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The Legend of Zelda: Breath of the Wild


LickableLemons7
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http://www.zelda.com/breath-of-the-wild/assets/media/wallpapers/facebook-1.jpg

 

http://www.zelda.com/breath-of-the-wild/

 

Platforms: Nintendo Switch & Wii U

Release Date: March 3rd, 2017

 

Trailers:

 

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Making of Breath of the Wild series:

 

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Master Edition ($129.99 USD):

 

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Expansion Pass ($19.99 USD):

 

https://www.nintendo.co.uk/News/2017/February/Nintendo-prepares-downloadable-content-for-The-Legend-of-Zelda-Breath-of-the-Wild-1191606.html

 

http://i.imgur.com/wy7XCoA.png

 

Starting when the game launches on 3rd March, players will be able to purchase an Expansion Pass for £17.99/€19.99, granting access to two new sets of downloadable content for the game when they become available later this year. Immediately upon pre-purchase or purchase of the Expansion Pass, three new Treasure Chests will appear in the game’s Great Plateau area. One of these Treasure Chests will contain a shirt with a Nintendo Switch logo which Link can wear during his adventure, exclusive to the Expansion Pass. The other two Treasure Chests will deliver useful items. The first content pack is scheduled to launch this summer and will include the addition of a Cave of Trials challenge, a new hard mode and a new feature for the in-game map. The second content pack will launch in Holiday 2017, and adds new challenges that will let players enjoy a new dungeon and a new original story. The Expansion Pass will be available for both the Nintendo Switch and Wii U versions of the game and are identical. Content packs cannot be purchased individually.
Edited by LickableLemons7
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Reviews are extraordinarily high! Excited to play tomorrow!

 

Destructoid: 10/10

The Legend of Zelda: Breath of the Wild has very little wrong with it. There's the occasional framerate drop, a short stealth sequence, another short escort bit, and a few bosses that are fine, but aren't as memorable as they should be. They're going to be the main talking points as folks break the game down over the course of the next year (and decade). But those moments were quickly erased from my mind given the rapid-fire pacing and promise of returning to the sprawling universe. I flipped dungeons 360 degrees and walked on their ceilings, and never once was frustrated. I found an island where a deity stripped me of my items and challenged me to solve various riddles so I could get my gear back. I fought optional world bosses, explored labyrinths far off the beaten path, and gradually learned how to tame horses -- none of which are handed to you on a silver platter.

 

This isn't your typical boiler plate open world cash grab, rife with to-do lists and busywork. Zelda: Breath of the Wild is an evolution of the formula for both eastern and western philosophies alike, and a new blueprint.

 

Easy Allies: 4.5/5

Nintendo has achieved something really special with Breath of the Wild. All that’s holding it back are the glaring framerate issues, but even that’s not enough to dim the greatness that shines through. After trying for nearly a decade, the Zelda team has finally made a radical departure from the established Zelda formula. This is a bold new direction for the series, one that so perfectly embraces the spirit of the original NES adventure and re-imagines it for a new generation. Rather than striving to outdo Ocarina of Time, Nintendo has given us something entirely different, yet its impact is just as profound. Breath of the Wild is a landmark game that’s hopefully just the start of an amazing future for Link’s continuing adventures.

 

Eurogamer: Essential

All that has been either swept aside or remade from first principles. It's hard to overstate the courage and conviction with which producer Eiji Aonuma, director Hidemaro Fujibayashi and their team have rewritten their own work, and the size of the risk Nintendo has taken with a beloved property. Breath of the Wild isn't just the most radical departure from the Zelda tradition in its 30-year history, it's the first Nintendo game that feels like it was made in a world where Half-Life 2, Halo, Grand Theft Auto 3 and Skyrim happened. It's inspired by those greats and others, but it doesn't ape them any more than it rests on its own laurels. And if we're talking inspirations, we have to recognise one game above all others, an uncompromising adventure from 1986 that dared to take gaming off the rails, that put a whole world beyond the TV screen and invited the player to explore it: the original Legend of Zelda.

 

Game Informer: 10/10

Breath of the Wild is an achievement in the design of a living world. Hyrule is massive, with multiple environmental systems layered on top of a grand adventure. The only technical issue I encountered was one related to the framerate when fighting multiple enemies in busy forests. Despite the massive scope of the game, Breath of the Wild retains Nintendo’s knack for polish without any major technical hiccups to disrupt the experience. I was entranced by this version of Hyrule, and it surprised me at nearly every turn, from its wealth of discoveries to the way it shuns the established tropes of previous Zelda games. It represents a profound new direction for one of gaming’s best franchises and a new high point for open-world interactive experiences.

 

GameSpot: 10/10

No matter how gorgeous its environments are, how clever its enemies are, and how tricky its puzzles get, the fact that Breath of the Wild continues to surprise you with newfound rules and possibilities after dozens of hours is by far its most valuable quality. It's a game that allows you to feel gradually more and more empowered yet simultaneously manages to retain a sense of challenge and mystery--which, together, creates a steady, consistent feeling of gratification throughout the entire experience. Breath of the Wild is a defining moment for The Legend of Zelda series, and the most impressive game Nintendo has ever created.

 

Giant Bomb: 5/5

Every night, I sat on the couch and played until I genuinely couldn’t stay awake any longer. Every morning, I couldn’t get out of bed and turn on the Switch fast enough. Near the end, I found myself getting sad as I climbed the final towers and saw the map fill in. This Hyrule gave me such a profound sense of discovery, and I never wanted the mysteries to end. Even now, I have no idea of the purpose of numerous things that I saw. Ganon may be dead and I watched the credits roll, but I want to keep jumping back in until I’ve seen everything there is to see.

 

This sense of wonder is something that I haven’t felt so strongly since I played A Link to the Past when I was seven years old. Ocarina of Time was able to capture some of that same magic in my teenage years. Now that I’m in my thirties, I don’t think that I expected it to be possible for a game to make me feel like that again. I’ve been reviewing video games for twelve years now, and I’m used to describing games in a certain way. “This game controls well. This mechanic is innovative. The graphics are stunning. The skill tree feels limited.” That type of language doesn’t adequately convey how Breath of the Wild made me feel. Nintendo may have changed so many long-standing traditions of the Zelda franchise, but the spirit of discovery is as strong as it’s ever been no matter your age. I didn’t think I’d feel the Zelda magic this strongly ever again, but I couldn't be happier to be proven wrong.

 

IGN: 10/10

The Legend of Zelda: Breath of the Wild is a masterclass in open-world design and a watershed game that reinvents a 30-year-old franchise. It presents a wonderful sandbox full of mystery, dangling dozens upon dozens of tantalizing things in front of you that just beg to be explored. I’ve had so many adventures in Breath of the Wild, and each one has a unique story behind what led me to them, making them stories on top of stories. And even after I’ve spent more than 50 hours searching the far reaches of Hyrule, I still manage to come across things I haven’t seen before. I’ll easily spend 50 to 100 more trying to track down its fascinating moments.

 

Kotaku: "Triumphant. Groundbreaking. The pinnacle of Zelda."

And as you talk about Breath of the Wild with your friends, there’s one word that will rarely if ever come up: “can’t.” Stories about the new Zelda will instead revolve around what you can do. How you climbed all the way to the top of the Temple of Time just for kicks, or how you parachuted down to the lowest point of Hyrule to see what kind of secrets you’d find there. How you found a brilliant method to brute-force your way through the freezing, snowy mountains, or how you set a forest on fire just to see if you could.

 

Or, how you tried something as ridiculous as flipping over a maze so you wouldn’t have to solve it, and the game somehow let you finish the puzzle anyway. Breath of the Wild is the best Zelda game to date, and it accomplishes that simply by saying yes.

 

Polygon: 10/10

I guess, in the end, it’s not just that Breath of the Wild signals that Zelda has finally evolved and moved beyond the structure it’s leaned on for so long. It’s that the evolution in question has required Nintendo to finally treat its audience like intelligent people. That newfound respect has led to something big, and different, and exciting. But in an open world full of big changes, Breath of the Wild also almost always feels like a Zelda game — and establishes itself as the first current, vital-feeling Zelda in almost 20 years.

 

Time: 5/5

Though in the end, most of what drives Breath of Wild to soar the highest this series ever has, comes down to quintessential Nintendo: daring to zig where others zag, crafting a sublime experience that's also a virtuoso commentary on the yin-yang of freedom and constraint. That an odyssey this beguiling and capacious happens to also be playable on planes, trains and, yes, the toilet, is almost beside the point.
Edited by LickableLemons7
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