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twotonkoala

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About twotonkoala

  • Birthday 03/11/1982

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    milehighkoala

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    Beautiful Colorado

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  1. 100% agree on focused, especially for the third slot. It's a waste. That's why I switched it out for a real damage talent. In general though 204 vs. 229 is all over the place. I still remember when 204's were new I got a sniper with lower base damage and headshot modifier than the 163 I had. That's just ridiculous. Too much RNG in this game. Oh yeah, if you've not been recalibrating than you need to look into it right away, especially if you're around 150 in all. It's really the only way to make viable gear. The good news is it's gotten a little easier since they have hard-coded the mod slots. For the most part, you want to have enough firearms to unlock your weapon talents (unless you're going with a tactician build, then the weapon talents don't matter and you want to stack stamina for survivability). After that, a good general kind of build would be to recalibrate your major gear attributes to this: Vest: Armor Backpack: Skill power Mask: Skill power Gloves: crit chance, crit damage, weapon of choice damage Kneepads: Armor Holster: Armor If you have good enough armor on your vest and holster, you can move around the kneepads a little bit, but for the most part I usually roll with the above on my gear and that maxes damage mitigation (most important thing) at 75%. For main stats (firearms, stamina, electronics) you don't really want anything but the holster rolled to electronics, even as a tactician build. Reason being is the talents that require electronics are pretty stupid high, you'll never balance enough to get them unlocked, and you're going to try and pick up skill power through your backpack/mask/gear mods. With that, I can get up to about 32k skill power if I use the right mods. For the most part though, you don't want to roll the main stat, instead roll the major attributes. I don't personally re-roll minor attributes unless it's a really, really good roll everywhere else. That's pretty rare. Like, I think I've done it twice throughout the whole game. Just by reaching the armor cap, as long as you have gear with mostly stamina rolls on it and stamina mods, you can easily recalibrate from 150's across the board to at least get up to 450 or so in toughness with 268 gear (and depending on what you're using, could probably get up to like, 210 DPS/350+ toughness). That's hardly a comprehensive guide, and I'm hardly a pro-player by any means, but that's a good place to start with recalibrating. Weapon talents is a whole other beast, but definitely worth looking into. Stuff you'll never unlock (e.g. the stuff with 2000+ electronics requirements like coolheaded, fierce, etc) you might as well re-roll to a useful talent. But those talents are awesome to have in the third slot if you have two useful talents in the first two slots. I'd be happy to help out some with your build if you have any questions. Like I said earlier, I'm hardly a pro-player, but I've read up on the game and play around with builds quite a bit.
  2. Just a heads up, this should have been fixed with last night's server maintenance, here's the two corresponding items in the patch notes: Fixed a bug where the player would be teleported back to the safe house during Tatiana Atkins Missing Persons mission. Fixed a bug where the player would be teleported back to the safe house during Aaron Keener Missing Agent mission.
  3. As Dusan said, the explosive ammo is granted by the 4 piece reclaimer set. Really fun to play with. I have a a poor set of it (214's and 240's) and it's still pretty awesome to use. To expand on the green circle - that's the ammo cache mod on the support station. It was probably the same person running that, as the 2 piece set bonus on the reclaimer set is +100% support station healing speed. Not only is that keeping you from using ammo, you should probably see it healing you pretty quick as well. It's a great set, kind of makes the firecrest and blind sets seem worthless (and that's coming from someone who's currently using the 3 piece firecrest set b/c it's 268 and that +100% reload speed is funnnnn). To stay back on topic, I have a G36 that has brutal/stable/deadly on it (I re-rolled the third to deadly) that has survived the nerf pretty well, still my best assault rifle, though I had to re-roll it to get it there. My pre-patch 204 SOCOM M1A is probably the best straight drop I've gotten, it has deadly/prepared/brutal on it. Still using that as I haven't gotten a good 229 sniper to drop.
  4. I've had it as well. The stability seems to have cleared up (previously myself and group were getting disconnected every so often and couldn't get back in, but that seemed to clear up after this last weekend) but still getting freezes every so often. Apparently the devs know about it and are working on a fix, but no ETA.
  5. No, see brbnasec's post above. I didn't have a chance to test it, but it should work with second disc.
  6. I am, as well as others I'm sure, eyeing the two items mentioned as they're on sale for the summer sale (for those that don't know, both are now 12.50, 50% off their regular prices). Question is simple: are they worth it? Does it add a lot of content to the game worth playing? I'm assuming the season pass is just a bunch of cars basically, is there anything else I'm missing in the description? Thanks to any replies in advance.
  7. The PGA golf game is an easy completion, just takes a long time to do all of the night club challenges. I'm still working on those, and there are a couple that you can get stuck on, but there's videos out there to help.
  8. Well son of a bitch, glad it's that simple. I'll have to give that a go tonight when I get back on. Thanks man!
  9. Use it to re-roll weapons at the re-calibration station upstairs in the Base of Operations. You can now re-roll one weapon talent per gun, up to 6 times. Gets pricy quick. I was sitting on max as well but you can spend them quick up there and it's a great addition. You can even re-roll pre-DLC guns. I liked the first mission as well, kind of hope they incorporate similar layouts to that one, but just from the ones I've done so far it doesn't seem like they will. The objectives are random, but for the most part you should be able to just get it as you play through enough underground missions. You can do them solo (not difficult to do on hard mode just to get XP and rank up) or with a group. Either way is fine.
  10. Has to do with the ultimate edition. Long story short, I installed both disks (main and DLC), brought save files over via the cloud. When I load up my latest save, which is in the middle of the Old World Blues DLC, it says that not all of the same DLC is installed that was present in the save file (or something to that extent). Does anyone know if the DLC will work or if it's just the vanilla game that's BC? Any workarounds?
  11. I keep mine pretty trimmed up usually. Currently have the following installed: The Division (currently playing daily) Rainbow Six: Siege (play with friends occasionally) Flockers (this is probably going to uninstall soon, I keep meaning to get back to it but never do) Polychromatic (actually really fun, simple, cheap little game. play it occasionally as it's easy to start/get into and doesn't take a huge time investement) Rory McIlroy PGA Tour (just installed this as I saw it was on EA access, been playing and enjoying it quite a bit lately) Defense Grid 2 (installed as GwG, played a few times but will probably move on soon) The Crew (just installed last night) Dragon Age: Inquisition (I WILL finish it...even though I haven't played in a couple months)
  12. I don't think I've ever run into 2 named enemies side by side, is it possible they're just elite enemies (yellow)? There might still be a named guy down there somewhere, or it's possible someone was down there right before you and took out the boss (named enemy) and then looted/took off. There's another good place in DZ1 to farm a named enemy. If you're looking at the map, take the entrance on the east side of DZ1 and just run straight forward. There's a little inlet on the left that some rioters will come out of, and a named enemy right in there (it's directly across the street from a fenced area with some cars on lifts and whatnot). You can basically just go in there every so often and he should respawn. I like killing that enemy, then heading through the fenced area, to the left, and kind of zig zag up to the next boss area which is out in the open in a landmark. Here's a map that might make more sense (I'm talking about the boss in the lower right hand corner of the map, and then next one up just north of the grayed out landmark on the map): http://gameranx.com/wp-content/uploads/2016/03/Division-Tech-Map.png
  13. http://ecx.images-amazon.com/images/I/91NRq-691GL._SX342_.jpg Finally got around to the collectibles. Pretty excited for the new update, basically been all I played for the last 3 months since release (though I did enjoy the release of Defense Grid 2 on GwG, been enjoying that the last couple days while I was for the 1.2 update to drop)
  14. The DZ achievements are definitely easier at lower levels, such as the rogue kills. But it's also worth mentioning that most of the people you'll encounter at level 14 are going to be "twinks" that are there just to cause chaos. They're geared out especially well for that level. Still easier than trying to bridge the gap at level 30 though. You don't have to stay at 14 though, the level caps are 14, 19, 24, and 29. You can basically stop at all of those levels for a little while and poke around in the DZ and not be at a great disadvantage. That way you can kind of get the DZ achievements over time. The toughest one is 20 rogue kills, and I got most of those at level 19 myself. EDIT: I forgot one of the achievements is for extracting in all 8 extraction points. Save that one for 30, as DZ 5 and 6 are always going to be out of your reach (maybe doable at 29, but I'd still suggest waiting till 30, and possibly in a group to get those final extraction points)
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