Dr Zombie Bones Posted May 17, 2010 Share Posted May 17, 2010 (edited) CONSERVE T-ENG Unlocked from the start. Prevents constant consumption of thermal energy. Reduces consumption to half when dashing or doing other special movements. Slots: 1 Rarity: Initial LIFESAVER Unlocked from start. Prevents your life gauge from diminishing when your thermal energy level reachs zero. (No effect for online battles.) Slots: 1 Rarity: Initial CRITICAL I Increases the chances of scoring a critical hit (double damage) by 10%, but also increases the damage you take to 1.05 times normal. Slots: 1 Rarity: Common CRITICAL II Increases the chances of scoring a critical hit (double damage) by 20%, but also increases the damage you take to 1.1 times normal. Slots: 2 Rarity: Common DEFENSE I Reduces the damage you take to 85% of normal, but the tradeoff is weaker attacks, 95% of normal (including shooting weapons, melee attacks and grenades). Slots: 1 Rarity: Common DEFENSE II Reduces the damage you take to 75% of normal, but the tradeoff is weaker attacks, 85% of normal (including shooting weapons, melee attacks and grenades). Slots: 2 Rarity: Common EVASION I Extends the period of invincibility when rolling by 1.5 times, but also increases the amount of counter damage you take by 2.1 times. Slots: 1 Rarity: Rare EVASION II Extends the period of invincibility when rolling by 2 times, but also increases the amount of counter damage you take by 2.2 times. Slots: 2 Rarity: Rare FIRE POWER I Increases the strength of you attacks by 1.2 times, but also increases the damage you take by 1.1 times. Slots: 1 Rarity: Common FIRE POWER II Increases the strength of you attacks by 1.35 times, but also increases the damage you take by 1.2 times. Head Start (Ammo) Slots: 2 Rarity: Common GRENADES I Increase the power of your grenades by 1.5. (No effect in Vital Suits) Slots: 1 Rarity: Common GRENADES II Increase the power of your grenades by 2. (No effect in Vital Suits) Slots: 2 Rarity: Common HEAD START (DISC, GUM, NORMAL, PLASMA OR RELEASE) Begin the game with the maximum number of this ability’s grenade. Even if Online match settings limit the number of grenades, this ability works. When respawning, as long as these grenades are in play you will start with the maximum number of these greandes. Slots: 1 Rarity: Common INVISIBLE Prevents your position from being shown on the enemy’s radar when walking or running. (Attacking, jumping, grappling, dashing, rolling and other special actions will still give you away.) When you’re playing the Campaign, this ability makes it difficult for enemies to target you. Slots: 1 Rarity: Rare LAG START Player begins the game with a minimal ammount of thermal energy (-1000p) along with a 15% reduced ammo and grenade supply. In exchange, this ability increases the number of career points you earn by 1.35 times in Campaign, 1.7 times for Online battles/Training mode bot battles. Slots: 2 Rarity: Common MELEE ATTACK I Increases the strength of your close range attacks by 2 times. (Most typical melee attacks inflict 40 damage. Special melee weapons and heavier VS weapons inflict greater damage). Slots: 1 Rarity: Common MELEE ATTACK II Increases the strength of your close range attacks by 5 times. (Most typical melee attacks inflict 40 damage. Special melee weapons and heavier VS weapons inflict greater damage). Slots: 2 Rarity: Common POINTS I Increases the number of Career Points you earn by 1.125 times in the Campaign and by 1.25 times for Online battles/Training mode bot battles. Slots: 1 Rarity: Common POINTS II Increases the number of Career Points you earn by 1.25 times in the Campaign and by 1.5 times for Online battles/Training mode bot battles. Slots: 2 Rarity: Common QUICK RETURN Shortens your respawn time by 3 seconds and causes you to activate Data Posts 5 times faster. Slots: 1 Rarity: Rare RECOVERY I Triples speed with which life is recovered when using the Harmonizer in Campaign and Training modes. (Also health is recovered at a slow rate in online battles thanks to L3thal Insanity) Slots: 1 Rarity: Rare RECOVERY II Quintuples speed with which life is recovered when using the Harmonizer in Campaign and Training modes. (Also health is recovered at a slow rate in online battles thanks to L3thal Insanity) Slots: 2 Rarity: Rare SELF-INFLICTED INJURY Increases the damage you take by 1.25 times. In exchange, increases the number of Career Points you earn by 1.5 times in Campaign, by 2 times for Online battles/Training mode bot battles. Slots: 2 Rarity: Common SOUNDLESS Silences your footsteps and reduces anchor noise. In the Campaign, the enemy detection radius (outside the line of sight) is is halved, making you difficult to locate. Slots: 1 Rarity: Common SPECIAL GUARD I Protects you from the effects of plasma/fire/wind damage (stun/extra damage/knockback): however you still take any normal damage form these sorts of attacks. Slots: 1 Rarity: Rare SPECIAL GUARD II Protects from the same effects as Special Guard I, plus the immobilization effects of ice/vibration/adhesion. However you still take any normal damage form these sorts of attacks. Slots: 2 Rarity: Rare SPRINTER I Doubles the length of time you can dash. Slots: 1 Rarity: Rare SPRINTER II Triples the length of time you can dash. Slots: 2 Rarity: Rare SUPERSTAR Your radar won’t work but your enemies will. In the Campaign this makes you an easy target. In exchange, the Career Points you earn is increased by 2 times in the Campaign and by 3 times in Online battles/Training mode bot battles. Slots: 2 Rarity: Common SURVIVAL You will be left with a sliver of health even when fatally injured. Not effective against grenade explosions, VS explosions, headshots or long falls. Slots: 2 Rarity: Rare T-ENG SUPPLY You begin with an extra amount of thermal energy (+2000p) at the games start and every time you respawn. Also, every time you pick up T-ENG you receive 1.5 times the usual amount (including at Data Posts) and 3 times the normal amount at T-ENG Chargers, etc. Slots: 1 Rarity: Common T-ENG WEAPON MASTER I Halves the amount of thermal energy required to use T-ENG-powered weapons. Also the overheat gauge recovers at 1.2 times speed and fills at half speed. Slots: 1 Rarity: Common T-ENG WEAPON MASTER II Reduces to 1/5 the amount of thermal energy required to use T-ENG-powered weapons. Also the overheat gauge recovers at 1.2 times speed and fills at half speed. Slots: 2 Rarity: Common TOUGH GET GOING Increases your attack power by 2 times when your health is reduced below 40%. If your health goes back above 40% your attack power returns to normal. Slots: 2 Rarity: Rare VS MASTER I Halves the thermal energy consumption when operating a VS and also speeds up the repair time to 3 times normal speed. Also facilitates VS escape (when escape is possible). Slots: 1 Rarity: Common VS MASTER II No thermal energy is used when operating a VS, repair time is sped up to 3 times normal speed. Furthermore, plasma stun and fire damage effects are eliminated while inside a VS and VS escapes are facilitated (when escapes are possible) Slots: 2 Rarity: Common VS TAKEDOWN Enhances ability to pierce a VS’s armored exterior to 1.5 times and increases damage to weak poins by 1.8 times. Effective while you are piloting a VS. Slots: 1 Rarity: Rare Credit goes to Dragunreaver (from GameSpot Forums) Edited May 17, 2010 by Dr Zombie Bones Link to comment Share on other sites More sharing options...
L3thal Insanity Posted May 17, 2010 Share Posted May 17, 2010 Should also note that Recovery I and II recover health, at a slow rate, in online battles. Link to comment Share on other sites More sharing options...
Sabrelord Posted May 17, 2010 Share Posted May 17, 2010 Thanks a lot ! Link to comment Share on other sites More sharing options...
SpartaX Posted May 17, 2010 Share Posted May 17, 2010 Thanks Nice to see what abilities the Slot Machine doesn't want to give me... Link to comment Share on other sites More sharing options...
Dr Zombie Bones Posted May 19, 2010 Author Share Posted May 19, 2010 Thanks Nice to see what abilities the Slot Machine doesn't want to give me... Are you kidding me im getting abilities left, right and centre. Link to comment Share on other sites More sharing options...
II NeeKo Posted May 19, 2010 Share Posted May 19, 2010 You should also mention in multiplayer when using Superstar the opposite team can see your name tag at all times so they can see it through walls ect. its like they all have xray vision on you lol Link to comment Share on other sites More sharing options...
Sabrelord Posted June 20, 2010 Share Posted June 20, 2010 Hi hi, i'd say to post this thread as additional resource in the guide, or maybe the List deserves a sticky? Link to comment Share on other sites More sharing options...
Brookylicious Posted June 21, 2010 Share Posted June 21, 2010 Superstar is wrong, U have a Radar, but ur always shown in the HUD where u been With name and Title, Even in Online Games, also Enemy know exactly who and where you are, but it spends lots of Point don't know exactly how much more, but it hell'a'lot. I hope this helps. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now