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Achievement Guide and Roadmap


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***This guide is a work in progress. Please post any errors, issues, comments, etc.***

Looking to add some pictures.. any coop info would be greatly appreciated.




-Estimated achievement difficulty: 4/10 - More grindy than difficult

-Offline: 36 for 915:gsicon:

-Online: 4 for 85:gsicon:

-Approximate amount of time to 1000:gsicon:: 35-50hrs

-Minimum number of playthroughs needed: 1 FULL run, all story and side quests, and some running around for collectibles

-Number of missable achievements: None. You can load your last save before the final mission and kill zombies, do missions, collect random flags, or just sit on a porch and enjoy the view

-Does difficulty affect achievements?: No difficulty aside from Night being “Hard” and day being “Easy” I guess. You need to do a lot of night stuff, which is good, because you get more XP hanging outside at night

-Glitchy achievements: Damn near all of them, with The Whole Story currently unobtainable, and many other achievements taking extra work to unlock.



Introduction: Dying Light is Techland’s latest foray into the first-person-zombie-face-smashing-genre, and features a large and beautiful world that is full of enemies of all shapes and sized, living and undead, and in some cases inanimate. You play as Kyle Crane, a merc/company agent sent by the Global Relief Effort to hunt down a former employee gone rogue, and to recover vital information on the zombie outbreak. Of course everything quickly goes sideways, thousands of zombies die, and you come out with a buffed up gamerscore. While getting all of the achievements can clock in at close to 50hrs of game time, an overwhelming majority of that time will be spent enjoying the story, both primary and secondary, exploring all of the nooks and crannies in the game, and blowing up zombies.


Story/Coop/General Quest Achievements:

All of the main story achievements are unmissable, however you have the opportunity to do coop for 2 quests related achievements – doing 1 quest with 1 other person, and 5 quests with 3 other people. You can also get two more achievements for completing 10 of the competitive events that pop up during this coop time, and winning at least 7 of them. The last quest related achievement comes with completing all of the side quests, and is currently unobtainable at this time.


Killing/Crafting/Leveling Achievements:

A huge chunk of the achievements can be done as you progress through the game and defeat certain types of enemies, such as a volatile or screamer, craft items (achievements for crafting 1 or 100 blueprints), and also from general leveling of the three different skill trees – Power, Agility, and Survivor.


Clean up:

All achievements can be cleaned up during the post game, and some I would recommend waiting until then to focus on anyway. In particular, there are achievements for grabbing all of the text-based collectibles, and also for climbing an insane distance up buildings/other structures overall. Some other achievements you may have remaining at the end of the story include: saving survivors from Rais’ (the villains’) thugs, clearing all of the quarantine zones, and kicking 100 enemies off of rooftops are among.


To make life easier, http://www.youtube.com/watch?v=qLTjV5it2JE is a video of the fast travel locations from Slums<>Old Town and <> Antenna.



http://www.xboxachievements.com/images/achievements/2806/97157-lo.jpgThe Whole Story - 100:gsicon:

Finish all side quests.


This is currently bugged, however you can still get the achievements done, and then cry when the achievement doesn’t pop.


Side quests appear as large white exclamation points (!) on your map and minimap that signify a quest giver, or an update/lead on a quest giver. Occasionally side quests are also received automatically. From what I experienced, none of the achievements are missable, although some have pre-requisite quests or missions that you need to have completed first. Many of these quests give you access to special blueprints and areas where you can find collectibles (most importantly areas you can find notes for “It’s all in the Writing”.


Some general tips on doing quests – As soon as you get them, head into your quest log and make the new quest active, then check your map to see where the orange marker is on the map to get an idea of where it is. Try and clear as many local quests as possible to save time. Also note that some quests REQUIRE you to have that quest active in order to even receive those quest items to complete the quest, and this is most prominently true for the Meds and Bandages and Lighter Gas quests from the slums around the second half of the game (should be just before moving into Old Town). If you don’t have those quests active, with their titles and quest requirements on the right side of your screen, you won’t see any of the items you need.


http://www.xboxachievements.com/images/achievements/2806/97158-lo.jpgDisaster Recovery - 10:gsicon:

Get 15 Relief Packages


The entire first act of the story revolves around these relief packages – the Tower needs meds, food and antizin, and those are all included in the relief packages that are being air dropped into the city. This is personally one of my favorite aspects of the game, as you hear and feel the huge plane fly in, you see it drop the crates, and then you get multiple other notifications that you need to race to the drop site and clear it out before Rais’ men get there. Of course, you could also go the more exciting route and only do the night time Air Drops, which won’t have Rais’ men harassing you, but will likely be surrounded with zombies (especially if you get there after the flares die out).


To add to the importance of these drops, they also include flares for you, as well as crates of medkits, and other boxed items that you can trade to a quartermaster (handcart icon on your map) for a ton of survivor xp.


These drops become far less exciting in Old Town, as they are frequently locked (stupid locks) and surrounded by thugs (stupid thugs) or zombies (stupid zombies), or both.. and are sometimes found in toxic landfills.


Simply because of the item and XP benefits, I recommend going to as many air drops as you can afford to spend time on, as they are pretty much always very rewarding.


http://www.xboxachievements.com/images/achievements/2806/97159-lo.jpgWe're All In This Together - 10:gsicon:

Save 15 survivors from zombies


See “Homo Homini Lupus Est”.


http://www.xboxachievements.com/images/achievements/2806/97160-lo.jpgHomo Homini Lupus Est - 10:gsicon:

Save 15 survivors from Rais's men


As you play the game you will notice that random events pop up on your radar with a pulsing blue radar-type icon. About 2/3 of the time early on these will just be survivors fighting zombies - great for We’re All in This Together - and the rest of the time is split up between them being random people you can talk with, shops sometimes show up as these events, and then there is the slim chance of the event being a survivor or two being attacked or held hostage by some of Rais’ men. In short, for any situation where you see a group of red triangles fighting one or more blue triangles, it will apply to one of these achievements.


-Zombies vs. Survivors: These events task you with stepping in and saving some survivors from groups of zombies, that you will need to clear out. Once you’ve done that, talk to one of the survivors (a trophy icon on your minimap) to receive your reward, and get credit for saving them. I highly recommend you get this done in the first zone you are in (Slums), as they are almost always fighting groups of the super zombies when you find them in Old Town, and usually die before you can save them.


-Mean Survivors vs. Nice Survivors: As mentioned previously, you can sometimes find Rais’ men attacking a lone survivor, or holding some hostage. Kill the thugs, and then free/talk with the survivors to receive credit here. You will also frequently find them skirmishing over day-time air drops, which will net you the same credit. I did not see Rais’ men fighting survivors a single time in the many hours I spent in Old Town, so either it’s bugged, meant to be that way, or my luck sucks.


If you go after every day-time airdrop you see, this should allow you to get Homo Homini Lupus Est a bit quicker. Having completed the story, and just about everything else, I was at under 40% completion for this achievement, likely due in part to me ignoring day time airdrops unless they landed on top of me… which actually happened.


http://www.xboxachievements.com/images/achievements/2806/97161-lo.jpgBolter Hunting - 25:gsicon:

Catch 5 Bolters


Bolters pop up early in the story, and you will encounter them at night in designated areas of the map (clearly marked by their ugly face icons on the map). Their icon will also appear on your minimap as a blue face icon if you are within range of them. They are very easy to kill, however they are generally surrounded by a small to large group of volatile, they will run at the sight of you, and they are very fast (far from uncatchable, but having a horde of volatiles chasing you doesn’t help).


Now the trick here is actually pretty simple; you can sneak up on them (:bbut:) from behind pretty easily, and if there are any volatiles within line of sight of them, tossing fireworks to distract the volatiles won’t cause issues with the Bolter, allowing you to sneak up on them, swat them a few times with your weapon of choice, loot them for some nice blueprint material and run away. Rinse and repeat 4 more times and you’re golden.

Edited by Shiftie
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http://www.xboxachievements.com/images/achievements/2806/97162-lo.jpgI'm a Runner and a fighter - 25:gsicon:

Complete 15 Agility or Power Challenges


Agility and power challenges appear as a running person over stars, or crossed machetes over stars icons on the map. They start to pop up around the time you first go to the bridge in the slums, and you will have tons of challenges that you can do over the course of the game, although any mix of Agility and Power challenges (9 and 6, 2 and 13, etc.) will work fine. There are also other challenges, such as the Psycho challenge in the Slums that do not count for this. If they do not give you Agility or Power XP as a reward, they don’t count.


Power Challenges – These include melee, throwing, and gun challenges that have you kill a certain number of enemies within the time limit. Most of these are pretty straight forward, although the melee ones often have a Bomber or two that can ruin your day if you aren’t paying attention, and some of the gun challenges flat out don’t have enough enemies in the area to kill.


Agility Challenges – For the most part these are checkpoint races, race from yellow circle to yellow circle and win. One caveat is that cannot use the grappling hook for many of them, so read the challenge parameters before starting the challenge. Pretty much all of the grappling hook challenges are an easy win, but the foot races are more up to player skill and may take a couple of attempts to complete.



http://www.xboxachievements.com/images/achievements/2806/97165-lo.jpgTrade Company - 10:gsicon:

Sell items worth 10,000 dollars


Sell stuff to vendors! Seriously.. the most lucrative items you can get for this are items such as jewelry, coffee, and other items deemed rare and valuable before the apocalypse, and made valuable after the apocalypse. This achievement will come naturally, unless your hoard everything, and will likely come within the first few hours of play.


http://www.xboxachievements.com/images/achievements/2806/97166-lo.jpgTrespassing - 25:gsicon:

Complete all Quarantine Zones


Quarantine zones are fun (?) little areas, that are cut off from the open world of Dying Light. These places are generally signified by caution tape, lots of ambulances, or in the case of some of the Old Town locations, the entire building is in a big yellow tent. Inside these areas you will find various trials, consisting of either killing all of the zombies, or collecting all of the air drops, and usually tackle one or two other obstacles at the same time (such as choking smoke, noxious gas, or volatiles). There are a total of 8 of these houses of horror in the game, 5 in the Slums and 3 in Old Town. The quarantine zones won’t actually appear on your radar or map until you are very close to them, making them somewhat difficult to find (thankfully I’m gonna just tell you where they all are). I will give a general note of what to look out for in each zone, although the ones in Old Town kind of seem like the Devs ran out of ideas.


NOTE: Keep an eye on your achievement tracker before and after you first enter a quarantine zone, as you may find yourself getting credit by just entering the area, allowing you to just turn around and leave without actually clearing the zone. Thanks to mnwlkr for pointing this out.




Credit goes to PowerPyx for the video


When you see the first Quarantine Zone you will listen to Crane talk to Spike about Quarantine zones, and how they’re full of zombies (yup) and loot (nope).



Bright Mountain Tunnel

Location: Located through a doorway in a train tunnel at the South side of the slums, near the middle of the map.

Notes: You will need to find 5 air drop packages in a long train tunnel. Considering how long it takes to open the train cars and search, I recommend having the survival skill that allows you to use zombie nastiness to camouflage yourself, allowing you to frolic through the tunnel unmolested.


Chemical Storage

Location: South Westernmost part of the map in one of the warehouse buildings. The biohazard icon will appear just above the Bolter icon.

Notes: The second room is full of noxious gas, so you basically need to play the floor is lava and stay off the ground. This is made a bit more difficult by the many spitters in this room.


Stuffed Turtle

Location: On the North side of the shopping center that is just North of the highway that cuts across the middle of the map.

Notes: The floor in the first room is electrified, so you probably want to shut off the electricity, then let all of the zombies in…. be wary of the bomber behind the swarm of zombies, so clear the group from outside the room they are in.

Other Note: Who names a store “Stuffed Turtle?”


Underground Parking

Location: Immediately NW of the Stuffed Turtle, on the back side of an apartment building is a staircase into the basement parking

Notes: If you can’t handle a single Volatile DO NOT enter here, while all of the Quarantine zones are labeled as Hard, this one can actually be Hard, with around a half dozen Volatiles inside.


Sunny Apartments

Location: Roughly straight West (a tad SW), on the East side of a building going parallel with the N/S road. Note the police van in front of the building.

Notes: Be aware that as you choke on the smoke, you will occasionally lose large chunks of health.


Old Town

New Antalya Apartments

Location: Along the Southernmost wall of the town. It’s in a huge QUARANTINE TENT!

Notes: Nothing overly special here, just a bit trickier to navigate the narrow hallways


Parking Lot

Location: West end of the Southern part (below the river) of Old Town. This is near Dr. Camden’s lab, and NW of where you exit the sewers from the Slums.

Notes: Watch for Bombers and accidentally blowing yourself up on one of the many barrels and propane tanks.


Striped Dragon Hotel

Location: On the same block as the crazy prophecy guy on the North side of the river, the entrance is also facing the river.

Notes: Yet another apartment. I think there may be a Screamer in here as well?



http://www.xboxachievements.com/images/achievements/2806/97167-lo.jpgNow It's Safe - 25:gsicon:

Capture all Safe Zones


Safe zones are the green house icons that pop up on your map. Most of them come from turning grayed out house icons into safe houses by going to that location, clearing out zombies, sometimes blocking doorways or windows, and then turning on the power. Some safe houses are unlocked by simply getting close to a particular area on the map, while others are unlocked naturally through story or side quest progression.


I recommend getting as many safe houses opened up as possible early on, to make your travels easier. It won’t make too much of a difference later on, as you master the movement controls, get a good understanding of the layout of the map, and get better and surviving nights out in the dark.


http://www.xboxachievements.com/images/achievements/2806/97168-lo.jpgPheidippides - 25:gsicon:

Run (move or sprint) at least 42.195 m


Very straight forward as you will run A LOT in this game. A LOT as in you will probably have this achievement within the first couple hours of the game, if not sooner.


Perhaps not so straight forward is the fact that the achievement title comes from the Greek messenger that ran from Marathon to Athens (Greece) to notify the Athenians that the Greek forces had defeated the invading Persians. That run is also what modern day marathon races are named after! Thanks for the history lesson, zombie game!


http://www.xboxachievements.com/images/achievements/2806/97169-lo.jpgMount Everest - 25:gsicon:

Climb at least 8848 meters on various objects.


I hate this achievement… a lot. First off all, it’s an absurdly high number – 9 times the height of the Eiffel Tower! More than 3 times the height of the tallest building in the world (Burj Khalifa)!! – and second of all, it forces you to NOT use the best item in the game (the grappling hook). Prepare yourself to spend an hour or two climbing the highest tower you can find (quite a few options in Old Town, although the Slums Bridge Towers work great too), hand over hand, then jumping off once you reach the top. Rinse and repeat 100000 times and you’re about halfway there.


In all seriousness, the play style that will get you this the fastest NATURALLY, would be one that has you running in the streets the whole game, and climbing up buildings without using the grappling hook whenever you need to go up. Even then, I’d be surprised if you were over 2/3 of the way there by the end of the game (I wasn’t even halfway, despite time spent grinding this out).



http://www.xboxachievements.com/images/achievements/2806/97170-lo.jpgIs It Really Necessary? - 5:gsicon:

Kill your first Infected


Considering this is a game where you will kill literally thousands of zombies, I am hoping this achievement does not need a description. If it does, these two sentences count as a description.

Edited by Shiftie
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http://www.xboxachievements.com/images/achievements/2806/97171-lo.jpgEverybody Dance Now - 10:gsicon:

Simultaneously shock 5 monsters with electricity


You can get this by unlocking fence traps in the survivor skill tree and drawing 5 enemies to a fence trap, using static traps with a break that has a cable running into a puddle that you can then turn on when a group of zombies in the puddle, or you can get luck with a lightning arc from an electric weapon (with the tier 3 electric weapons have the best chances of working). There are also a number of areas where the floor is covered in water and you have the option to turn on a breaker and turn their lights out.




Thanks to Maka for the video!


http://www.xboxachievements.com/images/achievements/2806/97172-lo.jpgCan't Touch This - 25:gsicon:

Kill 20 enemies in a row without taking damage.


This achievement sounds kind of tricky, but remember killing enemies means you can use traps, and more importantly, guns! I personally did this on one of the earliest weapon challenges that gave you a gun, and you should actually be able to get this achievement on every gun challenge, and most/all of the other weapon challenges at least because some of them are damn near god mode.


Regular zombies increase in difficulty slightly as the game progresses, however if you are in the latter half of the game and haven’t gotten this achievement yet, be aware of the frequency the Spitter zombies appear in Old Town (and very often in groups), as they can very easily ruin your streak without you ever even seeing them.




Thanks go to PowerPyx for the video


http://www.xboxachievements.com/images/achievements/2806/97173-lo.jpgThis is Harraaaaan! - 25:gsicon:

Kill 100 enemies by kicking them off the rooftops/cliffs.


First off, save yourself the torment and just wait until you get to Old Town to focus on this, as there are FAR more zombies hanging out on rooftops there. Then realize that kicking a zombie requires you to tap :lbbut: (often multiple times), or sprint and :lbbut: for a drop kick, and both options are likely to kill the zombie before they even leave the roof, which doesn’t work for you. SO, what you want to do is bait any zombies that aren’t near a ledge, to the ledge, make your way around them so they are between you and the edge of the roof, and then go Gerard Butler on them. Despite my tendency to go out of my way for this achievement, I had only gotten about 20 kills by the end of my game.. so I am pretty much positive a dead zombie getting kicked off the roof doesn’t do jack.



http://www.xboxachievements.com/images/achievements/2806/97174-lo.jpgMouths Wide Open - 25:gsicon:

Kill a Volatile


These are the bad boy night stalkers that you will avoid like the plague once the sun goes down. They are, thankfully, clearly seen on your minimap as red triangles with a large white cone (field of view) in front of them. You can also see them clearly with survivor sense (hold :abut:), giving you the upper hand. Although they don’t seem to care too much about your flashlight, they can sniff you out, respond to any noise you make, yet take a few seconds to respond to you visually (they become noticeably agitated until they realize you’re dinner and start chasing you).


I don’t recommending confronting these guys one on one for quite a ways into the game. However if you get cornered, use any traps you can to take out chunks of the health, meaning ambushes are also a good idea (be aware that traps will likely draw unwanted attention from other zombies, so make sure it hits the volatile). They are warded off, and occasionally stunned by flares, which can also give you a few free shots on them, however with early weapons you will need many shots and some luck to take them down.




Thanks to Maka for the guide


http://www.xboxachievements.com/images/achievements/2806/97175-lo.jpgHush, Hush Now - 25:gsicon:

Quiet a Screamer


These babies (literally) appear after you reach the second area of the game, and get pop up anywhere from 50% to around 70% of the way through the story depending on whether you do side missions or not. Either way, you will most likely get this as part of whatever quest you are on, unless you enjoy being instantly swarmed by the many zombies that will come at the sound of the scream. Once the “music” starts, scuttle your way over to the Screamer and tap :xbut: to cover their mouth until they.. uh.. pass out? Take a nap? Until they stop screaming and getting you killed.


http://www.xboxachievements.com/images/achievements/2806/97176-lo.jpgBBQ - 10:gsicon:

Stick a burning zombie on spikes


The easiest way to do this is to light a zombie up with something - I used a molotov, but barrels, weapons, etc. all work – then throw or kick them onto a spike barrier. Spike barriers are found all over the place in the game, especially in the Slums, so set yourself up near one that has some zombies and then ignite the group. They will then hobble on over to you, allowing you to either kick them, or grapple them onto the nearby spikes, granting you a nice easy achievement.




Thanks to Maka for the video guide!

http://www.xboxachievements.com/images/achievements/2806/97177-lo.jpgA Game of Catch - 10:gsicon:

Kill 50 enemies with throwing weapons


Throwing weapons, such as knives and shurikens (I’m not totally sure if thrown bombs count, but in all honesty those are TERRIBLE anyway), can be crafted from blueprints, bought from shops, and frequently looted from Rais’ men.


There is one very easy way you can get this achievement without even worrying about grinding it out. In the NE part of the Slums, you will eventually see a knife throwing challenge that takes place on the lakeside docks. Simply play that challenge until you are just about finished, and let time run out, then repeat the process until the achievement pops. You will have infinite throwing weapons, that also appear to be a bit sup-ed up, as I was able to kill the larger zombies that spawned in a single throw.


http://www.xboxachievements.com/images/achievements/2806/97178-lo.jpgHarran Shooting Club - 10:gsicon:

Kill 50 enemies with shooting weapons


I am pretty sure a shooting weapon is classified as a gun, and vice versa, but just to make it extra clear: use a gun for this. After you find your very first pistol, guns become increasingly frequent for the most part, with more weapons than you know what to do with just laying around Old Town waiting to kill zombies. You have a double barrel shotgun, semi automatic (Police) rifle, fully automatic (military) rifle, semi auto handgun, and unique three round burst handgun. All of these will effectively get the job done, and more ammo can be purchased from any shop. Any enemy type (human or zombie) can also be killed for this, and considering guns are generally the weapon of choice against Old Town thugs, this achievement is just about guaranteed.


http://www.xboxachievements.com/images/achievements/2806/97179-lo.jpgElectrified! - 10:gsicon:

Catch 25 enemies in the Electric Fence trap


You can unlock the Electric Fence skill at Survivor Rank 7, and it will allow you to tap :xbut: to activate electric fence traps that attract and shock any zombies stupid enough to step in the trap. It will kill normal zombies, and has a chance of killing pretty much any other type of zombie depending on how long they stand on the electrified fence. The easiest way to do this is to simply tap :xbut: each and every time you see the prompt to “activate the electric fence trap”, as you will likely get at least one pretty much every time you activate it.


To grind it out, Maka recommends tossing a firecracker or two to get a group of zombies piled onto the fence itself before activating the trap. You can then reset the trap and repeat the process if there are more zombies nearby to electricute.


http://www.xboxachievements.com/images/achievements/2806/97181-lo.jpgHigh Flyer - 10:gsicon:

Kill 25 enemies using Ground Pound or Drop Attack



Both of these abilities are unlocked via the Power tree, at levels 7 and 10 respectively. The first ability (ground pound) requires a two handed weapon to be equipped, and then you simply jump in the air and hold :bbut: to slam the weapon into the ground and deal area damage and knock enemies over. Drop attack uses a single handed weapon for a guaranteed kill on standard enemies, and is performed by being in the air over them (jumping over or dropping from a roof) and holding :rtbut: to drive your sword into their chest or squash their head like a melon.

Edited by Shiftie
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http://www.xboxachievements.com/images/achievements/2806/97182-lo.jpgJudo Master - 10:gsicon:

Throw 50 enemies with Grapple


Grapple is a combat ability you can unlock in the first row of the agility skill tree that allows you to use the momentum of your opponent – human or zombie – to toss them away from you. Stocking up on grapples is most easily done on humans and the Viral (really fast) zombies in my opinion, as they have pretty predictable and aggressive movement patterns. When they move in to attack you, move :ls: in the direction you want to throw them, and tap :abut:.


http://www.xboxachievements.com/images/achievements/2806/97183-lo.jpgProm Night - 25:gsicon:

Survive night pursuit of level two or higher


Night time is basically Grand Theft Auto, but the cops are zombies. As you run arounding wreaking havoc on the helpless normal zombies, you will notice a vertical bar of bubbles start to fill up, that basically act the same way as the stars in Grand Theft Auto. The more bubbles you have filled up, the crazier the zombies will get. Ultimately the zombies will start to morph into insane zombies, zombies that blow up, and zombies that generally live to make your life suck. Thankfully, you only need to get to bubble number 2, which will actually come naturally through your gameplay.


http://www.xboxachievements.com/images/achievements/2806/97180-lo.jpgBlinded by the Lights - 10:gsicon:

Blind 25 Volatiles with flares or a flashlight


See “Enlightened!”.


http://www.xboxachievements.com/images/achievements/2806/97184-lo.jpgEnlightened! - 10:gsicon:

Blind 25 enemies in the Light Trap


Blinded by the Lights and Enlightened - In my experience, these are a bit trickier than they sound, but still not overly difficult. The general idea is to run around Harran at night, making as much noise as humanly possible, throwing flairs as you run and then stand under the lamp of a light trap (it should say tap :xbut: to use the light trap). As the volatiles move in to eat your face, tap :xbut: and laugh at them as they run away like little girly zombies.


As far as I can tell, you will only get guaranteed credit for blinding a volatile if they run away and then start to glow, other than that it can be a toss-up.


Blinded by the Lights – You have the opportunity to do this in a few interior areas, including the Underground Parking quarantine in the Slums, which has quite a few Volatiles. You can also get pretty much an infinite supply of volatile blinds in the very last stretch of the game, before the final showdown.


Flares – I should probably mention you can get flares from air drops, and you also have the option to get a special flare blueprint from a quest in the Western part of the Slums.


http://www.xboxachievements.com/images/achievements/2806/97185-lo.jpgLittle Craftsman - 10:gsicon:

Craft your first item


See “Master Crafter”.


http://www.xboxachievements.com/images/achievements/2806/97186-lo.jpgMaster Crafter - 25:gsicon:

Use Blueprints at least 100 times


Blueprints are your lifeblood in Harran, as they allow you to craft everything from lockpicks to medkits, fiery fireaxes, and electrified water pipes. A good chunk of these blueprints will come from main missions, and leveling your skill trees, but the more epic blueprints can only be found hidden throughout the game world. Once you have a blueprint for something cool, you will need to gather the materials necessary, and in the case of weapon blueprints, also have the proper weapon handy for enhancement.


I wouldn’t worry too much about this, because at the end of the day, you can always just get tons of metal scrap and make 100 lockpicks… which I don’t recommend unless you’re grinding the achievement, as metal scraps can be used for repairing weapons, and lockpicks might as well grow on trees.


http://www.xboxachievements.com/images/achievements/2806/97187-lo.jpgOpen Sesame - 10:gsicon:

Perform 10 successful Lockpicks


Yay, lockpicking! Lockpicking in this game is pretty much identical to 90% of RPG-type games these days. Find a locked door or chest rated at a lockpicking difficulty of Easy-Very Hard. Insert lockpick, found in the world, crafted via a blueprint, or bought from a store. Rotate :ls: then turn :rs:, if the controller vibrates too much, the lockpick will break. Continue tweaking the :ls: and :rs: like your playing with a.. lock.. and eventually you'll open the lock, or be out of lockpicks!! Chances are you will unlock hundreds of locks, and most likely at least 10 are necessary.


http://www.xboxachievements.com/images/achievements/2806/97188-lo.jpgEverybody Knows Kyle - 10:gsicon:

Reach Survivor Rank lvl 12


See “Strong”.


http://www.xboxachievements.com/images/achievements/2806/97189-lo.jpgThe Legend of Harran - 25:gsicon:

Reach Survivor Rank lvl 18


See “Strong”.


http://www.xboxachievements.com/images/achievements/2806/97190-lo.jpgAgile - 25:gsicon:

Reach Agility Prof. Lvl 10


See “Strong”.


http://www.xboxachievements.com/images/achievements/2806/97191-lo.jpgStrong - 25:gsicon:

Reach Power Prof. Lvl 10


Leveling in Dying Light is broken down into 3 XP pools: Agility, Power, and Survivor.


Agility – This is what dictates how well you can maneuver around, and through the zombie horde. Leveling this stat gives you speed boosts, enhanced parkour skills, enhanced healing, and the wonderful grappling hook! This stat is leveled primarily through climbing, running at max speed, and jumping.


Power – Your ability to kick butt and take names, this is what puts weight behind your attacks and allows you to cut through enemies faster, and more efficiently. It also opens up some of your execution moves that allow you to instantly dispatch most foes. This stat is leveled through combat and killing. Lots of killing.


Survivor – This is basically your overall level, as it gives you more general skills, such as the ability to craft new items, take more damage, and do other stuff that enhances your overall survivability. This stat is leveled through quests and missions, as well as by collecting air drops and returning them to a quartermaster (hand-cart icon on your map).


Note: You will LOSE survivor XP upon your death. Thankfully, many quest areas, and frequent deaths, usually don’t penalize you, and if they due, the costs are reduced. So if you want to spend 20 minutes falling off the same building like I do, you won’t being losing 3k xp a second.


All Stats – Both agility and power receive double XP at night, and you will receive extra Survivor XP bonuses at the end of every night you survive for going unnoticed.


http://www.xboxachievements.com/images/achievements/2806/97192-lo.jpgIt's All In the Writing - 25:gsicon:

Find all text collectibles


As with many other games these days, Dying Light has tons of little items scattered throughout the world that you can find, including the items necessary for this achievement, as well as some statues and flags only in place for completionist’s sake. The text items you need are found primarily in areas you visit for the story, or side story missions, with some outliers, so an in depth is definitely of use here:


Well, this description is a little misleading, because you are looking for 34 Notes, 17 Battle Journals and 16….voicemails, like from an answering machine. Maybe Crane transcribed the message onto a notepad prior to actually taking the message into his brain? I don’t know, but anyway, feel free to consult the beautiful video guide setup by Predni, HERE . Or scroll down half a millimeter for PowerPyx's videos.


Click through the video link to see the Youtube descriptions, which have a timestamp breakdown of all of the collectibles you need.


Battle Journals




Voice Mails






[/ame] Edited by Shiftie
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http://www.xboxachievements.com/images/achievements/2806/97195-lo.jpgItalian Plumber - 10:gsicon:

Kill an enemy with a wrench, using Vault followed by Drop Attack


I recommend keeping a wrench handy, at least in your stash, so once you have leveled agility to at least 4 for Vault, and power to at least 10 for Drop Attack, you can grab the wrench and get this done immediately.


To perform this combo, you must be sprinting at an enemy, and then tap :rbbut: to vault over them and :rtbut: while you are over an enemy to drop down on top of them and crush their skull with your wrench. This is easily done on a group, vaulting over one enemy and crushing another, but it can be done on a single enemy if you vault and pull back on the :ls: slightly before pulling the trigger.




Thanks to Worldeater for the video


is another video provided by PowerPyx


http://www.xboxachievements.com/images/achievements/2806/97196-lo.jpgGabriel's Sword - 10:gsicon:

Add a fire elemental effect to a sword or a khopesh


This one is pretty straight forward; look through your list of weapon blueprints for a blueprint that adds a fire effect to your weapon (look at the icons at the top of the blueprint description on the right). Make sure it is a blueprint that is also compatible with either a sword or khopesh (curved sword), and then go collect any materials you need to craft it. When you have the materials, select the blueprint, and then select the weapon you want to enhance with the blueprint, so make sure you select a sword or khopesh at this point. Any bladed weapon larger than a machete, as well as any fire blade blueprint should allow you to get this achievement as soon as the blueprint screen closes and you see your fiery new blade.


If you have no idea what I'm talking about in terms of how to craft blueprints, what effects you need to look for, etc. Just watch this video

[ame=http://www.youtube.com/watch?v=OiumCWqo-KU]Dying Light - Gabriel's Sword Trophy / Achievement Guide (Burning Sword Blueprint Location) - YouTube[/ame]

Thanks to PowerPyx for the video!

http://www.xboxachievements.com/images/achievements/2806/97197-lo.jpgA Long Way Down - 25:gsicon:

Jump to the water from the Infamy Bridge (Slums) at night


Relatively early in your foray in Harran, you will head to a huge bridge in the Northeastern part of the Slums. Once you actually reach the bridge, the best way to safely get onto it during the night is by swimming from either the Ferry pier (North) or the fishing village (South) and climbing up the interior of one of the bridge towers to the bridge deck. Once you reach at least the deck, which at this point would be covered in volatile, quickly hoof it to the side of the bridge and jump off (obviously make sure you land in the water).


A considerably safer route is to climb onto the bridge however you want while the sun is up, then ascend the exterior of the SW bridge tower until you reach a platform that connects both Western Towers on the bridge (with the Eastern Towers being the ones across the gap in the bridge). Continue climbing the towers until you reach the safe house and then use the sleeping bag to rest until night. Once you’ve done that, head outside and follow the scaffolding around the tower so you are facing out into the ocean, and then jump off.


This is one of the achievements known to be glitchy at the moment, and it may not unlock your first time around. To better your odds, wait until you see the volatiles on the bridge before jumping, and also pray you spawn back at the bridge safe house if you happen to die. Other than that, not getting the achievement can result in a lot of climbing.




Thanks to Maka for the video guide


Coop Achievements

http://www.xboxachievements.com/images/achievements/2806/97193-lo.jpgI've Got Your Back - 10:gsicon:

Complete 1 quest in a co-op game


Join a friend’s game, or have them join yours and complete a single quest.


http://www.xboxachievements.com/images/achievements/2806/97194-lo.jpgPolyamory - 15:gsicon:

Complete 5 quests in a single co-op game with the same 3 partners


Same as I’ve Got Your Back, but with three other people, and four more quests!


To make this process easier for MOST of the people, you could have 1 person complete quests until they are at the point where you can hand them in, then have the other 3 people hop into the game and follow the leader around as they turn in quests. This is great for people who have already completed all of their quests in their own game, so they can just share the credit for the quests of someone earlier in the game. Or you could always split the work and have multiple people save quest turn ins until you are all grouped up. Either way, it saves the time of doing 5 individual quests with 3 other people who may have something come up and have to leave the game, or get disconnected, ruining the achievement.


Thanks Lavindathar and Floyd for confirming this.


http://www.xboxachievements.com/images/achievements/2806/97163-lo.jpgLucky 7 - 25:gsicon:

Win 7 coop competitions


See “Harran Athletics”.


http://www.xboxachievements.com/images/achievements/2806/97164-lo.jpgHarran Athletics - 25:gsicon:

Take part in 10 coop competitions


Coop competitions are random events that appear as you're doing coop with at least one other person. You can increase the frequency by heading to options > online > and then adjust the frequency of dynamic competitions to frequent (so they occur frequently!).


To grind this out fast for each person that needs it, take the easy way out for the competitions by having that person be the only one to collect any loot (only one item is needed) for the loot collection competition, and then waiting for time to run out. For the race competition, have that person run to the first marker and then just let time run out there as well. Basically, have the person/people not going for the achievement just ignore the competition entirely.


Thanks to spockroxfaces for the tips.




Story/Secret Achievements

http://www.xboxachievements.com/images/achievements/2806/97148-lo.jpgFlight of the Crane - 10:gsicon:

Jump from the Crane


See “Bittersweet”.


http://www.xboxachievements.com/images/achievements/2806/97149-lo.jpgMy left or your left? - 15:gsicon:

Meet with Rais


See “Bittersweet”.


http://www.xboxachievements.com/images/achievements/2806/97150-lo.jpgSnake in the grass - 15:gsicon:

Escape the arena


See “Bittersweet”.


http://www.xboxachievements.com/images/achievements/2806/97151-lo.jpgSightseeing - 25:gsicon:

Reach the Old Town


See “Bittersweet”.


http://www.xboxachievements.com/images/achievements/2806/97152-lo.jpgMaking Faces - 25:gsicon:

Show the outside world that you’re still alive


See “Bittersweet”.


http://www.xboxachievements.com/images/achievements/2806/97153-lo.jpgTied Loose end - 25:gsicon:

Deal with Tahir


See “Bittersweet”.


http://www.xboxachievements.com/images/achievements/2806/97155-lo.jpgVertigo - 25:gsicon:

Activate the Amplifier


See “Bittersweet”.


http://www.xboxachievements.com/images/achievements/2806/97154-lo.jpgNow You Can Come In - 25:gsicon:

Find Camden


See “Bittersweet”.


http://www.xboxachievements.com/images/achievements/2806/97156-lo.jpgBittersweet - 50:gsicon:

Complete the game


All of the story achievements are, oddly enough, story related. As a result, they are all also completely unmissable.

Edited by Shiftie
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Great job so far Shiftie! I can say that throwing your weapon does NOT count for the "Game of Catch" achievement. I duped a whole inventory of weapons, threw them at zombies, no dice.


Also, clearing all safe houses seems to be another glitched achievement. I have every one cleared, yet I'm stuck at 95%. Happened to a friend of mine as well.


Cheers for the guide :drunk

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Great job so far Shiftie! I can say that throwing your weapon does NOT count for the "Game of Catch" achievement. I duped a whole inventory of weapons, threw them at zombies, no dice.


Also, clearing all safe houses seems to be another glitched achievement. I have every one cleared, yet I'm stuck at 95%. Happened to a friend of mine as well.


Cheers for the guide :drunk


figured I'd take a chance w/ game of catch lol, thanks for the info.


as for the safe houses, have you done all the sidequests and everything? Maybe it's one unlocked from exploration or a quest?~ I'm not surprised if it's flat out broken though.


let me know what else i missed though, or stuff i need... aside from sleep, cause im gonna go do that now :p

Edited by Shiftie
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I'm now at the point in the story where there are no more Airdrops and i only have 13 of the 15, is this achievement missable?

Or do they start dropping again?

Even though the story says they are no longer dropping, they continued to drop for me... after that. Very weird.

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I have 4 videos if you're interested, although the achievements are pretty straight forward:


Also, found the following error: (missing a closing bracket)

http://www.xboxachievements.com/images/achievements/2806/97166-lo.jpg[/imgTrespassing - 25

Complete all Quarantine Zones


For Electrified!, I recommend throwing firecrackers on the fence and then using it. You can then jump down and use the panel to restart the trap and rinse and repeat. You can get 5-10+ if you find one in a heavily populated area.

Edited by Maka
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Any info for the coop crap would be appreciated. I haven't had the chance to do coop at all in the game and I'm not sure when I'll be able to (hopefully soon.. looks fun).


I'm now in the "Old Town" and the achievement popped right after i opend the 2nd box.

So the white Airdrops do count towards.

I did mention them in my description, although it's good to hear a confirmation that they 100% count toward the relief packages for the achievement. I'd imagine the packages you find in the quarantine zones probably add up as well.


I have 4 videos if you're interested, although the achievements are pretty straight forward:


Also, found the following error: (missing a closing bracket)



For Electrified!, I recommend throwing firecrackers on the fence and then using it. You can then jump down and use the panel to restart the trap and rinse and repeat. You can get 5-10+ if you find one in a heavily populated area.

Heh figures I miss something as obvious as correctly adding a picture, fixed :)


I added your suggestion for electrified and I'll start adding in some videos to break up the monotony of a wall of text.




p.s. Maka, there is a safe house ON the bridge for a long way down :p which would of course be the closest safehouse to the bridge.

Edited by Shiftie
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I would say the game is 50+ hrs. Everyone i played with has over 50 hrs so 35 can be misleading.


Well i finished the story and most of the non grindy or coop crap @ 35hrs. I am guessing it won't take 15hrs to wrap it up, but ya I'll adjust it once I get a better idea for myself. It may actually take 15 hrs to finish Everest at the rate I'm going for all I know -_-

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hopefully nobody is trying to read this guide while im editing it lmao


Awesome, I'm happy you find it helps your guide.


I'm pretty sure people have been looking forward to a guide and are reading yours as it is being edited. At the moment it is pretty helpful already. Any of using the guide should just be sure to keep refreshing the page.

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For Harran Athletics and Lucky 7 go into options > online > and set frequency of dynamic competitions to frequent. You obviously need at least one co-op partner to do these achievements. For the collect loot ones, let the person who is going for the Lucky 7 achievement just pick up one piece of loot while your partner just stands around. Let the time run out which I believe is 1 minute. If you get the race one you need to make it to the colored light beam or it will count as a loss for both of you. Only the person needing the Lucky 7 achievement should obviously touch the light beam.

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Shameless bump :(


For Harran Athletics and Lucky 7 go into options > online > and set frequency of dynamic competitions to frequent. You obviously need at least one co-op partner to do these achievements. For the collect loot ones, let the person who is going for the Lucky 7 achievement just pick up one piece of loot while your partner just stands around. Let the time run out which I believe is 1 minute. If you get the race one you need to make it to the colored light beam or it will count as a loss for both of you. Only the person needing the Lucky 7 achievement should obviously touch the light beam.


Awesome, thanks! :D


For the quest achievements, I am assuming everyone gets credit for quests the host completes? So essentially if 3 people join a game with a host who has a bunch of quests that just need to be turned in, they will all get the achievement?

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