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Achievement Guide and Roadmap


Necrophage33
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Overview:

- Estimated achievement difficulty: 2/10 [Achievement Difficulty Rating]

- Offline: 15 [1000:1gs:]

- Online: [:1gs:]

- Approximate amount of time to 1000:1gs:: 3-4 hours [Estimated Time to 100%]

- Minimum number of playthroughs needed: 2

- Missable achievements: 1 ("Heaven or Hell")

- Does difficulty affect achievements: No difficulty option

- Unobtainable/glitched achievements: None

- Extra equipment needed: None

 

Introduction:

 

The Spectrum Retreat is a first person puzzle game where you use various colors and swap them to solve puzzles, very much in the vein of QUBE. You're also introduced to teleportation and gravity manipulation later in the game to change up the puzzles. The game takes place in a hotel with a creepy and Black Mirror-esque narrative, although without the depth. Like many puzzle games, you can use a guide to complete this game very quickly, in a couple hours for the first playthrough. You have to then do a second playthrough to get the other ending, which is unfortunately unavoidable.

 

Abbreviated Walkthrough:

 

As noted in the Intro, you're going to have to do two playthroughs of the game to see both endings. I recommend doing the first one yourself to actually enjoy the game, the puzzles, and the narrative. If you just want to follow a video guide, there is one in the "Prisoners of Our Own Device" achievement solution. Keep in mind there is one missable achievement, so don't forget to grab that on one of your two playthroughs. There aren't any collectibles or anything to really worry about, so you can just play and enjoy the game if you want. Choose one of the two endings and remember which you chose.

 

If you used a guide for your first playthrough, then the second one is going to be even more boring. If you didn't use a guide, now you might as well use one because there's nothing new to your second playthrough. You can skip all the sections where you searched for the access codes and just jump right into the puzzles. At the end of the game, make sure to grab the missable achievement if you didn't during your first playthrough, then make sure to choose the other ending. Upon achieving both endings, that should wrap up your completion.

 

Conclusion:

 

The Spectrum Retreat is an enjoyable puzzle game with an intriguing dialogue and plot as the game progresses. I felt that it relied a little too heavily on the random furniture and such throughout the puzzles to develop the story, and many documents and notes were difficult to read. The puzzles also felt incredibly similar to QUBE with the same style of puzzle. It was also a very strange decision to require two playthroughs for both endings since the second playthrough gets you nothing additional for the story and you don't even get to see the consequences of your choice. It's still a decent game though and worth a play, especially if it's on sale.

Edited by Necrophage33
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Achievement Guide:

 

http://www.xboxachievements.com/images/achievements/5106/153839-lo.jpg Waterfall 50:1gs:

Complete floor 1 puzzles.

 

Story-related; cannot be missed.

 

Refer to the "Prisoners of Our Own Device" achievement solution for more information.

 

 

http://www.xboxachievements.com/images/achievements/5106/153840-lo.jpg Relativity 50:1gs:

Complete floor 2 puzzles.

 

Story-related; cannot be missed.

 

Refer to the "Prisoners of Our Own Device" achievement solution for more information.

 

 

http://www.xboxachievements.com/images/achievements/5106/153841-lo.jpg Ascending and Descending 50:1gs:

Complete floor 3 puzzles.

 

Story-related; cannot be missed.

 

Refer to the "Prisoners of Our Own Device" achievement solution for more information.

 

 

http://www.xboxachievements.com/images/achievements/5106/153842-lo.jpg Gravitation 50:1gs:

Complete floor 4 puzzles.

 

Story-related; cannot be missed.

 

Refer to the "Prisoners of Our Own Device" achievement solution for more information.

 

 

http://www.xboxachievements.com/images/achievements/5106/153843-lo.jpg Belvedere 50:1gs:

Complete floor 5 puzzles.

 

Story-related; cannot be missed.

 

Refer to the "Prisoners of Our Own Device" achievement solution for more information.

 

 

http://www.xboxachievements.com/images/achievements/5106/153844-lo.jpg Devil's Tuning Fork 50:1gs:

Find the phone.

 

Story-related; cannot be missed. This will be your first achievement upon waking up in your room. The phone is on the other side of the bed under the pillow.

 

Refer to the "Prisoners of Our Own Device" achievement solution for more information.

 

 

http://www.xboxachievements.com/images/achievements/5106/153845-lo.jpg Voices Down the Corridor 50:1gs:

Enter the fifth 4-digit code.

 

Story-related; cannot be missed.

 

The code to the access point on the fifth floor is 1474.

 

 

http://www.xboxachievements.com/images/achievements/5106/153846-lo.jpg Colitas 50:1gs:

Enter the first 4-digit code.

 

Story-related; cannot be missed.

 

The code to the access point on the first floor is 1313.

 

 

http://www.xboxachievements.com/images/achievements/5106/153847-lo.jpg Tiffany 50:1gs:

Enter the second 4-digit code.

 

Story-related; cannot be missed.

 

The code to the access point on the second floor is 5382.

 

 

http://www.xboxachievements.com/images/achievements/5106/153848-lo.jpg Mercedes 50:1gs:

Enter the third 4-digit code.

 

Story-related; cannot be missed.

 

The code to the access point on the third floor is 3159.

 

 

http://www.xboxachievements.com/images/achievements/5106/153849-lo.jpg Steely Knives 50:1gs:

Enter the fourth 4-digit code.

 

Story-related; cannot be missed.

 

The code to the access point on the fourth floor is 2021.

 

 

http://www.xboxachievements.com/images/achievements/5106/153850-lo.jpg Heaven or Hell 50:1gs:

Read the manager's notebook in the observation room.

 

*Missable*

 

After finishing the fifth floor puzzle, you'll go back to your room on the first floor and sleep, like you did after every floor. Upon waking up, when you leave your room and turn right toward the elevator, you'll see the door on the right next to yours is open. Go inside and to the table and press :1rt: to look at the notebook on the table. This will unlock the achievement.

 

 

http://www.xboxachievements.com/images/achievements/5106/153853-lo.jpg Castrovalva 50:1gs:

Teleport for the first time.

 

Story-related; cannot be missed.

 

Floor 3 puzzles introduce you to teleporting, and you'll do this right at the start of the first puzzle.

 

 

http://www.xboxachievements.com/images/achievements/5106/153851-lo.jpg Prisoners of Our Own Device 200:1gs:

Complete the game.

 

The game consists of five floors of puzzles, along with a sort of mini puzzle to figure out what the access code is for that floor, but those can barely be considered puzzles since the game nudges you in the proper direction continually. You can actually skip a chunk of the game and narrative by using the access codes provided in the achievement solutions above. Alternatively, the video walkthrough below shows a full walkthrough of the game along with all the access codes.

 

Keep in mind you'll have to complete the game twice, so make sure you choose two different endings each time.

 

Full credit to UK Gaming Network:

 

[ame=http://m.youtube.com/watch?v=IMu-56bbNhI]100% Walkthrough[/ame]

 

 

http://www.xboxachievements.com/images/achievements/5106/153852-lo.jpg Check Out Any Time You Like 150:1gs:

Complete both endings.

 

Unfortunately there doesn't seem to be any way to achieve both endings in a single playthrough, meaning you'll have to play the game twice. For one ending, turn around and go back in the elevator. For the other, continue straight to the doorway.

 

The "Prisoners of Our Own Device" achievement solution has a video walkthrough of the game showing all puzzle solutions.

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