming to reach as many consoles/systems as possible.

     

    The game I am working on is a cross between a Metroid/Castlevania Symphony of the Night, with elements of Diablo/Borderlands weapons/item looting and Little Big Planet where you can play multiplayer to reach co-op levels (without the restrictions of all the players being on the same screen)

     

    It's a pretty ambitious project, but if I can just get a good game engine, a good programmer and the support needed, I think it'd be do-able.

     

    So if it comes down to it, I might be selling off some items and you'll be the first to know about the Maw and Captain Smiley statues.

  8. [ame= ] [/ame] Well, before you judge, this video was made almost 3 years ago I believe, and was just a quick demo thrown together by myself with just stand in test art. So obviously since then the programming, and art work had basically been redone. But this was made when I first started working on the game, and to show people what problems I was having early on and before I had someone help me with the programming.
  9. Let's see where to start. Well the game I was trying to make, it was mainly me for graphic design and a friend who was the programming. Both of us also worked with other people on their games, because they were part of the same community that used that game engine. And at times they would help out on our project but not worked with us on the project "full time" since they were working on other games. I've been into graphic design for somewhere between 14+ years, as for my friend and his programming experience I am not entirely sure, most of the programming needed he was capable of doing. I've tired programming but most of the stuff I could do is mediocre at best and it was for games that had its own programming language (DukeC or whatever for programming Duke Nukem 3D mods waaay back, and the current engine is a mixture of C and it's own language) Lastly the engine I was working with could compile out to different formats, Windows, Mac, iOS, Android, but it was still really limited and I wanted to aim towards Windows, XBLA/Indie or other consoles.
  10. Man Youtube takes forever to convert stuff... [ame= ] [/ame] Then after watching I noticed the same part repeats twice.... sorry about that One day after I get my entire house clean I'll be able to make a better video and show off more of my collection, until then you'll just have to check out the current stuff. I would post some pictures but they'd just be the same old ones from before.
  11. Well, this is more painful than I imagined, after years of blowing smoke up peoples asses about making a video of my game collection, I figured now would be a good time to make a quick (read: half assed) video clip of a fraction of my collection to start off with the new Game Collection Thread. Well, video recording the stuff wasn't as bad... converting it into iMovie, then into MP4 or whatever format, THEN re-converting it into a youtube video is such a HUGE pain in the ass. Especially when going from 1080p down converting it, and down converting it again to youtube format, is such a HUUUGE pain. Right now I have about 45 minutes left of the Youtube upload, on a down scaled version of the original version... so hopefully soon within a little while I'll re-edit this and post the Youtube video along with some pictures... Please keep in mind a hand full of things: 1) I didn't bother cleaning shit in my house 2) I actually wanted a second camera operator to film while I just briefly ran through some of my more important collection 3) I wanted to give a full tour of my house since I have a bunch of rooms loaded with game collections (see 1 and 2 as why I didn't do that) But at least I got a half assed video up of my collection, I'll toss in some older photos, and one day I'll go about cleaning my entire house and giving a grand tour. So once Youtube finishes uploading and re-converting (once again) I'll post up the videos and older pictures. So stay tuned.
  12. Glad to hear you are alive at least :D. If it goes on kickstarter then I will help out for sure ;). just remember if you ever want to get rid of that Maw or Captain Smiley you just let me know ;).

     

    But really glad to hear that everything is going somewhat good. I had no idea you were developing a indie game. What genre and system is it for?

  13. No sir, I am relinquishing my power to you, or better yet, the god of collector statues, the jealously of all.

     

    Right now my title has been down graded, both by Mighty Mango, and JDM and Vendetta and you!

     

    Now I've just been trying to focus (once again) on trying to get my indie game off the ground (once again) after the game engine we've been using wont work for all the ambitious things we have planned.

     

    And then my ultimate goal, to have an achievement named after myself! The "AltruismIsDead" achievement worth 0 GS!

     

    That is if I ever can get this game I've been so desperately working on, both, off the ground and in stable, non critical condition and off life support condition.

     

    Hopefully I can take some screen captures from the old engine and create an awesome trailer and all the game plans I have for it, put it up on KickStarter and possibly get people interested enough through word of mouth to get some funding for it....

  14. Can't remember if I posted in here a while back or in one of the social groups, but I've been working on an indie game for the past 3+ years now and recently ran into some major limitations using the game engine I've been making the game on. And unfortunately it's not really viable to use it anymore. Not only is that frustrating enough to rework a game from scratch (save from the textures, sprites, character designs, animations sketches etc) mainly all artwork that can be ported over to a different engine, everything else from the game engine, to the coding has to be completely redone. To make things worse my friend that had been helping program that game is only sufficient in the game engine we had been using (game-editor/gE) which isn't quite programming but a hybrid of C and their own programming language, which needless to say doesn't carry over well to new game engines. Now to hopefully get to the point, X360A forums is the only place that I frequent regularly and everyone in this community are generally always cool, but I was wondering if anyone knows of any other indie game forums, communities, indie programmers or game engines? Or even dabbled in game design at all? Any recommendations would be of great help, also if anyone is interested in one of the most crudest, oldest, and earliest prototype videos of my game out there pm me and I'll toss you the link. Be warned it's a really old video with just some stand in concept graphics to test the game engine at the time and work on some bugs. I should also add in, that it's going to be a game in style of Castlevania Symphony of the Night/Metroid - a 2D style side-scrolling game that focuses on exploration, power ups, along with elements of Diablo/Borderlands randomized loot collecting and (hopefully with a new game engine) multiplayer - with elements from Little Big Planet, like needing groups of 2 or more to access new areas to fight bigger boss battles for more exotic loot. Weapon/item trading etc. Like mentioned before we had been working on this game on and off for 3 years now, and I've had the concept, story and ideas for it way before then. I remember seeing the file size for Castlevania Symphony of the Night and thinking, "wow! this massive game was only roughly 100 some odd megabytes back on PS1, when CD's could hold around 650mb of data, just imagine if they took the full capacity of that disc space and added much more to it! And now imagine if you used just a fraction of a DVD, or Blu-ray disc even 1Gb of levels and data would be massive compared to the original." - Add in those other elements of multiplayer and randomized loot, trading, and massive co-op boss battles. And just to make things clear, this isn't a fan-based game, that infringes on Konami's and Nintendo's copyrighted franchises, it's a completely different game that borrows the same underlying side scroller, action-rpg, exploration those series use. But sorry for ranting on so much, but still if you want to leave any feed back on your thoughts, you're more than welcome, and if you happen to know anyone into indie game design, or websites/communities, game engines let me know. Right now I am leaning towards the Unity 4.1 game engine, or possibly Torque 2D if anyone has knowledge about those, or if they can be exported to XNA game studio?
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