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Tomb Raider: Underworld

http://img214.imageshack.us/img214/2351/250pxscreen001cw9.jpg

 

Developers: Crystal Dynamics

Publisher: Eidos Interactive

Genre: Action Adventure, Platform

Platforms: PC, Xbox360, PS3, PS2, Wii and Nintendo DS

 

Tomb Raider: Underworld, previously known as Tomb Raider 8 during development, is the eighth game and ninth release in the Tomb Raider series, and the third game in the series to be developed by Crystal Dynamics. It will resume the adventure from where Tomb Raider: Legend left off, and will be set primarily in Southern Mexico, where Lara Croft uncovers portals between her current world and the underworld that are opened during the five days Wayeb during the Maya calendar. Lara may also visit Australia, Easter Island, Rome and the Vatican, Mesopotamia, and The Golden Triangle. It was announced on the 10th of January 2008 that it will be released in the forth quarter of 2008 rather then June.

 

Development, Early in December 2007, Eidos was reported to have filed for a trademark and patent on the phrase Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In the January 2008 issue of the magazine Play, details of the first ever demo were revealed.

 

Differences from previous games, The differences from previous iterations in the series are that Lara's world will be an interactive world that reacts and remembers, such that footprints left in the mud or mud transferred to Lara's knee from kneeling on the ground will be washed away by the rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. The game also features a hybrid lighting model that combines dynamic lights with carefully created light maps and a weather system that changes the environment , for example, if Lara's negotiating a wet ledge she's more apt to slip or loose grip, which makes the environment her adversary for a large part of the game.

 

This instalment also features a new melee combat system, requiring Lara in some instances to use direct combat and evasive manoeuvres to distance herself from her attacker. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Aside from these changes, Lara's costume was redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara, "moves as good as she looks [and] no longer moves like a video game character" thanks to being fully motion captured.

 

These revelations and Play's assertions that this is the first true next gen Lara and one big physics smorgasbord which looks altogether photo-real have led to speculation that Tomb Raider: Underworld might be using a new game engine for it's next-generation graphics rather then the Tomb Raider: Legend system used in Tomb Raider: Anniversary and Deus Ex 3, but Eidos has neither confirmed nor denied this.

 

Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.

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