Overview:
- Estimated achievement difficulty: 3/10 [Achievement Difficulty Rating]
- Offline: 35 [1000]
- Online: 0
- Approximate amount of time to 1000: 15-20 hours [Estimated Time to 100%]
- Minimum number of playthroughs needed: 1
- Missable achievements: None [all chapters can be replayed at any time]
- Does difficulty affect achievements: No difficulty setting
- Unobtainable/glitched achievements: None
- Extra equipment needed: None

Introduction:
The time is November 1348, when the Kingdoms of France and Britain are at war during the Hundred Years' War. Amicia de Rune is a young French noble living in rural Aquitaine with her parents and five-year-old brother Hugo, who was born with an unknown illness. One day after returning from a hunting session in the forest which shows signs of a plague, Amicia witnesses her home raided by English soldiers, which results in the deaths of many in the de Rune estate. Facing the pursuit of enemy soldiers and the verge of a plague outbreak, Amicia flees with Hugo to seek help while trying to understand what Hugo's condition is.

Abbreviated Walkthrough:
Note: If you wish to read the guide in the order of how achievements are unlocked, please refer to the forum guide HERE.

Out of the 35 achievements, 17 of them are story-related and unmissable, each of which is awarded upon the completion of a story chapter. Ten of them are chapter-specific, requiring you to perform a specific action or enter a specific location. For the sake of story-telling, very often once you progress through an area the backtracking path will be blocked, so all chapter-specific achievements are missable within the chapters themselves, but can all be re-attempted by selecting chapter replay in the main menu at any time.

Five achievements are collectible-related. There are 50 collectibles in this game across three categories: 13 flowers, 11 gifts, and 26 curiosities. Once they are collected they will be permanently saved in the inventory and thus need not be re-collected upon chapter replay or checkpoint restart. The numbers of available and collected collectibles in each chapter can be tracked in the chapter select menu of the game.

Mop-Up:
The remaining three miscellaneous achievements involve crafting 100 ammunitions, as well as fully upgrading the protagonist's sling and equipment. All of them require collecting materials from the environment, and while some are put at obvious locations, many are slightly out of story progression pathways so exploring the environment fully is highly encouraged. It is possible to replay chapters to gather more materials in order to fully upgrade everything.

Conclusion:
A game which places emphasis on puzzle-solving and story-telling, A Plague Tale: Innocence offers a solid story told from the natural and touching interactions between the two child protagonists. Gameplay-wise, most puzzles are straightforward but still offer enough mental challenges. All achievements are relatively easy and basically no grinding is needed. All in all, the game can be completed rather quickly and, despite little replay value, the first-playthrough experience is well worth the price.

[XBA would like to thank ImaginaryRuins for this Roadmap]

A Plague Tale: Innocence Achievement Guide

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There are 35 achievements with a total of 1000 points

  • Complete all chapters

    This is a story-related achievement and cannot be missed. This unlocks after the completion of Chapter 17.

  • Find 6 flowers

    Please refer to "Botanist" for details. If every flower is found along the way, this will unlock in Chapter 9.

  • Find all the flowers

    There are 13 flowers:

    1. Chapter 3: Carnations - story-related, Hugo automatically walks towards it once he and Amicia enter the small courtyard inside the church.
    2. Chapter 4: Aquilegia - next to the tree in the backyard of alchemist Laurentius's home.
    3. Chapter 5: Gladiolus - on the small hill which oversees the starting area, which can be reached by finding a small path to the left of the main route right before passing the aqueduct and going all the way to the end.
    4. Chapter 7: Hawthorn - inside the furthest house to the right of the well inside the abandoned village.
    5. Chapter 8: St. John's Wort - next to the tree where Amicia and Hugo hang their family necklaces.
    6. Chapter 9: Lavender - behind the second tree to the left of the main path at the starting area.
    7. Chapter 10: Daisy - inside a rat-infested room being shone at by a rotating lantern in the third guarded area in the library.
    8. Chapter 11: Rhododendron - on the castle ground to the right near the outer ring after climbing down the ladder to follow Rodric.
    9. Chapter 12: Cinquefoils - at the end of the path to the left after leaving Hugo's old room in the de Rune estate.
    10. Chapter 13: Daffodil - behind a tree to the right midway along the path after rescuing Hugo.
    11. Chapter 14: Black Nightshade - between some bushes to the further right of the courtyard.
    12. Chapter 15: Rockfoils - at the further side of the storage room adjacent to the starting area.
    13. Chapter 16: Christmas rose - in the small flower field behind the area blocked by a pair of large doors in the ruined city centre where Rodric needs to knock down a door to reach Lucas and Melie. The doors will be opened by a heavy-armor soldier charging into the area to engage the group.

    Consult the following video, which covers every collectible in the game, for their specific locations. All credit goes to its maker, Maka91Productions.

  • Find 13 curiosities

    Please refer to "Curiosities collector" for details. If every curiosity is found along the way, this will unlock in Chapter 7.

  • Find all curiosities

    There are 26 curiosities:

    Chapter 1:

    • Spices - 2nd floor of kitchen inside the estate
    • Tablecloth - on the bed of Amicia's room on the 2nd floor of the estate

    Chapter 2:

    • Soap - on a stool beside a house located behind a small alleyway nearby the stone bridge in the plague-infested village
    • Incense and herbs - on the bed-side table on the 2nd floor of peasant Clervie's home

    Chapter 3:

    • Brew - in the side room directly next to the swinging brazier puzzle below the church
    • Crusader Tabard - in a small box located on the second floor of the room where Hugo climbs down a ladder to reunite with Amicia

    Chapter 4:

    • Hermetic vessel - next to the stump near the river bank in the starting area
    • V.I.T.R.I.O.L - on the table inside the right-hand room on the 2nd floor of alchemist Laurentius' home

    Chapter 5:

    • Sickle - inside the chest to the far left of the area which has a brazier cart and a huge siege tower. Kill the soldier next to the chest to open the chest safely.
    • Oliphant - at the end of the left-hand path before climbing into the fallen siege tower where the trapped English soldier is

    Chapter 6:

    • Pound Sterling - on a table inside the workshop area to the right of the group of red tents in the middle of the camp
    • Declaration of War - on a stool in one of the red tents to the left of the camp near the ending area

    Chapter 7:

    • Horseshoe - on a plank inside the abandoned house next to the mill in the starting area. To access the house, locate the workshop in the same area and shoot a stone through the opening to get rid of the window blocking the entrance point
    • Map - on the table in the outpost to the furthest right of the area directly outside a castle gate in the woods

    Chapter 8:

    • Iconography - at the top end of the spiral column of stairs which descends to the laboratory
    • Bird Language Manual - behind the barrel at the top of the chateau where Amicia talks to Melie

    Chapter 9:

    • Sheepskin - inside the 1st floor chest in the house where a hanging corpse must be dropped to progress
    • Piece of Transis - on the wall inside a covered grave near the graveyard. To reach the covered grave, climb over the ledge next to the cart and go left

    Chapter 10:

    • Study of a skinned person - on a seat to the right of a long corridor while following Rodric
    • Theriaque - on the table inside a corner alcove in the crank puzzle room in the underground library

    Chapter 12:

    • Harnois Helmet - in an opened chest in the far right corner of the room past the dining hall in the estate
    • Family tree - on the table near the two copper stills inside the secret laboratory

    Chapter 13:

    • Rag doll - on the child's bed inside the nook to the left of the main path before heading through the door opened by Clervie
    • Knight figurine - on the table in the old alchemy room directly opposite to Hugo's bedroom

    Chapter 16:

    • Discipline - next to a dead soldier at the end of the alleyway accessed by going right from the main route near the starting area
    • Inquisitor's Manual - behind several barrels to the right of the flight of stairs whose top is a public execution platform near the ending area

    Consult the following video, which covers every collectible in the game, for their specific locations. All credit goes to its maker, Maka91Productions.

  • Find all the gifts for the orphans

    There are 11 gifts:

    1. Chapter 1: Whistle - on the 2nd floor of the estate stables.
    2. Chapter 2: Amulets and talismans - on the small dock before entering the plague-infested village.
    3. Chapter 3: Rosary - on the right-hand altar inside the church main hall.
    4. Chapter 4: Diary of an alchemist - next to the corpse near the ashore boat near vineyard.
    5. Chapter 5: Ballastella - up the small hill to the left of a story-related brazier catapult.
    6. Chapter 6: Knucklebones - on a small table accessed by going left at the end of the tent filled with sleeping soldiers and green bottles while following new companion, Melie.
    7. Chapter 7: Vinegar - inside the furthest left locked house up a large stone staircase near a cliff in open area.
    8. Chapter 8: Alchemical crucible - to the left of the bottom of the set of spiral staircase which leads upward to the chateau.
    9. Chapter 9: Chessboard - inside the small guard station to the right when directly in front of the university front entrance.
    10. Chapter 10: Reading stone - on the table at the corner of the room where Rodric makes his second silent takedown with Amicia's help.
    11. Chapter 12: Calamus - inside the rat-infested dark hut up a small hill which has a rotating lantern.

    Consult the following video, which covers every collectible in the game, for their specific locations. All credit goes to its maker, Maka91Productions.

  • Fully upgrade the sling

    The upgrade function for Amicia's sling is unlocked during Chapter 2 upon a brief tutorial. All six upgrades below are required to fully upgrade the sling.

    Strings:

    • Tier 1: Hitting enemies in the head kills them instantly (mandatory upgrade)
    • Tier 2: Reduces the time it takes Amicia to get out and load her sling (7 Salpeter, 4 Fabric, 9 Cord, 1 Tool)
    • Tier 3: The sling no longer makes any noise (10 Salpeter, 6 Fabric, 15 Cord, 1 Tool)

    Pouch:

    • Tier 1: Reduces the time required to achieve maximum accuracy of a shot (7 Alcohol, 3 Leather, 1 Tool)
    • Tier 2: Reduces the reloading time of the sling (9 Alcohol, 7 Leather, 4 Cord, 1 Tool)
    • Tier 3: Allows two shots in a row without reloading and recharging (10 Alcohol, 12 Leather, 9 Cord, 1 Tool)

    Please refer to "Handfull of pockets" for upgrade tips.

  • Fully upgrade the equipment

    The upgrade function for Amicia's equipment is unlocked during Chapter 2 upon a brief tutorial. All nine upgrades below are required to fully upgrade the equipment.

    Pocket:

    • Tier 1: Holds up to 12 materials of each type (5 Sulphur, 3 Fabric, 1 Tool)
    • Tier 2: holds up to 16 materials of each type (10 Sulphur, 6 Fabric, 2 Leather, 1 Tool)
    • Tier 3: holds up to 22 materials of each type (16 Sulphur, 10 Fabric, 3 Leather, 1 Tool)

    Ammunition Bag:

    • Tier 1: Holds up to 10 ammunitions of each type (6 Alcohol, 4 Leather, 1 Tool)
    • Tier 2: Holds up to 14 ammunitions of each type (11 Alcohol, 5 Leather, 4 Cord, 1 Tool)
    • Tier 3: Holds up to 20 ammunitions of each type (16 Alcohol, 7 Leather, 8 Cord, 1 Tool)

    Attirail:

    • Tier 1: Running and dodging make less noise (5 Salpeter, 5 Fabric, 1 Tool)
    • Tier 2: Amicia no longer needs a workshop to upgrade her equipment (11 Salpeter, 6 Fabric, 3 Leather, 1 Tool)
    • Tier 3: Amicia no longer needs tools to upgrade her equipment (18 Salpeter, 9 Fabric, 4 Leather, 1 Tool)

    It is possible to upgrade everything without replaying chapters. The general rule is any upgrade, be it the sling or equipment, should be performed as soon as it can be done. However, if multiple upgrade choices are available or you are just a few materials short, consider upgrading Pocket first, and then Attirail. Expanding the material capacities means reducing the occasions of leaving behind materials from the environment due to not having enough capacity to hold them; no longer needing a workshop and tools means upgrades can be done more readily.

    Among all the materials, sulphur, salpeter and alcohol are abundant; fabric, leather and cords come moderately, and tools are the rarest. So it is highly recommended to always explore the environment thoroughly to find as many materials as possible. In addition, unless absolutely necessary, avoid crafting ammunitions which require fabric and leather to save them for sling and/or equipment upgrades.

  • Craft 100 ammunitions

    Introduced in Chapter 4 through a tutorial, ammunition crafting is an essential part of the game as many areas and puzzles rely on crafting the correct types of ammunitions to overcome. Therefore though not story-related this should come naturally in later chapters. However, if you desire to speed up the process, the rinse-and-repeat method can be used to accumulate the required ammunition number.

    Materials for ammunitions can only be picked up within chapters as there is no open-world or currency in this game, and thus it is recommended to fully explore the environment to collect as many materials as possible. Killed enemies sometimes also drop materials in small quantity.

  • Enter into the 5 alchemist carts

    There are exactly five alchemist carts in the game:

    1. Chapter 7: story-related, in plain sight right after Lucas teaches Amicia the use of a new ammunition, Luminosa.
    2. Chapter 9: upon reaching an area in the plague-infested village which is a) beyond a bridge occupied by rats b) patrolled by two soldiers c) before a rotating lantern, turn left into the alleyway and go all the way to the end.
    3. Chapter 10: at the end of the further right corner of the main courtyard after Amicia escapes from the underground library.
    4. Chapter 12: to the immediate left just before Amicia and Lucas have to push a brazier cart to reach the baths.
    5. Chapter 16: at the very beginning of the chapter, look to the right along the way to find a plague marker white cross and a hidden alleyway right next to it. Head to the end of the alleyway.

    The game will immediately save and register an entry upon stepping into a cart.

    Consult the following video for their specific locations. All credit goes to its maker, NonstopTrophies.

  • Complete the aiming training

    During Chapter 1, upon returning to the de Rune estate after the forest section, turn right to find a servant who is shovelling. He will tell the protagonist, Amicia, that he has set up targets for her to practise with her sling. The shooting range is directly to the left. Interact with a bag of rocks on the ground to collect stones first, then use Amicia's sling to hit all six pots to complete the training to unlock this achievement. Do this before entering the estate to continue the story or the aiming training session will be missed.

    Consult the following video if you have any trouble. All credit goes to its maker, Trophygamers.

  • Find a lunch for Hugo

    At the beginning of Chapter 2, Amicia and her five-year-old brother Hugo will enter a village. Explore the area until Amicia reaches a point where she sees a big white cross drawn on a door and warns Hugo that it is a sign meaning there are sick people inside. Continue on the pathway but instead of heading straight to continue the story, take the immediate right past another white-cross door and look left to find a small apple tree. Approach it, wait for Hugo to talk about it and upon the button prompt press Y to make Amicia pick an apple for Hugo to unlock this achievement.

    Consult the following video if you have any trouble. All credit goes to its maker, Trophymaker.

  • Found!

     

    15

    Play hide-and-seek

    During Chapter 4, Amicia and Hugo will reach a small vineyard, where Hugo lets go of Amicia's hand to hide in the field. To find Hugo, head to the far left side of the vineyard and move left while facing the field. Hugo should be found hiding between the sixth and seventh row of vines. Approach him from behind and then press to catch him by surprise, unlocking this achievement.

    Consult the following video if you have any trouble. All credit goes to its maker, Trophygamers.

  • Savior

     

    15

    Save a soldier

    During Chapter 5, as Amicia, Hugo and their new companion Lucas cross a corpse-ridden battlefield, they will climb into a collapsed siege tower, where an English soldier will be heard yelling for help and then found trapped on the further side by rats. The trio will have to use a nearby torch to drive away the rats to move forward, but if they walk forward too much the rats will be pushed to the soldier and devour him. To save this soldier, approach him close enough to locate the embers of a light source to the right, head back to put down the torch so that Amicia has her two hands free, and finally throw an Ignifer to lit up the embers. Now protected by light, the soldier will no longer be eaten by rats and the achievement will unlock.

    Consult the following video if you have any trouble. All credit goes to its maker, Trophygamers.

  • Find the tomb

    At the beginning of Chapter 8, Amicia, Hugo, Lucas and their new companion Melie will be in an abandoned castle, which they make their home. Hugo will lead Amicia down a spiral column of stairs to check on Lucas in the laboratory. The bottom of this spiral stair column leads to a grave. Approach it and Amicia and Hugo would say their prayers to it. The achievement unlocks when they finish.

    Consult the following video if you have any trouble. All credit goes to its maker, Trophygamers.

  • Enter through the main door

    At the very end of Chapter 9, Amicia will reach her destination in this chapter, a university, and have to enter it. There are two entrances, the easier one being an unguarded side door to the right of the building, and the harder one being the front door guarded by two soldiers. Regardless of your preference for stealth or combat, the goal is to approach the front door and press Y to enter the building through it.

    Consult the following video if you have any trouble. All credit goes to its maker, Trophygamers.

  • Save the dying

    During Chapter 12, as Amicia and Lucas make their way back to the now-abandoned de Rune estate, they will encounter two wounded English solders, one sitting on the ground against a wall and the other one leaning against a nearby cart. Do not destroy the light sources protecting the two men or rats would devour them. If Amicia explains to Lucas that the soldiers were dead anyway and she had enough blood on her hands as they progress to the next area, that means the soldiers' lives are successfully spared and the achievement would unlock at this point.

    Consult the following video if you have any trouble. All credit goes to its maker, NonstopTrophies.

  • Stay with the captain

    During Chapter 14, Hugo will be the playable character. He will reach a point where he overhears a conversation and decides to follow a high-ranking captain in order to reach the prison and meet someone very important to him. The goal is to tail this captain all the while without being seen. While the first half is straightforward, the second half, which takes place in a courtyard, is trickier because Hugo will have to sneak ahead of the captain when the latter is in a conversation with a fellow soldier. Once Hugo enters the courtyard, turn left and use the bushes as cover to reach the exit on the opposite side. The exit leads to a corridor which offers two paths, to the front into the next room, and to a flight of stairs to the left. Head front into the next room, and hide under the cart. The achievement should unlock soon, long before the captain arrives. Reaching this corridor ahead of the captain is essential because, if not, the captain would close the door behind him, making Hugo no longer able to keep up with him.

    Consult the following video if you have any trouble. All credit goes to its maker, Trophygamers.

  • Find Rodric's forge

    During Chapter 16, Amicia, Hugo and their companion Rodric will reach a point where they encounter two civilians being captured by three soldiers near a big cart. Upon killing the soldiers to free the civilians, the trio will discover that their route is blocked by archers. Before interacting with the cart to use it as a cover to proceed, make a U-turn to locate an alleyway blocked by a gate locked from the inside. The very end of this alleyway leads to Rodric's forge. To open the locked gate, enter the plague-infested corridor to the left of the previous alleyway, and look right to locate an opening which allows Amicia to break the lock on the gate with her sling. The achievement unlocks after Rodric has seen what is left of his forge.

    Consult the following video if you have any trouble. All credit goes to its maker, Trophygamers.

 

Secret achievements

  • Complete chapter 1

    This is a story-related achievement and cannot be missed.

  • Complete chapter 2

    This is a story-related achievement and cannot be missed.

  • Complete chapter 3

    This is a story-related achievement and cannot be missed.

  • Complete chapter 4

    This is a story-related achievement and cannot be missed.

  • Complete chapter 5

    This is a story-related achievement and cannot be missed.

  • Complete chapter 6

    This is a story-related achievement and cannot be missed.

  • Complete chapter 7

    This is a story-related achievement and cannot be missed.

  • Complete chapter 8

    This is a story-related achievement and cannot be missed.

  • Complete chapter 9

    This is a story-related achievement and cannot be missed.

  • Complete chapter 10

    This is a story-related achievement and cannot be missed.

  • Alive

     

    15

    Complete chapter 11

    This is a story-related achievement and cannot be missed.

  • Complete chapter 12

    This is a story-related achievement and cannot be missed.

  • Complete chapter 13

    This is a story-related achievement and cannot be missed.

  • Complete chapter 14

    This is a story-related achievement and cannot be missed.

  • Complete chapter 15

    This is a story-related achievement and cannot be missed.

  • Complete chapter 16

    This is a story-related achievement and cannot be missed.

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  • ImaginaryRuins

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