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Achievement Guide & Roadmap


Grifter Reborn
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This guide is the property of the x360a community and x360a.org. It is not to be reproduced, in part or in whole, without the written consent of either myself or an x360a administrator.

 

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Overview:

-Estimated achievement difficulty: 4/10

-Offline: 48 (940)

-Online: 2 (60)

-Approximate amount of time to 1000: 30-40 hours

-Minimum number of playthroughs needed: 1 (2 recommended)

-Number of missable achievements: None (Mission Select)

-Do cheat codes disable achievements? N/A

-Does difficulty affect achievements? Yes (only achievements that specifically mention difficulty in the description)

-Glitchy achievements: Yes (see "Saves" in Roadmap for info)

-Unobtainable achievements: None

-Extra equipment needed? No

 

Introduction:

 

"All right sweethearts, what are you waiting for?" (Apone)

 

You know every line and can quote the movies from memory. Now it's time to see if you have what it takes to be in their universe! Welcome to Aliens: Colonial Marines, where not only will you play as a marine but can experience multiplayer as a Xenomorph. (That's just so much fun to say, Xenomorph!) *cough* Excuse me, what were we talking about? Oh right. The achievements for this game aren't as difficult as they may appear. Thankfully experience is earned for your marine through all game types making the time needed to get the full 1,000 faster. Also several achievements can be earned using multiple methods in the campaign or multiplayer (even private matches). This roadmap is broken up into three easy steps to help make your triumph over this game even easier.

 

Saves: This game unfortunately doesn't have a traditional save system. If you look for your save file, you won't find one. This game saves into your cache. Unfortunately, if you clear your cache it will wipe out your progress. For those online, it also will make a server side save for your profile which can cause various problems such as ranks being reset. Ultimately, this means any achievement that requires tracking could not unlock or outright stop tracking (as is the case with my game) for apparently no possible recourse at this time. The most succesful so far has been to recover your profile, but even that is no guarantee. Good luck to all the completionists out there.

 

Step 1: The Campaign

 

While it is possible to get all of the campaign related achievements in one playthrough, I wouldn't recommend it. Personally I'd try for 2 playthroughs, especially since the achievements unlock on Recruit difficulty and the difficulty level achievements stack allowing you to unlock Not Bad For a Human when you finish your Ultimate Baddass playthrough. The extra playthough will add more experience towards your marine's rank and gives you more opportunity to work on the campaign section of challenges.

 

Your first playthrough on Recruit should be used to knock out the majority of campaign related achievements. This includes collectibles, mission specific tasks, etc. Doing this will also help you become familiar with the levels' layouts and controls for your next playthrough. Use "restart checkpoint" to your advantage if you miss something or wish to farm a location.

 

Your second playthrough on Ultimate Badass is a lot easier with friends, especially reviving each other. Take advantage of your knowledge from the first playthrough and check the guide below for useful tips.

 

Step 2: Multiplayer

 

A large portion of the achievements appear to be intended for multiplayer but can be unlocked in various game modes, even campaign. Most of your time will likely be spent trying to level up your marine for the related achievements as well as finishing all of the challenges. The guide will have effective boosting methods listed for all of these. Private matches on XBL (offline requires a system link, split screen versus doesn't work) are very effective and can help unlock several achievements.

 

Step 3: Cleanup and/or Boosting

 

Anything you may have missed or need help with, now is the time to polish off that 1000! Achievements can be earned in private matches as well. Organize boosting parties or find partners using THIS THREAD. Campaign allows you to use mission select to work on a specific level's achievement. Restarting checkpoints is a great way to boost kills and work on campaign and/or marine challenges.

 

Conclusion: Other than taking time to boost or grind out the leveling related achievements, this game is a quick 1000. Help from friends will have you saying "Game over, man. Game over!" because you've done everything so quickly. So now you just need a deck of cards to pass time until more achievements are added with DLC. ;)

 

 

 

A special thanks to those who've contributed to this guide!

 

DOPE BOI

X_Silxx_X

PowerPyx

Hayden

ckingrevenge

Gazmaster1

NDC Warrior

DARKpsyfer

Shiftie

Mea Onus

SIMPLYMIDGET

TehGoomba

Midnight Malice

Walter B Willis

SteadySphere

DarkSephiroth

Rep

AuraSoldier313

azGRIMES

Devious Jedi

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Complete Distress

 

Story related, can't be missed. See Game Over, Man for more info. Unlocks when you've finished the first mission (Distress).

 

 

 

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Complete Sulaco Falls

 

Story related, can't be missed. See Game Over, Man for more info. Unlocks when you've finished mission 3 (Sulaco Falls).

 

 

 

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Complete The Raven

 

Story related, can't be missed. See Game Over, Man for more info. Unlocks when you've finished mission 5 (The Raven).

 

 

 

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Complete Rampart

 

Story related, can't be missed. See Game Over, Man for more info. Unlocks when you complete mission 8 (Rampart).

 

 

 

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Complete Hope in Hadley's

 

Story related, can't be missed. See Game Over, Man for more info. Unlocks when you complete mission 9 (Hope in Hadley's).

 

 

 

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Complete Home

 

Story related, can't be missed. See Game Over, Man for more info. Unlocks when you've finished mission 11 (Home).

 

 

 

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Complete all Campaign levels on any difficulty

 

As mentioned in the roadmap, I recommend your first playthrough on the easiest difficulty (Recruit) since you can find all of the collectibles and learn the layouts and controls along the way. This is a good time to try for level specific achievements, such as Short Controlled Bursts, since there won't be much challenge and you can restart checkpoints. This achievement will unlock as the credits roll.

 

 

 

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Complete all Campaign levels on Hardened difficulty

 

This achievement unlocks when you finish the campaign on Veteran difficulty. See State of the Badass Art for more info.

 

 

 

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Complete all Campaign levels on Ultimate Badass difficulty

 

If you're able to join random games, you don't have to beat the entire campaign on this difficulty. As long as you join before the end of the mission, you'll receive credit. This means some unlucky person could fight through 90% of the mission and you join for the last 10% and receive credit for beating the mission. (lucky you! :p) To see which missions you've completed, select "service record" from the menu and select "records". The first highlighted screen (campaign records) will list all 11 missions with the difficulty you've completed. If the cheevo doesn't unlock, try doing one mission solo (mission 11 is pretty easy) to get it to unlock.

 

Co-op is easier if you have the opportunity, but watch friendly fire especially flame thrower!. Enemies are tougher and do more damage. Revives will help a lot along with good communication for solid teamwork. If going solo, use the parts of the campaign where you have help from NPC's to your advantage. You will also have no "HUD" during this playthrough so ammo and reloading can become tricky. Find co-op partners using THIS THREAD.

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Collect a dog tag.

 

See Remember the Fallen for more info.

 

 

 

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Collect all 35 Dog Tags

 

For video guides, I recommend using THIS THREAD.

 

There are 35 total dog tags to be found. If you're playing co-op, you must pickup the dog tags for them to count. If you don't see a dog tag at the correct location, try pressing :xbut: around the area to pick it up. For some reason, they sometimes don't appear on screen even though they are there. Once you've picked it up, it is saved to your service record. To check your progress from the main menu, press :abut: on "Service Record" and again on "Special Projects". The breakdown for each level is:

Level 1- 3 total (Hicks, Moore, Trubetskoy)

Level 2- 3 total (Dietrich, Forcher, Ziglar)

Level 3- 3 total (Frost, Greenlief, Ashley)

Level 4- 4 total (Norton, Wierzbowski, Vasquez, Macaulay)

Level 5- 3 total (Gorman, Bradley, Jelley)

Level 6- 3 total (Bailey, Washenfielder, Spunkmeyer)

Level 7- 3 total (Apone, Barrington, Nelson)

Level 8- 3 total (Crowe, Capes, Baroski)

Level 9- 4 total (Drake, Watkins, Rechner, Siwiak)

Level 10- 3 total (Ma, Morales, Ferro)

Level 11- 3 total (Papp, Montgomery, Hudson)

 

 

 

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Collect a legendary weapon.

 

See I Like to Keep These Handy for more info.

 

 

 

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Collect all 6 Legendary Weapons

 

For the video guides, use THIS THREAD.

 

If you're playing co-op, you must pick these up yourself. To see your progress, follow the same process for dog tags, except press :rbbut: when looking at dog tags to see the weapons. There's a total of 6 legendary weapons on the following levels:

Level 1- Hick's Shotgun

Level 4- Gorman's Pistol

Level 5- Hudson's Pulse Rifle

Level 6- Vasquez's Smart Gun

Level 9- Vasquez's Pistol

Level 10- Frost's Flamethrower

 

 

 

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Collect all 12 Audio Logs

 

For the video guides, use THIS THREAD.

 

These look like small laptop computers and highlighted in a light blue color when you're close. Unlike dog tags and legendary weapons, any player who activates one of these during a co-op campaign will save it for everyone playing. Again, you can check progress the same as legendary weapons, except you press :rbbut: again to see the audio logs. There are 12 audio logs located in the following levels:

Level 1- 1 total (Request for Re-assignment)

Level 2- 2 total (RE: Request for Re-assignment & RE: RE: Request for Re-assignment)

Level 4- 1 total (Please Mom...)

Level 6- 3 total (Supply Requisition Order, Origin Construction Status Report, Evacuation Notice)

Level 7- 3 total (Xenomorph Lifecycle Notes, Hale Autopsy Report, Security Concerns)

Level 8- 2 total (Queen Progress Report, Origin Status Update)

 

 

 

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Defeat all Xenomorphs in the Sulaco hangar bay without them crossing your barricade

 

About halfway through mission 1, you will return to the hangar bay where there is a keypad Keyes will try to open while you defend a small barricade between him and the dropship. Stand between the barricade and the dropship and stop the aliens until Keyes opens the door and tells you to fall back. Watch the video below for the strategy and when to fall back.

 

Video Guide by PowerPyx:

[ame=http://www.youtube.com/watch?v=Y2RC_QSY02Y]Aliens Colonial Marines - Short, Controlled Bursts Trophy / Achievement Guide - YouTube[/ame]

 

 

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Arm the emergency release and escape in under 2:30 on Sulaco Falls

 

The end of Sulaco Falls (Mission 3) is a hanger where you must operate some computer terminals while fighting Weyland's troops. When you enter the hanger, there will be an upstairs platform that you need to get up to. In the first room there's a computer to arm. Once finished, proceed to the end of the platform where the next computer is. Before you get to it, your "walkway" will collapse. Turn around to see a new room open up (with enemies inside) and once cleared, use the computer in there. Wait for the new pathway to arrive and proceed to the final computer. Once you're finished, quickly hop down to the lower level and proceed to the ramp of your dropship. This will unlock on Recruit difficulty if you finish under 2 and a half minutes when the cutscene starts to play. If your takin too long, pause and select "restart checkpoint" to try again. The video below shows the layout and strategy.

 

Video Guide by PowerPyx:

[ame=http://www.youtube.com/watch?v=-1bFDhHmSKE]Aliens Colonial Marines - Fire Drill Trophy / Achievement Guide - YouTube[/ame]

 

 

 

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Find Newt's doll

 

Newt's doll... Well actually it's just a doll's head (named Casey, in case you're wondering), is located in the sewers in mission 5 (The Raven). If you've made it to the door you cut through, you've gone too far. This is after activating a pump and watching some exploding aliens attack it. Just past this spot are some barrels with the doll's head resting on top.

 

Video Guide by PowerPyx:

[ame=http://www.youtube.com/watch?v=k_I3gyq-5SQ]Aliens Colonial Marines - Mostly Come at Night... Trophy / Achievement Guide - YouTube[/ame]

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Defeat the Raven in under 1:10 on Soldier difficulty or higher

 

The Raven has been chasing you the entire mission (more or less) and at the end you finally get a stand up fight against it. Get inside the loader and use :ltbut: and :rtbut: to punch your way to victory. Be warned, the loader isn't very nimble making this fight a challenge to get in just over a minute. If you're struggling, pause and select "restart checkpoint" to try again. The video below shows how the successful fight should look.

 

Video Guide by PowerPyx:

[ame=http://www.youtube.com/watch?v=X-lyusjJwJk]Aliens Colonial Marines - Heavy Lifting Trophy / Achievement Guide - YouTube[/ame]

 

 

 

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Complete One Bullet without setting off the alarm

 

You need to get through the labs without setting off an alarm in mission 7 (One Bullet). The very first scientist will spot you and set off an alarm. This is inevitable, but won't influence the achievement. Speed (and shotgun for close quarters) is your best friend for this. Each time you open a door, you must quickly kill everyone in the room before they hit an alarm (located on a wall). If they spot you everything is fine, they are just not allowed to use the alarm switch. Rush in with a shotgun on Recruit difficulty and kill them quickly. If they reach an alarm, it will begin a countdown. If you hit the switch (:xbut:) to cancel the countdown, the achievement will still unlock. If you're sure you've set off an alarm, pause and select "restart checkpoint" to try again. The achievement pops when you've completed the mission.

 

Video Guide by AuraSolier313:

[ame=http://www.youtube.com/watch?v=AE92KvkHWwI]Aliens: Colonial Marines - No Need For Alarm Achievement/Trophy Guide - YouTube[/ame]

 

 

 

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Complete 1 challenge.

 

See Distinguished Service Medal for more info.

 

 

 

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Complete 1 challenge category.

 

See Distinguished Service Medal for more info.

 

 

 

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Complete all Challenges

 

Challenges become available in sections that need to be completed in order to unlock more. Each category will have 1 active challenge, giving you 3 challenges that are available at a time. There are a total of 86 challenges that grant 500 XP for each one completed towards your marine's rank. Please note that Legendary Weapons may not count towards some challenges. For example, Hick's shotgun is a "pump shotgun", but as for the challenges that say "pump shotgun" (Boom Stick challenge) using Hick's weapon won't count. For anyone needing a better description on how to finish a specific challenge, check out THIS CHALLENGE GUIDE. Here's the list:

 

Marine Challenges:

 

1- Field Modified: Purchase a Marine weapon upgrade

2- Spray N' Pray: Kill 5 enemies with hip fire

3- Two For One: Kill two enemies with one shot from an Underslung Grenade Launcher

4- Boom Stick: Kill 20 enemies using the Pump Shotguns primary fire

5- Big Fucking Signal: Track 5 xenos at once on your Motion Tracker

6- Heavily Armed: Kill 7 enemies using a primary weapons alternate fire

7- Kill Or Be Killed: Kill 20 enemies with any rifles primary fire

8- Straight Shooter: Get 1o headshots using the Service Pistol

9- Airtime: Kill 20 enemies that are climbing on the walls or ceiling

10- Pop Goes The Melon: Get 10 headshots on xenos with any rifle

11- Short, Controlled Bursts: Do not miss an enemy with any bullets from a full rifle mag

12- Sharp Shooter: Kill 20 enemies that are 15m away or farther, using the Battle Rifle

13- Trapper: Kill 20 enemies with Battle Rifle Mines

14- Second To None: Kill 15 enemies with any side arm

15- Carry A Big Stick: Kill 3 enemies with a primary weapons alternate fire without dying

16- Back On Your Feet: Revive 5 other players in Coop Campaign or Versus Matches

17- Equal Opportunity: Kill 20 enemies using the Combat Pistol

18- Set Em Up, Knock Em Down: Kill 10 enemies with Claymores, Mine Launcher Mines or Acid Traps

19- Spread The Love: Kill 2 enemies within 10 seconds using the SMG

20- Xenophobia: Kill 10 Soldier, 10 Lurker or 10 Spitter xenos

21- Blown To Hell: Kill 20 enemies using the Assault Rifles Grenade Launcher

22- Make It Count: Shoot enemies with an entire clip using the Service Pistol without missing or reloading

23- Down But Not Out: Kill an enemy while incapacitated

24- Amateur Surgeon: Decapitate a xenomorph

25- Flash Fire: Kill 2 enemies with fire damage within 10 seconds

26- Judge, Jury And Executioner: Execute 20 enemies using the Pulse Rifles primary fire

27- Shotty Workmanship: Kill 20 enemies using the Tactical Shotguns primary fire

28- Keep Up The Fire: Kill 6 enemies in under 60 seconds using the SMG

29- Reflex Action: Kill 5 xenomorphs that are inside a vent using the Pump Shotgun

30- The Silent Killer: Kill 5 enemies using a suppressor on the Battle Rifle

31- Amputation: Remove 20 limbs from xenos using the Tactical Shotgun

32- Stand Your Ground: Make the killing shot on a crusher using the Service Pistol

33- Combined Arms: Use the Combat Pistol to kill 10 enemies that were on fire

34- Feel The Burn: Kill 20 enemies using firebombs

35- Assault With Intent: Kill 20 enemies using the Assault Rifles primary fire

36- Light Em Up: Kill 20 enemies using the Assault Rifles Underslung Flamethrower

37- Shock Trooper: Kill 20 enemies that were stunned using the Tactical Shotguns Arc Rounds

 

Campaign Challenges:

 

1- Solid Legs: Complete a campaign mission on any difficulty

2- Splattered: Gib 5 enemies in a single campaign mission

3- Better Than Harsh Language: Kill 5 enemies with melee in a single campaign mission

4- Nice Groupings: Kill 2 enemies with a single shot from the Pump Shotgun

5- Tactical Supremacy: Kill 6 enemies with Tactical weapons in a campaign mission

6- Double Tap: Kill 2 enemies that are stunned in a campaign mission

7- Bug Hunter: Kill 5 facehuggers

8- Sawbones: Remove a total of 20 limbs from xenomorphs

9- Iron Fist: Kill 10 enemies with melee in a single campaign mission without dying

10- Superior Firepower: Kill 2 enemies with the Smart Gun, Flamethrower or RPG in a campaign mission

11- Inside Out: Kill 5 enemies with explosives in a campaign mission

12- Battle Hardened: Complete a campaign mission on Hardened or higher difficulty

13- Ultimate Badass: Complete a campaign mission on Ultimate Badass

 

Multiplayer Challenges:

 

1- Mutation: Purchase a Xeno combat upgrade

2- Eggstermination: Win an Extermination mode match

3- Survivalist: Win a Survivor mode match

4- Escape Artist: Win an Escape mode match

5- Victorious: Kill 25 enemies in Team Death Match

6- Raking Claws: As a Soldier Xeno, kill 10 enemies with Quick Strike

7- Spit In Your Eye: As a Spitter Xeno, kill 10 enemies with Acid Spit

8- Cat-Like Reflexes: As a Lurker Xeno, pounce on three enemies in less than 10 seconds

9- Heads Up: As a Xeno, kill an enemy from the wall or ceiling

10- Sentry Duty: Destroy 5 Sentry turrets

11- Two Birds: Kill two enemies with one shotgun blast

12- Scout: Track 50 Xenos on the Motion Tracker

13- Blunt Force: As a Soldier Xeno, kill 10 enemies with Heavy Strike

14- Hawked It All Up: As a Spitter Xeno, kill 2 enemies at once with a single fully charged Spit attack

15- Ricochet: As a Spitter Xeno, kill 10 enemies with Acid Rebound

16- Kill Em While They're Down: As a Lurker Xeno, kill an enemy after knocking them down with Speed Pounce

17- Fire In The Hole: As a Marine, kill 25 Xenos using the Smart Gun, Flamethrower or RPG

18- Berserker: As a Soldier Xeno, kill 10 enemies with Flurry

19- Stepped In It: As a Spitter Xeno, kill 5 enemies with Acid Trap

20- Shock And Awe: As a Lurker Xeno, kill 2 enemies with a single Shockwave Pounce attack

21- Hard Boiled: As a Marine, kill 5 Xeno Boilers during a multiplayer match

22- Extended Reach: As a Lurker Xeno, kill 5 enemies using Lunging Strike

23- Liquefy: Kill 8 enemies with acid damage

24- Mercy Killer: Use the Combat Pistol to kill 5 enemies that were covered in fire

25- Left A Mark: As a Spitter Xeno, kill 10 enemies with Acid Strike

26- Trap Sprung: As a Marine, kill 25 Xenos using Claymore mines

27- Flurry Finish: As a Lurker Xeno, kill an enemy with Flurry after a Speed Pounce

28- Sliced And Diced: As a Soldier Xeno, kill 2 enemies with a single Whirlwind attack

29- Uncrushable: As a Marine, kill 5 Xeno Crushers during a multiplayer match

30- Acid Bath: As a Spitter Xeno, kill 10 enemies with Rupture Mutation

31- Free Hugs: As a Lurker Xeno, kill 20 enemies using the Pounce attack

32- Easy Prey: As a Soldier Xeno, kill an enemy after stunning them with Bludgeon

33- From The Shadows: As a Lurker Xeno, kill 5 enemies without taking any damage

34- Alpha: As a Xenomorph, kill 5 Marines without dying

35- Ace: As a Marine, kill 5 Xenos without dying

36- Hard To Kill: Completed an Escape Match without being incapacitated

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Reach Rank 2 as a marine.

 

See I Love the Corps! for more info.

 

 

 

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Reach Rank 20 as a marine.

 

See I Love the Corps! for more info.

 

 

 

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Earn Rank 60 as a Marine

 

Reaching level 60 goes pretty fast since progress towards your ranks can be earned through all game modes. One great method for earning XP (aside from completing challenges) is to play a 2 vs. 2 Extermination private match. (Note: host will always be an alien for the 1st round) When you're a marine, each of you take a waypoint to stand in a circle to destroy eggs. Destroy as many as you can before time runs out. By the end of the round, you'll easily have over 1,000 XP earned. As an alien, just chill. Maybe go eat a sandwich. :p

Experience is earned from kills, collectables, completing challenges, match bonuses and campaign chapters completed. Assists are unconfirmed.

Mission 11 (Home) is a great way to rank up too. Complete this mission on Ultimate Baddass for around 2,800 XP. This level is incredibly easy with 2 people, one occupying the queen and the other presses the first 4 buttons. Meet up behind the last button, wait for the queen to get on the path and BAM! Let her have it! :p

 

 

 

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Edit a Marine Loadout

 

Those that have preorder weapons can unlock this immediately by selecting the weapon for your custom loadouts. Everyone else can unlock this at level 3 when the assault rifle is unlocked. To equip a weapon from the menu, go to "versus", "edit loadouts", "marine loadouts". Press :abut: on primary and select the weapon you wish to equip for the achievement.

 

 

 

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Upgrade every slot for a weapon

 

For this achievement, weapon skins DO count! While the pistols are still the fastest for the achievement, you must have some challenges completed to have at least one of the pistol skins. (I had the gold skin for service pistol.) For more info, see I Can Handle Myself.

 

 

 

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Purchase all Upgrades for a weapon

 

The earliest you can unlock this achievement is when you reach level 18 for your marine. Upgrading the combat pistol is probably is the easiest weapon to get this with. It has 3 upgrades needed for the achievement (skins don't count) and all of them are unlocked before any other weapon. From your menu, press :abut: on "versus" then, under the word "customization", highlight and press :abut: on "edit loadouts", "marine loadouts". Press :xbut: to customize when you've highlighted the weapon bringing up your upgrade screen. You'll be able to select upgrades you've unlocked so far and spend points (located in your upper right hand screen) to purchase them. You need to purchase the attachment , sight, and fire mode for the combat pistol to unlock this.

 

 

 

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Spend 30 Commendations

 

Commendations are the points you receive to purchase upgrades with. These are earned each time you rank up as well as getting Shift codes (see Gearbox Software's website for more info). One way to spend these points is from the menu select "Arsenal Upgrades" and a weapon you have unlocked. Upgrades available for purchase are highlighted blue with a number letting you know how much the upgrade will cost. Normal progression will require Rank 31 to have 30 points to spend and you will have earned a high enough rank to purchase the upgrades needed for the achievement.

 

 

 

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Upgrade every Appearance slot once for your Marine

 

To edit your marine's appearance from the menu, go to "versus", "edit appearance", "marine appearance". :lbbut: and :rbbut: switches between the male and female appearances (excluding preorder bonuses). You must change the items on the list below for both, male and female. The items needed are unlocked from completing challenges.

List of upgrades needed (female list doesn't include helmet or helmet emblem) to earn achievement:

Cloth Pattern

Armor Pattern

Helmet & Helmet Emblem

L Chest & R Chest

Belt

L Leg

Face Paint

Chest Emblem

Shoulders

L Shoulder Emblem & R Shoulder Emblem

Left Arm Tattoo & Right Arm Tattoo

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Edit a Xenomorph Loadout

 

From the menu, go to "versus", "edit loadouts", "Xeno loadouts". At rank 2 you can spend a point on Enraged Pounce for the Lurker or Flurry for the Spitter for the achievement.

 

 

 

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Upgrade every Loadout slot for a Xenomorph class

 

You must purchase each upgrade in a class and equip it. From the menu, go to "versus", "edit loadouts", "Xeno loadouts". This can be earned by rank 7 for either the spitter or lurker.

 

Lurker list:

Primary Attack (Heavy Strike - Rank 4)

Secondary Attack (Enraged Pounce - Rank 2)

Ability (Adrenaline Rush - Rank 5)

Carapace (Hollow Exoskeleton - Rank 7)

Trait (Hyper Metabolism - Rank 3)

Fatality (Breathless - Rank 6)

 

Spitter list:

Primary Attack (Acid Trap- Rank 4)

Secondary Attack (Flurry- Rank 2)

Ability (Adrenaline Rush- Rank 5)

Carapace (Hollow Exoskeleton- Rank 7)

Trait (Quick Climbing- Rank 3)

Fatality (Heartburn- Rank 6)

 

 

 

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Upgrade every Appearance slot once for a Xenomorph class

 

To change an aliens appearance from the menu, go to "versus", "edit appearance", "Xeno appearance". Press :abut: to change your skin and head for the class you choose. (switch between classes using :lbbut: and :rbbut:)

You must unlock and equip a new head and skin for one of the following classes:

A Soldier Head and 1st skin are available when you've completed "Blunt Force" challenge.

A Lurker Head and 1st skin are available when you've completed "Cat-Like Reflexes" challenge.

A Spitter Head and 1st skin are available when you've completed "Spit in Your Eye" challenge.

 

 

 

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Have another player join your party

 

If you're playing on XBL, you can invite someone to join you (even if you're on the game's menu). This achievement will pop as soon as they've joined your game. You can also do this with a second controller/profile. Just sign in with a second controller and press :abut: when you're on the Main Menu and the achievement will pop.

 

 

 

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Revive a teammate

 

When a player is "downed" in co-op campaign, they will be sitting on the ground with a pistol and a red bar above their head. Approach them and hold :xbut: when you're prompted to and this will unlock once they're back on their feet.

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Track 100 hostile targets with the Motion Tracker

 

This will come along your 1st playthrough on recruit. Remember to press :lbbut: whenever you hear the "pinging" noise or when you see the "radar" prompt at the bottom of the screen. I had this unlocked before finishing mission 2.

 

 

 

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Kill a Xenomorph with a shotgun at very close range

 

During your first encounter with a group of aliens on mission 1, they will try to melee you (or Keyes). You can either shoot it with your shotgun just before it swings with :rtbut: or first press your right stick to melee it and when it is stunned, shoot it. You can even time the melee where you will go into an animation sequence that kills it with the shotgun automatically. All methods work well for this achievement.

 

 

 

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Gib two enemies at once

 

This should say "aliens" or "Xenos" instead of "enemies". This doesn't work on the missions where you fight other soldiers. (However those "gibs" count for challenges.) I unlocked this on mission 1 (Distress) after you cut Keyes down. The first room you encounter aliens, stay back at the door. Most of the aliens will go towards Keyes, line up a shot with your underslung grenade launcher (:rbbut: on your pulse rifle) when 2 are close together. Restart checkpoint if you miss or it doesn't kill both before you reach the stairs on the other side of the room. Recruit difficulty.

 

 

 

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Kill 3 enemies with a single U4 Firebomb

 

Once the firebomb is available (Rank 4), select the grenade by holding :ybut: and pressing left on your left analog stick to highlight it when you release :ybut:. The firebomb grenade launcher doesn't work for this achievement and sometimes the soldiers count, but not every time like they should. I think "enemies" should've said "aliens" or "Xenos" to make this easier. In any case, there's multiple locations in the campaign where throwing the firebomb will net you the achievement. Personally I used mission 1 (Distress) when O'Neil needs to be defended while cutting open a door. Restart checkpoint gives you multiple attempts to make sure at least 3 catch fire from one grenade toss.

 

 

 

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Kill 10 Xenomorphs that are using vents

 

"Vents" are a very broad definition apparently. Any opening that aliens are exiting from counts toward this achievement. I had this finished before completing mission 1 on recruit. If you're not a good shot, use the grenades and the grenade launcher (pressing :rbbut: when using the pulse rifle) as soon as aliens appear in rooms along the floors and walls.

 

 

 

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Kill a Xenomorph climbing on the walls or ceiling

 

You will likely unlock this while attempting the method for Entry Prohibited. Once again, I had this finished before the end of mission one. Shoot any aliens on the walls or on the ceiling (more often on walls) to get this achievement.

 

 

 

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Kill 10 Xenomorphs in a game with the M56A2 Smart Gun

 

The M56A2 Smart Gun can be found in Mission 4 (No Hope In Hadley's) during the sequence with the sentry turret (For Need a Deck of Cards? pickup and place this turret for the achievement. Can be done in co-op too.) Use the smart gun to get 10 kills (easier on solo campaign) and restart checkpoint if necessary. This unlocks after you've killed 10.

 

 

 

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Set up a UA 571-C Remote Sentry

 

See Let's Rock for info in campaign. In a private Survivor match on the map "Condemned" (as a marine) as soon as you spawn there will be a nearby computer to hack. This will give you the turret which will allow you to place it for the achievement.

Edited by Grifter Reborn
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Kill 2179 Xenomorphs

 

After completing the game on recruit, UBA and finishing challenges, load up mission 4 (No Hope in Hadley's). When you first get the SmartGun, start killing in the tunnels and restart checkpoint when it's cleared out. You can get about 20-30 kills every few minutes. This seems to be the fastest method so far.

 

 

 

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Kill a Crusher without it damaging you

 

A quick way to boost this in multiplayer is on 1 vs. 1 Team Deathmatch (map is Last Hope) and have the player using the alien become the Crusher. This is done by receiving a prompt to "press :xbut: unleash the crusher" when near a "hive" location. There are 2 along the path under the bridge in the middle of the map. To the alien, these will have a real bright yellow/green highlight to them (one located next to a forklift). Once transformed, the marine (who's trying to earn this achievement) must shoot the body (explosives speed this up to) to kill it. Remember the head is nearly invincible and your friend shouldn't damage you for this achievement.

Towards the end of mission 9 (Hope in Hadley's) there is a fight with a crusher if you'd like to attempt this in campaign. Once it appears, find high ground (hill, slope, crate) to avoid damage from it. Kill using your explosives and shooting the body. You must get the kill for this to count. Use restart checkpoint to your advantage if you're damaged by it or don't get the kill. Remember the head is invulnerable. This is easier in co-op to have someone distract it. The AI can still steal your kill, so be aware.

 

Be sure to listen to the explanation while watching the video from azGRIMES:

 

[ame=

]
[/ame]

 

 

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Kill 5 Spitters without being damaged by acid

 

If you're attempting this in multiplayer, it must be in one match. It's not cumulative. This is really easy in a private 1 vs. 1 Team Deathmatch. Have your friend spawn as a spitter and quickly find each other so that you can kill him/her 5 times without taking any damage. If attempting this in campaign, mission 6 has a cave where these are. Use long range scopes to take out five. If you take damage just restart checkpoint.

 

 

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Melee a Lurker that is pouncing towards you

 

Another achievement that is easily boosted in a private 1 vs. 1 Team Deathmatch. Have your friend spawn as a Lurker and meet at a open area (preferably a long hallway). This is about timing. The further away the Lurker is, the easier to react. Melee the lurker before it hits you with a pounce. The player controling the Lurker holds down :rbbut: and will see a trajectory of where they will pounce. Aim this at the person trying for the achievement and release when they're ready. May take a couple of tries. There's a few campaign locations for these, but perhaps the best is mission 4, at the very end. Before the final door is unlocked, you must kill 3 lurkers that spawn one at a time. Restart checkpoint if you can't get the timing for this achievement down before the 3rd one is killed.

Edited by Grifter Reborn
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Survive a Close Encounter with a Facehugger

 

When a facehugger (the tiny spider looking things) attempts to.. umm.. hug your face, you will be prompted to press :xbut: rapidly until you've freed yourself from its grasp. Once you've done this, feel free to shoot it because the achievement will pop. I unlocked this in mission 2 rather early on recruit.

 

 

 

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Rescue a teammate from a Close Encounter

 

This can be done in a co-op mission or in multiplayer. In co-op, you can easily have this by the middle of the second mission. The first mission, an alien can attack your partner and start a grab animation (where they're about to use their second mouth to bite them). Shoot the alien point blank with the shotgun for the achievement. In the 2nd mission, you can shoot a facehugger while your friend is pressing :xbut: from a close encounter for the cheevo as well. In multiplayer, when a teammate is pinned by a lurker, shoot or melee it before they're killed for the achievement.

 

 

 

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Find the Easter Egg

 

Early in mission 2, keep an eye on the walls to find a keypad. After pressing :xbut: to enter a code, it will unlock a door you recently passed that was locked (it didn't even have a solid red light). Once you enter this room, the achievement will unlock.

 

Video Guide by PowerPyx:

[ame=http://www.youtube.com/watch?v=L_vdr6M3FQE]Aliens Colonial Marines - Easter Egg Trophy / Achievement Guide - YouTube[/ame]

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If you Ned some things verified or have questions hit me up on Live and I will fill you in.

 

Achievements are stackable

 

You can milk checkpoints. One of my favs is when you first use the SmartGun.

 

The furthest you should have to level up to as a Alien is 19-20. All their loadiut skills will be unlocked at this point. There is a challenge for a sputter to use rupture which you don't get until 18.

 

When playing co-op if one person grabs a audiotape everyone gets but as far as dogtags and Legendary Weapons each person has to grab it for themselves. If going back for collectibles, once obtained you can leave the mission and it will count.

 

Easier to play Ultimate with friends as you can revive eachother and makes it a cakewalk. You can even play the missions by random order if you like.

 

I would rate it a 4 for difficulty, only because of the grind to 60.

 

Everything can be done in private matches. The most you should need for any challenge is a total of 4-5 players (team balance)

 

Try and finish challenges in easiest place setting (campaign or MP) You only get to work on 3 challenges at a time. So sometime its better to stop campaign and knock out a hard/MP challenge because the next few could be easily obtained while continuing the story.

Edited by DOPE BOI
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If you Ned some things verified or have questions hit me up on Live and I will fill you in.

 

Achievements are stackable

 

You can milk checkpoints. One of my favs is when you first use the SmartGun.

 

The furthest you should have to level up to as a Alien is 19-20. All their loadiut skills will be unlocked at this point. There is a challenge for a sputter to use rupture which you don't get until 18.

 

When playing co-op if one person grabs a audiotape everyone gets but as far as dogtags and Legendary Weapons each person has to grab it for themselves. If going back for collectibles, once obtained you can leave the mission and it will count.

 

Easier to play Ultimate with friends as you can revive eachother and makes it a cakewalk. You can even play the missions by random order if you like.

 

I would rate it a 4 for difficulty, only because of the grind to 60.

 

Everything can be done in private matches. The most you should need for any challenge is a total of 4-5 players (team balance)

 

Try and finish challenges in easiest place setting (campaign or MP) You only get to work on 3 challenges at a time. So sometime its better to stop campaign and knock out a hard/MP challenge because the next few could be easily obtained while continuing the story.

 

Wow, thanks for all the info! I'm sure I'll get in touch with you at some point, I appreciate the help. :)

 

You need the achievement descriptions. None are in your guide as of now.

 

Sorry about that, they will be added in at some point. Had some work to do (which is why I abruptly stopped on this) but I will get back on it soon and finish adding all of the cheevos and their descriptions. ;)

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I Think a lot of the achievements you can get online as well as campaign

 

I got the Need a Deck Of Cards?, Dont count me out and But no Cigar playing Survival online.

 

Challenges

 

Marines Challenges:

 

1- Field Modified: Purchase a Marine weapon upgrade

2- Spray N' Pray: Kill 5 enemies with hip fire

3- Two For One: Kill two enemies with one shot from an Underslung Grenade Launcher

4- Boom Stick: Kill 20 enemies using the Pump Shotguns primary fire

5- Big Fucking Signal: Track 5 xenos at once on your Motion Tracker

6- Heavily Armed: Kill 7 enemies using a primary weapons alternate fire

7- Kill Or Be Killed: Kill 20 enemies with any rifles primary fire

8- Straight Shooter: Get 1o headshots using the Service Pistol

9- Airtime: Kill 20 enemies that are climbing on the walls or ceiling

10- Pop Goes The Melon: Get 10 headshots on xenos with any rifle

11- Short, Controlled Bursts: Do not miss an enemy with any bullets from a full rifle mag

12- Sharp Shooter: Kill 20 enemies that are 15m away or farther, using the Battle Rifle

13- Trapper: Kill 20 enemies with Battle Rifle Mines

14- Second To None: Kill 15 enemies with any side arm

15- Carry A Big Stick: Kill 3 enemies with a primary weapons alternate fire without dying

16- Back On Your Feet: Revive 5 other players in Coop Campaign or Versus Matches

17- Equal Opportunity: Kill 20 enemies using the Combat Pistol

18- Set Em Up, Knock Em Down: Kill 10 enemies with Claymores, Mine Launcher Mines or Acid Traps

19- Spread The Love: Kill 2 enemies within 10 seconds using the SMG

20- Xenophobia: Kill 10 Soldier, 10 Lurker or 10 Spitter xenos

21- Blown To Hell: Kill 20 enemies using the Assault Rifles Grenade Launcher

22- Make It Count: Shoot enemies with an entire clip using the Service Pistol without missing or reloading

23- Down But Not Out: Kill an enemy while incapacitated

24- Amateur Surgeon: Decapitate a xenomorph

25- Flash Fire: Kill 2 enemies with fire damage within 10 seconds

26- Judge, Jury And Executioner: Execute 20 enemies using the Pulse Rifles primary fire

27- Shotty Workmanship: Kill 20 enemies using the Tactical Shotguns primary fire

28- Keep Up The Fire: Kill 6 enemies in under 60 seconds using the SMG

29- Reflex Action: Kill 5 xenomorphs that are inside a vent using the Pump Shotgun

30- The Silent Killer: Kill 5 enemies using a suppressor on the Battle Rifle

31- Amputation: Remove 20 limbs from xenos using the Tactical Shotgun

32- Stand Your Ground: Make the killing shot on a crusher using the Service Pistol

33- Combined Arms: Use the Combat Pistol to kill 10 enemies that were on fire

34- Feel The Burn: Kill 20 enemies using firebombs

35- Assault With Intent: Kill 20 enemies using the Assault Rifles primary fire

36- Light Em Up: Kill 20 enemies using the Assault Rifles Underslung Flamethrower

37- Shock Trooper: Kill 20 enemies that were stunned using the Tactical Shotguns Arc Rounds

 

Campaign Challenges:

 

1- Solid Legs: Complete a campaign mission on any difficulty

2- Splattered: Gib 5 enemies in a single campaign mission

3- Better Than Harsh Language: Kill 5 enemies with melee in a single campaign mission

4- Nice Groupings: Kill 2 enemies with a single shot from the Pump Shotgun

5- Tactical Supremacy: Kill 6 enemies with Tactical weapons in a campaign mission

6- Double Tap: Kill 2 enemies that are stunned in a campaign mission

7- Bug Hunter: Kill 5 facehuggers

8- Sawbones: Remove a total of 20 limbs from xenomorphs

9- Iron Fist: Kill 10 enemies with melee in a single campaign mission without dying

10- Superior Firepower: Kill 2 enemies with the Smart Gun, Flamethrower or RPG in a campaign mission

11- Inside Out: Kill 5 enemies with explosives in a campaign mission

12- Battle Hardened: Complete a campaign mission on Hardened or higher difficulty

13- Ultimate Badass: Complete a campaign mission on Ultimate Badass

 

Multiplayer Challenges:

 

1- Mutation: Purchase a Xeno combat upgrade

2- Eggstermination: Win an Extermination mode match

3- Survivalist: Win a Survivor mode match

4- Escape Artist: Win an Escape mode match

5- Victorious: Kill 25 enemies in Team Death Match

6- Raking Claws: As a Soldier Xeno, kill 10 enemies with Quick Strike

7- Spit In Your Eye: As a Spitter Xeno, kill 10 enemies with Acid Spit

8- Cat-Like Reflexes: As a Lurker Xeno, pounce on three enemies in less than 10 seconds

9- Heads Up: As a Xeno, kill an enemy from the wall or ceiling

10- Sentry Duty: Destroy 5 Sentry turrets

11- Two Birds: Kill two enemies with one shotgun blast

12- Scout: Track 50 Xenos on the Motion Tracker

13- Blunt Force: As a Soldier Xeno, kill 10 enemies with Heavy Strike

14- Hawked It All Up: As a Spitter Xeno, kill 2 enemies at once with a single fully charged Spit attack

15- Ricochet: As a Spitter Xeno, kill 10 enemies with Acid Rebound

16- Kill Em While They're Down: As a Lurker Xeno, kill an enemy after knocking them down with Speed Pounce

17- Fire In The Hole: As a Marine, kill 25 Xenos using the Smart Gun, Flamethrower or RPG

18- Berserker: As a Soldier Xeno, kill 10 enemies with Flurry

19- Stepped In It: As a Spitter Xeno, kill 5 enemies with Acid Trap

20- Shock And Awe: As a Lurker Xeno, kill 2 enemies with a single Shockwave Pounce attack

21- Hard Boiled: As a Marine, kill 5 Xeno Boilers during a multiplayer match

22- Extended Reach: As a Lurker Xeno, kill 5 enemies using Lunging Strike

23- Liquefy: Kill 8 enemies with acid damage

24- Mercy Killer: Use the Combat Pistol to kill 5 enemies that were covered in fire

25- Left A Mark: As a Spitter Xeno, kill 10 enemies with Acid Strike

26- Trap Sprung: As a Marine, kill 25 Xenos using Claymore mines

27- Flurry Finish: As a Lurker Xeno, kill an enemy with Flurry after a Speed Pounce

28- Sliced And Diced: As a Soldier Xeno, kill 2 enemies with a single Whirlwind attack

29- Uncrushable: As a Marine, kill 5 Xeno Crushers during a multiplayer match

30- Acid Bath: As a Spitter Xeno, kill 10 enemies with Rupture Mutation

31- Free Hugs: As a Lurker Xeno, kill 20 enemies using the Pounce attack

32- Easy Prey: As a Soldier Xeno, kill an enemy after stunning them with Bludgeon

33- From The Shadows: As a Lurker Xeno, kill 5 enemies without taking any damage

34- Alpha: As a Xenomorph, kill 5 Marines without dying

35- Ace: As a Marine, kill 5 Xenos without dying

36- Hard To Kill: Completed an Escape Match without being incapacitated

Edited by Hayden
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I dont´t know how do to this capaign challenge:

 

6- Double Tap: Kill 2 enemies that are stunned in a campaign mission

 

Any suggestions ("stunned") ?

When you have the tactical shotgun there is a secondary function that shoots a stun. Stun the enemy and then kill them as you would normally.
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Not sure how it will work alone but when you face Crusher, there is a box next to a container that you can use to jump on top of the container and from there the Crusher can't hit you at all. It located next to the big mountain in the center. Problem here when playing alone is that you have to hit the Crusher on the back.

Edited by DarkSephiroth
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If you play the story in coop, can you still collect all the collectibles and it will count for everyone who is in the game or just for you ? or does the collectibles have to be picked up while playing solo ?
Check my first post which is right after the TC achievement guide reserve. I list some things

 

Not sure how it will work alone but when you face Crusher, there is a box next to a container that you can use to jump on top of the container and from there the Crusher can't hit you at all. It located next to the big mountain in the center. Problem here when playing alone is that you have to hit the Crusher on the back.
To kill a crusher with out being hit you can do it in story or you can make it easier and do it in MP private with a friend. Play extermination and after a a minute or 2 the Alien can walk to a hive point and turn into a Crusher and you can do it that way. You will have to do it in MP at some point in time as there is a challenge for killing 5 in MP.
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Purchase all Upgrades for a weapon

 

*info on purchasing all upgrades*

 

The combat pistol is probably is the easiest weapon to get this with. It has the least amount of upgrades and all of them are unlocked before any other weapon.

 

 

http://www.xbox360achievements.org/images/achievements/616/5-giYjU=.jpg -Micro Changes in Air Density 10http://www.xbox360achievements.org/images/site/gp-g.jpg

Track 100 hostile targets with the Motion Tracker

 

*info on Motion Tracker and possible campaign locations*

 

This one should come through natural progression, just equip the motion tracker from time to time and you should get it way before you get even half way through the game.

Edited by gazmaster1
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