DreamDevice Posted January 31, 2011 Share Posted January 31, 2011 (edited) So finally...1000G's. Beat the shit out Hardcore like I do my wife when I get drunk, but that's not why I'm here. I'm here to actually help this time, and with that experience, hopefully help you. So there I was sweating before it began, paced the living room a few times, made some angry phone calls, then finally got up the nerve to start. I start. Then I died right out of the gate, okay good start good start. Lets do this. First Things First Hardcore is NOT hard. Don't be scared I felt it was more of a 'normal' coming out of a Zealot playthrough last. So don't let people scare you here because I promise you, your downfall will be your nerves and thats a fact. Last thing you want is a pointless death because you were shaking so bad you couldn't hit the button above the decompression window. DLC Is Your Friend, And To Some, Your Lover I wouldn't know though it never called me back. Point is no matter what anyone says, there's a major difference between starting the game with a fanny pack full of band-aides and two tickets to Elton John, or starting out with 15 Slots and nearly every weapon and ammo instantly unlocked....and free. Supernova comes with a level 2 suit that gives you +15% Med Pack Usage and 15 Slots and Martial Law comes with a Bloody Force Gun with a +10 Damage. Here's why I say this... Your Weapons The only two weapons you need are a Plasma Cutter and a Force Gun. THAT'S IT! I promise. But you may say, "Well Heath what about brutes and other various nasties?" I of course would then reply with, "Wait how did you know my name!?" Again, trust me, the Force Gun feels like a cheat code throughout the entire game. Here's what I did... Leveling Level your Cutter and Force without touching your rig or stasis. Force before all Your Force is POWERFUL, make it your priority Once you have 2-3 Damage multipliers on your two weapons you can add a few on your rig but max those weapons out, preferably before Chapter 9 Having 3 Damage Multipliers on your Cutter will make the Tripod church sequence much easier DO NOT use your Force for any sequence where you need to shoot something before your death You will naturally gain Health items, focus mainly on buying nodes and ammo, lots of ammo. For every fourth stasis pack, it's safe to sell the three combined and begin working on the new stasis cluster. Why Level This Way? Having more than these two weapons will run your ammo stash very low. I ALWAYS had 30-50 rounds in both throughout the entire game and when it ended I had 150 rounds of both. Health comes pretty easily but ALWAYS carry 5-6 packs with you at all times. Move all else to storage. I say buy more ammo because let's face it, if you NEED to use health packs your already doing something wrong. The key to hardcore is too not get touched, not even by my Uncle Rob. Im not saying you WON'T and it's okay, but if anything grabs you and your not on full health...prepare to kick the nearest animal in your general vicinity because you're going to be pissed. Your Force Gun will keep even Jesus at bay so upgrade that and you can breeze through this game with minimal effort yet large amounts of anxiety. I ran out of things to upgrade about Chapter 11 and simply began maxing out my rig and stasis though you may not have to touch stasis at all. And don't worry about Air or Damage. You will not be impaling anything the entire night (That's what she said). Tell Me Where To Save And Why! Don't tell me what to do! But alas, everyone says go for the checkpoint at the disc swap and I was like TOTALLY, then died twice trying to get there due to poor judgement and zoning out. And that's good if you can do that, and anyone that can do that and get to Chapter 11 before saving is a complete shovanist dick and I curse you and whatever you get back on your tax returns. Save Here: Chapter 5, near the end right before Diana gets Bulletstormed because there's a scene you don't want to die at and where easy, your nerves WILL get the best of you. Sides, it's a safe bet so close to the checkpoint that if you have to leave for whatever reason your a 1/3 through the game. Checkpoint Disc swap, sexy like rock candy baby. Chapter 11, I saved at the beginning because I was pretty confident that I could make the drill ride problem free with my seven thousand healthpacks and if I couldn't I still wouldn't have to revert to Disc Change AND by this point I was getting nervous walking into the caverns. Chapter 13, directly before the needle machine. Since there technically IS no Chapter 15 and I knew Chapter 14 was just running through with your Force Gun singing "Skip-to-my-loo" I assumed it would be easy if I died at the end to just quickly run through again. And that's what happened. Died running up to to the Marker and reverted to needle machine. T'was easy a second time. My Most Feared Places, and What Was Actually The Problem Areas Here's a list of the places that not even xanax could help me with: Every decompression window Hanging from the train The Church Tripod sequence The Church Helicopter & Necro sequence Tripod Elevator Top floor of bird cage room (Hate that small walkway) Elevator with Necros falling from top Ishumura Engineering floor Drill ride Government Sector main door hack 3 Level Red Chamber of Doom The Regenerator The Ex Girlfriend Now here's a list of places to ACTUALLY fear: The Church Tripod sequence The Regenerator Places where you can't safely put your back in a corner Fear Conclusion: Ironically none of these major areas were problems. Highly due to the fact my Force Gun could easily place any Necro's face within their rectum areas. The only time you loose a life, is carelessness and anxiety from sequence events. Don't EVER let Necro touch you and try your best not to get puked on by the frat guy who had too much to drink, no one likes that kinda action on your new pants. Edited February 4, 2011 by DreamDevice Link to comment Share on other sites More sharing options...
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