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Achievement Guide and Roadmap

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- Estimated achievement difficulty: 1/10 [Achievement Difficulty Rating]

- Offline: 25 [1000:1gs:]

- Online: [:1gs:]

- Approximate amount of time to 1000:1gs:: 2-4 hours [Estimated Time to 100%]

- Minimum number of playthroughs needed: 1

- Missable achievements: Most of them

- Does difficulty affect achievements: No difficulty option

- Unobtainable/glitched achievements: None

- Extra equipment needed: None




The Inner World: The Last Wind Monk is the sequel to The Inner World and plays identically. It's a point and click adventure game that sees you using items in weird and wacky ways to progress the story. This time, you're in search of the last wind monk to take up the throne of Asposia. If you played the first game, this one is just as easy and quick to complete.


Abbreviated Walkthrough:


The main thing to be aware of is that you must not use the hint system for the entire game. Avoid pressing :1lt: at all, but if you do accidentally press it, don't press :1a: to use a hint. You must complete the game without using any hints. The other overarching achievement to be aware of is that you must talk to every person in the game. Keep both of these in mind while you play, especially if you aren't using a video guide.


I highly recommend either following the video guide in "Chapter 6 - Wind of Change" to make sure you do everything along the way. At the very least, keep the "Blabbermouth" achievement solution handy, and make sure to check the guide for missable achievements at the start of each chapter.


If you talk to everyone along the way, don't use any hints, and make sure to obtain all of the one-off miscellaneous achievements along the way, upon completing the game you should have 999:1gs:.




After completing the game, you should still have one achievement left for using the hint system. Start up a new game, press :1lt: and then mash :1a: to use all available hints. Perform the action suggested by the last hint. Repeat a couple more times to unlock your last achievement and wrap up this completion.





The Last Wind Monk is much of the same as the first game in the series. The gameplay, the story, and the people don't bring much new to the table. In fact, there isn't much setting this one apart from the first. Due to the massive price point on this game ($30) I highly recommend waiting for a sale unless you're desperate for gamerscore or really enjoy any type of point and click game out there.

Edited by Necrophage33
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Achievement Guide:


http://www.xboxachievements.com/images/achievements/4179/140899-lo.jpg Blabbermouth 100:1gs:

You talked to every possible character in Asposia at least once. And there’s quite a lot of ‘em!


As the description says, there are quite a lot of characters throughout the six chapters that you need to talk to. Even so, you'll need to talk to the majority of them just to progress in the story. There are a bunch though that you don't actually have a conversation with but you still need to choose to talk to them to count.


The video in the "Chapter 6 - Wind of Change" achievement solution has you talking to every character. I have included a text list below for reference, where I also bolded the ones that are easily missed. Be aware that this achievement will unlock upon completing the game, NOT immediately after talking to the last person, so don't be alarmed when it doesn't unlock right away.


Chapter 1

  • Libretta
  • The shepherd
  • Emil (store owner)
  • The woman in the factory area
  • The man on the windmill


Chapter 2

  • Libretta
  • Uncle Oboe (through the hole in the wall behind the poster)
  • Guard on the left (outside)
  • Guard on the right (outside, try to talk to him)
  • Prisoners in the cell (outside, try to talk to them)


Chapter 3 (all as Robert)

  • Man on the left by the bird cage
  • Guard on the right
  • Emergency operator (as Laura, interact with the ticket machine and use the phone behind it)
  • Guard up top
  • Passenger up top


Chapter 4

  • Laura (as Robert)
  • Robert (as Laura)
  • Mama Dola (in her window in town)
  • Crazy guy with foil hat in town
  • Passed out drunk in town (try to talk to him)
  • Shop owner (by the Abyss)
  • Bingo Pony


Chapter 5

  • Gorf
  • Gorf children (once you return the missing one)
  • Flute noses hiding in the tree
  • The wind Monk guards (talk to Fayfay)


Chapter 6

  • Uncle Oboe (cell window on the left)
  • Mrs. Schmartz (surveillance desk guard)
  • Two speared guards



http://www.xboxachievements.com/images/achievements/4179/140902-lo.jpg Chapter 1 - Welcome to Woolington 100:1gs:

You completed the first chapter! Thanks to Libretta you managed to escape from the Conroyalists.


Story-related; cannot be missed.


Refer to the "Chapter 6 - Wind of Change" achievement solution for more information.



http://www.xboxachievements.com/images/achievements/4179/140903-lo.jpg Chapter 2 - Prison Escape 100:1gs:

You completed the second chapter! You knocked out Emil and escaped from the prison.


Story-related; cannot be missed.


Refer to the "Chapter 6 - Wind of Change" achievement solution for more information.



http://www.xboxachievements.com/images/achievements/4179/140904-lo.jpg Chapter 3 - The Center of the World 100:1gs:

You completed the third chapter! You complied with all the traveling regulations..


Story-related; cannot be missed.


Refer to the "Chapter 6 - Wind of Change" achievement solution for more information.



http://www.xboxachievements.com/images/achievements/4179/140905-lo.jpg Chapter 4 - Reunion in Old Aspia 100:1gs:

You completed the fourth chapter! You repaired a Basylian and blasted open the gate to the mountains


Story-related; cannot be missed.


Refer to the "Chapter 6 - Wind of Change" achievement solution for more information.



http://www.xboxachievements.com/images/achievements/4179/140906-lo.jpg Chapter 5 - The Secret of the Foggy Valley 100:1gs:

You completed the fifth chapter! Now you know the secret of the last wind monk!


Story-related; cannot be missed.


Refer to the "Chapter 6 - Wind of Change" achievement solution for more information.



http://www.xboxachievements.com/images/achievements/4179/140907-lo.jpg Chapter 6 - Wind of Change 100:1gs:

You ended the Conroyalist's reign of terror. Now all of Aposia knows the truth about Emil…


Story-related; cannot be missed.


Like many point and click adventure games, many of the puzzles you have to solve by finding weird ways to use items can be pretty tricky. The following video, provided courtesy of user Baddriver, is a full walkthrough of the game, and will result in your getting all achievements.


[ame=http://m.youtube.com/watch?v=abHGJOH5w1Y]100% Walkthrough[/ame]

Edited by Necrophage33
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http://www.xboxachievements.com/images/achievements/4179/140908-lo.jpg Feeding the drill rats 10:1gs:

You showed your fondness of animals by feeding some sawdust to the drill rats.


Chapter 3


When you start the chapter as Robert, you can head to the machine in the back middle at any time and talk to it to find Laura on the other side. Switch to controlling her, and head to the right side of the room to pick up sawdust on the ground. Now use that sawdust on the box of drill rats in the lower right corner.



http://www.xboxachievements.com/images/achievements/4179/140910-lo.jpg If at first you don't succeed 5:1gs:

Failures won't stop you from trying again - good for you! But now try something else please.


Chapter 1


Once you get to town, there's a wacky items store on the left side. Go inside, and go to the barrel of purple darts on the bottom and use them. You'll attempt to throw a dart at the target on the left wall and will automatically fail miserably. Repeat this one more time to unlock the achievement.



http://www.xboxachievements.com/images/achievements/4179/140912-lo.jpg Knock-Knock Master 10:1gs:

Hello, anybody home? Uncle Oboe's crazy game of Knock-Knock was no match for your brilliant mind.


Chapter 2


Once inside the jail cell, go to the poster on the back wall and remove the duct tape first, then the poster. This will reveal a hole in the wall where you can talk to Uncle Oboe. On the bottom of the screen is a Conroy Bible you can pick up. Go talk to Uncle Oboe and use the Bible as a bargaining token to play his game. What he's going to do is knock a random number of times. You have to count how many times he knocks, add one, and that's your answer. To unlock this achievement, you must answer him correctly twice in a row on your first try, no mistakes. This is very straightforward though. Every knock has a sound effect text bubble pop up on screen, so it's very obvious how many times he knocked. Don't forget to add one, then submit your answer. If you mess up, quit out of the game and reload and do it again. Once you do it twice correctly, you'll unlock the achievement.



http://www.xboxachievements.com/images/achievements/4179/140914-lo.jpg Mr. Wise-Guy 99:1gs:

You didn’t use the help system! Congratulations, you can consider yourself an Adventure expert!


As the description says, you must complete the game from start to finish without ever using any in-game help with :1lt:. If you accidentally press :1lt: that's fine, and won't void the achievement. Just make sure you don't pull up the help menu with :1lt: and then press :1a: to use a hint.


If you want to follow a walkthrough or consult one for help, refer to the video in the "Chapter 6 - Wind of Change" achievement solution.



http://www.xboxachievements.com/images/achievements/4179/140917-lo.jpg Public Enemy No. 1 10:1gs:

You disobeyed the system by removing the travel poster in Asposia Central. Congratulations!


Chapter 3


Right at the start, switch to controlling Peck and fly to the top left to find a poster on the upside down area. Rip it off the wall and you'll unlock this achievement.



http://www.xboxachievements.com/images/achievements/4179/140919-lo.jpg Return to sender 10:1gs:

Bravo! You're a reliable person! Screwdriver, syringe, stapler - you bring back what you borrow.


There are three items you'll receive in three separate chapters, and you need to make sure to return them where you got them when you're done, before finishing the chapter. Here are the three instances:


Chapter 1 - Screwdriver


You'll get the screwdriver from the woman in the factory room (upper right part of the town) and use it to remove the Conroy faceplate from the cable car. After doing so, return to the woman and give her back the screwdriver.


Chapter 3 - Syringe


Right at the start of the chapter, there is a first aid box on the wall at the bottom of the screen. You'll be using the syringe on the water puddle right next to it. Towards the end of the chapter you'll be injecting that water into a passenger's item. After doing so, don't forget to go back down to the first aid kit and return the syringe to it before hopping into the cable car.


Chapter 6 - Stapler


Right at the start of the chapter you can go to the Adventurers Tent in the lower right and get the stapler from it. Toward the end of the chapter you'll use it to staple a banner to the two guards' spears. After this, make sure to return to the tent and put the stapler back.



http://www.xboxachievements.com/images/achievements/4179/140921-lo.jpg Who cable cares? 10:1gs:

Who cares about the cable car model of some weird shopkeeper? You certainly don't!


Chapter 1


To unlock this achievement, you must activate the cable car at the very end of the chapter without looking at the solution and model of the cable car inside the wacky items store. If you accidentally interact with them for some reason, quit out of the game and restart.


The solution at the end when you go into the cable car is to put the gear shift on the left all the way down to the bottom slot, rotate the dial so it is pointing northeast, and then press the second and third red buttons. Pull the throttle up to finish and unlock the achievement.



http://www.xboxachievements.com/images/achievements/4179/140897-lo.jpg Back in bag 15:1gs:

You filled the sneezing powder from its bag into the balloon. And back again. Wow.


Chapter 6


During chapter 6 you'll get both a "bag with sneezing powder" and a balloon as part of the story. To unlock this achievement, you need to use the sneezing powder bag on the balloon to transfer the powder, then do it again to transfer the powder back.

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http://www.xboxachievements.com/images/achievements/4179/140898-lo.jpg Bingo! 15:1gs:

You restored the Bingo Pony's confidence to face life again!


Story-related; cannot be missed.


Chapter 4


Up above town you'll find a Bingo Pony sitting on a ledge above an abyss. To restore its confidence, you'll need quite a few items.

  1. The fish bone, found in the town in the upper right corner with Peck. Use it to brush the pony's hair.
  2. The clay nose as its horn.
  3. The magnet from the nearby shop to use as a horseshoe.
  4. The Basylian tail dipped in coolant to make it white.



http://www.xboxachievements.com/images/achievements/4179/140900-lo.jpg Boom! 10:1gs:

You sabotaged Mama Dola's ritual with a chili. Bravo! What a fine explosion, indeed!


Chapter 4


After finishing with the Bingo Pony, Mama Dola will go to Basylian Graveyard area. Go to the tin can phone and place the chili pepper, the clovers, the certificate, and the bottle. Now go talk to Mama Dola. Select the Tin Can Phone option, then the Ritual option. This will cause an explosion and unlock the achievement.



http://www.xboxachievements.com/images/achievements/4179/140901-lo.jpg Casual-Gamer 1:1gs:

Until now, you’ve been using the help system quite often. You’re a casual-gamer for sure!


To unlock this achievement, you have to use the help system by pressing :1lt: to pull up the hint menu and then pressing :1a: to get hints. You'll have to get around 15 or so hints to unlock this achievement. Since this voids the "Mr. Wise-Guy" achievement, it's best to unlock that first, then start a new game and spam hints as you gradually progress at the start of chapter one until this achievement unlocks.



http://www.xboxachievements.com/images/achievements/4179/140909-lo.jpg Green is not a creative color 15:1gs:

You tried giving the peas to Libretta, so she could use them for painting..


Chapter 2


Once you're in the jail cell, go to the toilet and open the tank, then take the knitting needles from inside. Now go to the cell door and look outside. Talk to the guard on the left. Ask about his cactus collection, then about the Blue Maurice twice. Now ask him about food. Place an order for the frozen peas. Go back inside your cell and pick up the peas on the right. Use the knitting needles on the peas to separate them. Now talk to Libretta. Ask about painting the cactus and she'll give you a list of things she needs. Back out of the conversation and give her the peas to unlock this achievement.



http://www.xboxachievements.com/images/achievements/4179/140911-lo.jpg Kick it like Peacham 15:1gs:

You flushed a peach straight in front of the key guard's feet, kicking it right back into your cell.


Chapter 2


Once in the jail cell, take the toilet paper roll from the left wall, as well as the duct tape. Use the toilet paper roll and then duct tape on the gap in the piping on the left. Now take the neck rest pillow from the top bed on the right and put it in the toilet. Pull the flusher twice, then remove the pillow from the toilet to burst the pipe outside. Go to the door and look outside. Talk to the guard on the left and ask about food. Order the mixed fruit. Go back inside and take the peach from the right. Put it in the toilet and pull the flusher. Now look back outside and the guard will kick the peach back into the cell, unlocking the achievement.



http://www.xboxachievements.com/images/achievements/4179/140913-lo.jpg Monolith 15:1gs:

You solved the Monolith puzzle! Let's hope all that flute music didn't cause permanent damage to you


Story-related; cannot be missed.


Chapter 5


You'll have to first obtain the song from Gorf and then another song from the flute-noses, and once you have all four songs you can complete the monolith puzzle. It's not hard at all, just takes some time. You need to make all correct symbols (they light up above the display on the left) when they're facing forward. The ground can be used to hold a section of the monolith in place, so move it up and down as needed to continually put the correct symbols facing forward.



http://www.xboxachievements.com/images/achievements/4179/140915-lo.jpg Negative thinking doesn't pay off 15:1gs:

You fixed the ticket machine, and thanks to the negative cashflow-wiring you even have to pay for it


Chapter 3


As Laura (talk to the ticket machine in the back middle), pick up the red plugs to the right of the chute, then interact with the ticket machine and pick up the remaining plugs. Now place them in the following order, from left to right, top to bottom:

  • First row: blue, white, white
  • Second row: brown, brown, yellow
  • Third row: blue, yellow, none
  • Fourth row: none, red, red


Now switch to Robert and talk to the ticket machine and this achievement will unlock.



http://www.xboxachievements.com/images/achievements/4179/140916-lo.jpg One doused root lizard 15:1gs:

Three times you doused the root lizard with water. No wonder he's mad at you!


Chapter 1


Right at the start of the game, fly to the upper left corner and peck at the hatch to make the lizard pop out. Now peck at the water spout above his head three times to unlock this achievement.



http://www.xboxachievements.com/images/achievements/4179/140918-lo.jpg Raft ride 15:1gs:

You sent a small raft sailing across the swamp. How nice. But now back to saving the world!


Chapter 5


After obtaining the flag, blow gun, and panel, you can construct a mini raft. Now go to the main area with Gorf and go to the swamp in the lower left corner and use the raft to put it in the water. Now use :1rt: to play the wind song and send the raft to the other side, unlocking this achievement.



http://www.xboxachievements.com/images/achievements/4179/140920-lo.jpg Story Wizard 15:1gs:

You got Uncle Oboe's adventure story right at the first time! But where's the fun in that?


Chapter 6


Uncle Oboe is in the cell on the left of the starting area. Talk to him about Emil and he'll tell you a story but he'll forget certain parts. You have to fill in the gaps correctly first try to unlock this achievement. The correct responses (after choosing to talk about Emil) are:

  1. Tunnel under the fountain
  2. Water
  3. Magnet Mountains
  4. Firey Ferdimon

Edited by Necrophage33
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  • 4 weeks later...



This Achievement Guide and Roadmap has been reviewed by Guide Team Staff member BiggD and has been published as the Official XboxAchievements.com Achievement Guide and Roadmap! The link to the Official Guide is here:


Official XboxAchievements.com The Inner World: The Last Wind Monk Achievement Guide and Roadmap


Please post any updates within the Updates & Corrections: Guides & Roadmaps thread.


Also, please check the Award Tracking: Guides and Roadmaps forum to make sure we are up to date.


You may request for those to be edited/updated within that forum as well.


We look forward to your future submissions!

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