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Achievement Guide & Roadmap


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Rights of Use:

This guide is for the use of XBA only and may not be used without the consent of the author (BiggD) or Website Admin.

 

Overview:

- Estimated achievement difficulty: 10/10 [Achievement Difficulty Rating]

- Offline: 50/50 [1000:1gs:]

- Online: 0

- Approximate amount of time to 1000:1gs:: 30+ Hours [Estimated Time to 100%]

- Minimum number of playthroughs needed: 2 [3+ is recommended]

- Missable achievements: 3 - "Crippled but Able," "Kick It," & "I'm Machine Enough"

- Does difficulty affect achievements: Yes

- Unobtainable/glitched achievements: None

 

Introduction:

 

Picking up right where The New Order left off, Wolfenstein II: The New Colossus continues the narrative of BJ Blazkowicz and his mission to stop the Nazi Order. This time, the setting is America. This time, Frau Engel is leading the German opposition. As a single-player title, the game features a lengthy Campaign that will last about 10-12 hours or more as you work towards uncovering hundreds of collectibles and experimenting with an intuitive skill tree system. The achievement list covers story-related mission and game completion, six different collectible sets, maxing out all eighteen perks, and accomplishing one-off feats with weapons, contraptions, and other mission-specific interactions. Take note that while the achievement list is manageable over the course of two playthroughs, there is a single achievement for completing the game on the "Mein Leben" difficulty, which asks you to complete the game on the hardest difficulty in one life with no saves; should you die, it's back to the Main Menu.

 

Campaign - "Bring 'em on!" Difficulty:

 

It's strongly recommended to start your first playthrough on the "Bring 'em on!" difficulty. This is, more or less, the default/medium difficulty level of the game, which will allow you to get a feel for the mechanics and overall mission design during your initial playthrough. As you progress through the Campaign, you will naturally unlock ten story-related achievements. You will also earn "Revolution" and "Bring 'em on!" for beating the game and having completed the game on the "Bring 'em on!" difficulty, respectively. When the credits begin to role, allow them to play out to the end and you will also earn "Keep Playing."

 

Do take note that there are three missable achievements that should be obtained on this playthrough. These are "Crippled but Able," which can be obtained on the first mission of the game, "Kick It," for killing Hitler during the audition on Venus, and "I'm Machine Enough" for completing the Panzerhund section of New Orleans without allowing the mechanical beast to kill anyone.

 

Post-Story Mop-Up (Collectibles, Miscellaneous Tasks, Perks, & Side Missions):

 

While you are making your way through the Campaign on the first playthrough, be sure to explore each and every mission thoroughly for collectibles. Some of these collectibles can usually be found in plain sight, but most of them are scattered intricately in well-hidden areas. In total, there are 216 collectibles within the game: 50 Concept Art, 50 Gold, 15 Max’s Toys, 10 Records, 75 Starboards, and 16 Übercommander Death Cards. Each of these collectible sets have their own individual achievement, and obtaining one of each will unlock "Starting a Collection." Additionally, be on the lookout for Weapon Upgrade Kits. There are three achievements for upgrading the seven weapons in the game.

 

In addition to the collectibles, you'll also want to focus on working on all eighteen perks, six per playstyle (Stealth, Mayhem, and Tactical). You can begin working on their requirements at any time during the Campaign. Make sure to change up your playstyle often and consult the Perk Menu in order to track your progress and plan accordingly.

 

Lastly, there are several miscellaneous achievements you can earn during this playthrough. These tasks involve killing an enemy with each of the new contraptions (Battle Walker, Constrictor Harness, and Ram Shackles), stealth killing ten enemies in a row, and collecting 1,000 helmets. Some of the more involved miscellaneous tasks are "Across the Board," which can be obtained for killing all sixteen Übercommanders in the game, "Complete Package," which is earned for upgrading all three contraptions, and "Sidetracked," which is acquired once all nine side missions in the game have been completed.

 

All in all, there is a lot to mop up post-story. It's important to note the following, though: first, there are no missable collectibles in the game; second, you can use the War Map aboard Eva's Hammer to return to any district in the game at any time (provided it is unlocked via the Enigma Machine); third, you can farm Enigma Codes by revisiting the same district over and over (you'll need plenty of codes to unlock every district).

 

Campaign - "I am Death Incarnate!" Difficulty:

 

As the game's hardest difficulty setting, completing The New Colossus on "I am Death Incarnate!" is going to be a little troublesome. This is due to the aggressive nature of the AI and the amount of damage they dish out. Stay out of cover for too long and it's certain death. A Rambo-like playstyle may be advantageous from time to time, but on this difficulty, a healthy mix of stealth and guns blazing is suggested. Completing the the Campaign on "I am Death Incarnate!" is going to unlock a three stackable difficulty-related achievements: "Do or die!," "Call me Terror-Billy!," and "I am death incarnate."

 

Campaign - "Mein Leben" Difficulty:

 

After completing the game on "I am Death Incarnate!" it's time to attempt the most taxing difficulty setting Wolfenstein II has to offer: "Mein Leben." This difficulty, which actually unlocks upon completing the Campaign for the first time, is set to "I am Death Incarnate" with the twist that you only have one life and cannot save; if you die at any time during your playthrough, you will be booted to the Main Menu. This is an overly-difficult feat. Good luck.

 

Conclusion:

 

Despite one very near-impossible achievement, Wolfenstein II: The New Colossus is another welcomed addition into the recently revamped series. Once again, the narrative of the Campaign is a massive thrill ride filled with enjoyable characters. In as little as two or three playthroughs - though, in actuality, you may want to practice for the "Mein Leben" difficulty many times more - you will be able to add The New Colossus to your list of completions and take pride knowing it was not a walk in the park.

Edited by BiggD
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http://www.xboxachievements.com/images/achievements/4605/141805-lo.jpg Déjà Vu 10:1gs:

Make the choice

 

Story-related, cannot be missed.

 

http://www.xboxachievements.com/images/achievements/4605/141812-lo.jpg Sermons and Moonshine 10:1gs:

Recruit Horton's group

 

Story-related, cannot be missed.

 

http://www.xboxachievements.com/images/achievements/4605/141815-lo.jpg Starting a Collection 10:1gs:

Find at least one of each collectible item

 

In Wolfenstein II: The New Colossus, there are several sets of collectibles scattered around every mission of the game for a grand total of 216 collectibles.

 

The breakdown is as follows:

  • 50 Concept Art
  • 50 Gold
  • 15 Max’s Toys
  • 10 Records
  • 75 Starcards
  • 16 Übercommander Death Cards

For the purposes of this achievement, you must find and collect at least one item from each set. For more information regarding a specific collectible set, please refer below to "Art Aficionado," which contains video guide playlists.

 

http://www.xboxachievements.com/images/achievements/4605/141816-lo.jpg Toy Collector 25:1gs:

Find all of Max's toys

 

This is best done post-story by visiting the several districts of the game via the War Map in Eva's Hammer.

 

Please refer below to "Art Aficionado" for more video playlists of all collectibles broken down by district.

 

http://www.xboxachievements.com/images/achievements/4605/141817-lo.jpg Audiophile 25:1gs:

Find all records

 

This is best done post-story by visiting the several districts of the game via the War Map in Eva's Hammer.

 

Please refer below to "Art Aficionado" for more video playlists of all collectibles broken down by district.

 

http://www.xboxachievements.com/images/achievements/4605/141818-lo.jpg Golden Boy 25:1gs:

Find all gold

 

This is best done post-story by visiting the several districts of the game via the War Map in Eva's Hammer.

 

Please refer below to "Art Aficionado" for more video playlists of all collectibles broken down by district.

 

http://www.xboxachievements.com/images/achievements/4605/141819-lo.jpg Terror-Billy 25:1gs:

Collect all Übercommander death cards

 

Please refer below to "Across the Board" for more information on how to access the location of all sixteen Übercommanders in the game.

 

For the purposes of this achievement, though, just keep in mind that you must pick up and collect an Übercommander's death card after they have been killed.

 

http://www.xboxachievements.com/images/achievements/4605/141820-lo.jpg Meet the Cast 25:1gs:

Find all starcards

 

This is best done post-story by visiting the several districts of the game via the War Map in Eva's Hammer.

 

Please refer below to "Art Aficionado" for more video playlists of all collectibles broken down by district.

 

http://www.xboxachievements.com/images/achievements/4605/141821-lo.jpg Art Aficionado 25:1gs:

Found all concept art

 

This achievement, as well as all previous collectible achievements, can and should be mopped-up after you have completed the game. This can be done by revisiting districts via the War Map in Eva's Hammer (districts are unlocked with Enigma Codes). Fortunately, none of the collectibles are missable.

 

While most of these collectibles can and may be found naturally over the course of your playthrough, there are plenty that are tucked away in hidden rooms or along passageways that are not always directly taken when tackling the main objective of a mission. It's worth noting that when you stealth kill commanders, it will not only reveal more of the map, but fill the map with small, orange magnifying glass icons. These icons act as indicators of collectible locations.

 

As a general reminder, you can always check your district progress at any time by opening the Journal and referring to the menu's "Extras" tab. Likewise, the game will automatically save any collectibles that you immediately pick up, so feel free to quit the district once you grab what you need.

 

Please refer below to the collectible video guides, courtesy of Harry94. These guides can be followed post-story as you revisit districts of the game to mop-up any collectibles you may have missed.

















http://www.xboxachievements.com/images/achievements/4605/141822-lo.jpg Tinkerer 10:1gs:

Upgrade a weapon

 

Please refer below to "Gun Nut" for more information.

 

http://www.xboxachievements.com/images/achievements/4605/141823-lo.jpg Specialist 20:1gs:

Fully upgrade a weapon

 

Please refer below to "Gun Nut" for more information.

 

http://www.xboxachievements.com/images/achievements/4605/141824-lo.jpg Gun Nut 40:1gs:

Fully upgrade all weapons

 

Each of the seven standard weapons in the game - Pistole, Maschinenpistole, Sturmgewehr, Schockhammer, Kampfpistole, Laserkraftwerk, and Handgrenate - have three upgrades. As such, you will need to find a total of twenty-one Weapon Upgrade Kits over the course of your playthrough in order to upgrade all of them. These Kits are large, grey toolboxes that can be looted/picked up just like any other intractable item in the world.

 

If you do not end up finding the necessary amount of Upgrade Kits during your initial playthrough, fret not; you can revisit districts post-story via the War Map and collect anything (Kits and other collectibles) you may have missed. In fact, some Kits and collectibles can only be obtained when revisiting districts!

 

With all of this in mind, please refer to THIS TEXT-BASED GUIDE for a detailed look at twenty Weapon Upgrade Kits. Since you will need twenty-one Kits for this achievement, though, it's worth noting that:

  • There is a second Weapon Upgrade Kit in New Orleans - Bienville Street. It's located in plain sight as you enter the sewers towards the beginning of the district (assuming you are revisiting it via the War Map).

Additionally, several gamers have reported the following:

  1. The text-based may be off by a little bit, as there is another Kit in the same hidden alcove as the Battle Walker Contraption in Venus - Transporthalle.
  2. Some Kits may respawn when revisiting Districts, as after upgrading all of the weapons, the inventory menu still showed 8+ Kits remaining.

Once you have fully upgraded all seven weapons in the game, this achievement will unlock.

Edited by BiggD
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http://www.xboxachievements.com/images/achievements/4605/141825-lo.jpg Revolution 50:1gs:

Beat the game

 

Story-related, cannot be missed.

 

Please refer below to "I am death incarnate!" for more information.

 

http://www.xboxachievements.com/images/achievements/4605/141826-lo.jpg Bring 'em on! 10:1gs:

Beat the game on "Bring 'em on!" difficulty or higher

 

Please refer below to "I am death incarnate!" for more information.

 

http://www.xboxachievements.com/images/achievements/4605/141827-lo.jpg Do or die! 10:1gs:

Beat the game on "Do or die!" difficulty or higher

 

Please refer below to "I am death incarnate!" for more information.

 

http://www.xboxachievements.com/images/achievements/4605/141828-lo.jpg Call me Terror-Billy! 10:1gs:

Beat the game on "Call me Terror-Billy!" difficulty or higher

 

Please refer below to "I am death incarnate!" for more information.

 

http://www.xboxachievements.com/images/achievements/4605/141829-lo.jpg I am death incarnate! 20:1gs:

Beat the game on "I am death incarnate!" difficulty or higher

 

The "I am death incarnate!" difficulty is the game's second hardest difficulty setting to experience; however, given that large portions of some missions can be handled stealthily (thereby reducing the amount of confrontation with the enemy) and the surplus of ammo and armor throughout each and every mission, you should find that "I am death incarnate!" isn't too difficult a task.

 

In total, there are eleven missions you must complete in order to achieve full Campaign completion. Each mission can generally be tackled in one of two play styles: guns blazing or stealthily. Several missions are much easier to complete with a silent approach and thus unlocking the suppressor for the Pistole and/or Maschenpistole and using silent takedowns and throwing hatchets will help you clear rooms quickly and quietly. Conversely, some sections need to be handled aggressively either with pure firepower or by rushing past the enemy altogether. As such, it's also worth upgrading the Sturmgewehr and Schockhammer over the course of your playthrough.

 

Whichever way you choose to tackle the Campaign, keep these key tips in mind:

  • SAVE FERGUS IN THE BEGINNING OF THE GAME
  • Throwing hatchets can be picked up after thrown
  • Killing Commanders while undetected prevents reinforcements from being called in
  • Dual-wielding increases damage output, but reduces your accuracy
  • Use the lean feature to your advantage when taking on enemies from behind cover; in fact, abuse the lean feature often
  • Stealth through anything you can, especially if there is a Commander in the area
  • While sprinting, the enemy will have trouble shooting at you from a distance
  • Avoid using melee executions during combat entirely; the animation lasts too long
  • Reaching certain sections of a mission will force the game to despawn enemies behind you, even if they were on alert
  • Many sections of a mission will still be accessible after passing through them, allowing you be return and collect ammo, armor, or health
  • You can distract enemies by firing suppressed bullets or throwing hatchets
  • Armor and health carries over from scene to scene, so aim to finish portions of a mission with as much armor and health as possible
    • This is especially applicable for the "Mesquite Farmhouse" mission; aim to complete this mission with as much armor and health as possible since it will carry over into the Courthouse fight (the hardest portion of the game)

    [*]If you saved Fergus during the opening of the game, you are given access to the Laserkraftwerk during the "Section F" mission

    • Unlock the supercharge upgrade for the Laserkraftwerk as early as possible
    • One hit with just 20 kWz can kill a Supersoldaten with ease

    [*]Make sure to fully upgrade the Sturmgewehr and Schockhammer as early as possible; the suppressors for the Pistole and/or Maschenpistole are absolutely vital

    [*]When it comes time to choose a contraption, pick the Battle Walker and the complete its side mission on Eva's Hammer in order to unlock the Stamina perk

Overall, completing the entire Campaign on "I am death incarnate!" will prove to be challenging, but with the right mindset, patience, and prep, it shouldn't be too hard compared to the entirety of The New Order. Once you deal with Frau Engel at the end of the game and the credits begin to roll, the achievement will unlock.

 

http://www.xboxachievements.com/images/achievements/4605/141830-lo.jpg Mein leben 30:1gs:

Beat the game on "Mein leben" difficulty

 

The "Mein leben" difficulty will unlock once you have completed the Campaign at least once. On this difficulty, which is actually set to "I am death incarnate," you will only have one life. Additionally, you cannot save. This means that if you die during your playthrough, you are sent back to the Main Menu. Fortunately, you are able to pause your game should you need a break.

 

For high-level tips and strategies involved with this difficulty setting, please refer above to "I am death incarnate!" for more information.

 

A successful, uninterrupted playthrough on "Mein leben" should take around 3-4 hours to complete depending on your playstyle. Feel free to utilize the commentary-assisted video walkthrough below, courtesy of KreeperV. Thanks for all the tips and motivation, KreeperV!

 

[ame]

[/ame]

 

NOTE: For an additional, commentary-assisted video walkthrough, there's also

by TheFalcon. Thanks for the excellent walkthrough, TheFalcon!

 

http://www.xboxachievements.com/images/achievements/4605/141831-lo.jpg Max a Perk 25:1gs:

Max a perk

 

Refer below to "Max all Perks" for more information.

 

http://www.xboxachievements.com/images/achievements/4605/141832-lo.jpg Max all Perks 50:1gs:

Max all perks

 

In order to obtain this achievement, you will need to reach the max level with all eighteen perks in the game. Take note that each perk has five levels to it. Upon completing the fifth level of a perk, you will then have maxed it out.

 

The perks are split into three distinct playstyles: Stealth, Mayhem, and Tactical. It's worth noting here that the sixth perk of each tree (the contraption perk) is locked until that contraption is obtained during your playthrough. What's more, while you may make natural progress towards some of these perks over the course of your playthrough, every single one of them can be grinded out post-story by revisiting districts via the War Map aboard Eva's Hammer.

 

If some further guidance is required on how to unlock some of the harder perks - including one overall key tip - please refer below.

 

Additional Tips:

  • You can create a manual save during the animation of a kill and grind out the perk very, very quickly this way. For example, if you throw a grenade at a group of three enemies, save your game just before the grenade explodes. Once the grenade goes off and kills the three enemies, reload your save. When the game loads back up, the grenade will be in the process of exploding, thus reducing the need to set this up again. This is a very useful tip for the following perks: Takedowns (on robotic enemies), Constrictor Harness Kills, Grenade Kills, Election Stun Kills, and Enemy Grenade Kills.
  • For Quick Commander Kills and Enigma Codes, make a manual save while standing behind a secluded Commander. Kill him, collect his code, reload your save, and continue the grind.
  • For Ram Shackle Kills, sprint head-on into an unarmored enemy and then make a save once they get back up. Now sprint into him again, which will obliterate his body. Reload the save and continue the grind.
  • For Environmental Kills, make a manual save once you fall onto the conveyor belts during the Transporthalle District of Venus. While you are riding the conveyor belt, there will be four enemies standing on the catwalks all around you with oil drums conveniently placed beside them. Shoot at each oil drum as you pass by to net yourself four environmental kills before reloading your save and continuing the grind.
  • For Electrical Stun Kills, find one of the robot-like enemies in their "standby" state. Make sure you have the electromagnetic upgrade to the Handgrenate. Now toss a Handgrenate at the robot. When it's stunned, quickly make a manual save and then kill the bot with any weapon. Now reload your save and continue the grind.
  • For Enemy Grenade Kills, revisit the Ruins District of Manhattan. Once the mission opens up, run past the two enemies straight ahead and jump down into the ruined street, making a beeline north towards a turned over vehicle/debris. Sit here and eventually one of the Nazis will toss a grenade your way. Pick it up, toss is back, and create a manual save. When the grenade explodes and kills the enemy, reload your save to continue the grind.

Once all eighteen perks have been maxed out, this achievement will unlock.

Edited by BiggD
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http://www.xboxachievements.com/images/achievements/4605/141833-lo.jpg Bull Rush 15:1gs:

Ramshackles tackle a charging Supersoldat

 

After obtaining the Ram Shackles contraption (either through the story or by finding it in the Bienville Street district of New Orleans), continue onwards with the Campaign until you reach an area with an Supersoldat (heavily armored enemy).

 

Once you're engaged with the aforementioned enemy, put some distance between yourself and the Nazi. After a few shots fired, the Supersoldat will lean forward and charge right at you. As this happens, begin sprinting head-on towards the enemy and when you collide, the impact should knock him back, thus unlocking the achievement.

 

http://www.xboxachievements.com/images/achievements/4605/141834-lo.jpg Snakebite 15:1gs:

Perform a Constrictor Harness takedown

 

This achievement is best done post-story.

 

After obtaining the Constrictor contraption (either through the story or by finding it in the Nuclear Bunker district of Manhattan), there are two spots to easily get this done.

 

The first is during the Wall district of New Orleans. After infiltrating the Wall, make your way to the lowest level without causing any alarm. Here, there are two enemies on patrol; one is walking back and forth through a large, red-lit tunnel, and the second is standing still in front of a cart of boxes. Do whatever you can to eliminate the mobile guard stealthily. Once that is done, pass through the tunnel and exit so that you are behind the cart of boxes. Now crouch in front of the cart and move forward. This will cause BJ to squeeze underneath. Crawl forward and when the melee/execution button prompt appears on-screen, click it to perform a Constrictor Harness takedown.

 

The second place to get this done, which is actually right after you pick up the Constrictor contraption if you didn't choose it as part of the story, is during the Übercommander assassination mission in the Manhattan - Nuclear Bunker. Towards the end of this mission, you will need to crawl through a floor grate in order to reach the room with the Übercommander. Go into the grate and peak your head out of the exit. Make a manual save here, fire an unsilenced weapon at the ground, and then crawl back into the grate. This will cause the soldier guarding the Übercommander to come forth and inspect the noise. When he is close, perform the Constrictor Harness takedown to unlock the achievement.

 

http://www.xboxachievements.com/images/achievements/4605/141835-lo.jpg The Sky is the Limit 15:1gs:

Perform a Battle Walker takedown

 

This achievement is best done post-story.

 

After obtaining the Battle Walker contraption (either through the story or by finding it in the Transporthalle district of Venus), use the War Map aboard Eva's Hammer to visit the Nuclear Bunker district of Manhattan. Once there, continue on through the area as if you were making your way to the Übercommander (or second Commander if you've already eliminated the Übercommander), which is nearly at the end of this district. When that Commander signal pops up, you should be right outside a giant rotating door. Make a manual save here. Now pass through through the door and you should see a lone Nazi soldier standing on a catwalk. Activate the Battle Walker by double tapping :1a: and then walk up to the catwalk. At this height, you should be able to melee/execute the soldier, thus performing a Battle Walker takedown and unlocking the achievement.

 

Please refer below for a visual guide, courtesy of 360GameTV.

 

[ame]

[/ame]

 

http://www.xboxachievements.com/images/achievements/4605/141837-lo.jpg They did Nazi that Coming 20:1gs:

Stealth kill 10 enemies in a row

 

This achievement can technically be done post-story when revisiting districts, but it can easily be obtained with throwing hatchets while in Section F during the main story.

 

After dropping into the locker room that connects into Section F, press on through until you are required to climb a ladder. When you reach the top, assuming you do not have any throwing hatchets, collect the one on the wall behind you and another wedged into the dart board in the middle of the room. Now make a manual save, and after each enemy killed, make a manual save in case you mess up.

  • The first enemy you'll want to kill is patrolling on the right side of the room.
  • Next, follow the left-hand side of the room, crouch under the pip, and stealth kill the Nazi here.
  • Move through the doorway and into the next room. There are two enemies here. Use throwing hatchets to kill them both.
  • Follow the stairs up and onto the catwalk. There are two enemies here - one patrolling back and forth and another who is stationary towards the end of the catwalk, leaning on the railing. Use a throwing hatchet on the patrolling enemy when his back is turned (but is far away from the other enemy), then stealth kill the second guard.
  • Move through the next door and there is an enemy with his back towards you. Get up close and stealth kill him.
  • Continue on through the mission. After you swim through a vent, follow the stairs and you will find yourself in a large room. There are various enemies in this room, patrolling the catwalks. There is no set way to tackle this room - just use your throwing hatchets, save often once you get a stealth kill, and be cautious.

Once the tenth enemy has been killed stealthily, the achievement will unlock.

 

http://www.xboxachievements.com/images/achievements/4605/141838-lo.jpg Hard Headed 20:1gs:

Collect 1000 helmets

 

This achievement will need to be mopped-up post-story.

 

After you have completed the game and unlocked the Nuclear Bunker District of Manhattan via the Enigma Machine, use the War Map in Eva's Hammer to return to said district. Once you arrive, make a manual save. You should notice right away that there are three helmets in the very room you spawn in (on the right) that can be collected. Each helmet will grant you 20 points of armor. If you move into the corridor straight ahead, there are another two helmets on the floor to the left. Pick up all five helmets (see the note below), reload your manual save, and then continue to grind this out for as long as necessary. You should be able to net fifteen helmets every sixty seconds, which comes out to 1,000 helmets in sixty-seven minutes.

 

It's going to take some time to amass 1,000 helmets, but this is by far the most efficient way to grind this out post-story. Hopefully, you have collected well over 250 helmets during your playthrough so that the grind doesn't take more than an hour.

 

NOTE: If you're already at full armor when going back to this district, allow the two Nazi soldiers in the room ahead to strip down your armor a significant amount. Once your armor hits under 20, kill the enemies, position yourself near the helmets, create that manual save, collect all five helmets, and then begin the grind.

 

http://www.xboxachievements.com/images/achievements/4605/141840-lo.jpg Coming Back for More 20:1gs:

Visit every District

 

Please refer above to "Across the Board" for more information.

Edited by BiggD
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http://www.xboxachievements.com/images/achievements/4605/141841-lo.jpg Across the Board 50:1gs:

Complete the Killboard

 

After returning to Eva's Hammer from the Manhattan Nuclear Bunker mission (about halfway through the game), you will finally have access to the War Map in the Helm of the U-Boat. This War Map allows you to revisit every district from the Campaign (e.g. the Subway District of Manhattan, the Lakeview District of New Orleans, the Habitat district of Venus, etc.).

 

In order to gain access these districts, though, you will need to unlock them via the nearby Enigma Machine. This is done by using the Enigma Codes collected/looted from the Commanders you come across throughout the Campaign. For every few Enigma Codes you decipher, you will unlock a new district, and for every new district you unlock, you will add an Übercommander's profile to the Killboard (the glass window across from the War Map).

 

Since there are sixteen districts in the game, there are sixteen Killboard targets to eliminate. Frau Engel is on there, too, but she is eliminated naturally via the story. For the purposes of this achievement, all you have to do is visit a district, kill the Übercommander stationed there, and collect his death card. After doing this and returning to the U-Boat, that Nazi's profile will be marked off on the Killboard.

 

Please refer to the checklist below in order to gauge how many Enigma Codes are required for each district.

 

Manhattan, New York

  1. Nuclear Bunker District - 0 codes (unlocked by default for story purposes)
  2. Harbor District - 2 codes
  3. Subway District - 2 codes
  4. Ruins District - 3 codes
  5. Penthouse District - 3 codes

Roswell, New Mexico

  1. Downtown District, 5 codes
  2. Underground District, 4 codes

New Orleans, Louisiana

  1. Confinement Wall - 5 codes
  2. Ghetto District - 5 codes
  3. Bienville Street District - 4 codes
  4. Lakeview District -5 codes

Mesquite, Texas

  1. Farmhouse District - 6 codes

Venus

  1. Aerostat Habitat District - 5 codes
  2. Oberkommando District - 6 codes
  3. Transporthalle District - 7 codes

Riverside Bunker, Neu York

  1. Riverside Bunker District - 8 codes (this district is hidden/locked until after you've completed all other Übercommando missions)

After the sixteenth Übercommander has been killed, this achievement will unlock upon returning to Eva's Hammer.

 

NOTE: If you need to grind out Enigma Codes in order to unlock a district, feel free to revisit any already completed district in order to hunt down Commanders and collect their codes. In fact, the Manhattan - Penthouse district is the the best area to grind out Enigma Codes since it's a relatively small map. Once you've collected the two codes, you can return to Eva's Hammer by opening the Journal and pressing :1x: on the "Missions" tab.

 

http://www.xboxachievements.com/images/achievements/4605/141842-lo.jpg Complete Package 30:1gs:

Acquire all Contraptions and Contraption upgrades

 

About halfway through the game, you will be given the opportunity to select one contraption as part of BJ's new body. These are the Battle Walker, Constrictor Harness, and Ram Shackles. For the two contraptions you do not choose, they can be collected at any time by revisiting the district they are housed in. When in that district, simply press :1down: on the d-pad and a small waypoint will appear on the HUD. Following this waypoint will lead you to the contraption, primed for looting!

 

For the purposes of this solution, all contraptions and their upgrades will be outlined below.

 

Battle Walker

  • Location: Transporthalle District, Venus
  • Upgrade: Speak to Irina Yakova aboard Eva's Hammer and complete her favor in order to unlock this contraption's upgrade. She is found in the upper corridors of the U-Boat, on the fourth floor. Refer to 1:00 in
    for further guidance.

Constrictor Harness

  • Location: Nuclear Bunker District, Manhattan
  • Upgrade: Speak to Habib Ismail aboard Eva's Hammer and complete his favor in order to unlock this contraption's upgrade. He is found in a storage room at the end of the corridor on the second floor of the U-Boat. If you follow the signs to the Cantina, but pass the steps and continue down the hallway, you should find him. Refer to 3:44 in
    for further guidance.

Ram Shackles

  • Location: Bienville Street District, New Orleans
  • Upgrade: Speak to Ritva Tuomivaara aboard Eva's Hammer and complete her favor in order to unlock this contraption's upgrade. She can be found on the elevator platform of the second floor of the U-Boat. Refer to 7:18 in
    for further guidance.

Once all three contraptions and their upgrades have been obtained, this achievement will finally unlock.

 

http://www.xboxachievements.com/images/achievements/4605/141843-lo.jpg Plus Package 20:1gs:

Upgrade a Contraption

 

Please refer above to "Complete Package" for more information.

 

http://www.xboxachievements.com/images/achievements/4605/141844-lo.jpg Make a Point 30:1gs:

Achieve the highest score in the Shooting Range

 

The Shooting Range can be found on Eva's Hammers and is accessible at any point after completing the second mission of the game. In order to obtain this achievement, you will need to score over 375 points in under sixty second. This is, in fact, very, very easy to do.

 

It's recommended to use the Maschinenpistole while going for the achievement as there is a lot of ammo on the table to your right. When you're ready, press the button on the counter to begin. Now simply shoot as many moving targets as you can in the allotted time and you should have this done with ease.

 

Please refer below for a visual guide, courtesy of 360GameTV.

 

[ame]

[/ame]

 

http://www.xboxachievements.com/images/achievements/4605/141845-lo.jpg First Loser 30:1gs:

Achieve the second best time in the Killhouse

 

The Killhouse can be found on Eva's Hammers and is accessible at any point after completing the second mission of the game. In order to obtain this achievement, you will need to complete the entire course under 1:29. For every target you miss, you will be penalized with additional time at the end.

 

Use whichever weapon you feel most comfortable with during your run, and be sure to take your time to pick off targets. While there may seem like a need to rush, you really don't have to do so. Once you make it to the end of the course, interact with the monitor that is displaying your time to clock out. If you completed the course under the allotted time, the achievement will unlock.

 

Please refer below for a visual guide, courtesy of 360GameTV.

 

[ame]

[/ame]

 

http://www.xboxachievements.com/images/achievements/4605/141846-lo.jpg Crippled but Able 5:1gs:

Perform a takedown while in the wheelchair

 

This achievement is missable.

 

During the opening mission of the game, BJ will be confined to a wheelchair due to his injuries. About halfway through this mission, after speaking with Set, you will find yourself on a catwalk. Move forward and then hitch a left. You should spot a Nazi soldier with his back towards you. Creep up on the enemy and when the button prompt appears, execute the enemy quietly in order to unlock the achievement.

 

NOTE: This achievement is considered missable since you cannot replay the opening of the game at any point unless starting a new playthrough.

Edited by BiggD
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http://www.xboxachievements.com/images/achievements/4605/141847-lo.jpg Hail Mary 10:1gs:

Throw a hatchet and kill an enemy from 30m

 

This achievement can be obtained post-story by revisiting the Transporthalle District of Venus. If you are all out of throwing hatchets, you can pick one up at the Shooting Range aboard Eva's Hammer.

 

Once you are loaded back into the district, move forward on the catwalk and onto the pipes ahead. Continue moving down the pipe, but when you get to the end, do not drop off! Instead, turn right and look down. You should see two Nazi soldiers leaning against the railing on a platform below. Turn around and move up the left pipe until you hit a large conduit jutting up. Now turn back around, take aim, and toss a throwing hatchet at one of the enemies below. The achievement will unlock once the guard has died from the hatchet.

 

Please refer below for a visual guide, courtesy of 360GameTV.

 

[ame]

[/ame]

 

http://www.xboxachievements.com/images/achievements/4605/141848-lo.jpg Sightseeing 10:1gs:

Visit a District

 

Please refer above to "Across the Board" for more information.

 

http://www.xboxachievements.com/images/achievements/4605/141849-lo.jpg Puzzler 20 :1gs:

Decipher an Übercommander's location using the Enigma Machine

 

Please refer above to "Across the Board" for more information.

 

http://www.xboxachievements.com/images/achievements/4605/141850-lo.jpg Retro 10:1gs:

Play Wolfstone 3D

 

This achievement can be obtained at any point during the game aboard Eva's Hammer.

 

All that's required for this achievement is to interact with the Wolfenstein 3D arcade machine in Club Kreisau. This area of the U-Boat is located right above the Cantina. If you're starting from BJ & Anya's room, take a left, then a quick right, heading down the hall past Max and Bombate's quarters. When you reach the stairs, head up and continue to follow the signs. You'll end up in a bar-like area where you can find the arcade machine.

 

http://www.xboxachievements.com/images/achievements/4605/141852-lo.jpg Ghost 30:1gs:

Finish a District without triggering an alarm

 

This achievement is best done while revisiting the Mesquite - Farmhouse district.

 

Once the mission begins, crouch, move forward, and stealthily eliminate the two guards directly ahead either with silenced headshots or throwing hatchets. Now move to the right and hug the wall as you make your way north. Following the right-hand side of the area, continue to move at a steady pace until you hit a wooden fence. Climb this fence, drop into the water, and swim across to the other side of the yard.

 

At this point, make a manual save. Now continue moving north while staying as far to the right as possible. You'll eventually reach the farmhouse. Make your way to the back of the farmhouse and enter the kitchen through the backdoor. There is a lone Commander patrolling the first floor of this house. Eliminate him quietly.

 

Exit the house the way you came in and continue hugging the right-hand side of the yard while making your way to the Übercommander's location. He is accompanied by a kampfhund and a single Nazi soldier. Move in closely and be ready with your silenced Pistole. Cap the Übercommander in the head, then do the same to his Nazi friend. This will almost instantly trigger a response from the kampfhund, so be ready to put him down, too. If done quickly enough, you should have eliminated all three of these targets without triggering any sort of alarm. Should that be the case, pick up the Übercommander's death card and exit the mission.

 

This achievement will then unlock upon returning to Eva's Hammer.

 

http://www.xboxachievements.com/images/achievements/4605/141854-lo.jpg Sidetracked 50:1gs:

Complete all side missions

 

This achievement is best done post-story.

 

In total, there are nine side missions in the game, almost all of which are initiated aboard Eva's Hammer by interacting with various NPCs. Most of these side missions are simple tasks that require you to revisit a district and destroy various items, while others involve completing small favors to upgrade your contraptions.

 

For those side missions related to upgrading the three contraptions, please refer to the "Complete Package" achievement for more information.

 

For those side missions that are not tied to the contraptions, please refer to the checklist below for more information.

 

Side Mission: Collect Toys for Max

Location: Various Districts

  • For this side quest, you must collect all of Max's toys in the game. Fortunately, there is no NPC that you are required to speak with in order to initiate this. Simply collect all fifteen toys and the side quest will then be marked as complete. Please refer to the "Art Aficionado" achievement for more information and a video guide playlist.

Side Mission: Feed Rosa the Pig

Location: Eva's Hammer

  • Interact with Rosa the Pig aboard Eva's Hammer. Her pen/room is located right across the all from BJ's and Bombate's room. After speaking with the swine, make your way to the storage room - it's located near one of the side entrances to the Cantina Kitchen. Interact with all of the potato piles and then return to Rose's pen. Interact with the pig once more to feed it, and then the side quest will be marked as complete.

Side Mission: Get Rid of the Rat

Location: Eva's Hammer

  • Speak to Demont Conway aboard Eva's Hammer. He is located in an alcove of the U-Boat next to the Ammo Depot. Now make your way into the Ammo Depot and interact with the upside-down box on the ground. Once the box is flipped, the side quest is marked as complete.

Side Mission: Destroy the Tapes

Location: Manhattan Nuclear Bunker District

  • Speak to Laney inside Hacker Central to initiate this side quest. Now use the War Map to revisit the Nuclear Bunker district of Manhattan. When you arrive, press :1down: on the d-pad to see waypoints to the objectives. Follow these waypoints on your HUD - they will bring you to the offices of the bunker where you can destroy red tapes. Once all three sets of tapes are destroyed, the side mission is marked as complete. You can return to Eva's Hammer by any time by opening the Journal, going to the "Missions" tab, and pressing :1x: to exit the mission.

Side Mission: Destroy the Sumerian Tablets

Location: Roswell Underground District

  • Speak to Maya Gilliam aboard Eva's Hammer. She can usually be found around the Hanger Bay or on the second floor of the Helm. Now use the War Map to revisit the Underground district of Roswell. After making your way down the initial area and emerging into a large cavern with Supersoldats, press :1down: on the d-pad to see waypoints to the objectives. Follow these waypoints on your HUD - they will bring you to the one of the train carts where you can destroy the Sumerian tablets. Once all three tablets are destroyed, the side mission is marked as complete. You can return to Eva's Hammer by any time by opening the Journal, going to the "Missions" tab, and pressing :1x: to exit the mission.

Side Mission: Save Hercules' Cousin

Location: Venus Oberkommando District

  • Speak with Hercules Leclerc aboard Eva's Hammer. He can be found on the second floor of Set's Lab. Now use the War Map to revisit the Oberkommando district of Venus. When you arrive, make your way through the station until you reach the elevator. Take the elevator up, and then press :1down: on the d-pad to see the waypoint to the objective. Follow this waypoint to a closed off room on the right-hand side of a long hallway. Inside, interact with Leclerc's cousin and you will complete the side quest and automatically be brought back to Eva's Hammer.

Once all six of these side missions have been completed, as well as the contraption upgrade missions, the achievement will finally unlock.

Edited by BiggD
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SECRET ACHIEVEMENTS

 

http://www.xboxachievements.com/images/achievements/4605/141806-lo.jpg Carrying the Torch 10:1gs:

Use the power armor

 

Story-related, cannot be missed.

 

http://www.xboxachievements.com/images/achievements/4605/141807-lo.jpg Enemy Within 10:1gs:

Stop the Nazi signal from Section F

 

Story-related, cannot be missed.

 

http://www.xboxachievements.com/images/achievements/4605/141808-lo.jpg Amazing Grace 10:1gs:

Recruit Grace's group

 

Story-related, cannot be missed.

 

http://www.xboxachievements.com/images/achievements/4605/141809-lo.jpg It's Fricking Space Aliens! 10:1gs:

Find Area 52

 

Story-related, cannot be missed.

 

http://www.xboxachievements.com/images/achievements/4605/141810-lo.jpg R.I.P. 10:1gs:

Kill dad

 

Story-related, cannot be missed.

 

http://www.xboxachievements.com/images/achievements/4605/141811-lo.jpg All the Gains! 10:1gs:

Get a new body

 

Story-related, cannot be missed.

 

http://www.xboxachievements.com/images/achievements/4605/141813-lo.jpg Venus 10:1gs:

Travel to outer space

 

Story-related, cannot be missed.

 

http://www.xboxachievements.com/images/achievements/4605/141814-lo.jpg The Ausmerzer 10:1gs:

Capture the Ausmerzer

 

Story-related, cannot be missed.

 

http://www.xboxachievements.com/images/achievements/4605/141836-lo.jpg Kick It 10:1gs:

Kill Hitler during the Aerostat Audition

 

This achievement is missable.

 

During the Venus mission, you will be auditioning for a role in a movie. After a very, very long cutscene, the director will ask you to step forward into the glass box for your scene. As you get up from your chair and walk towards the glass box, Hitler will be laying down on your left-hand side. Approach him, and follow the on-screen prompt to stomp on his neck, thereby unlocking the achievement.

 

Do take note that doing this will get you killed instantly by the Nazis in the room. As a result, you'll be reverted back to your last checkpoint after killing Hitler.

 

NOTE: This achievement is considered missable since Hitler is absent from this area when revisiting the district.

 

http://www.xboxachievements.com/images/achievements/4605/141839-lo.jpg I'm Machine Enough 25:1gs:

Beat the Panzerhund ride without killing anyone on "Bring 'em On!" difficulty or higher

 

This achievement is missable.

 

During the New Orleans mission, you will eventually meet Horton and then mount a tamed Panzerhund with the task of making your way across the city towards the next objective. For the purposes of this achievement, you cannot kill any enemies with the Panzerhund.

 

This may sound difficult, but there is one simple workaround: unmount the mechanical beast and finish this section of the mission on foot. Yes, it's that easy. Since you'll likely be attempting this on the "Bring 'em on!" difficulty anyways, this portion of the mission shouldn't be too troublesome to deal with normally. Utilizing your own weaponry, make your way through the streets and towards the sewers. Once you have fallen into the sewers and come back up to street level, this achievement will unlock.

 

NOTE: This achievement is considered missable since there is no Panzerhund ride when revisiting this district.

 

http://www.xboxachievements.com/images/achievements/4605/141851-lo.jpg Taste of Your own Medicine 20:1gs:

Destroy a Zerstörer with an Übergewehr

 

This achievement can either be obtained during the final boss fight of the main Campaign or at the very end of the Riverside, New York district. This solution will assume it is being attempted at the latter location.

 

Towards the very end of this district (this district can only be unlocked with eight Enigma Codes after all of the other Übercommanders have been killed and their death cards have been collected), there will be a Zerstörer guarding the Übercommander (or Commander, if replaying this district after already having killed the Übercommander).

 

For the purposes of this achievement, you must destroy one of the Zerstörer's arms in order to use its Übergewehr. This can be done by shooting at the shoulder joint on either arm until the armor pops off and then, later, its arm breaks off entirely. Now race towards the debris, pick up the high-tech weapon, and run away.

 

With some distance between you and the Zerstörer, begin to fire up the Übergewehr by holding :1lt:. Release the trigger and the weapon will fire a powerful black hole-like energy projectile at the mech. Do this as many times as necessary (likely just two or three times) and the Zerstörer will be destroyed, thus unlocking the achievement.

 

http://www.xboxachievements.com/images/achievements/4605/141853-lo.jpg Keep Playing 10:1gs:

Wait for the game to resume after the credits

 

After completing the game, allow the credits to play out on their own. When you return to Eva's Hammer and regain control of BJ, this achievement will unlock.

Edited by BiggD
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How would you rate the difficulty without Mein Leben?

 

I'd probably give it a 4-5. The spikes betweens difficulty levels are unusually high (much higher/steeper than the last game). That said, the only difficulty achievement sans "Mein Leben" is for completing the game on "I am Death Incarnate" and even then, since you can save, it's definitely manageable (especially since large portions can be stealthed and leaning is very overpowered).

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I am having an issue. My game says there are 16 Deathcards, but my Extras screen only shows 15 Commanders, and thus 15 Deathcards. I can only count 15, and I don't see any in my Enigma Machine, or on my War Map that still need to be killed, save for #15.

 

I've revisited every district and unlocked the subsequent achievement. So I am very puzzled.

 

Even this list I googled only shows 15.

 

http://www.neoseeker.com/wolfenstein-ii-the-new-colossus/w2tnc/ref/collections/deathcards

Edited by Drucifer82
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I am having an issue. My game says there are 16 Deathcards, but my Extras screen only shows 15 Commanders, and thus 15 Deathcards. I can only count 15, and I don't see any in my Enigma Machine, or on my War Map that still need to be killed, save for #15.

 

I've revisited every district and unlocked the subsequent achievement. So I am very puzzled.

 

Even this list I googled only shows 15.

 

http://www.neoseeker.com/wolfenstein-ii-the-new-colossus/w2tnc/ref/collections/deathcards

 

The 16th Übercommando's location - Riverside, New York - won't appear until all other fifteen have been killed and their cards collected.

 

Try killing the fifteenth, then you should unlock the sixteenth.

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The 16th Übercommando's location - Riverside, New York - won't appear until all other fifteen have been killed and their cards collected.

 

Try killing the fifteenth, then you should unlock the sixteenth.

 

This is exactly what happened. I killed 15 and 16 became available in the Enigma Machine and Riverside appeared on the War Map.

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I'm not a huge fan of multiple playthroughs, so I'm wondering two things ;

 

One - do upgrades carry over from playthrough one (medium) to playthrough two (death incarnate) such as weapon upgrades and perks?

 

Two - if I do run, can I just beat the game on death incarnate, then change difficulty to easy to mop all the collectibles up? (Aside the three missable achievements)

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I'm having difficulty with my weapons upgrades. I have 20. The game says there are 21 (seven weapons, three upgrades each). I have checked all the districts and the maps say I have all the upgrades. But I can only account for 20, so where is the last one? Is there an unlisted one somewhere? Riverside?

 

The last one i had trouble with was in the training ground in the Hub area. It was the one on the bench as you go into the kill house to the right hand side. I know it's unlikely to be the exact same one you're missing, but i told someone else about this one and it happened to be the one they missed too. Worth mentioning.

 

Sucks they dont have any tracking for the gun mods. If you look at the map to do the Uber commando missions there is a little symbol, 1 for max's toys and 1 for weapon upgrades, but they aren't reliable. One of mine had 2 that were greyed so i went looking, found only 1 after ages, then came back to the map to see both had now been filled in despite only having found 1.

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The last one i had trouble with was in the training ground in the Hub area. It was the one on the bench as you go into the kill house to the right hand side. I know it's unlikely to be the exact same one you're missing, but i told someone else about this one and it happened to be the one they missed too. Worth mentioning.

 

Sucks they dont have any tracking for the gun mods. If you look at the map to do the Uber commando missions there is a little symbol, 1 for max's toys and 1 for weapon upgrades, but they aren't reliable. One of mine had 2 that were greyed so i went looking, found only 1 after ages, then came back to the map to see both had now been filled in despite only having found 1.

 

I have the one you mentioned. Even the video guide I followed can only account for 20.

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I have the one you mentioned. Even the video guide I followed can only account for 20.

 

A lot of the online guides and videos I found only ever count 20.

 

Did you find the second one in Beinville Street in the sewer when revisiting the district? That’s where my last one was, and it was one that no online guide or video ever mentioned.

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A lot of the online guides and videos I found only ever count 20.

 

Did you find the second one in Beinville Street in the sewer when revisiting the district? That’s where my last one was, and it was one that no online guide or video ever mentioned.

 

I have retrieved two from every map that appears to have two. In fact, as I follow the vid guides, and the maps denotations of how many are where it all matches.

 

Although now because I started a game of I am Death Incarnate, it appears I cannot access my other save, even though I saved in a separate slot. So I guess I am back to square one on collectibles and such anyway.

 

Not that I can go back to confirm it, but it may have been the one by the Battle Walker legs. I chose to start with the Battle Walker when I got to pick an upgrade, so I never had to go after it.

Edited by Drucifer82
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For some reason I can't get the complete all sidequests achievement to pop.

 

I have done all 6 of the quests listed. I did all of the commander missions too.

 

Found every single collectible including the readable's. Heck I even did a few things unmarked.

 

EDIT. Apparently there is an NPC who suggests you find toy for Max. That doesn't stop you from finding them either way. I know the guide says there isn't a NPC but can anyone confirm they got it to pop without having ever talked to her? It's the only thing I can think of.

Edited by PHub07
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For some reason I can't get the complete all sidequests achievement to pop.

 

I have done all 6 of the quests listed. I did all of the commander missions too.

 

Found every single collectible including the readable's. Heck I even did a few things unmarked.

 

EDIT. Apparently there is an NPC who suggests you find toy for Max. That doesn't stop you from finding them either way. I know the guide says there isn't a NPC but can anyone confirm they got it to pop without having ever talked to her? It's the only thing I can think of.

 

I was able to unlock the achievement without her talking to an NPC about Max's toys.

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