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Proven Guide for 1000AD ACHIEVEMENT!!!!


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Ok...first off I know there is a thread or 2 on this already...but wanted to start a fresh thread as I found this guy's strategy on the official CR forum. I had tried using various strategies to no avail and was ready to call it bust on the 1000gs but after using this strategy along with the save save save....it worked for me 1st time up. It took me a second to figure out that he wasn't using scenarios but rather just a straight forward single player game starting with just your beginning group of settlers. When it was all over with my date was 300AD. Also, as I'm not one to plagerize I would like to give full credit to a guy name RayJay and the thread is located at this link: http://forums.2kgames.com/forums/showthread.php?t=19568

 

With that said any and all questions are welcome but don't praise me for the strategy...I'm just repeating someone elses. Also, its a tad bit long...but for you achievement whores...its well worth the reading. GOOD LUCK!!!!! :Bounce::Bounce::Bounce:

 

Ok this is my walkthrough guide for getting the 'win the game by 1000AD' achievement on king or higher

 

The first thing that needs to be said is that I compiled this strategy based entirely on my own experiences and insights. I tried all 4 offensive civs(Aztecs,Arabs,Mongols,Zulu) and some others civs as well as testing on single player, blitzkreig, and the one with the restless barbarians. So anyone who thinks I copied them/someone else can do me a favour and not post

 

I settled on the Arabs in single player mode. The 9 attack re-healable vertern horseman army of the aztecs just isn't as good as the 13.5 attack vertern horseman army of the Arabs.

 

So in the beginning you should have a city with 2 sea squares[gold/science], 2 plains[2 food], and 2 forests[2 hammers]. Immediatly customise your production to 4 hammers(2 forest squares) which should give you a warrior in 3 turns. Then while exploring with the warrior (don't attack barb huts yet) switch to 2 sea squares (opt for science) and you should be able to research horseback riding in 5 turns.

 

Once you get horseback riding thats pretty much all the research you need. Custom your production once again and switch back to the the 2 forest squares = 4 production and build a horseman. Return your warrior to the capital and fortify. Once your horseman is loose build another. 1st horseman should be able to find and bust a nearby barb hut. Use this cash to rush the 2nd horseman. Build a 3rd horseman. If you see another barb hut be sure and attack it with the 1st horseman so he gets promoted to veteren thus allowing you to soon create a vertern horseman army.

 

Scout around a little but keep the 2 horsemen together while waiting for the 3rd to show up. Time is precious and you want that army assembled asap. Around this time you should've met your first civ opponent. Don't declare war until absoloutly necessary ie. Attacking capital. So get your horse army together and march over there. Look for good areas to base your attack. Forests are good, but mountains are great. Before you attack sell them your all your techs. This serves to deplete them of gold that they'll use to rush defensive units (Though hold back on religion if your suspect roaming legions that would cause a nasty counter attack) The first capital should have no more that an archer + warrior if your quick/lucky so taking it will be a breeze

 

Now for the city strategy. Once your 3rd horseman has been build put another horseman in the queue though he won't be built for a while. Concentrate on food. Up to this point your capital hasn't grown at all. So 2plains [4 food] will mean 0 production which is fine. When it does grown it will likely auto select a production square. When this happens change to a sea square instead and switch from science to gold. You will repeat this in all cities you capture. So whenever you get/grow a city you custom the production in this order 1)Food 2) Gold 3) Production i.e pick all availabe food squares, then all avialbale gold squares then production squares. So why the focus on gold?

 

When I started playing I was constantly rushing horsemen and while I had sizeable armies they spent all they're time traversing the map making any kind of sustained attack impossible. I had the numbers but couldn't use them properly. Galleys weren't much help either. So the solution?

 

 

 

Roads

 

 

 

And bloody long ones at that. You could have a lightening, Ninja, Great general Horseman Army but if he can't get where he's needed fast enough then he's useless for getting the acheivement. Which is why I have the cities concentrating on gold. So DO NOT rush horsemen after you've built the 3rd horsemen. These huge roads can cost anywhere from 60 gold to 150+ gold so be careful with how you spend your money. If in doubt keep cash in reserve

 

But remember to only build roads if they support further attacks on civs. When I first got the achievement I took Rome which was away in a peninsula which wouldn't have been cost effective to bring into the fight. So I followed the principle 1) Food 2) Gold 3) Production and when any horsemen were produced I simply sold them. Your cities will be producing horsemen at a very slow speed but thats fine since you won't need another army till the 3rd enemy capital. In every city you take build a single defensive unit then concentrate on horsemen

 

Ok so you've just taken the 1st enemy capital. Don't leave that Horseman army sitting around, get him out exploring immediatly while building a warrior/archer for defence. If the city is/more that likely next to another civ then build a road. If its isolated, keep your pennies and get scouting. When you get to the second capital follow the same principles as before. Make peace until attack, get onto good tile for attack, sell all techs to them. Then attack. At this stage warriors and archers are all you should find. If he has made an archer army then you've been arsing about too long. Once you've taken it debate building another road.

 

By now you should have 1 other horseman active on the map and scouting. Even after completing 1 or 2 roads you should have some cash leftover to rush more horsemen to make a second army. So when you've the 2nd army together get him to the third capital to join your by now elite horseman unit (I'll talk about upgrades later)

 

Now its simply a case of following the attack principles for the 3rd capital. After that build one final road (if needed) and another horseman army and get over to that final capital for the victory

 

 

So thats my strategy. Heres a few tips when playing:-

 

* Use spies wisely i.e. 3rd and 4th capital only. The 1st and 2nd capitals should still have crap defences otherwise your taking too long

 

* Upgrades to your 1st horseman army are pot luck. Infiltration + Blitz are excellent - the rest are crap. When I got the acheivement I got infiltration and was delighted to get it. The 3rd capital had an archer army so without this upgrade it would've been another file wasted

 

* Build a galley if you feel you need it after the 2nd capital has fallen, though if your lucky - like I was - you could pop one from a barb hut

 

* The English and Greek are file destroyers. When you see them attack IMMEDIATLY because if they fortify Hoplite/Longbow Archer armies its game over. Also if they start far away from you your basically fudged

 

*If you grab a capital but the civ still has another city, make peace at the first oppertunity. You don't have time to capture worthless cities

 

*If one of your opponents researches the masonry (Which is realistic) they get a city wall - all the more reason to be quick about things and preserve any spies you stumble across (you shouldn't get a chance to research writing due to fundementalism)

 

When I got the achievement I finished at 450AD and looking back at the game I had 4 lucky breaks and 4 unlucky breaks

 

Lucky:

 

Popped a galley from a Barb hut

Got infiltration upgrade for my horseman army

Reasonably ample barb huts

Moscow (4th civ) founded next to mountain and weakly defended

 

Unlucky:

 

Needed a galley to reach final civ

Started in an isolated corner

Ran into archer army with 3rd capital - 18 attack vs 15 defence, you can bet I was yelling at the screen http://forums.2kgames.com/forums/images/smilies/smile.gif

Rome 2nd capital was isolated and couldn't help with horsemen units

 

 

Ok so thats that. Comments and queries are welcome and happy hunting

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I might add...I ran into a little quirk that caused me to thank the save game god. I had the veteran horseman army and attacked the first capital. My army 13.5 attack against his warrior group with a defense of 3 I think...and they whooped my arse. I was like WTF as I reloaded the save and did the battle again...it then went on like it should have and I easily took the first capital. So save just before you attack or declare war in case the Dogs of War don't go your way. Also, if you think you are losing a lot of time looking for capitals just wander around till you find one and then reload so you can make a bee line for it. I actually got a caravan from a Barb village and while I was moving my armies into position I was using the caravan as a scout as they go a long ways. Also had the dumb luck of not getting a galley from a barb village so had to build one.

 

Quite a long guide.

 

Yup...your right it is. But if you have spent a significant amount of time on this achievement with no results...the 3-5 mins it takes to read is worth it.

Edited by Tieg
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Well Tieg. It looks like it works, but I need a bit more luck and a 2nd and maybe even a 3rd horse army. I can take the First two cities without any trouble. I play against Mongols, Greeks, Indians and Germans. we're all on the same Island so that's not a problem. But they're station in every corner of the map so building roads don't do much for me. Saves two or three turns (maybe) So I'll invest in a 2nd and 3rd army. And strike the first two cities with the first army and hopefully get the second and third army as quick as possible to the third and fourth city. My wheel is Mongol first (quick big archer army) Greeks (to beat hoplites) 2nd army to Indian (most of the times have a second city supporting the first one) and hopefullt the third army can take the German city.

 

Also the Food doesn't do much.Cap. citey only gain 2 tiles. I think i would invest in production and also a faster way to get spies (inventing writing). Might bring the last city down quicker.

 

EDIT

 

The 3 army rush method worked like a charm. Defeated all of them before 300 AD. Just a lucky spawn. And if I position my troops better a next time I would have gotten it earlier. So for the beginning of the strategy works fine. The rest I did a bit different by using the gold to rush 3 armies of horsemen. Arabs work best for this tactic.

Edited by Raven1709
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Well Tieg. It looks like it works, but I need a bit more luck and a 2nd and maybe even a 3rd horse army. I can take the First two cities without any trouble. I play against Mongols, Greeks, Indians and Germans. we're all on the same Island so that's not a problem. But they're station in every corner of the map so building roads don't do much for me. Saves two or three turns (maybe) So I'll invest in a 2nd and 3rd army. And strike the first two cities with the first army and hopefully get the second and third army as quick as possible to the third and fourth city. My wheel is Mongol first (quick big archer army) Greeks (to beat hoplites) 2nd army to Indian (most of the times have a second city supporting the first one) and hopefullt the third army can take the German city.

 

Also the Food doesn't do much.Cap. citey only gain 2 tiles. I think i would invest in production and also a faster way to get spies (inventing writing). Might bring the last city down quicker.

 

EDIT

 

The 3 army rush method worked like a charm. Defeated all of them before 300 AD. Just a lucky spawn. And if I position my troops better a next time I would have gotten it earlier. So for the beginning of the strategy works fine. The rest I did a bit different by using the gold to rush 3 armies of horsemen. Arabs work best for this tactic.

 

Your more of a man then I am...as soon as I discovered the greeks I would have restarted that game in a heart beat....those hoplites suck. Food is only good when you don't need production and you want to get more population. But your probably right...about the time your getting more population the game should be about over.

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Like I said the Mongols where in the mountains so if I started attacking them as second civ or later they would have had a big archerarmy. So I had to take them out first. Never ever had troubles taking out the Greeks cause the hardly made the hoplites when I took them as a second civ. The Indian Civ fell soon aswell cause the had grasstiles all around them and (not sure) these are perfect for a Horsearmy. I fought in woods and lost too many horses each time. Desert or sandtiles the same. So I suggest when attacking do it from grasstiles cause they do seem to give you an advanatage. My 2 ninja horseman armies where no match against a lowerclassed archer army. But my 3rd lower classed horsearmy had no problem at all.

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I came close, but I had to get a galley to an island, and they had built a wall, and had a well fortified archer army. They attacked before my catapults could. I wish I would have kept that save, because, if I would have gotten there earlier I might have had a chance.

Edited by Xc0mmand0
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OK, this is far too long to read. This was the last achievement i got. All i did was save the game at the very start. Find out where everbody starts and then go back and load ur save. Now you know where they are just rush the hell out of em.

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I'll copy what I put in the Guide thread:

 

Right for the easiest Domination wins EVER do the following:

 

Scenario: Blitzkrieg

 

Germans (as all new units are automatically Veterans and only then need 3 victories to become Elite).

 

The technologies you should research are the following IN THIS ORDER EXACTLY.

 

Bronze Working -> Alphabet -> Writing -> Mathematics -> Then whatever you want.

 

Start by combining all your Warriors into an army and storming the nearest city. Research Bronze working asap and get an army of archers in each city. Don't worry about your Warriors just yet. Just concentrate on the archers so you can't lose a city. Now keep going until you get Mathematics. No other Civ will get this before you, even on Deity. Mathematics brings Catapults. Build Catapults like crazy and make them armies and storm the other cities the Civs have. A catapult is ridiculously powerful that early on. An army has an attack of 18 when Veteran, as strong as an entire Archer Army. Just ensure you have at least 3 Catapult armies for each capital as an Archer Army has a defence of 18. The other Civs don't get Maths for AGES so you have a silly upper hand right near the start. If you're worried about the Catapult defense, just make a spare 3 archers for an army to follow them around in defence.

 

You're so powerful with Catapults it's ridiculous. Just ensure the upgrade for 3 victories help city attack (like Blitz for example).

 

What's also great is that you can leave a Capital still standing and get the other wins really easily.

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And then you have to position your army correctly other wise the archerarmy only need to destroy two maybe three catapult armies and then gain a 50% veteran bonus. Bit risky strategy. The Arab horse army gets after 50% and Infiltration 23,5 attackpowers.

 

It's not risky if you put the archers on the same square as the catapults. After 3 wins a catapult army gets an attack of 36.

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OK, this is far too long to read. This was the last achievement i got. All i did was save the game at the very start. Find out where everbody starts and then go back and load ur save. Now you know where they are just rush the hell out of em.

 

LOL...if this is far to long to read I would hate to see the books you read then. For me the amount of time I spent trying other strategies before doing this one....that was a long time. This strategy works for some...not the ones that are not patient enough to read through. I probably could have shortened it but I did not want to distract from the original author who took to the time to put down this strategy. I think it would have been an injustice for him.

 

I'll copy what I put in the Guide thread:

 

Right for the easiest Domination wins EVER do the following:

 

Scenario: Blitzkrieg

 

Germans (as all new units are automatically Veterans and only then need 3 victories to become Elite).

 

The technologies you should research are the following IN THIS ORDER EXACTLY.

 

Bronze Working -> Alphabet -> Writing -> Mathematics -> Then whatever you want.

 

Start by combining all your Warriors into an army and storming the nearest city. Research Bronze working asap and get an army of archers in each city. Don't worry about your Warriors just yet. Just concentrate on the archers so you can't lose a city. Now keep going until you get Mathematics. No other Civ will get this before you, even on Deity. Mathematics brings Catapults. Build Catapults like crazy and make them armies and storm the other cities the Civs have. A catapult is ridiculously powerful that early on. An army has an attack of 18 when Veteran, as strong as an entire Archer Army. Just ensure you have at least 3 Catapult armies for each capital as an Archer Army has a defence of 18. The other Civs don't get Maths for AGES so you have a silly upper hand right near the start. If you're worried about the Catapult defense, just make a spare 3 archers for an army to follow them around in defence.

 

You're so powerful with Catapults it's ridiculous. Just ensure the upgrade for 3 victories help city attack (like Blitz for example).

 

What's also great is that you can leave a Capital still standing and get the other wins really easily.

 

This is the strategy I followed originally but didn't like because every civilization has 3 cities. To me it was a distraction and waste of time to pussy foot around cities trying to figure out which one was the capital and leaving the other cities alone. The strategy I used I only had to deal with one city per civilization which was the capital. I think the last civilization I took out had 2 cities but by then it was easy to figure out the capital. I also like to part where you draw down the opposing civilization's treasury by selling them all your research so they can't rush units when you declare war. Also, you don't have that option on Blitzkrieg because everyone is at war to begin with.

 

BUT in the end...to each his own. But no sense in hijacking the thread with your strategy. Its in the guide (congratulations)...everyone reads the guide first...more power to whatever strategy you want to use to get this achievement...which IMO is the hardest achievement to get for the game.

 

Good Luck to all.

Edited by Tieg
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Tieg, your guide totally worked. Thank you!

 

I went ahead and used the Aztecs though as I prefer my units rehealing versus the attack boost. I played a map that even have the Greeks on it. I just made sure to go after them first before they could build up their defenses and I had absolutely no problem with them.

 

My only real challenge came when I was attacking my 4th capital. I wasn't paying attention to the 3rd capital as I had already captured it. The final civ fled into that capital so I ended up having to recapture it. So basically I ended up defeating 5 capitals before 1000 AD! :)

 

Just wanted to let people know that. You must retain control of all the capitals.

 

Edited by bLaKgRaVy
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