Overview:
- Estimated achievement difficulty: 2/10 [Achievement Difficulty Rating]
- Offline: 10 [1000gs.png]
- Online: 0
- Approximate amount of time to 1000gs.png: 30 minutes [Estimated Time to 100%]
- Minimum number of playthroughs needed: 1 full for the base game plus 4 more partials for the title updates
- Missable achievements: All except 10 years (100G), The half (100G), A tough year (100G), and Victory (100G) are technically missable, but playthroughs are very short
- Does difficulty affect achievements: No - can play on Very Easy for all achievements
- Unobtainable/glitched achievements: None
 
  • DLC: Title Update 1
    • Difficulty: 1/10
    • Time to 1000:1gs:: 15 minutes
    • Unobtainable: None
  • DLC: Title Update 2
    • Difficulty: 1/10
    • Time to 1000:1gs:: 15 minutes
    • Unobtainable: None
  • DLC: Title Update 3
    • Difficulty: 1/10
    • Time to 1000:1gs:: 15 minutes
    • Unobtainable: None
For questions, comments or feedback, please visit the Achievements and Guide Discussion thread.

Introduction:
Welcome to 50 Years, a battle simulation game where you need to survive year after year, fighting against attackers, until you make it through 50 years. As with almost every Xitilon game, this game is very simple and barely requires any input from the player. Battles are simulated, where you just watch your fighters fight with the enemies and hope to win. It's actually a decently fun little game, and a full playthrough will only take around 15-20 minutes to reach year 50. The full gamerscore including all title updates is possible to achieve in around an hour, so let's get started on it.

Title Updates and Approach for the Completion:
The title updates for this game require you to progress each of the five branches of perks through four slots. The base game only required a single slot in each of the five perks, meaning it was possible to accomplish all five (and therefore all five related achievements) in a single playthrough. With the addition of these title updates and you now needing to progress each perk much farther, this changes the approach. Rather than splitting our upgrades over all five perks in a single playthrough, we will first do a playthrough where we actually beat the game (to unlock Victory (100G) and all other story achievements), and during this playthrough we will focus on any single perk, leveling it up four times to unlock an achievement for each tier (across all title updates). This playthrough will be a bit different since our main focus is preparing appropriately so that we can actually beat the game.

After that full playthrough, we will change our approach and instead do four very short partial playthroughs. In each short partial playthrough, we will level a single perk up four times to get four achievements across the base game and three title updates, then quit to the main menu, start a new game, and repeat for each perk. While you may be tempted to play through the game to do two perks in a single playthrough (and this is possible), I find it much quicker and easier to break them up into four shorter partial playthroughs.

Abbreviated Walkthrough:
Our first step will be beating the game to unlock all story achievements and conclude with Victory (100G). During this playthrough, pick any of the five perks and level it up each time you have the opportunity; don't split your upgrades across all of the perks. During this playthrough we will also pick up the miscellaneous missable achievement What's in a dungeon? (100G), which is near the start of a playthrough. Refer to Victory (100G) for a detailed walkthrough of how to complete the game and grab the one miscellaneous achievement along the way.

With that done, we change our approach. Now we are going to do four very short partial playthroughs of the game where will we just focus on leveling up a single perk four times to unlock four achievements. When done, we will quit to the main menu, start a new game, and repeat for the third, fourth, and then fifth perks, unlocking mulitple achievements each time. Refer to Legends of the Forest 4 (200G) for a detailed walkthrough of these playthroughs to make them as quick and easy as possible.

With a story completion, the single miscellaneous achievement, and then leveling up all five perks to the fourth level, you'll have wrapped up this completion.

Conclusion:
50 Years is actually a decently enjoyable little game while it lasts. It's very easy to quickly become strong enough to cruise through battles, meaning this game provides tons of gamerscore with virtually no stress. As with almost every Xitilon game, hopefully you enjoyed your short time with this game and the huge amount of gamerscore it provided. Congrats on another completion.
 
[XBA would like to thank Necrophage33 for this Roadmap]

50 Years Achievement Guide

Show completed achievements
Show secret achievements

There are 25 achievements with a total of 4000 points

  • Clear any den

    Around Year 10, you will get a prompt that says "Den was found (Zombie chickens graveyard)." This will happen on every playthrough no matter what. Note that you will need at least two swordsmen to clear the den, so make sure to hire a second one before Year 10. Choose the "Scouting" option. Click on the den symbol near the top to initiate the fight, and choose "Fight." Your two swordsmen should be able to finish off all of the zombie chickens (although you'll likely lose a swordsmen in the process) and then this achievement will unlock upon beating them.
  • Reach year 10

    Story-related; cannot be missed.

    Refer to Victory (100G) for more information.
  • Reach year 25

    Story-related; cannot be missed.

    Refer to Victory (100G) for more information.
  • Reach year 40

    Story-related; cannot be missed.

    Refer to Victory (100G) for more information.
  • Victory

     

    100

    Win for any nation

    The easiest way to win a game is to start on Very Easy and choose the Greeks. The Greeks have the Minotaur available for purchase from the start. You won't be able to afford him right away, but once you do, he destroys enemies through the majority of the game.

    The general mechanics of the game are that your peasants mine gold for you (i.e. give you more money) every time you advance the year. The more peasants you have, the more gold you get per year. Swordsmen and everyone else you can hire are fighters that will be the ones in battle each time. Since you only have a set amount of money, you will need to balance it between getting more peasants (so you can generate more money) and more fighters (so you're sure you'll survive each fight). Don't worry, it isn't nearly as stressful as other simulation/management games.

    As you progress through the game, you will periodically be taken to a screen with five columns of perks. While completing the game on this playthrough, choose any column and upgrade it every time (don't spread your upgrades out). You want to upgrade the same perk at least four times for achievements. It doesn't matter which you choose on this playthrough.

    Here is the general progression for how to easily beat the game:
     
    1. Start by hiring a single swordsman. He'll be able to protect you for some time. Spend the rest of your money on peasants the first year and every year after as soon as you have enough money for more.
    2. Every time a fight is triggered, always choose the option 'Fight.'
    3. Once you hit a point where the game tells you that you need more food for more peasants, build the required building (as soon as you have enough money) and continue hiring more peasants each year.
    4. At Year 8, hire a second swordsman.
    5. Around Year 8, you will get a prompt that says "Your scouts have discovered the Chicken Devil altar!" This will happen on every playthrough no matter what. Choose the "Scouting" option. Click on the red guy at the top of the screen to get a popup menu. Choose the option "Deal - killing." This will give you a bad ending at the end of the game but won't impact any achievements, and will automatically kill one enemy per fight before the fight starts, making the game much easier.
    6. Around Year 10 you will discover a den. If you haven't unlocked What's in a dungeon? (100G) yet, choose "Scouting" to clear it out. You will very likely lose one of your swordsmen in the process (which isn't a huge deal, since you can still easily finish the game), so if you don't need this achievement, skip this and any other dens you discover to conserve fighters.
    7. If you lose a swordsman in the den, immediately hire another one when done so you have two, and then hire a third and fourth by year 15.
    8. By Year 15 you should have 4 Swordsmen and 10 Peasants. Start saving up for your Minotaur.
    9. By Year 20 you should be able to hire your first Minotaur.
    10. Continue to buy the necessary buildings to keep amassing Peasants and Swordsmen.
    11. By Year 25 you should have 20 Peasants and 8 Swordsmen (plus your Minotaur)
    12. Year 25 or so, build a stable so you can start hiring Knights (stronger than Swordsmen). Prioritize getting 3 of them. You should no longer increase the number of Swordsmen you can hire (but if any die, you can rehire them).
    13. By Year 30 you should have 30 Peasants and 6 Knights.
    14. By Year 35 you should have 9 Knights and 2 Minotaurs (plus 8 Swordsmen and 30 Peasants from before)
    15. By Year 40 you should be up to 15 Knights (plus 2 Minotaurs, 8 Swordsmen, and 30 Peasants). If you have extra money, save it, because you will suffer heavy losses in Year 40. Makre sure you rehire Knights to fill back in whatever you lost.
    16. Hire a third Minotaur shortly after Year 40, as soon as you have enough money. Then go up to 18 Knights.
    17. Save up money for Year 47, which is a big fight. Recoup your losses from it by hiring back any Knights you lost (and of course and Swordsmen or Minotaurs).
    18. Save up money for Year 49, which is another big fight. Recoup your losses from it by hiring back any Knights, Minotaurs, and Swordsmen you lost.
    19. This is the end, so use any money you have on more Knights or Swordsmen, whichever you can afford.
    20. At the start of the fight on Year 50, choose to "Call on Militiaman" over and over. This summons your Peasants to also fight for you. Do this until all your Peasants are summoned, then start the fight. You should have no problem winning with 3 Minotaurs and 18 Knights (on top of your Swordsmen and Peasants).
    That will complete the game and unlock this achievement, along with all story achievements along the way.
  • Pick your first faith skill in Temple of Defenders

    Refer to Legends of the Forest 4 (200G) for more information.
  • Pick your first faith skill at the Pantheon of fat chickens

    Refer to Legends of the Forest 4 (200G) for more information.
  • Pick your first faith skill at Equality Church

    Refer to Legends of the Forest 4 (200G) for more information.
  • Pick your first faith skill at Legends of the miners

    Refer to Legends of the Forest 4 (200G) for more information.
  • Pick your first faith skill at Legends of the Forest

    Refer to Legends of the Forest 4 (200G) for more information.

DLC: Title Update

There are 5 achievements with a total of 1000 points

DLC: Title Update 2

There are 5 achievements with a total of 1000 points

DLC: Title Update 3

There are 5 achievements with a total of 1000 points

  • Pick your fourth faith skill in Temple of Defenders

    Refer to Legends of the Forest 4 (200G) for more information.
  • Pick your fourth faith skill at the Pantheon of fat chickens

    Refer to Legends of the Forest 4 (200G) for more information.
  • Pick your fourth faith skill at Equality Church

    Refer to Legends of the Forest 4 (200G) for more information.
  • Pick your fourth faith skill at Legends of the miners

    Refer to Legends of the Forest 4 (200G) for more information.
  • Pick your fourth faith skill at Legends of the Forest

    Over the course of a playthrough of this game, you will unavoidably get the ability to level up your perks. There are five perks (one in each of five columns), and each one has five tiers. There are achievements tied to increasing each perk to its fourth tier. If you haven't already beaten the game to get all story related achievements, do so first (refer to Victory (100G)) because we will be only doing short partial playthroughs to get the perk related achievements. During your story playthrough, as mentioned in its walkthrough in Victory (100G), focus on a single perk to level it up four times. As a result, you should now only need four quick partial playthroughs to get all of the remaining perk achievements.

    The strategy for these achievements is going to be quite a bit different. Start a new game on Very Easy, but this time choose the Byzantines as your nation. They automatically get two perk upgrades instead of one, allowing you to level up your perks much sooner than a normal playthrough.

    Here is how to quickly level up a single perk to unlock all related achievements to that perk:
    1. Hire two Peasants in Year 1
    2. Build a Church in Year 3. This allows you to get perk upgrades sooner.
    3. Hire a Swordsman in Year 5 (needed to win the fight this year)
    4. After the fight, you will be able to upgrade your perks. Choose one column, and because of the Church and playing as the Byzantines, you should be able to upgrade to the fourth tier all at once here
    That finishes achievements for a single perk's tiers. Quit out to the main menu and repeat the steps above for each of the other three perks to upgrade them, unlocking all related achievements.

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Author

  • Necrophage33

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