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Achievement Difficulty Rating


bLaKgRaVy
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Rate the Achievement Difficulty  

3 members have voted

  1. 1. Rate the Achievement Difficulty

    • 1 - Very Easy
      0
    • 2
      0
    • 3
      0
    • 4
      0
    • 5
      0
    • 6
      0
    • 7
      0
    • 8
      0
    • 9
      1
    • 10 - Very Hard
      2


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Voting Guidelines & Information

 

  1. Do not vote unless you have played the game.
  2. Do not vote until you have dedicated a substantial amount of time towards the game.
  3. Do not vote based solely on the descriptions from the achievement list.
  4. A time consuming game does not necessarily equate to a difficult game, so vote accordingly.
  5. Vote with honesty and integrity.
  6. This poll is in relation to the base game only, i.e. if a game has DLC achievements, do not consider these when casting your vote.
  7. We encourage you to include a post in this thread once you have voted, to share your thoughts and the reasoning behind your vote.
  8. On-topic discussion regarding a game’s difficulty rating is welcomed in this thread.
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If this game has a DLC pack which you feel warrants Difficulty/Time polls, please refer to the following thread to request them (and find further information): DLC Poll Requests? Missing Polls? Post here.

 

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  • 2 years later...

Weird that only two people have voted in this poll for such a big game as Gears 5.

 

Having said that I voted 10 as in "Very Hard". Even without the DLC this is a super grindy game. The "Insane Campaign", "20 Re-ups" and "General in Tour" will take a very long time to get done.

 

The campaign on Insane is probably challenging in the more classic sense and the rest will just take a long grind to get done. :)

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  • 11 months later...

9/10 from me. 
 

The campaign on Insane and Inconceivable can be cheesed with a second controller on beginner and the main profile as Jack. It is even easier now with your Jack upgrades able to carry over and campaign mutators enabled. Choose Fast Recharge and Active Refills and you can spam Flash Freeze, Cloak, or Stun and take most of the enemies down with ease. Ironman can also be cheesed this way, as well as using the cloud save exploit if you die. But the game can be finicky with this mode and will sometimes disable the Ironman modifier when doing this, so proceed with caution.
 

Horde on Master can be cheesed as well by only doing Wave 50. If the host plays as Jack and hides, the rest of the team can drop out and rejoin if they die. They have the added benefit of having a fully charged Ultimate when they rejoin. With the addition of Horde Frenzy and Jingle Juvies in Custom Lobbies, you can do these with greater ease (or just do the final wave on this mode). 
 

Escape is the only mode that doesn’t have any real exploits, just strategies you’ll need to learn and things you’ll need to become familiar with. The hardest part of Master Escape is knowing which classes are best for each map. That will come from either playing them a lot or finding someone else who has. You will also need high level characters and cards for these maps. Most maps will need one or more characters with high bleed damage. A high level Tactician is always a good addition, too. 

Don’t forget all the Versus nonsense too. 

 

There are 31 Hives to Master and 35 Horde Maps to Master. All in all, far more endurance than challenge, but enough challenge to go around on Horde and Escape. 

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